RobotGameDataXbox.csproj 6.7 KB

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  1. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>RobotGameData</RootNamespace>
  10. <AssemblyName>RobotGameData</AssemblyName>
  11. <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
  12. <XnaPlatform>Xbox 360</XnaPlatform>
  13. <XnaCrossPlatformGroupID>bdc68125-1ed1-4850-9af5-1ecc04d89d41</XnaCrossPlatformGroupID>
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  16. <DebugSymbols>true</DebugSymbols>
  17. <DebugType>full</DebugType>
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  19. <OutputPath>bin\Xbox 360\Debug</OutputPath>
  20. <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
  21. <ErrorReport>prompt</ErrorReport>
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  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
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  28. <Optimize>true</Optimize>
  29. <OutputPath>bin\Xbox 360\Release</OutputPath>
  30. <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. <NoStdLib>true</NoStdLib>
  34. <UseVSHostingProcess>false</UseVSHostingProcess>
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  36. <ItemGroup>
  37. <Reference Include="Microsoft.Xna.Framework">
  38. <Private>False</Private>
  39. </Reference>
  40. <Reference Include="Microsoft.Xna.Framework.Game">
  41. <Private>False</Private>
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  43. <Reference Include="mscorlib">
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  46. <Reference Include="System">
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  49. <Reference Include="system.xml, Version=3.5.0.0, Culture=neutral, PublicKeyToken=1c9e259686f921e0, processorArchitecture=MSIL">
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  52. </ItemGroup>
  53. <ItemGroup>
  54. <Compile Include="AI\AIBase.cs" />
  55. <Compile Include="AI\AIContext.cs" />
  56. <Compile Include="Camera\CameraBase.cs" />
  57. <Compile Include="Camera\FollowCamera.cs" />
  58. <Compile Include="Camera\FreeCamera.cs" />
  59. <Compile Include="Camera\GameCamera.cs" />
  60. <Compile Include="Collision\CollideBox.cs" />
  61. <Compile Include="Collision\CollideElement.cs" />
  62. <Compile Include="Collision\CollideModel.cs" />
  63. <Compile Include="Collision\CollideRay.cs" />
  64. <Compile Include="Collision\CollideSphere.cs" />
  65. <Compile Include="Collision\CollisionContext.cs" />
  66. <Compile Include="Collision\QuadNode.cs" />
  67. <Compile Include="Collision\QuadTree.cs" />
  68. <Compile Include="Core\FrameworkCore.cs" />
  69. <Compile Include="Core\GameNode.cs" />
  70. <Compile Include="Core\GameSceneNode.cs" />
  71. <Compile Include="Core\NodeBase.cs" />
  72. <Compile Include="Font\FontManager.cs" />
  73. <Compile Include="GameEvent\GameAreaEvent.cs" />
  74. <Compile Include="GameEvent\GameEvent.cs" />
  75. <Compile Include="GameEvent\GameEventManager.cs" />
  76. <Compile Include="GameEvent\GameTimeEvent.cs" />
  77. <Compile Include="Helper\FpsCounter.cs" />
  78. <Compile Include="Helper\Helper3D.cs" />
  79. <Compile Include="Helper\HelperFile.cs" />
  80. <Compile Include="Helper\HelperMath.cs" />
  81. <Compile Include="Input\InputComponent.cs" />
  82. <Compile Include="Input\InputComponentManager.cs" />
  83. <Compile Include="Interface\IIdentity.cs" />
  84. <Compile Include="Interface\INamed.cs" />
  85. <Compile Include="Object\Animation\AnimationBinder.cs" />
  86. <Compile Include="Object\Animation\AnimationBlender.cs" />
  87. <Compile Include="Object\Animation\AnimationReader.cs" />
  88. <Compile Include="Object\Animation\AnimationSequence.cs" />
  89. <Compile Include="Object\Animation\KeyFrameSequence.cs" />
  90. <Compile Include="Object\GameAnimateModel.cs" />
  91. <Compile Include="Object\GameBillboard.cs" />
  92. <Compile Include="Object\GameMesh.cs" />
  93. <Compile Include="Object\GameModel.cs" />
  94. <Compile Include="Object\GamePointSprite.cs" />
  95. <Compile Include="Object\GameQuad.cs" />
  96. <Compile Include="Object\GameSkybox.cs" />
  97. <Compile Include="Object\GameSprite2D.cs" />
  98. <Compile Include="Object\GameSprite3D.cs" />
  99. <Compile Include="Object\GameText.cs" />
  100. <Compile Include="Object\GameWorld.cs" />
  101. <Compile Include="ParticleSystem\KeyFrameTable.cs" />
  102. <Compile Include="ParticleSystem\Particle.cs" />
  103. <Compile Include="ParticleSystem\ParticleInfo.cs" />
  104. <Compile Include="ParticleSystem\ParticleManager.cs" />
  105. <Compile Include="ParticleSystem\ParticleReader.cs" />
  106. <Compile Include="ParticleSystem\ParticleSequence.cs" />
  107. <Compile Include="ParticleSystem\TextureSequence.cs" />
  108. <Compile Include="ParticleSystem\TimeSequence.cs" />
  109. <Compile Include="Properties\AssemblyInfo.cs" />
  110. <Compile Include="Render\RenderContext.cs" />
  111. <Compile Include="Render\Viewer.cs" />
  112. <Compile Include="Resource\GameResourceAnimation.cs" />
  113. <Compile Include="Resource\GameResourceBase.cs" />
  114. <Compile Include="Resource\GameResourceEffect.cs" />
  115. <Compile Include="Resource\GameResourceFont.cs" />
  116. <Compile Include="Resource\GameResourceModel.cs" />
  117. <Compile Include="Resource\GameResourceTexture2D.cs" />
  118. <Compile Include="Resource\ResourceManager.cs" />
  119. <Compile Include="Screen\GameMenuScreen.cs" />
  120. <Compile Include="Screen\GameScreen.cs" />
  121. <Compile Include="Screen\GameScreenInput.cs" />
  122. <Compile Include="Screen\GameScreenManager.cs" />
  123. <Compile Include="Sound\SoundManager.cs" />
  124. <Compile Include="Text\TextItem.cs" />
  125. <Compile Include="Text\TextManager.cs" />
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  133. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  134. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />
  135. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.NestedContent.targets" />
  136. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  137. Other similar extension points exist, see Microsoft.Common.targets.
  138. <Target Name="BeforeBuild">
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  140. <Target Name="AfterBuild">
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  143. </Project>