RobotGameProcessors.csproj 4.4 KB

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  1. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  2. <PropertyGroup>
  3. <ProjectGuid>{6708EA72-B1B2-49C9-B287-2661CD3DBB43}</ProjectGuid>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <OutputType>Library</OutputType>
  7. <AppDesignerFolder>Properties</AppDesignerFolder>
  8. <RootNamespace>RobotGameProcessors</RootNamespace>
  9. <AssemblyName>RobotGameProcessors</AssemblyName>
  10. <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
  11. </PropertyGroup>
  12. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  13. <DebugSymbols>true</DebugSymbols>
  14. <DebugType>full</DebugType>
  15. <Optimize>false</Optimize>
  16. <OutputPath>bin\x86\Debug</OutputPath>
  17. <DefineConstants>DEBUG;TRACE</DefineConstants>
  18. <ErrorReport>prompt</ErrorReport>
  19. <WarningLevel>4</WarningLevel>
  20. <PlatformTarget>x86</PlatformTarget>
  21. <XnaPlatform>Windows</XnaPlatform>
  22. </PropertyGroup>
  23. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  24. <DebugType>pdbonly</DebugType>
  25. <Optimize>true</Optimize>
  26. <OutputPath>bin\x86\Release</OutputPath>
  27. <DefineConstants>TRACE</DefineConstants>
  28. <ErrorReport>prompt</ErrorReport>
  29. <WarningLevel>4</WarningLevel>
  30. <PlatformTarget>x86</PlatformTarget>
  31. <XnaPlatform>Windows</XnaPlatform>
  32. </PropertyGroup>
  33. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
  34. <DebugSymbols>true</DebugSymbols>
  35. <DebugType>full</DebugType>
  36. <Optimize>false</Optimize>
  37. <OutputPath>bin\Xbox 360\Debug</OutputPath>
  38. <DefineConstants>DEBUG;TRACE</DefineConstants>
  39. <ErrorReport>prompt</ErrorReport>
  40. <WarningLevel>4</WarningLevel>
  41. <UseVSHostingProcess>false</UseVSHostingProcess>
  42. <PlatformTarget>x86</PlatformTarget>
  43. <XnaPlatform>Xbox 360</XnaPlatform>
  44. </PropertyGroup>
  45. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
  46. <DebugType>pdbonly</DebugType>
  47. <Optimize>true</Optimize>
  48. <OutputPath>bin\Xbox 360\Release</OutputPath>
  49. <DefineConstants>TRACE</DefineConstants>
  50. <ErrorReport>prompt</ErrorReport>
  51. <WarningLevel>4</WarningLevel>
  52. <UseVSHostingProcess>false</UseVSHostingProcess>
  53. <PlatformTarget>x86</PlatformTarget>
  54. <XnaPlatform>Xbox 360</XnaPlatform>
  55. </PropertyGroup>
  56. <ItemGroup>
  57. <Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
  58. <Private>False</Private>
  59. <SpecificVersion>True</SpecificVersion>
  60. </Reference>
  61. <Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  62. <Private>False</Private>
  63. <SpecificVersion>True</SpecificVersion>
  64. </Reference>
  65. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
  66. <Private>False</Private>
  67. <SpecificVersion>true</SpecificVersion>
  68. </Reference>
  69. <Reference Include="System">
  70. <Private>False</Private>
  71. </Reference>
  72. <Reference Include="System.XML" />
  73. </ItemGroup>
  74. <ItemGroup>
  75. <Compile Include="AnimationPipeline\AnimationProcessor.cs" />
  76. <Compile Include="AnimationPipeline\AnimationWriter.cs" />
  77. <Compile Include="CollidePipeline\CollideProcessor.cs" />
  78. <Compile Include="ParticlePipeline\ParticleProcessor.cs" />
  79. <Compile Include="ParticlePipeline\ParticleWriter.cs" />
  80. <Compile Include="Properties\AssemblyInfo.cs" />
  81. <Compile Include="ShaderEffectPipeline\ShaderMaterialProcessor.cs" />
  82. <Compile Include="ShaderEffectPipeline\ShaderModelProcessor.cs" />
  83. <Compile Include="ShaderEffectPipeline\ShaderTextureProcessor.cs" />
  84. </ItemGroup>
  85. <ItemGroup>
  86. <ProjectReference Include="..\RobotGameData\RobotGameDataWindows.csproj">
  87. <Project>{D9D9E67E-4310-49A7-80A5-B617308A00BA}</Project>
  88. <Name>RobotGameDataWindows</Name>
  89. </ProjectReference>
  90. </ItemGroup>
  91. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  92. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  93. Other similar extension points exist, see Microsoft.Common.targets.
  94. <Target Name="BeforeBuild">
  95. </Target>
  96. <Target Name="AfterBuild">
  97. </Target>
  98. -->
  99. </Project>