SkinnedModelXbox.csproj 6.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>SkinnedModel</RootNamespace>
  11. <AssemblyName>SkinnedModel</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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  26. <PublishUrl>publish\</PublishUrl>
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  32. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
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  36. <ApplicationRevision>0</ApplicationRevision>
  37. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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  48. <DebugType>full</DebugType>
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  59. <DebugType>pdbonly</DebugType>
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  61. <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
  62. <XnaCompressContent>true</XnaCompressContent>
  63. </PropertyGroup>
  64. <ItemGroup />
  65. <ItemGroup>
  66. <Compile Include="AnimationClip.cs" />
  67. <Compile Include="AnimationPlayer.cs" />
  68. <Compile Include="Keyframe.cs" />
  69. <Compile Include="Properties\AssemblyInfo.cs" />
  70. <Compile Include="SkinnedSphere.cs" />
  71. <Compile Include="SkinningData.cs" />
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  156. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  157. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  158. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  159. Other similar extension points exist, see Microsoft.Common.targets.
  160. <Target Name="BeforeBuild">
  161. </Target>
  162. <Target Name="AfterBuild">
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  164. -->
  165. </Project>