SkinnedModelPhone.csproj 7.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{B69C5592-21A3-4B18-B70C-857CBF176BF2}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>SkinnedModel</RootNamespace>
  11. <AssemblyName>SkinnedModel</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <XnaPlatform>Windows Phone</XnaPlatform>
  14. <XnaCrossPlatformGroupID>caec8833-9565-4431-9a10-761f0db53497</XnaCrossPlatformGroupID>
  15. <IsWebBootstrapper>false</IsWebBootstrapper>
  16. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  17. <XnaUpgrade>
  18. </XnaUpgrade>
  19. <XnaOutputType>Library</XnaOutputType>
  20. <XnaProfile>Reach</XnaProfile>
  21. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  22. <FileUpgradeFlags>
  23. </FileUpgradeFlags>
  24. <OldToolsVersion>3.5</OldToolsVersion>
  25. <UpgradeBackupLocation />
  26. <PublishUrl>publish\</PublishUrl>
  27. <Install>true</Install>
  28. <InstallFrom>Disk</InstallFrom>
  29. <UpdateEnabled>false</UpdateEnabled>
  30. <UpdateMode>Foreground</UpdateMode>
  31. <UpdateInterval>7</UpdateInterval>
  32. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
  33. <UpdatePeriodically>false</UpdatePeriodically>
  34. <UpdateRequired>false</UpdateRequired>
  35. <MapFileExtensions>true</MapFileExtensions>
  36. <ApplicationRevision>0</ApplicationRevision>
  37. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  38. <UseApplicationTrust>false</UseApplicationTrust>
  39. <BootstrapperEnabled>true</BootstrapperEnabled>
  40. <XapFilename Condition="$(XnaOutputType)=='Game'">$(AssemblyName).xap</XapFilename>
  41. <SilverlightManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\AppManifest.xml</SilverlightManifestTemplate>
  42. <XnaWindowsPhoneManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
  43. <TileImage Condition="$(XnaOutputType)=='Game'">Background.png</TileImage>
  44. <TileTitle Condition="$(XnaOutputType)=='Game'">$(AssemblyName)</TileTitle>
  45. <SupportedCultures />
  46. </PropertyGroup>
  47. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
  48. <OutputPath>bin\Windows Phone\Debug</OutputPath>
  49. <ErrorReport>prompt</ErrorReport>
  50. <WarningLevel>4</WarningLevel>
  51. <NoStdLib>true</NoStdLib>
  52. <UseVSHostingProcess>false</UseVSHostingProcess>
  53. <DebugSymbols>true</DebugSymbols>
  54. <DebugType>full</DebugType>
  55. <Optimize>false</Optimize>
  56. <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
  57. <XnaCompressContent>false</XnaCompressContent>
  58. </PropertyGroup>
  59. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
  60. <OutputPath>bin\Windows Phone\Release</OutputPath>
  61. <ErrorReport>prompt</ErrorReport>
  62. <WarningLevel>4</WarningLevel>
  63. <NoStdLib>true</NoStdLib>
  64. <UseVSHostingProcess>false</UseVSHostingProcess>
  65. <DebugType>pdbonly</DebugType>
  66. <Optimize>true</Optimize>
  67. <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
  68. <XnaCompressContent>false</XnaCompressContent>
  69. </PropertyGroup>
  70. <ItemGroup>
  71. <None Include="Background.png">
  72. <XnaPlatformSpecific>true</XnaPlatformSpecific>
  73. </None>
  74. <None Include="Properties\AppManifest.xml">
  75. <XnaPlatformSpecific>true</XnaPlatformSpecific>
  76. </None>
  77. <None Include="Properties\WMAppManifest.xml">
  78. <XnaPlatformSpecific>true</XnaPlatformSpecific>
  79. </None>
  80. </ItemGroup>
  81. <ItemGroup>
  82. <Compile Include="AnimationClip.cs" />
  83. <Compile Include="AnimationPlayer.cs" />
  84. <Compile Include="Keyframe.cs" />
  85. <Compile Include="Properties\AssemblyInfo.cs" />
  86. <Compile Include="SkinningData.cs" />
  87. </ItemGroup>
  88. <ItemGroup>
  89. <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
  90. <Visible>False</Visible>
  91. <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
  92. <Install>false</Install>
  93. </BootstrapperPackage>
  94. <BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
  95. <Visible>False</Visible>
  96. <ProductName>.NET Framework 2.0 %28x86%29</ProductName>
  97. <Install>true</Install>
  98. </BootstrapperPackage>
  99. <BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
  100. <Visible>False</Visible>
  101. <ProductName>.NET Framework 3.0 %28x86%29</ProductName>
  102. <Install>false</Install>
  103. </BootstrapperPackage>
  104. <BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
  105. <Visible>False</Visible>
  106. <ProductName>.NET Framework 3.5</ProductName>
  107. <Install>false</Install>
  108. </BootstrapperPackage>
  109. <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
  110. <Visible>False</Visible>
  111. <ProductName>.NET Framework 3.5 SP1</ProductName>
  112. <Install>false</Install>
  113. </BootstrapperPackage>
  114. <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
  115. <Visible>False</Visible>
  116. <ProductName>Windows Installer 3.1</ProductName>
  117. <Install>true</Install>
  118. </BootstrapperPackage>
  119. <BootstrapperPackage Include="Microsoft.Xna.Framework.3.1">
  120. <Visible>False</Visible>
  121. <ProductName>Microsoft XNA Framework Redistributable 3.1</ProductName>
  122. <Install>true</Install>
  123. </BootstrapperPackage>
  124. <BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
  125. <Visible>False</Visible>
  126. <ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
  127. <Install>true</Install>
  128. </BootstrapperPackage>
  129. </ItemGroup>
  130. <ItemGroup>
  131. <Reference Include="Microsoft.Xna.Framework">
  132. <Private>False</Private>
  133. </Reference>
  134. <Reference Include="Microsoft.Xna.Framework.Game">
  135. <Private>False</Private>
  136. </Reference>
  137. <Reference Include="Microsoft.Xna.Framework.GamerServices">
  138. <Private>False</Private>
  139. </Reference>
  140. <Reference Include="Microsoft.Xna.Framework.Graphics">
  141. <Private>False</Private>
  142. </Reference>
  143. <Reference Include="Microsoft.Xna.Framework.Input.Touch">
  144. <Private>False</Private>
  145. </Reference>
  146. <Reference Include="mscorlib">
  147. <Private>False</Private>
  148. </Reference>
  149. <Reference Include="System">
  150. <Private>False</Private>
  151. </Reference>
  152. <Reference Include="System.Xml.Linq">
  153. <Private>False</Private>
  154. </Reference>
  155. </ItemGroup>
  156. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  157. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  158. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  159. Other similar extension points exist, see Microsoft.Common.targets.
  160. <Target Name="BeforeBuild">
  161. </Target>
  162. <Target Name="AfterBuild">
  163. </Target>
  164. -->
  165. </Project>