SpriteSheetPipeline.csproj 2.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{25146084-89AA-4A55-8D32-E237CBA223C0}</ProjectGuid>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>SpriteSheetPipeline</RootNamespace>
  10. <AssemblyName>SpriteSheetPipeline</AssemblyName>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  15. <DebugSymbols>true</DebugSymbols>
  16. <DebugType>full</DebugType>
  17. <Optimize>false</Optimize>
  18. <OutputPath>bin\x86\Debug</OutputPath>
  19. <DefineConstants>DEBUG;TRACE</DefineConstants>
  20. <ErrorReport>prompt</ErrorReport>
  21. <WarningLevel>4</WarningLevel>
  22. <PlatformTarget>x86</PlatformTarget>
  23. <XnaPlatform>Windows</XnaPlatform>
  24. </PropertyGroup>
  25. <ItemGroup>
  26. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  27. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  28. <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  29. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  30. <Reference Include="System">
  31. <Private>False</Private>
  32. </Reference>
  33. <Reference Include="System.Xml">
  34. <Private>False</Private>
  35. </Reference>
  36. <Reference Include="System.Core">
  37. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  38. </Reference>
  39. <Reference Include="System.Xml.Linq">
  40. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  41. </Reference>
  42. </ItemGroup>
  43. <ItemGroup>
  44. <Compile Include="Properties\AssemblyInfo.cs" />
  45. <Compile Include="SpritePacker.cs" />
  46. <Compile Include="SpriteSheetContent.cs" />
  47. <Compile Include="SpriteSheetProcessor.cs" />
  48. </ItemGroup>
  49. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  50. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
  51. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  52. Other similar extension points exist, see Microsoft.Common.targets.
  53. <Target Name="BeforeBuild">
  54. </Target>
  55. <Target Name="AfterBuild">
  56. </Target>
  57. -->
  58. </Project>