UISampleContent.contentproj 4.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{21FB26C2-8278-4E56-9281-3F2220AB7684}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <RootNamespace>AchievementUISampleContent</RootNamespace>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <Compile Include="Font\MenuTitle.spritefont">
  20. <Name>MenuTitle</Name>
  21. <Importer>FontDescriptionImporter</Importer>
  22. <Processor>FontDescriptionProcessor</Processor>
  23. </Compile>
  24. </ItemGroup>
  25. <ItemGroup>
  26. <Compile Include="Levels\Pasture.png">
  27. <Name>Pasture</Name>
  28. <Importer>TextureImporter</Importer>
  29. <Processor>TextureProcessor</Processor>
  30. </Compile>
  31. </ItemGroup>
  32. <ItemGroup>
  33. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  34. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  35. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  36. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  37. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  38. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  39. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  40. </ItemGroup>
  41. <ItemGroup>
  42. <Compile Include="Font\MenuDetail.spritefont">
  43. <Name>MenuDetail</Name>
  44. <Importer>FontDescriptionImporter</Importer>
  45. <Processor>FontDescriptionProcessor</Processor>
  46. </Compile>
  47. <Compile Include="Font\MenuHeader.spritefont">
  48. <Name>MenuHeader</Name>
  49. <Importer>FontDescriptionImporter</Importer>
  50. <Processor>FontDescriptionProcessor</Processor>
  51. </Compile>
  52. </ItemGroup>
  53. <ItemGroup>
  54. <Compile Include="gradient.png">
  55. <Name>gradient</Name>
  56. <Importer>TextureImporter</Importer>
  57. <Processor>TextureProcessor</Processor>
  58. </Compile>
  59. </ItemGroup>
  60. <ItemGroup>
  61. <Compile Include="gamefont.spritefont">
  62. <Name>gamefont</Name>
  63. <Importer>FontDescriptionImporter</Importer>
  64. <Processor>FontDescriptionProcessor</Processor>
  65. </Compile>
  66. </ItemGroup>
  67. <ItemGroup>
  68. <Compile Include="background_noise.png">
  69. <Name>background</Name>
  70. <Importer>TextureImporter</Importer>
  71. <Processor>TextureProcessor</Processor>
  72. </Compile>
  73. </ItemGroup>
  74. <ItemGroup>
  75. <Compile Include="Levels\Hills.png">
  76. <Name>Hills</Name>
  77. <Importer>TextureImporter</Importer>
  78. <Processor>TextureProcessor</Processor>
  79. </Compile>
  80. <Compile Include="Levels\House.png">
  81. <Name>House</Name>
  82. <Importer>TextureImporter</Importer>
  83. <Processor>TextureProcessor</Processor>
  84. </Compile>
  85. </ItemGroup>
  86. <ItemGroup>
  87. <Compile Include="Levels\Dungeon.png">
  88. <Name>Dungeon</Name>
  89. <Importer>TextureImporter</Importer>
  90. <Processor>TextureProcessor</Processor>
  91. </Compile>
  92. </ItemGroup>
  93. <ItemGroup>
  94. <Compile Include="Levels\Castle.png">
  95. <Name>Castle</Name>
  96. <Importer>TextureImporter</Importer>
  97. <Processor>TextureProcessor</Processor>
  98. </Compile>
  99. </ItemGroup>
  100. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  101. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  102. Other similar extension points exist, see Microsoft.Common.targets.
  103. <Target Name="BeforeBuild">
  104. </Target>
  105. <Target Name="AfterBuild">
  106. </Target>
  107. -->
  108. </Project>