ParticleSettingsXbox.csproj 4.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{143BA864-398E-42AD-B559-760AF297A3B2}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>ParticleSettings</RootNamespace>
  11. <AssemblyName>ParticleSettings</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Xbox 360</XnaPlatform>
  16. <XnaProfile>HiDef</XnaProfile>
  17. <XnaCrossPlatformGroupID>649e736d-fd0d-43fe-b26b-129a6d4f349f</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Library</XnaOutputType>
  19. </PropertyGroup>
  20. <PropertyGroup>
  21. <StartupObject />
  22. </PropertyGroup>
  23. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
  24. <OutputPath>bin\Xbox 360\Debug</OutputPath>
  25. <ErrorReport>prompt</ErrorReport>
  26. <WarningLevel>4</WarningLevel>
  27. <NoStdLib>true</NoStdLib>
  28. <UseVSHostingProcess>false</UseVSHostingProcess>
  29. <DebugSymbols>true</DebugSymbols>
  30. <DebugType>full</DebugType>
  31. <Optimize>false</Optimize>
  32. <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
  33. <XnaCompressContent>true</XnaCompressContent>
  34. </PropertyGroup>
  35. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
  36. <OutputPath>bin\Xbox 360\Release</OutputPath>
  37. <ErrorReport>prompt</ErrorReport>
  38. <WarningLevel>4</WarningLevel>
  39. <NoStdLib>true</NoStdLib>
  40. <UseVSHostingProcess>false</UseVSHostingProcess>
  41. <DebugType>pdbonly</DebugType>
  42. <Optimize>true</Optimize>
  43. <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
  44. <XnaCompressContent>true</XnaCompressContent>
  45. </PropertyGroup>
  46. <ItemGroup />
  47. <ItemGroup>
  48. <Compile Include="ParticleSettings.cs" />
  49. <Compile Include="Properties\AssemblyInfo.cs" />
  50. </ItemGroup>
  51. <ItemGroup>
  52. <Reference Include="Microsoft.Xna.Framework">
  53. <Private>False</Private>
  54. </Reference>
  55. <Reference Include="Microsoft.Xna.Framework.Avatar">
  56. <Private>False</Private>
  57. </Reference>
  58. <Reference Include="Microsoft.Xna.Framework.Game">
  59. <Private>False</Private>
  60. </Reference>
  61. <Reference Include="Microsoft.Xna.Framework.GamerServices">
  62. <Private>False</Private>
  63. </Reference>
  64. <Reference Include="Microsoft.Xna.Framework.Graphics">
  65. <Private>False</Private>
  66. </Reference>
  67. <Reference Include="Microsoft.Xna.Framework.Net">
  68. <Private>False</Private>
  69. </Reference>
  70. <Reference Include="Microsoft.Xna.Framework.Storage">
  71. <Private>False</Private>
  72. </Reference>
  73. <Reference Include="Microsoft.Xna.Framework.Video">
  74. <Private>False</Private>
  75. </Reference>
  76. <Reference Include="Microsoft.Xna.Framework.Xact">
  77. <Private>False</Private>
  78. </Reference>
  79. <Reference Include="mscorlib">
  80. <Private>False</Private>
  81. </Reference>
  82. <Reference Include="System">
  83. <Private>False</Private>
  84. </Reference>
  85. <Reference Include="System.Core">
  86. <Private>False</Private>
  87. </Reference>
  88. <Reference Include="System.Net" />
  89. <Reference Include="System.Xml">
  90. <Private>False</Private>
  91. </Reference>
  92. <Reference Include="System.Xml.Linq">
  93. <Private>False</Private>
  94. </Reference>
  95. </ItemGroup>
  96. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  97. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  98. <!--
  99. To modify your build process, add your task inside one of the targets below and uncomment it.
  100. Other similar extension points exist, see Microsoft.Common.targets.
  101. <Target Name="BeforeBuild">
  102. </Target>
  103. <Target Name="AfterBuild">
  104. </Target>
  105. -->
  106. </Project>