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GridControl.Designer.cs 1.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // GridControl.designer.cs
  3. //
  4. // Microsoft XNA Community Game Platform
  5. // Copyright (C) Microsoft Corporation. All rights reserved.
  6. //-----------------------------------------------------------------------------
  7. namespace Xna.Tools
  8. {
  9. partial class GridControl
  10. {
  11. /// <summary>
  12. /// Required designer variable.
  13. /// </summary>
  14. private System.ComponentModel.IContainer components = null;
  15. /// <summary>
  16. /// Clean up any resources being used.
  17. /// </summary>
  18. /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
  19. protected override void Dispose(bool disposing)
  20. {
  21. if (disposing && (components != null))
  22. {
  23. components.Dispose();
  24. }
  25. base.Dispose(disposing);
  26. }
  27. #region Component Designer generated code
  28. /// <summary>
  29. /// Required method for Designer support - do not modify
  30. /// the contents of this method with the code editor.
  31. /// </summary>
  32. private void InitializeComponent()
  33. {
  34. this.SuspendLayout();
  35. //
  36. // GridControl
  37. //
  38. this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
  39. this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
  40. this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(228)))), ((int)(((byte)(233)))), ((int)(((byte)(240)))));
  41. this.Name = "GridControl";
  42. this.Size = new System.Drawing.Size(373, 149);
  43. this.Resize += new System.EventHandler(this.GridControl_Resize);
  44. this.ResumeLayout(false);
  45. }
  46. #endregion
  47. }
  48. }