AccelerometerContent.contentproj 2.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{E87EB8FA-40E5-4C27-BDD5-D6C2DEC1DFB3}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. <ContentRootDirectory>Content</ContentRootDirectory>
  14. </PropertyGroup>
  15. <PropertyGroup>
  16. <RootNamespace>AccelerometerContent</RootNamespace>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <Compile Include="space.png">
  20. <Name>space</Name>
  21. <Importer>TextureImporter</Importer>
  22. <Processor>TextureProcessor</Processor>
  23. </Compile>
  24. </ItemGroup>
  25. <ItemGroup>
  26. <Compile Include="asteroid.png">
  27. <Name>asteroid</Name>
  28. <Importer>TextureImporter</Importer>
  29. <Processor>TextureProcessor</Processor>
  30. </Compile>
  31. </ItemGroup>
  32. <ItemGroup>
  33. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  34. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  35. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  36. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  37. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  38. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  39. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  40. </ItemGroup>
  41. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  42. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  43. Other similar extension points exist, see Microsoft.Common.targets.
  44. <Target Name="BeforeBuild">
  45. </Target>
  46. <Target Name="AfterBuild">
  47. </Target>
  48. -->
  49. </Project>