ChaseCameraWindows.csproj 5.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{07212D28-DD9D-4E0E-A50B-CD9C04729DDB}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>WinExe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>ChaseCameraSample</RootNamespace>
  11. <AssemblyName>ChaseCamera</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>46e81d73-9e9c-4b66-bfd0-c708ad08052a</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Game</XnaOutputType>
  19. <XapFilename>$(AssemblyName).xap</XapFilename>
  20. <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
  21. <XnaWindowsPhoneManifestTemplate>Properties\WindowsPhoneManifest.xml</XnaWindowsPhoneManifestTemplate>
  22. <ApplicationIcon>Game.ico</ApplicationIcon>
  23. <Thumbnail>GameThumbnail.png</Thumbnail>
  24. </PropertyGroup>
  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  26. <OutputPath>bin\x86\Debug</OutputPath>
  27. <ErrorReport>prompt</ErrorReport>
  28. <WarningLevel>4</WarningLevel>
  29. <NoStdLib>true</NoStdLib>
  30. <UseVSHostingProcess>false</UseVSHostingProcess>
  31. <PlatformTarget>x86</PlatformTarget>
  32. <DebugSymbols>true</DebugSymbols>
  33. <DebugType>full</DebugType>
  34. <Optimize>false</Optimize>
  35. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  36. <XnaCompressContent>false</XnaCompressContent>
  37. </PropertyGroup>
  38. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  39. <OutputPath>bin\x86\Release</OutputPath>
  40. <ErrorReport>prompt</ErrorReport>
  41. <WarningLevel>4</WarningLevel>
  42. <NoStdLib>true</NoStdLib>
  43. <UseVSHostingProcess>false</UseVSHostingProcess>
  44. <PlatformTarget>x86</PlatformTarget>
  45. <DebugType>pdbonly</DebugType>
  46. <Optimize>true</Optimize>
  47. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  48. <XnaCompressContent>true</XnaCompressContent>
  49. </PropertyGroup>
  50. <ItemGroup>
  51. <Compile Include="ChaseCamera.cs" />
  52. <Compile Include="ChaseCameraGame.cs" />
  53. <Compile Include="Properties\AssemblyInfo.cs" />
  54. <Compile Include="Ship.cs" />
  55. <None Include="App.config" />
  56. <None Include="Properties\AppManifest.xml" />
  57. <None Include="Properties\WindowsPhoneManifest.xml" />
  58. </ItemGroup>
  59. <ItemGroup>
  60. <Content Include="Game.ico" />
  61. <Content Include="GameThumbnail.png">
  62. <CopyToOutputDirectory>Always</CopyToOutputDirectory>
  63. </Content>
  64. </ItemGroup>
  65. <ItemGroup>
  66. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  67. <Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  68. <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  69. <Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  70. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  71. <Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
  72. <Reference Include="mscorlib">
  73. <Private>False</Private>
  74. </Reference>
  75. <Reference Include="System">
  76. <Private>False</Private>
  77. </Reference>
  78. <Reference Include="System.Core">
  79. <Private>False</Private>
  80. </Reference>
  81. <Reference Include="System.Xml">
  82. <Private>False</Private>
  83. </Reference>
  84. <Reference Include="System.Xml.Linq">
  85. <Private>False</Private>
  86. </Reference>
  87. </ItemGroup>
  88. <ItemGroup>
  89. <ProjectReference Include="..\ChaseCameraContent\ChaseCameraContent.contentproj">
  90. <Name>ChaseCameraContent %28Content%29</Name>
  91. <XnaReferenceType>Content</XnaReferenceType>
  92. <Project>{F7DBDC96-A9A5-4A29-A0B1-9734637FE68B}</Project>
  93. </ProjectReference>
  94. </ItemGroup>
  95. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  96. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  97. <!--
  98. To modify your build process, add your task inside one of the targets below and uncomment it.
  99. Other similar extension points exist, see Microsoft.Common.targets.
  100. <Target Name="BeforeBuild">
  101. </Target>
  102. <Target Name="AfterBuild">
  103. </Target>
  104. -->
  105. </Project>