CustomAvatarAnimationPipeline.csproj 6.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>CustomAvatarAnimationPipeline</RootNamespace>
  10. <AssemblyName>AvatarCustomAnimationPipeline</AssemblyName>
  11. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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  102. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553" />
  103. <Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  104. <SpecificVersion>False</SpecificVersion>
  105. <HintPath>..\..\..\..\..\..\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Avatar.dll</HintPath>
  106. </Reference>
  107. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553" />
  108. <Reference Include="System">
  109. <Private>False</Private>
  110. </Reference>
  111. <Reference Include="System.Core">
  112. <RequiredTargetFramework>3.5</RequiredTargetFramework>
  113. </Reference>
  114. </ItemGroup>
  115. <ItemGroup>
  116. <Compile Include="CustomAvatarAnimationProcessor.cs" />
  117. <Compile Include="Properties\AssemblyInfo.cs" />
  118. </ItemGroup>
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  122. <Name>CustomAvatarAnimationWindows</Name>
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  146. </ItemGroup>
  147. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  148. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
  149. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  150. Other similar extension points exist, see Microsoft.Common.targets.
  151. <Target Name="BeforeBuild">
  152. </Target>
  153. <Target Name="AfterBuild">
  154. </Target>
  155. -->
  156. </Project>