Graphics3DSample.csproj 5.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{5406A9FE-0745-41A1-A3BE-E126E2E580DD}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>Graphics3DSample</RootNamespace>
  11. <AssemblyName>Graphics3DSample</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows Phone</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>93fbff76-ed5a-44c7-a68b-155ac8d19ce8</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Game</XnaOutputType>
  19. <XapFilename>$(AssemblyName).xap</XapFilename>
  20. <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
  21. <XnaWindowsPhoneManifestTemplate>Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
  22. <TileImage>Background.png</TileImage>
  23. <TileTitle>Graphics3DSample</TileTitle>
  24. <ApplicationIcon>Game.ico</ApplicationIcon>
  25. <Thumbnail>GameThumbnail.png</Thumbnail>
  26. <SccProjectName>
  27. </SccProjectName>
  28. <SccLocalPath>
  29. </SccLocalPath>
  30. <SccAuxPath>
  31. </SccAuxPath>
  32. <SccProvider>
  33. </SccProvider>
  34. <GameStartupType>Graphics3DSample.Graphics3DSampleGame</GameStartupType>
  35. </PropertyGroup>
  36. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
  37. <DebugSymbols>true</DebugSymbols>
  38. <DebugType>full</DebugType>
  39. <Optimize>false</Optimize>
  40. <OutputPath>bin\Windows Phone\Debug</OutputPath>
  41. <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
  42. <ErrorReport>prompt</ErrorReport>
  43. <WarningLevel>4</WarningLevel>
  44. <NoStdLib>true</NoStdLib>
  45. <UseVSHostingProcess>false</UseVSHostingProcess>
  46. <XnaCompressContent>false</XnaCompressContent>
  47. </PropertyGroup>
  48. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
  49. <DebugType>pdbonly</DebugType>
  50. <Optimize>true</Optimize>
  51. <OutputPath>bin\Windows Phone\Release</OutputPath>
  52. <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
  53. <ErrorReport>prompt</ErrorReport>
  54. <WarningLevel>4</WarningLevel>
  55. <NoStdLib>true</NoStdLib>
  56. <UseVSHostingProcess>false</UseVSHostingProcess>
  57. <XnaCompressContent>false</XnaCompressContent>
  58. </PropertyGroup>
  59. <ItemGroup>
  60. <Reference Include="Microsoft.Xna.Framework">
  61. <Private>False</Private>
  62. </Reference>
  63. <Reference Include="Microsoft.Xna.Framework.Game">
  64. <Private>False</Private>
  65. </Reference>
  66. <Reference Include="Microsoft.Xna.Framework.Graphics">
  67. <Private>False</Private>
  68. </Reference>
  69. <Reference Include="Microsoft.Xna.Framework.GamerServices">
  70. <Private>False</Private>
  71. </Reference>
  72. <Reference Include="Microsoft.Xna.Framework.Input.Touch">
  73. <Private>False</Private>
  74. </Reference>
  75. <Reference Include="mscorlib">
  76. <Private>False</Private>
  77. </Reference>
  78. <Reference Include="System">
  79. <Private>False</Private>
  80. </Reference>
  81. <Reference Include="System.Xml">
  82. <Private>False</Private>
  83. </Reference>
  84. <Reference Include="System.Core">
  85. <Private>False</Private>
  86. </Reference>
  87. <Reference Include="System.Xml.Linq">
  88. <Private>False</Private>
  89. </Reference>
  90. </ItemGroup>
  91. <ItemGroup>
  92. <Compile Include="Animation\Animation.cs" />
  93. <Compile Include="Buttons\Checkbox.cs" />
  94. <Compile Include="Buttons\Clickable.cs" />
  95. <Compile Include="GameMain.cs" />
  96. <Compile Include="Properties\AssemblyInfo.cs" />
  97. <Compile Include="Models\Spaceship.cs" />
  98. <None Include="Properties\AppManifest.xml">
  99. <XnaPlatformSpecific>true</XnaPlatformSpecific>
  100. </None>
  101. <None Include="Properties\WMAppManifest.xml">
  102. <XnaPlatformSpecific>true</XnaPlatformSpecific>
  103. </None>
  104. <Compile Include="Program.cs" />
  105. </ItemGroup>
  106. <ItemGroup>
  107. <Content Include="Game.ico" />
  108. <Content Include="GameThumbnail.png" />
  109. <Content Include="Background.png">
  110. <XnaPlatformSpecific>true</XnaPlatformSpecific>
  111. </Content>
  112. </ItemGroup>
  113. <ItemGroup>
  114. <ProjectReference Include="..\Sample3DGraphicsContent\Graphics3DSampleContent.contentproj">
  115. <Name>Graphics3DSampleContent %28Content%29</Name>
  116. <XnaReferenceType>Content</XnaReferenceType>
  117. <Project>{24842109-3B66-46DC-A723-320CD473916F}</Project>
  118. </ProjectReference>
  119. </ItemGroup>
  120. <ItemGroup />
  121. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  122. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  123. <!--
  124. To modify your build process, add your task inside one of the targets below and uncomment it.
  125. Other similar extension points exist, see Microsoft.Common.targets.
  126. <Target Name="BeforeBuild">
  127. </Target>
  128. <Target Name="AfterBuild">
  129. </Target>
  130. -->
  131. </Project>