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- <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
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- <ApplicationIcon>Game.ico</ApplicationIcon>
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- <XnaPlatform>Windows</XnaPlatform>
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- <Processor>ModelProcessor</Processor>
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- <Importer>TextureImporter</Importer>
- <Processor>TextureProcessor</Processor>
- <Name>SketchTexture</Name>
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- <Compile Include="CartoonEffect.Fx">
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- <Processor>EffectProcessor</Processor>
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- <ItemGroup>
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- <Name>PostprocessEffect</Name>
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- <ItemGroup>
- <Compile Include="hudFont.spritefont">
- <Name>hudFont</Name>
- <Importer>FontDescriptionImporter</Importer>
- <Processor>FontDescriptionProcessor</Processor>
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- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- <ProjectExtensions>
- <VisualStudio>
- </VisualStudio>
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- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
- </Project>
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