NonPhotoRealisticContent.contentproj 4.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{87A0CFDA-8D9D-4455-BECD-9D5CE2658159}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>NonPhotoRealistic</RootNamespace>
  11. <AssemblyName>NonPhotoRealistic</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <ApplicationIcon>Game.ico</ApplicationIcon>
  14. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  15. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  16. <ContentRootDirectory>Content</ContentRootDirectory>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  19. <XnaPlatform>Windows</XnaPlatform>
  20. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  21. </PropertyGroup>
  22. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  23. <XnaPlatform>Windows</XnaPlatform>
  24. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  25. </PropertyGroup>
  26. <ItemGroup>
  27. <Compile Include="Ship.fbx">
  28. <Importer>FbxImporter</Importer>
  29. <Processor>ModelProcessor</Processor>
  30. <Name>Ship</Name>
  31. </Compile>
  32. <Compile Include="SketchTexture.bmp">
  33. <Importer>TextureImporter</Importer>
  34. <Processor>TextureProcessor</Processor>
  35. <Name>SketchTexture</Name>
  36. </Compile>
  37. </ItemGroup>
  38. <ItemGroup>
  39. <Compile Include="CartoonEffect.Fx">
  40. <Importer>EffectImporter</Importer>
  41. <Processor>EffectProcessor</Processor>
  42. <Name>CartoonEffect</Name>
  43. </Compile>
  44. </ItemGroup>
  45. <ItemGroup>
  46. <Compile Include="PostprocessEffect.Fx">
  47. <Importer>EffectImporter</Importer>
  48. <Processor>EffectProcessor</Processor>
  49. <Name>PostprocessEffect</Name>
  50. </Compile>
  51. </ItemGroup>
  52. <ItemGroup>
  53. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  54. <Private>False</Private>
  55. </Reference>
  56. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  57. <Private>False</Private>
  58. </Reference>
  59. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  60. <Private>False</Private>
  61. </Reference>
  62. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  63. <Private>False</Private>
  64. </Reference>
  65. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  66. <Private>False</Private>
  67. </Reference>
  68. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553">
  69. <Private>False</Private>
  70. </Reference>
  71. </ItemGroup>
  72. <ItemGroup>
  73. <Compile Include="hudFont.spritefont">
  74. <Name>hudFont</Name>
  75. <Importer>FontDescriptionImporter</Importer>
  76. <Processor>FontDescriptionProcessor</Processor>
  77. </Compile>
  78. </ItemGroup>
  79. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  80. Other similar extension points exist, see Microsoft.Common.targets.
  81. <Target Name="BeforeBuild">
  82. </Target>
  83. <Target Name="AfterBuild">
  84. </Target>
  85. -->
  86. <ProjectExtensions>
  87. <VisualStudio>
  88. </VisualStudio>
  89. </ProjectExtensions>
  90. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  91. </Project>