ParticleSettings (Windows).csproj 3.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{F32F90F2-3829-4E99-9884-FC5CC26D1412}</ProjectGuid>
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  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>ParticleSettings</RootNamespace>
  11. <AssemblyName>ParticleSettings</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows</XnaPlatform>
  16. <XnaProfile>HiDef</XnaProfile>
  17. <XnaCrossPlatformGroupID>450b323e-9a0d-4852-845e-aa3e69ed8521</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Library</XnaOutputType>
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  20. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  21. <DebugSymbols>true</DebugSymbols>
  22. <DebugType>full</DebugType>
  23. <Optimize>false</Optimize>
  24. <OutputPath>bin\x86\Debug</OutputPath>
  25. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  26. <ErrorReport>prompt</ErrorReport>
  27. <WarningLevel>4</WarningLevel>
  28. <NoStdLib>true</NoStdLib>
  29. <UseVSHostingProcess>false</UseVSHostingProcess>
  30. <PlatformTarget>x86</PlatformTarget>
  31. <XnaCompressContent>false</XnaCompressContent>
  32. </PropertyGroup>
  33. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  34. <DebugType>pdbonly</DebugType>
  35. <Optimize>true</Optimize>
  36. <OutputPath>bin\x86\Release</OutputPath>
  37. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  38. <ErrorReport>prompt</ErrorReport>
  39. <WarningLevel>4</WarningLevel>
  40. <NoStdLib>true</NoStdLib>
  41. <UseVSHostingProcess>false</UseVSHostingProcess>
  42. <PlatformTarget>x86</PlatformTarget>
  43. <XnaCompressContent>true</XnaCompressContent>
  44. </PropertyGroup>
  45. <ItemGroup>
  46. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  47. <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  48. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
  49. <Reference Include="mscorlib">
  50. <Private>False</Private>
  51. </Reference>
  52. <Reference Include="System">
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  54. </Reference>
  55. <Reference Include="System.Xml">
  56. <Private>False</Private>
  57. </Reference>
  58. <Reference Include="System.Core">
  59. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  60. <Private>False</Private>
  61. </Reference>
  62. <Reference Include="System.Xml.Linq">
  63. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  64. <Private>False</Private>
  65. </Reference>
  66. <Reference Include="System.Net">
  67. <Private>False</Private>
  68. </Reference>
  69. </ItemGroup>
  70. <ItemGroup>
  71. <Compile Include="ParticleSystemSettings.cs" />
  72. <Compile Include="Properties\AssemblyInfo.cs" />
  73. </ItemGroup>
  74. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  75. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  76. <!--
  77. To modify your build process, add your task inside one of the targets below and uncomment it.
  78. Other similar extension points exist, see Microsoft.Common.targets.
  79. <Target Name="BeforeBuild">
  80. </Target>
  81. <Target Name="AfterBuild">
  82. </Target>
  83. -->
  84. </Project>