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- #region File Description
- //-----------------------------------------------------------------------------
- // SmokePlumeParticleSystem.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- #endregion
- namespace Particle3DSample
- {
- /// <summary>
- /// Custom particle system for creating a giant plume of long lasting smoke.
- /// </summary>
- class SmokePlumeParticleSystem : ParticleSystem
- {
- public SmokePlumeParticleSystem(Game game, ContentManager content)
- : base(game, content)
- { }
- protected override void InitializeSettings(ParticleSettings settings)
- {
- settings.TextureName = "smoke";
- settings.MaxParticles = 600;
- settings.Duration = TimeSpan.FromSeconds(10);
- settings.MinHorizontalVelocity = 0;
- settings.MaxHorizontalVelocity = 15;
- settings.MinVerticalVelocity = 10;
- settings.MaxVerticalVelocity = 20;
- // Create a wind effect by tilting the gravity vector sideways.
- settings.Gravity = new Vector3(-20, -5, 0);
- settings.EndVelocity = 0.75f;
- settings.MinRotateSpeed = -1;
- settings.MaxRotateSpeed = 1;
- settings.MinStartSize = 4;
- settings.MaxStartSize = 7;
- settings.MinEndSize = 35;
- settings.MaxEndSize = 140;
- }
- }
- }
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