PerPixelLightingContent.contentproj 4.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
  3. <PropertyGroup>
  4. <ProjectGuid>{ECE4067E-68AA-4152-8E8A-6418B2BF7486}</ProjectGuid>
  5. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>PerPixelLightingSample</RootNamespace>
  11. <AssemblyName>PerPixelLighting</AssemblyName>
  12. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  13. <ApplicationIcon>Game.ico</ApplicationIcon>
  14. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  15. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  16. <ContentRootDirectory>Content</ContentRootDirectory>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  19. <XnaPlatform>Windows</XnaPlatform>
  20. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  21. </PropertyGroup>
  22. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  23. <XnaPlatform>Windows</XnaPlatform>
  24. <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
  25. </PropertyGroup>
  26. <ItemGroup>
  27. <Compile Include="VertexLighting.fx">
  28. <Importer>EffectImporter</Importer>
  29. <Processor>EffectProcessor</Processor>
  30. <Name>VertexLighting</Name>
  31. </Compile>
  32. </ItemGroup>
  33. <ItemGroup>
  34. <Compile Include="Cube.fbx">
  35. <Importer>FbxImporter</Importer>
  36. <Processor>ModelProcessor</Processor>
  37. <Name>Cube</Name>
  38. </Compile>
  39. </ItemGroup>
  40. <ItemGroup>
  41. <Compile Include="Cylinder.fbx">
  42. <Importer>FbxImporter</Importer>
  43. <Processor>ModelProcessor</Processor>
  44. <Name>Cylinder</Name>
  45. </Compile>
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Compile Include="Cone.fbx">
  49. <Importer>FbxImporter</Importer>
  50. <Processor>ModelProcessor</Processor>
  51. <Name>Cone</Name>
  52. </Compile>
  53. </ItemGroup>
  54. <ItemGroup>
  55. <Compile Include="SphereLowPoly.fbx">
  56. <Importer>FbxImporter</Importer>
  57. <Processor>ModelProcessor</Processor>
  58. <Name>SphereLowPoly</Name>
  59. </Compile>
  60. </ItemGroup>
  61. <ItemGroup>
  62. <Compile Include="SphereHighPoly.fbx">
  63. <Importer>FbxImporter</Importer>
  64. <Processor>ModelProcessor</Processor>
  65. <Name>SphereHighPoly</Name>
  66. </Compile>
  67. </ItemGroup>
  68. <ItemGroup>
  69. <Compile Include="DebugText.spritefont">
  70. <Importer>FontDescriptionImporter</Importer>
  71. <Processor>FontDescriptionProcessor</Processor>
  72. <Name>DebugText</Name>
  73. </Compile>
  74. </ItemGroup>
  75. <ItemGroup>
  76. <Compile Include="PerPixelLighting.fx">
  77. <Importer>EffectImporter</Importer>
  78. <Processor>EffectProcessor</Processor>
  79. <Name>PerPixelLighting</Name>
  80. </Compile>
  81. </ItemGroup>
  82. <ItemGroup>
  83. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  84. <Private>False</Private>
  85. </Reference>
  86. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  87. <Private>False</Private>
  88. </Reference>
  89. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  90. <Private>False</Private>
  91. </Reference>
  92. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  93. <Private>False</Private>
  94. </Reference>
  95. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
  96. <Private>False</Private>
  97. </Reference>
  98. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553">
  99. <Private>False</Private>
  100. </Reference>
  101. </ItemGroup>
  102. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  103. Other similar extension points exist, see Microsoft.Common.targets.
  104. <Target Name="BeforeBuild">
  105. </Target>
  106. <Target Name="AfterBuild">
  107. </Target>
  108. -->
  109. <ProjectExtensions>
  110. <VisualStudio>
  111. </VisualStudio>
  112. </ProjectExtensions>
  113. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  114. </Project>