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- //-----------------------------------------------------------------------------
- // AssemblyInfo.cpp
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #include "stdafx.h"
- using namespace System;
- using namespace System::Reflection;
- using namespace System::Runtime::CompilerServices;
- using namespace System::Runtime::InteropServices;
- using namespace System::Security::Permissions;
- //
- // General Information about an assembly is controlled through the following
- // set of attributes. Change these attribute values to modify the information
- // associated with an assembly.
- //
- [assembly:AssemblyTitleAttribute("XNA Graphics Profile Checker")];
- [assembly:AssemblyDescriptionAttribute("")];
- [assembly:AssemblyConfigurationAttribute("")];
- [assembly:AssemblyCompanyAttribute("Microsoft")];
- [assembly:AssemblyProductAttribute("XNA Graphics Profile Checker")];
- [assembly:AssemblyCopyrightAttribute("Copyright (c) Microsoft 2010")];
- [assembly:AssemblyTrademarkAttribute("")];
- [assembly:AssemblyCultureAttribute("")];
- //
- // Version information for an assembly consists of the following four values:
- //
- // Major Version
- // Minor Version
- // Build Number
- // Revision
- //
- // You can specify all the value or you can default the Revision and Build Numbers
- // by using the '*' as shown below:
- [assembly:AssemblyVersionAttribute("1.0.*")];
- [assembly:ComVisible(false)];
- [assembly:CLSCompliantAttribute(true)];
- [assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];
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