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Update README.md

nxrighthere 7 years ago
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README.md

@@ -116,7 +116,7 @@ peer.Send(channelID, packet);
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 ### Unity
 ### Unity
-Usage is almost the same as in the .NET environment, except that the console functions must be replaced with functions provided by Unity. If the `Host.Service()` function will be called in a game loop, then make sure that the timeout parameter set to 0 which means non-blocking. Also, keep Unity run in background by enabling the appropriate option in the player settings.
+Usage is almost the same as in the .NET environment, except that the console functions must be replaced with functions provided by Unity. If the `Host.Service()` will be called in a game loop, then make sure that the timeout parameter set to 0 which means non-blocking. Also, keep Unity run in background by enabling the appropriate option in the player settings.
 
 
 API reference
 API reference
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