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Update COMMON-MISTAKES.md

Stanislav Denisov 5 years ago
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ae05717654
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      COMMON-MISTAKES.md

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COMMON-MISTAKES.md

@@ -23,11 +23,11 @@ Make sure that only the actual payload is sent and not a whole buffer, a packet
 
 
 6. A host is unable to accept multiple connections or degrades with many packets.
 6. A host is unable to accept multiple connections or degrades with many packets.
 
 
-Make sure that the service is processing as many events as possible and not only one event per frame/iteration. Put the service into a loop even within a game loop (but without a timeout to avoid blocking). If nothing helps, you can try to increase the socket buffer size of the host up to one megabyte using the appropriate parameter at both ends.
+Make sure that the service is processing as many events as possible and not only one event per frame/iteration. Put the service into a loop even within a game loop (but without a timeout to avoid blocking). If nothing helps, you can try to increase the socket buffer size of the [host](https://github.com/nxrighthere/ENet-CSharp#host) at creation up to one megabyte using the appropriate parameter at both ends.
 
 
 7. A host is not flushed after the service is no longer in a loop.
 7. A host is not flushed after the service is no longer in a loop.
 
 
-Always flush the host before the end of a session to ensure that all queued packets and protocol commands were sent to its designated peers.
+Always flush the host before the end of a session to ensure that all enqueued packets and protocol commands were sent to its designated peers.
 
 
 8. Unreliable packets are dropped significantly under simulation of latency.
 8. Unreliable packets are dropped significantly under simulation of latency.