<Type Name="CheckBox" FullName="Terminal.Gui.CheckBox">
  <TypeSignature Language="C#" Value="public class CheckBox : Terminal.Gui.View" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CheckBox extends Terminal.Gui.View" />
  <AssemblyInfo>
    <AssemblyName>Terminal.Gui</AssemblyName>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Terminal.Gui.View</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>
            The Checkbox View shows an on/off toggle that the user can set
            </summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public CheckBox (NStack.ustring s, bool is_checked = false);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class NStack.ustring s, bool is_checked) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="s" Type="NStack.ustring" />
        <Parameter Name="is_checked" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="s">S.</param>
        <param name="is_checked">If set to <c>true</c> is checked.</param>
        <summary>
            Public constructor, creates a CheckButton based on the given text, uses Computed layout and sets the height and width.
            </summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public CheckBox (int x, int y, NStack.ustring s);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(int32 x, int32 y, class NStack.ustring s) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="x" Type="System.Int32" />
        <Parameter Name="y" Type="System.Int32" />
        <Parameter Name="s" Type="NStack.ustring" />
      </Parameters>
      <Docs>
        <param name="x">To be added.</param>
        <param name="y">To be added.</param>
        <param name="s">To be added.</param>
        <summary>
              Public constructor, creates a CheckButton based on
              the given text at an absolute position.
            </summary>
        <remarks>
              The size of CheckButton is computed based on the
              text length. This CheckButton is not toggled.
            </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public CheckBox (int x, int y, NStack.ustring s, bool is_checked);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(int32 x, int32 y, class NStack.ustring s, bool is_checked) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="x" Type="System.Int32" />
        <Parameter Name="y" Type="System.Int32" />
        <Parameter Name="s" Type="NStack.ustring" />
        <Parameter Name="is_checked" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="x">To be added.</param>
        <param name="y">To be added.</param>
        <param name="s">To be added.</param>
        <param name="is_checked">To be added.</param>
        <summary>
              Public constructor, creates a CheckButton based on
              the given text at the given position and a state.
            </summary>
        <remarks>
              The size of CheckButton is computed based on the
              text length. 
            </remarks>
      </Docs>
    </Member>
    <Member MemberName="Checked">
      <MemberSignature Language="C#" Value="public bool Checked { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool Checked" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>
               The state of the checkbox.
            </summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="MouseEvent">
      <MemberSignature Language="C#" Value="public override bool MouseEvent (Terminal.Gui.MouseEvent me);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool MouseEvent(valuetype Terminal.Gui.MouseEvent me) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="me" Type="Terminal.Gui.MouseEvent" />
      </Parameters>
      <Docs>
        <param name="me">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PositionCursor">
      <MemberSignature Language="C#" Value="public override void PositionCursor ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void PositionCursor() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ProcessKey">
      <MemberSignature Language="C#" Value="public override bool ProcessKey (Terminal.Gui.KeyEvent kb);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool ProcessKey(valuetype Terminal.Gui.KeyEvent kb) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="kb" Type="Terminal.Gui.KeyEvent" />
      </Parameters>
      <Docs>
        <param name="kb">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Redraw">
      <MemberSignature Language="C#" Value="public override void Redraw (Terminal.Gui.Rect region);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void Redraw(valuetype Terminal.Gui.Rect region) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="region" Type="Terminal.Gui.Rect" />
      </Parameters>
      <Docs>
        <param name="region">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Text">
      <MemberSignature Language="C#" Value="public NStack.ustring Text { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class NStack.ustring Text" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>NStack.ustring</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>
              The text displayed by this widget.
            </summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Toggled">
      <MemberSignature Language="C#" Value="public event EventHandler Toggled;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler Toggled" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>
              Toggled event, raised when the CheckButton is toggled.
            </summary>
        <remarks>
              Client code can hook up to this event, it is
              raised when the checkbutton is activated either with
              the mouse or the keyboard.
            </remarks>
      </Docs>
    </Member>
  </Members>
</Type>
