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# Class StatusBar

A status bar is a View that snaps to the bottom of a Toplevel displaying set of StatusItems. The StatusBar should be context sensitive. This means, if the main menu and an open text editor are visible, the items probably shown will be ~F1~ Help ~F2~ Save ~F3~ Load. While a dialog to ask a file to load is executed, the remaining commands will probably be ~F1~ Help. So for each context must be a new instance of a statusbar.

##### Inheritance

System.Object
Responder
View
StatusBar

##### Implements

System.IDisposable
System.ComponentModel.ISupportInitializeNotification
System.ComponentModel.ISupportInitialize

##### Inherited Members

View.Added
View.Removed
View.Enter
View.Leave
View.MouseEnter
View.MouseLeave
View.MouseClick
View.HotKey
View.HotKeySpecifier
View.Shortcut
View.ShortcutTag
View.ShortcutAction
View.Data
View.Driver
View.Subviews
View.TabIndexes
View.TabIndex
View.TabStop
View.CanFocus
View.Id
View.IsCurrentTop
View.WantMousePositionReports
View.WantContinuousButtonPressed
View.Frame
View.LayoutStyle
View.Bounds
View.X
View.Y
View.Width
View.Height
View.SuperView
View.SetNeedsDisplay()
View.SetNeedsDisplay(Rect)
View.ChildNeedsDisplay()
View.Add(View)
View.Add(View[])
View.RemoveAll()
View.Remove(View)
View.BringSubviewToFront(View)
View.SendSubviewToBack(View)
View.SendSubviewBackwards(View)
View.BringSubviewForward(View)
View.Clear()
View.Clear(Rect)
View.ScreenToView(Int32, Int32)
View.ClipToBounds()
View.SetClip(Rect)
View.DrawFrame(Rect, Int32, Boolean)
View.DrawHotString(ustring, Attribute, Attribute)
View.DrawHotString(ustring, Boolean, ColorScheme)
View.Move(Int32, Int32)
View.PositionCursor()
View.HasFocus
View.OnAdded(View)
View.OnRemoved(View)
View.OnEnter(View)
View.OnLeave(View)
View.Focused
View.MostFocused
View.ColorScheme
View.AddRune(Int32, Int32, Rune)
View.ClearNeedsDisplay()
View.DrawContent
View.OnDrawContent(Rect)
View.SetFocus()
View.KeyPress
View.ProcessKey(KeyEvent)
View.ProcessColdKey(KeyEvent)
View.KeyDown
View.OnKeyDown(KeyEvent)
View.KeyUp
View.OnKeyUp(KeyEvent)
View.EnsureFocus()
View.FocusFirst()
View.FocusLast()
View.FocusPrev()
View.FocusNext()
View.LayoutStarted
View.LayoutComplete
View.Initialized
View.LayoutSubviews()
View.Text
View.AutoSize
View.TextAlignment
View.IsInitialized
View.ToString()
View.OnMouseEnter(MouseEvent)
View.OnMouseLeave(MouseEvent)
View.OnMouseEvent(MouseEvent)
View.OnMouseClick(View.MouseEventArgs)
View.BeginInit()
View.EndInit()
View.Visible
Responder.Dispose()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)

###### Namespace: Terminal.Gui

###### Assembly: Terminal.Gui.dll

##### Syntax

    public class StatusBar : View, IDisposable, ISupportInitializeNotification, ISupportInitialize

### Constructors

#### StatusBar()

Initializes a new instance of the StatusBar class.

##### Declaration

    public StatusBar()

#### StatusBar(StatusItem[])

Initializes a new instance of the StatusBar class with the specified set of StatusItems. The StatusBar will be drawn on the lowest line of the terminal or SuperView (if not null).

##### Declaration

    public StatusBar(StatusItem[] items)

##### Parameters

Type | Name | Description
--- | --- | ---
StatusItem[] | items | A list of statusbar items.

### Properties

#### Items

The items that compose the StatusBar

##### Declaration

    public StatusItem[] Items { get; set; }

##### Property Value

Type | Description
--- | ---
StatusItem[] |

### Methods

#### Dispose(Boolean)

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

##### Declaration

    protected override void Dispose(bool disposing)

##### Parameters

Type | Name | Description
--- | --- | ---
System.Boolean | disposing |

##### Overrides

View.Dispose(Boolean)

##### Remarks

If disposing equals true, the method has been called directly or indirectly by a user's code. Managed and unmanaged resources can be disposed. If disposing equals false, the method has been called by the runtime from inside the finalizer and you should not reference other objects. Only unmanaged resources can be disposed.

#### MouseEvent(MouseEvent)

Method invoked when a mouse event is generated

##### Declaration

    public override bool MouseEvent(MouseEvent me)

##### Parameters

Type | Name | Description
--- | --- | ---
MouseEvent | me |

##### Returns

Type | Description
--- | ---
System.Boolean | `true`, if the event was handled, `false` otherwise.

##### Overrides

Responder.MouseEvent(MouseEvent)

#### ProcessHotKey(KeyEvent)

This method can be overwritten by view that want to provide accelerator functionality (Alt-key for example).

##### Declaration

    public override bool ProcessHotKey(KeyEvent kb)

##### Parameters

Type | Name | Description
--- | --- | ---
KeyEvent | kb |

##### Returns

Type | Description
--- | ---
System.Boolean |

##### Overrides

View.ProcessHotKey(KeyEvent)

##### Remarks

Before keys are sent to the subview on the current view, all the views are processed and the key is passed to the widgets to allow some of them to process the keystroke as a hot-key.

For example, if you implement a button that has a hotkey ok "o", you would catch the combination Alt-o here. If the event is caught, you must return true to stop the keystroke from being dispatched to other views.

#### Redraw(Rect)

Redraws this view and its subviews; only redraws the views that have been flagged for a re-display.

##### Declaration

    public override void Redraw(Rect bounds)

##### Parameters

Type | Name | Description
--- | --- | ---
Rect | bounds | The bounds (view-relative region) to redraw.

##### Overrides

View.Redraw(Rect)

##### Remarks

Always use Bounds (view-relative) when calling Redraw(Rect), NOT Frame (superview-relative).

Views should set the color that they want to use on entry, as otherwise this will inherit the last color that was set globally on the driver.

Overrides of Redraw(Rect) must ensure they do not set `Driver.Clip` to a clip region larger than the `region` parameter.

### Implements

System.IDisposable
System.ComponentModel.ISupportInitializeNotification
System.ComponentModel.ISupportInitialize