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@@ -18,7 +18,7 @@ Terminal.Gui v2 uses an instance-based application architecture with the **IRunn
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graph TB
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subgraph ViewTree["View Hierarchy (SuperView/SubView)"]
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direction TB
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- Top[app.Current<br/>Window]
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+ Top[app.TopRunnable<br/>Window]
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Menu[MenuBar]
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Status[StatusBar]
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Content[Content View]
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@@ -59,19 +59,19 @@ sequenceDiagram
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App->>Main: Run(mainWindow)
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activate Main
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- Note over App: SessionStack: [Main]<br/>Current: Main
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+ Note over App: SessionStack: [Main]<br/>TopRunnable: Main
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Main->>Dialog: Run(dialog)
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activate Dialog
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- Note over App: SessionStack: [Dialog, Main]<br/>Current: Dialog
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+ Note over App: SessionStack: [Dialog, Main]<br/>TopRunnable: Dialog
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Dialog->>App: RequestStop()
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deactivate Dialog
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- Note over App: SessionStack: [Main]<br/>Current: Main
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+ Note over App: SessionStack: [Main]<br/>TopRunnable: Main
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Main->>App: RequestStop()
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deactivate Main
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- Note over App: SessionStack: []<br/>Current: null
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+ Note over App: SessionStack: []<br/>TopRunnable: null
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```
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## Key Concepts
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@@ -82,37 +82,37 @@ sequenceDiagram
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```csharp
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// OLD (v1 / early v2 - still works but obsolete):
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-Application.Init();
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-var top = new Window();
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-top.Add(myView);
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-Application.Run(top);
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-top.Dispose();
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-Application.Shutdown(); // Obsolete - use Dispose() instead
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+Application.Init ();
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+Window top = new ();
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+top.Add (myView);
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+Application.Run (top);
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+top.Dispose ();
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+Application.Shutdown (); // Obsolete - use Dispose() instead
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// RECOMMENDED (v2 - instance-based with using statement):
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-using (var app = Application.Create().Init())
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+using (IApplication app = Application.Create ().Init ())
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{
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- var top = new Window();
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- top.Add(myView);
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- app.Run(top);
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- top.Dispose();
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+ Window top = new ();
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+ top.Add (myView);
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+ app.Run (top);
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+ top.Dispose ();
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} // app.Dispose() called automatically
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// WITH IRunnable (fluent API with automatic disposal):
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-using (var app = Application.Create().Init())
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+using (IApplication app = Application.Create ().Init ())
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{
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- app.Run<ColorPickerDialog>();
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- Color? result = app.GetResult<Color>();
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+ app.Run<ColorPickerDialog> ();
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+ Color? result = app.GetResult<Color> ();
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}
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// SIMPLEST (manual disposal):
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-var app = Application.Create().Init();
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-app.Run<ColorPickerDialog>();
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-Color? result = app.GetResult<Color>();
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-app.Dispose();
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+IApplication app = Application.Create ().Init ();
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+app.Run<ColorPickerDialog> ();
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+Color? result = app.GetResult<Color> ();
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+app.Dispose ();
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```
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-**Note:** The static `Application` class delegates to `ApplicationImpl.Instance` (a singleton). `Application.Create()` creates a **new** `ApplicationImpl` instance, enabling multiple application contexts and better testability.
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+**Note:** The static `Application` class delegates to a singleton instance accessible via `Application.Instance`. `Application.Create()` creates a **new** application instance, enabling multiple application contexts and better testability.
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### View.App Property
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@@ -130,7 +130,7 @@ public class View
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/// Gets the application context, checking parent hierarchy if needed.
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/// Override to customize application resolution.
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/// </summary>
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- public virtual IApplication? GetApp() => App ?? SuperView?.GetApp();
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+ public virtual IApplication? GetApp () => App ?? SuperView?.GetApp ();
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}
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```
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@@ -147,10 +147,10 @@ public class View
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```csharp
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public class MyView : View
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{
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- public override void OnEnter(View view)
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+ public override void OnEnter (View view)
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{
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// Use View.App instead of static Application
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- App?.Current?.SetNeedsDraw();
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+ App?.TopRunnable?.SetNeedsDraw ();
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// Access SessionStack
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if (App?.SessionStack.Count > 0)
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@@ -168,15 +168,15 @@ public class MyView : View
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{
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private readonly IApplication _app;
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- public MyView(IApplication app)
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+ public MyView (IApplication app)
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{
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_app = app;
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// Now completely decoupled from static Application
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}
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- public void DoWork()
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+ public void DoWork ()
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{
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- _app.Current?.SetNeedsDraw();
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+ _app.TopRunnable?.SetNeedsDraw ();
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}
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}
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```
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@@ -199,26 +199,26 @@ The fluent API enables elegant method chaining with automatic resource managemen
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```csharp
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// Recommended: using statement with GetResult
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-using (var app = Application.Create().Init())
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+using (IApplication app = Application.Create ().Init ())
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{
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- app.Run<ColorPickerDialog>();
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- Color? result = app.GetResult<Color>();
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+ app.Run<ColorPickerDialog> ();
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+ Color? result = app.GetResult<Color> ();
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if (result is { })
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{
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- ApplyColor(result);
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+ ApplyColor (result);
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}
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}
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// Alternative: Manual disposal
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-var app = Application.Create().Init();
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-app.Run<ColorPickerDialog>();
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-Color? result = app.GetResult<Color>();
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-app.Dispose();
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+IApplication app = Application.Create ().Init ();
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+app.Run<ColorPickerDialog> ();
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+Color? result = app.GetResult<Color> ();
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+app.Dispose ();
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if (result is { })
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{
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- ApplyColor(result);
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+ ApplyColor (result);
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}
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```
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@@ -240,19 +240,19 @@ if (result is { })
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```csharp
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// Framework ownership - automatic disposal
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-using (var app = Application.Create().Init())
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+using (IApplication app = Application.Create ().Init ())
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{
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- app.Run<MyDialog>(); // Dialog disposed automatically when Run returns
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- var result = app.GetResult<MyResultType>();
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+ app.Run<MyDialog> (); // Dialog disposed automatically when Run returns
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+ MyResultType? result = app.GetResult<MyResultType> ();
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}
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// Caller ownership - manual disposal
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-using (var app = Application.Create().Init())
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+using (IApplication app = Application.Create ().Init ())
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{
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- var dialog = new MyDialog();
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- app.Run(dialog);
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- var result = dialog.Result;
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- dialog.Dispose(); // Caller must dispose
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+ MyDialog dialog = new ();
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+ app.Run (dialog);
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+ MyResultType? result = dialog.Result;
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+ dialog.Dispose (); // Caller must dispose
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}
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```
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@@ -265,35 +265,36 @@ public class FileDialog : Runnable<string?>
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{
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private TextField _pathField;
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- public FileDialog()
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+ public FileDialog ()
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{
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Title = "Select File";
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- _pathField = new TextField { X = 1, Y = 1, Width = Dim.Fill(1) };
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+ _pathField = new () { X = 1, Y = 1, Width = Dim.Fill (1) };
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- var okButton = new Button { Text = "OK", IsDefault = true };
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- okButton.Accepting += (s, e) => {
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+ Button okButton = new () { Text = "OK", IsDefault = true };
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+ okButton.Accepting += (s, e) =>
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+ {
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Result = _pathField.Text;
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- Application.RequestStop();
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+ Application.RequestStop ();
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};
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- Add(_pathField, okButton);
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+ Add (_pathField, okButton);
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}
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- protected override bool OnIsRunningChanging(bool oldValue, bool newValue)
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+ protected override bool OnIsRunningChanging (bool oldValue, bool newValue)
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{
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if (!newValue) // Stopping - extract result before disposal
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{
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Result = _pathField?.Text;
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}
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- return base.OnIsRunningChanging(oldValue, newValue);
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+ return base.OnIsRunningChanging (oldValue, newValue);
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}
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}
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```
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### Lifecycle Properties
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-- **`IsRunning`** - True when runnable is on `RunnableSessionStack`
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+- **`IsRunning`** - True when runnable is on `SessionStack`
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- **`IsModal`** - True when runnable is at top of stack (capturing all input)
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- **`Result`** - Typed result value set before stopping
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@@ -310,7 +311,7 @@ All events follow Terminal.Gui's Cancellable Work Pattern:
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**Example - Result Extraction:**
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```csharp
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-protected override bool OnIsRunningChanging(bool oldValue, bool newValue)
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+protected override bool OnIsRunningChanging (bool oldValue, bool newValue)
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{
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if (!newValue) // Stopping
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{
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@@ -318,33 +319,39 @@ protected override bool OnIsRunningChanging(bool oldValue, bool newValue)
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Result = _colorPicker.SelectedColor;
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// Optionally cancel stop (e.g., unsaved changes)
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- if (HasUnsavedChanges())
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+ if (HasUnsavedChanges ())
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{
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- int response = MessageBox.Query("Save?", "Save changes?", "Yes", "No", "Cancel");
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- if (response == 2) return true; // Cancel stop
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- if (response == 0) Save();
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+ var response = MessageBox.Query ("Save?", "Save changes?", "Yes", "No", "Cancel");
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+ if (response == 2)
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+ {
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+ return true; // Cancel stop
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+ }
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+ if (response == 0)
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+ {
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+ Save ();
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+ }
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}
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}
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- return base.OnIsRunningChanging(oldValue, newValue);
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+ return base.OnIsRunningChanging (oldValue, newValue);
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}
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```
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-### RunnableSessionStack
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+### SessionStack
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-The `RunnableSessionStack` manages all running `IRunnable` sessions:
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+The `SessionStack` manages all running `IRunnable` sessions:
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```csharp
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public interface IApplication
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{
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/// <summary>
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/// Stack of running IRunnable sessions.
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- /// Each entry is a RunnableSessionToken wrapping an IRunnable.
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+ /// Each entry is a SessionToken wrapping an IRunnable.
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/// </summary>
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- ConcurrentStack<RunnableSessionToken>? RunnableSessionStack { get; }
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+ ConcurrentStack<SessionToken>? SessionStack { get; }
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/// <summary>
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- /// The IRunnable at the top of RunnableSessionStack (currently modal).
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+ /// The IRunnable at the top of SessionStack (currently modal).
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/// </summary>
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IRunnable? TopRunnable { get; }
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}
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@@ -353,9 +360,9 @@ public interface IApplication
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**Stack Behavior:**
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- Push: `Begin(IRunnable)` adds to top of stack
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-- Pop: `End(RunnableSessionToken)` removes from stack
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+- Pop: `End(SessionToken)` removes from stack
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- Peek: `TopRunnable` returns current modal runnable
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-- All: `RunnableSessionStack` enumerates all running sessions
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+- All: `SessionStack` enumerates all running sessions
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## IApplication Interface
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@@ -374,19 +381,19 @@ public interface IApplication
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IMainLoopCoordinator? Coordinator { get; }
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// Fluent API methods
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- IApplication Init(string? driverName = null);
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- void Dispose(); // IDisposable
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+ IApplication Init (string? driverName = null);
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+ void Dispose (); // IDisposable
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// Runnable methods
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- SessionToken? Begin(IRunnable runnable);
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- object? Run(IRunnable runnable, Func<Exception, bool>? errorHandler = null);
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- IApplication Run<TRunnable>(Func<Exception, bool>? errorHandler = null) where TRunnable : IRunnable, new();
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- void RequestStop(IRunnable? runnable);
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- void End(SessionToken sessionToken);
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+ SessionToken? Begin (IRunnable runnable);
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+ object? Run (IRunnable runnable, Func<Exception, bool>? errorHandler = null);
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+ IApplication Run<TRunnable> (Func<Exception, bool>? errorHandler = null) where TRunnable : IRunnable, new();
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+ void RequestStop (IRunnable? runnable);
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+ void End (SessionToken sessionToken);
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// Result extraction
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- object? GetResult();
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- T? GetResult<T>() where T : class;
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+ object? GetResult ();
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+ T? GetResult<T> () where T : class;
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// ... other members
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}
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@@ -423,13 +430,13 @@ The `SessionStack` property is the stack of running sessions:
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```csharp
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// Access all running sessions
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-foreach (var runnable in app.SessionStack)
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+foreach (SessionToken runnable in app.SessionStack)
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{
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// Process each session
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}
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// From within a view
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-int sessionCount = App?.SessionStack.Count ?? 0;
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+var sessionCount = App?.SessionStack.Count ?? 0;
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```
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**Why "SessionStack" instead of "Runnables"?**
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@@ -439,25 +446,25 @@ int sessionCount = App?.SessionStack.Count ?? 0;
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## Migration from Static Application
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-The static `Application` class delegates to `ApplicationImpl.Instance` (a singleton) and is marked obsolete. All static methods and properties are marked with `[Obsolete]` but remain functional for backward compatibility:
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+The static `Application` class delegates to a singleton instance and is marked obsolete. All static methods and properties are marked with `[Obsolete]` but remain functional for backward compatibility:
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```csharp
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public static partial class Application
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{
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- [Obsolete("The legacy static Application object is going away.")]
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- public static View? TopRunnableView => ApplicationImpl.Instance.TopRunnableView;
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+ [Obsolete ("The legacy static Application object is going away.")]
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+ public static View? TopRunnableView => Instance.TopRunnableView;
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- [Obsolete("The legacy static Application object is going away.")]
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- public static IRunnable? TopRunnable => ApplicationImpl.Instance.TopRunnable;
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+ [Obsolete ("The legacy static Application object is going away.")]
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+ public static IRunnable? TopRunnable => Instance.TopRunnable;
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- [Obsolete("The legacy static Application object is going away.")]
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- public static ConcurrentStack<SessionToken>? SessionStack => ApplicationImpl.Instance.SessionStack;
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+ [Obsolete ("The legacy static Application object is going away.")]
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+ public static ConcurrentStack<SessionToken>? SessionStack => Instance.SessionStack;
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// ... other obsolete static members
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}
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```
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-**Important:** The static `Application` class uses a singleton (`ApplicationImpl.Instance`), while `Application.Create()` creates new instances. For new code, prefer the instance-based pattern using `Application.Create()`.
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+**Important:** The static `Application` class uses a singleton (`Application.Instance`), while `Application.Create()` creates new instances. For new code, prefer the instance-based pattern using `Application.Create()`.
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### Migration Strategies
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|
@@ -465,15 +472,15 @@ public static partial class Application
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```csharp
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// OLD:
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-void MyMethod()
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+void MyMethod ()
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{
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- Application.TopRunnable?.SetNeedsDraw();
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+ Application.TopRunnable?.SetNeedsDraw ();
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}
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// NEW:
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-void MyMethod(View view)
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+void MyMethod (View view)
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{
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- view.App?.TopRunnableView?.SetNeedsDraw();
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+ view.App?.TopRunnableView?.SetNeedsDraw ();
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}
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```
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|
@@ -481,18 +488,18 @@ void MyMethod(View view)
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```csharp
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// OLD:
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-void ProcessSessions()
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+void ProcessSessions ()
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{
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- foreach (var runnable in Application.SessionStack)
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+ foreach (SessionToken runnable in Application.SessionStack)
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{
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// Process
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}
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}
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// NEW:
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-void ProcessSessions(IApplication app)
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+void ProcessSessions (IApplication app)
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{
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- foreach (var runnable in app.SessionStack)
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+ foreach (SessionToken runnable in app.SessionStack)
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{
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// Process
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}
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@@ -506,14 +513,14 @@ public class MyService
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{
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private readonly IApplication _app;
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- public MyService(IApplication app)
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+ public MyService (IApplication app)
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{
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_app = app;
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}
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- public void DoWork()
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+ public void DoWork ()
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{
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- _app.Current?.Title = "Processing...";
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+ _app.TopRunnable?.Title = "Processing...";
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}
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}
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```
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@@ -530,9 +537,9 @@ Terminal.Gui v2 implements the `IDisposable` pattern for proper resource cleanup
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```csharp
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// Automatic disposal with using statement
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-using (var app = Application.Create().Init())
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+using (IApplication app = Application.Create ().Init ())
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{
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- app.Run<MyDialog>();
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+ app.Run<MyDialog> ();
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// app.Dispose() automatically called when scope exits
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}
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```
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@@ -541,15 +548,15 @@ using (var app = Application.Create().Init())
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```csharp
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// Manual disposal
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-var app = Application.Create();
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+IApplication app = Application.Create ();
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try
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{
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- app.Init();
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- app.Run<MyDialog>();
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+ app.Init ();
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+ app.Run<MyDialog> ();
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}
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finally
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{
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- app.Dispose(); // Ensure cleanup even if exception occurs
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+ app.Dispose (); // Ensure cleanup even if exception occurs
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}
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```
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@@ -561,44 +568,44 @@ finally
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```csharp
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// RECOMMENDED (using statement):
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-using (var app = Application.Create().Init())
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+using (IApplication app = Application.Create ().Init ())
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{
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- app.Run<MyDialog>();
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- var result = app.GetResult<MyResult>();
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+ app.Run<MyDialog> ();
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+ MyResult? result = app.GetResult<MyResult> ();
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// app.Dispose() called automatically here
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}
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// ALTERNATIVE (manual disposal):
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-var app = Application.Create().Init();
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-app.Run<MyDialog>();
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-var result = app.GetResult<MyResult>();
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-app.Dispose(); // Must call explicitly
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+IApplication app = Application.Create ().Init ();
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+app.Run<MyDialog> ();
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+MyResult? result = app.GetResult<MyResult> ();
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+app.Dispose (); // Must call explicitly
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// OLD (obsolete - do not use):
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-var result = app.Run<MyDialog>().Shutdown() as MyResult;
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+object? result = app.Run<MyDialog> ().Shutdown ();
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```
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### Input Thread Lifecycle
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-When you call `Init()`, Terminal.Gui starts a dedicated input thread that continuously polls for console input. This thread must be stopped properly:
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+When calling `Init()`, Terminal.Gui starts a dedicated input thread that continuously polls for console input. This thread must be stopped properly:
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```csharp
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-var app = Application.Create();
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-app.Init("fake"); // Input thread starts here
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+IApplication app = Application.Create ();
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+app.Init ("fake"); // Input thread starts here
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// Input thread runs in background at ~50 polls/second (20ms throttle)
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-app.Dispose(); // Cancels input thread and waits for it to exit
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+app.Dispose (); // Cancels input thread and waits for it to exit
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```
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**Important for Tests**: Always dispose applications in tests to prevent thread leaks:
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```csharp
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[Fact]
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-public void My_Test()
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+public void My_Test ()
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{
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- using var app = Application.Create();
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- app.Init("fake");
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+ using IApplication app = Application.Create ();
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+ app.Init ("fake");
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// Test code here
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@@ -612,22 +619,22 @@ The legacy static `Application` singleton can be re-initialized after disposal (
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```csharp
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// Test 1
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-Application.Init();
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-Application.Shutdown(); // Obsolete but still works for legacy singleton
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+Application.Init ();
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+Application.Shutdown (); // Obsolete but still works for legacy singleton
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// Test 2 - singleton resets and can be re-initialized
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-Application.Init(); // ✅ Works!
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-Application.Shutdown(); // Obsolete but still works for legacy singleton
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+Application.Init (); // ✅ Works!
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+Application.Shutdown (); // Obsolete but still works for legacy singleton
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```
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However, instance-based applications follow standard `IDisposable` semantics and cannot be reused after disposal:
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```csharp
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-var app = Application.Create();
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-app.Init();
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-app.Dispose();
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+IApplication app = Application.Create ();
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+app.Init ();
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+app.Dispose ();
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-app.Init(); // ❌ Throws ObjectDisposedException
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+app.Init (); // ❌ Throws ObjectDisposedException
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```
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## Session Management
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@@ -637,21 +644,21 @@ app.Init(); // ❌ Throws ObjectDisposedException
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Applications manage sessions through `Begin()` and `End()`:
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```csharp
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-using var app = Application.Create ();
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-app.Init();
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+using IApplication app = Application.Create ();
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+app.Init ();
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-var window = new Window();
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+Window window = new ();
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// Begin a new session - pushes to SessionStack
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-SessionToken? token = app.Begin(window);
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+SessionToken? token = app.Begin (window);
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// TopRunnable now points to this window
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-Debug.Assert(app.TopRunnable == window);
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+Debug.Assert (app.TopRunnable == window);
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// End the session - pops from SessionStack
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if (token != null)
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{
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- app.End(token);
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+ app.End (token);
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}
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// TopRunnable restored to previous runnable (if any)
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@@ -662,25 +669,25 @@ if (token != null)
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Multiple sessions can run nested:
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```csharp
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-using var app = Application.Create ();
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-app.Init();
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+using IApplication app = Application.Create ();
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+app.Init ();
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// Session 1
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-var main = new Window { Title = "Main" };
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-var token1 = app.Begin(main);
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+Window main = new () { Title = "Main" };
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+SessionToken? token1 = app.Begin (main);
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// app.TopRunnable == main, SessionStack.Count == 1
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// Session 2 (nested)
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-var dialog = new Dialog { Title = "Dialog" };
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-var token2 = app.Begin(dialog);
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+Dialog dialog = new () { Title = "Dialog" };
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+SessionToken? token2 = app.Begin (dialog);
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// app.TopRunnable == dialog, SessionStack.Count == 2
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// End dialog
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-app.End(token2);
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+app.End (token2);
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// app.TopRunnable == main, SessionStack.Count == 1
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// End main
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-app.End(token1);
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+app.End (token1);
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// app.TopRunnable == null, SessionStack.Count == 0
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```
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@@ -694,24 +701,24 @@ public class View
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/// <summary>
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/// Gets the driver for this view.
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/// </summary>
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- public IDriver? Driver => GetDriver();
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+ public IDriver? Driver => GetDriver ();
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/// <summary>
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/// Gets the driver, checking application context if needed.
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/// Override to customize driver resolution.
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/// </summary>
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- public virtual IDriver? GetDriver() => App?.Driver;
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+ public virtual IDriver? GetDriver () => App?.Driver;
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}
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```
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**Usage:**
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```csharp
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-public override void OnDrawContent(Rectangle viewport)
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+public override void OnDrawContent (Rectangle viewport)
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{
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// Use view's driver instead of Application.Driver
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- Driver?.Move(0, 0);
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- Driver?.AddStr("Hello");
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+ Driver?.Move (0, 0);
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+ Driver?.AddStr ("Hello");
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}
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```
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@@ -723,44 +730,44 @@ The instance-based architecture dramatically improves testability:
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```csharp
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[Fact]
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-public void MyView_DisplaysCorrectly()
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+public void MyView_DisplaysCorrectly ()
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{
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// Create mock application
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- var mockApp = new Mock<IApplication>();
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- mockApp.Setup(a => a.Current).Returns(new Runnable());
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+ Mock<IApplication> mockApp = new ();
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+ mockApp.Setup (a => a.TopRunnable).Returns (new Runnable ());
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// Create view with mock app
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- var view = new MyView { App = mockApp.Object };
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+ MyView view = new () { App = mockApp.Object };
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// Test without Application.Init()!
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- view.SetNeedsDraw();
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- Assert.True(view.NeedsDraw);
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+ view.SetNeedsDraw ();
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+ Assert.True (view.NeedsDraw);
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// No Application.Shutdown() needed!
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}
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```
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-### Testing with Real ApplicationImpl
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+### Testing with Real Application
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```csharp
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[Fact]
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-public void MyView_WorksWithRealApplication()
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+public void MyView_WorksWithRealApplication ()
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{
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- using var app = Application.Create ();
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- app.Init("fake");
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+ using IApplication app = Application.Create ();
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+ app.Init ("fake");
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- var view = new MyView();
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- var top = new Window();
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- top.Add(view);
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+ MyView view = new ();
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+ Window top = new ();
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+ top.Add (view);
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- app.Begin(top);
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+ app.Begin (top);
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// View.App automatically set
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- Assert.NotNull(view.App);
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- Assert.Same(app, view.App);
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+ Assert.NotNull (view.App);
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+ Assert.Same (app, view.App);
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// Test view behavior
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- view.DoSomething();
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+ view.DoSomething ();
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}
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```
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@@ -770,9 +777,9 @@ public void MyView_WorksWithRealApplication()
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```csharp
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✅ GOOD:
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-public void Refresh()
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+public void Refresh ()
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{
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- App?.TopRunnableView?.SetNeedsDraw();
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+ App?.TopRunnableView?.SetNeedsDraw ();
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}
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```
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@@ -780,9 +787,9 @@ public void Refresh()
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```csharp
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❌ AVOID:
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-public void Refresh()
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+public void Refresh ()
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{
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- Application.TopRunnableView?.SetNeedsDraw(); // Obsolete!
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+ Application.TopRunnableView?.SetNeedsDraw (); // Obsolete!
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}
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```
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@@ -792,7 +799,7 @@ public void Refresh()
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✅ GOOD:
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public class Service
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{
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- public Service(IApplication app) { }
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+ public Service (IApplication app) { }
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}
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```
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@@ -800,15 +807,15 @@ public class Service
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```csharp
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❌ AVOID (obsolete pattern):
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-public void Refresh()
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+public void Refresh ()
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{
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- Application.TopRunnableView?.SetNeedsDraw(); // Obsolete static access
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+ Application.TopRunnableView?.SetNeedsDraw (); // Obsolete static access
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}
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✅ PREFERRED:
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-public void Refresh()
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+public void Refresh ()
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{
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- App?.TopRunnableView?.SetNeedsDraw(); // Use View.App property
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+ App?.TopRunnableView?.SetNeedsDraw (); // Use View.App property
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}
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```
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@@ -820,9 +827,9 @@ public class SpecialView : View
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{
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private IApplication? _customApp;
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- public override IApplication? GetApp()
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+ public override IApplication? GetApp ()
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{
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- return _customApp ?? base.GetApp();
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+ return _customApp ?? base.GetApp ();
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}
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}
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```
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@@ -835,15 +842,15 @@ The instance-based architecture enables multiple applications:
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```csharp
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// Application 1
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-using var app1 = Application.Create ();
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-app1.Init("windows");
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-var top1 = new Window { Title = "App 1" };
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+using IApplication app1 = Application.Create ();
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+app1.Init ("windows");
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+Window top1 = new () { Title = "App 1" };
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// ... configure top1
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// Application 2 (different driver!)
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-using var app2 = Application.Create ();
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-app2.Init("unix");
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-var top2 = new Window { Title = "App 2" };
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+using IApplication app2 = Application.Create ();
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+app2.Init ("unix");
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+Window top2 = new () { Title = "App 2" };
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// ... configure top2
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// Views in top1 use app1
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@@ -857,14 +864,14 @@ Create views that work with any application:
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```csharp
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public class UniversalView : View
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{
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- public void ShowMessage(string message)
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+ public void ShowMessage (string message)
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{
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// Works regardless of which application context
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- var app = GetApp();
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+ IApplication? app = GetApp ();
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if (app != null)
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{
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- var msg = new MessageBox(message);
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- app.Begin(msg);
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+ MessageBox msg = new (message);
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+ app.Begin (msg);
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}
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}
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}
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