Miguel de Icaza 7 سال پیش
والد
کامیت
139125fb03

+ 513 - 0
docfx/api/Terminal.Gui/Terminal.Gui.ProgressBar.yml

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+### YamlMime:ManagedReference
+items:
+- uid: Terminal.Gui.ProgressBar
+  id: ProgressBar
+  children:
+  - Terminal.Gui.ProgressBar.#ctor(Terminal.Gui.Rect)
+  - Terminal.Gui.ProgressBar.Fraction
+  - Terminal.Gui.ProgressBar.Pulse
+  - Terminal.Gui.ProgressBar.Redraw(Terminal.Gui.Rect)
+  langs:
+  - csharp
+  name: ProgressBar
+  nameWithType: ProgressBar
+  fullName: Terminal.Gui.ProgressBar
+  type: Class
+  assemblies:
+  - Terminal.Gui
+  namespace: Terminal.Gui
+  summary: Progress bar can indicate progress of an activity visually.
+  remarks: "<p>\n                The progressbar can operate in two modes, percentage mode, or\n                activity mode.  The progress bar starts in percentage mode and\n                setting the Fraction property will reflect on the UI the progress \n                made so far.   Activity mode is used when the application has no \n                way of knowing how much time is left, and is started when you invoke\n                the Pulse() method.    You should call the Pulse method repeatedly as\n                your application makes progress.\n              </p>"
+  syntax:
+    content: 'public class ProgressBar : Terminal.Gui.View'
+  inheritance:
+  - System.Object
+  - Terminal.Gui.Responder
+  - Terminal.Gui.View
+  implements: []
+  inheritedMembers:
+  - Terminal.Gui.Responder.CanFocus
+  - Terminal.Gui.Responder.MouseEvent(Terminal.Gui.MouseEvent)
+  - Terminal.Gui.View.Add(Terminal.Gui.View)
+  - Terminal.Gui.View.Add(Terminal.Gui.View[])
+  - Terminal.Gui.View.AddCh(System.Int32,System.Int32,System.Int32)
+  - Terminal.Gui.View.AddRune(System.Int32,System.Int32,System.Rune)
+  - Terminal.Gui.View.Bounds
+  - Terminal.Gui.View.ChildNeedsDisplay
+  - Terminal.Gui.View.Clear
+  - Terminal.Gui.View.Clear(Terminal.Gui.Rect)
+  - Terminal.Gui.View.ClearNeedsDisplay
+  - Terminal.Gui.View.ClipToBounds
+  - Terminal.Gui.View.ColorScheme
+  - Terminal.Gui.View.DrawFrame(Terminal.Gui.Rect,System.Boolean)
+  - Terminal.Gui.View.DrawFrame(Terminal.Gui.Rect,System.Int32,System.Boolean)
+  - Terminal.Gui.View.DrawHotString(NStack.ustring,System.Boolean,Terminal.Gui.ColorScheme)
+  - Terminal.Gui.View.DrawHotString(NStack.ustring,Terminal.Gui.Attribute,Terminal.Gui.Attribute)
+  - Terminal.Gui.View.DrawHotString(System.String,System.Boolean,Terminal.Gui.ColorScheme)
+  - Terminal.Gui.View.DrawHotString(System.String,Terminal.Gui.Attribute,Terminal.Gui.Attribute)
+  - Terminal.Gui.View.Driver
+  - Terminal.Gui.View.EnsureFocus
+  - Terminal.Gui.View.Focused
+  - Terminal.Gui.View.FocusFirst
+  - Terminal.Gui.View.FocusLast
+  - Terminal.Gui.View.FocusNext
+  - Terminal.Gui.View.FocusPrev
+  - Terminal.Gui.View.Frame
+  - Terminal.Gui.View.GetEnumerator
+  - Terminal.Gui.View.HasFocus
+  - Terminal.Gui.View.Id
+  - Terminal.Gui.View.LayoutSubviews
+  - Terminal.Gui.View.MostFocused
+  - Terminal.Gui.View.Move(System.Int32,System.Int32)
+  - Terminal.Gui.View.PositionCursor
+  - Terminal.Gui.View.ProcessColdKey(Terminal.Gui.KeyEvent)
+  - Terminal.Gui.View.ProcessHotKey(Terminal.Gui.KeyEvent)
+  - Terminal.Gui.View.ProcessKey(Terminal.Gui.KeyEvent)
+  - Terminal.Gui.View.Remove(Terminal.Gui.View)
+  - Terminal.Gui.View.RemoveAll
+  - Terminal.Gui.View.ScreenToView(System.Int32,System.Int32)
+  - Terminal.Gui.View.SetClip(Terminal.Gui.Rect)
+  - Terminal.Gui.View.SetFocus(Terminal.Gui.View)
+  - Terminal.Gui.View.SetNeedsDisplay
+  - Terminal.Gui.View.SetNeedsDisplay(Terminal.Gui.Rect)
+  - Terminal.Gui.View.Subviews
+  - Terminal.Gui.View.SuperView
+  - Terminal.Gui.View.ToString
+  - Terminal.Gui.View.WantMousePositionReports
+- uid: Terminal.Gui.ProgressBar.#ctor(Terminal.Gui.Rect)
+  id: '#ctor(Terminal.Gui.Rect)'
+  parent: Terminal.Gui.ProgressBar
+  langs:
+  - csharp
+  name: ProgressBar(Rect)
+  nameWithType: ProgressBar.ProgressBar(Rect)
+  fullName: ProgressBar.ProgressBar(Rect)
+  type: Constructor
+  assemblies:
+  - Terminal.Gui
+  namespace: Terminal.Gui
+  summary: Initializes a new instance of the <xref href="Terminal.Gui.ProgressBar"></xref> class, starts in percentage mode.
+  syntax:
+    content: public ProgressBar (Terminal.Gui.Rect rect);
+    parameters:
+    - id: rect
+      type: Terminal.Gui.Rect
+      description: Rect.
+  overload: Terminal.Gui.ProgressBar.#ctor*
+  exceptions: []
+- uid: Terminal.Gui.ProgressBar.Fraction
+  id: Fraction
+  parent: Terminal.Gui.ProgressBar
+  langs:
+  - csharp
+  name: Fraction
+  nameWithType: ProgressBar.Fraction
+  fullName: ProgressBar.Fraction
+  type: Property
+  assemblies:
+  - Terminal.Gui
+  namespace: Terminal.Gui
+  summary: Gets or sets the progress indicator fraction to display, must be a value between 0 and 1.
+  syntax:
+    content: public float Fraction { get; set; }
+    return:
+      type: System.Single
+      description: The fraction representing the progress.
+  overload: Terminal.Gui.ProgressBar.Fraction*
+  exceptions: []
+- uid: Terminal.Gui.ProgressBar.Pulse
+  id: Pulse
+  parent: Terminal.Gui.ProgressBar
+  langs:
+  - csharp
+  name: Pulse()
+  nameWithType: ProgressBar.Pulse()
+  fullName: ProgressBar.Pulse()
+  type: Method
+  assemblies:
+  - Terminal.Gui
+  namespace: Terminal.Gui
+  summary: Notifies the progress bar that some progress has taken place.
+  remarks: >-
+    If the ProgressBar is is percentage mode, it switches to activity
+                mode.   If is in activity mode, the marker is moved.
+  syntax:
+    content: public void Pulse ();
+    parameters: []
+  overload: Terminal.Gui.ProgressBar.Pulse*
+  exceptions: []
+- uid: Terminal.Gui.ProgressBar.Redraw(Terminal.Gui.Rect)
+  id: Redraw(Terminal.Gui.Rect)
+  parent: Terminal.Gui.ProgressBar
+  langs:
+  - csharp
+  name: Redraw(Rect)
+  nameWithType: ProgressBar.Redraw(Rect)
+  fullName: ProgressBar.Redraw(Rect)
+  type: Method
+  assemblies:
+  - Terminal.Gui
+  namespace: Terminal.Gui
+  syntax:
+    content: public override void Redraw (Terminal.Gui.Rect region);
+    parameters:
+    - id: region
+      type: Terminal.Gui.Rect
+      description: To be added.
+  overload: Terminal.Gui.ProgressBar.Redraw*
+  exceptions: []
+references:
+- uid: Terminal.Gui.View
+  parent: Terminal.Gui
+  isExternal: false
+  name: View
+  nameWithType: View
+  fullName: Terminal.Gui.View
+- uid: Terminal.Gui.ProgressBar.#ctor(Terminal.Gui.Rect)
+  parent: Terminal.Gui.ProgressBar
+  isExternal: false
+  name: ProgressBar(Rect)
+  nameWithType: ProgressBar.ProgressBar(Rect)
+  fullName: ProgressBar.ProgressBar(Rect)
+- uid: Terminal.Gui.Rect
+  parent: Terminal.Gui
+  isExternal: false
+  name: Rect
+  nameWithType: Rect
+  fullName: Terminal.Gui.Rect
+- uid: Terminal.Gui.ProgressBar.Fraction
+  parent: Terminal.Gui.ProgressBar
+  isExternal: false
+  name: Fraction
+  nameWithType: ProgressBar.Fraction
+  fullName: ProgressBar.Fraction
+- uid: System.Single
+  parent: System
+  isExternal: true
+  name: Single
+  nameWithType: Single
+  fullName: System.Single
+- uid: Terminal.Gui.ProgressBar.Pulse
+  parent: Terminal.Gui.ProgressBar
+  isExternal: false
+  name: Pulse()
+  nameWithType: ProgressBar.Pulse()
+  fullName: ProgressBar.Pulse()
+- uid: Terminal.Gui.ProgressBar.Redraw(Terminal.Gui.Rect)
+  parent: Terminal.Gui.ProgressBar
+  isExternal: false
+  name: Redraw(Rect)
+  nameWithType: ProgressBar.Redraw(Rect)
+  fullName: ProgressBar.Redraw(Rect)
+- uid: Terminal.Gui.ProgressBar.#ctor*
+  parent: Terminal.Gui.ProgressBar
+  isExternal: false
+  name: ProgressBar
+  nameWithType: ProgressBar.ProgressBar
+  fullName: ProgressBar.ProgressBar
+- uid: Terminal.Gui.ProgressBar.Fraction*
+  parent: Terminal.Gui.ProgressBar
+  isExternal: false
+  name: Fraction
+  nameWithType: ProgressBar.Fraction
+  fullName: ProgressBar.Fraction
+- uid: Terminal.Gui.ProgressBar.Pulse*
+  parent: Terminal.Gui.ProgressBar
+  isExternal: false
+  name: Pulse
+  nameWithType: ProgressBar.Pulse
+  fullName: ProgressBar.Pulse
+- uid: Terminal.Gui.ProgressBar.Redraw*
+  parent: Terminal.Gui.ProgressBar
+  isExternal: false
+  name: Redraw
+  nameWithType: ProgressBar.Redraw
+  fullName: ProgressBar.Redraw
+- uid: Terminal.Gui.Responder.CanFocus
+  parent: Terminal.Gui.Responder
+  isExternal: false
+  name: CanFocus
+  nameWithType: Responder.CanFocus
+  fullName: Responder.CanFocus
+- uid: Terminal.Gui.View.HasFocus
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: HasFocus
+  nameWithType: View.HasFocus
+  fullName: View.HasFocus
+- uid: Terminal.Gui.Responder.MouseEvent(Terminal.Gui.MouseEvent)
+  parent: Terminal.Gui.Responder
+  isExternal: false
+  name: MouseEvent(MouseEvent)
+  nameWithType: Responder.MouseEvent(MouseEvent)
+  fullName: Responder.MouseEvent(MouseEvent)
+- uid: Terminal.Gui.View.ProcessColdKey(Terminal.Gui.KeyEvent)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: ProcessColdKey(KeyEvent)
+  nameWithType: View.ProcessColdKey(KeyEvent)
+  fullName: View.ProcessColdKey(KeyEvent)
+- uid: Terminal.Gui.View.ProcessHotKey(Terminal.Gui.KeyEvent)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: ProcessHotKey(KeyEvent)
+  nameWithType: View.ProcessHotKey(KeyEvent)
+  fullName: View.ProcessHotKey(KeyEvent)
+- uid: Terminal.Gui.View.ProcessKey(Terminal.Gui.KeyEvent)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: ProcessKey(KeyEvent)
+  nameWithType: View.ProcessKey(KeyEvent)
+  fullName: View.ProcessKey(KeyEvent)
+- uid: Terminal.Gui.View.Add(Terminal.Gui.View)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Add(View)
+  nameWithType: View.Add(View)
+  fullName: View.Add(View)
+- uid: Terminal.Gui.View.Add(Terminal.Gui.View[])
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Add(View[])
+  nameWithType: View.Add(View[])
+  fullName: View.Add(View[])
+- uid: Terminal.Gui.View.AddCh(System.Int32,System.Int32,System.Int32)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: AddCh(Int32, Int32, Int32)
+  nameWithType: View.AddCh(Int32, Int32, Int32)
+  fullName: View.AddCh(Int32, Int32, Int32)
+- uid: Terminal.Gui.View.AddRune(System.Int32,System.Int32,System.Rune)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: AddRune(Int32, Int32, Rune)
+  nameWithType: View.AddRune(Int32, Int32, Rune)
+  fullName: View.AddRune(Int32, Int32, Rune)
+- uid: Terminal.Gui.View.Bounds
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Bounds
+  nameWithType: View.Bounds
+  fullName: View.Bounds
+- uid: Terminal.Gui.View.ChildNeedsDisplay
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: ChildNeedsDisplay()
+  nameWithType: View.ChildNeedsDisplay()
+  fullName: View.ChildNeedsDisplay()
+- uid: Terminal.Gui.View.Clear
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Clear()
+  nameWithType: View.Clear()
+  fullName: View.Clear()
+- uid: Terminal.Gui.View.Clear(Terminal.Gui.Rect)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Clear(Rect)
+  nameWithType: View.Clear(Rect)
+  fullName: View.Clear(Rect)
+- uid: Terminal.Gui.View.ClearNeedsDisplay
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: ClearNeedsDisplay()
+  nameWithType: View.ClearNeedsDisplay()
+  fullName: View.ClearNeedsDisplay()
+- uid: Terminal.Gui.View.ClipToBounds
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: ClipToBounds()
+  nameWithType: View.ClipToBounds()
+  fullName: View.ClipToBounds()
+- uid: Terminal.Gui.View.ColorScheme
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: ColorScheme
+  nameWithType: View.ColorScheme
+  fullName: View.ColorScheme
+- uid: Terminal.Gui.View.DrawFrame(Terminal.Gui.Rect,System.Boolean)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: DrawFrame(Rect, Boolean)
+  nameWithType: View.DrawFrame(Rect, Boolean)
+  fullName: View.DrawFrame(Rect, Boolean)
+- uid: Terminal.Gui.View.DrawFrame(Terminal.Gui.Rect,System.Int32,System.Boolean)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: DrawFrame(Rect, Int32, Boolean)
+  nameWithType: View.DrawFrame(Rect, Int32, Boolean)
+  fullName: View.DrawFrame(Rect, Int32, Boolean)
+- uid: Terminal.Gui.View.DrawHotString(NStack.ustring,System.Boolean,Terminal.Gui.ColorScheme)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: DrawHotString(ustring, Boolean, ColorScheme)
+  nameWithType: View.DrawHotString(ustring, Boolean, ColorScheme)
+  fullName: View.DrawHotString(ustring, Boolean, ColorScheme)
+- uid: Terminal.Gui.View.DrawHotString(NStack.ustring,Terminal.Gui.Attribute,Terminal.Gui.Attribute)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: DrawHotString(ustring, Attribute, Attribute)
+  nameWithType: View.DrawHotString(ustring, Attribute, Attribute)
+  fullName: View.DrawHotString(ustring, Attribute, Attribute)
+- uid: Terminal.Gui.View.DrawHotString(System.String,System.Boolean,Terminal.Gui.ColorScheme)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: DrawHotString(String, Boolean, ColorScheme)
+  nameWithType: View.DrawHotString(String, Boolean, ColorScheme)
+  fullName: View.DrawHotString(String, Boolean, ColorScheme)
+- uid: Terminal.Gui.View.DrawHotString(System.String,Terminal.Gui.Attribute,Terminal.Gui.Attribute)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: DrawHotString(String, Attribute, Attribute)
+  nameWithType: View.DrawHotString(String, Attribute, Attribute)
+  fullName: View.DrawHotString(String, Attribute, Attribute)
+- uid: Terminal.Gui.View.Driver
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Driver
+  nameWithType: View.Driver
+  fullName: View.Driver
+- uid: Terminal.Gui.View.EnsureFocus
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: EnsureFocus()
+  nameWithType: View.EnsureFocus()
+  fullName: View.EnsureFocus()
+- uid: Terminal.Gui.View.Focused
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Focused
+  nameWithType: View.Focused
+  fullName: View.Focused
+- uid: Terminal.Gui.View.FocusFirst
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: FocusFirst()
+  nameWithType: View.FocusFirst()
+  fullName: View.FocusFirst()
+- uid: Terminal.Gui.View.FocusLast
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: FocusLast()
+  nameWithType: View.FocusLast()
+  fullName: View.FocusLast()
+- uid: Terminal.Gui.View.FocusNext
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: FocusNext()
+  nameWithType: View.FocusNext()
+  fullName: View.FocusNext()
+- uid: Terminal.Gui.View.FocusPrev
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: FocusPrev()
+  nameWithType: View.FocusPrev()
+  fullName: View.FocusPrev()
+- uid: Terminal.Gui.View.Frame
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Frame
+  nameWithType: View.Frame
+  fullName: View.Frame
+- uid: Terminal.Gui.View.GetEnumerator
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: GetEnumerator()
+  nameWithType: View.GetEnumerator()
+  fullName: View.GetEnumerator()
+- uid: Terminal.Gui.View.Id
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Id
+  nameWithType: View.Id
+  fullName: View.Id
+- uid: Terminal.Gui.View.LayoutSubviews
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: LayoutSubviews()
+  nameWithType: View.LayoutSubviews()
+  fullName: View.LayoutSubviews()
+- uid: Terminal.Gui.View.MostFocused
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: MostFocused
+  nameWithType: View.MostFocused
+  fullName: View.MostFocused
+- uid: Terminal.Gui.View.Move(System.Int32,System.Int32)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Move(Int32, Int32)
+  nameWithType: View.Move(Int32, Int32)
+  fullName: View.Move(Int32, Int32)
+- uid: Terminal.Gui.View.PositionCursor
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: PositionCursor()
+  nameWithType: View.PositionCursor()
+  fullName: View.PositionCursor()
+- uid: Terminal.Gui.View.Remove(Terminal.Gui.View)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Remove(View)
+  nameWithType: View.Remove(View)
+  fullName: View.Remove(View)
+- uid: Terminal.Gui.View.RemoveAll
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: RemoveAll()
+  nameWithType: View.RemoveAll()
+  fullName: View.RemoveAll()
+- uid: Terminal.Gui.View.ScreenToView(System.Int32,System.Int32)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: ScreenToView(Int32, Int32)
+  nameWithType: View.ScreenToView(Int32, Int32)
+  fullName: View.ScreenToView(Int32, Int32)
+- uid: Terminal.Gui.View.SetClip(Terminal.Gui.Rect)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: SetClip(Rect)
+  nameWithType: View.SetClip(Rect)
+  fullName: View.SetClip(Rect)
+- uid: Terminal.Gui.View.SetFocus(Terminal.Gui.View)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: SetFocus(View)
+  nameWithType: View.SetFocus(View)
+  fullName: View.SetFocus(View)
+- uid: Terminal.Gui.View.SetNeedsDisplay
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: SetNeedsDisplay()
+  nameWithType: View.SetNeedsDisplay()
+  fullName: View.SetNeedsDisplay()
+- uid: Terminal.Gui.View.SetNeedsDisplay(Terminal.Gui.Rect)
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: SetNeedsDisplay(Rect)
+  nameWithType: View.SetNeedsDisplay(Rect)
+  fullName: View.SetNeedsDisplay(Rect)
+- uid: Terminal.Gui.View.Subviews
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: Subviews
+  nameWithType: View.Subviews
+  fullName: View.Subviews
+- uid: Terminal.Gui.View.SuperView
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: SuperView
+  nameWithType: View.SuperView
+  fullName: View.SuperView
+- uid: Terminal.Gui.View.ToString
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: ToString()
+  nameWithType: View.ToString()
+  fullName: View.ToString()
+- uid: Terminal.Gui.View.WantMousePositionReports
+  parent: Terminal.Gui.View
+  isExternal: false
+  name: WantMousePositionReports
+  nameWithType: View.WantMousePositionReports
+  fullName: View.WantMousePositionReports

+ 388 - 0
docs/api/Terminal.Gui/Terminal.Gui.ProgressBar.html

@@ -0,0 +1,388 @@
+<!DOCTYPE html>
+<!--[if IE]><![endif]-->
+<html>
+  
+  <head>
+    <meta charset="utf-8">
+    <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
+    <title>Class ProgressBar
+   </title>
+    <meta name="viewport" content="width=device-width">
+    <meta name="title" content="Class ProgressBar
+   ">
+    <meta name="generator" content="docfx 2.18.2.0">
+    
+    <link rel="shortcut icon" href="../../favicon.ico">
+    <link rel="stylesheet" href="../../styles/docfx.vendor.css">
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+    <meta property="docfx:navrel" content="">
+    <meta property="docfx:tocrel" content="../toc.html">
+    
+    
+  </head>
+  <body data-spy="scroll" data-target="#affix">
+    <div id="wrapper">
+      <header>
+        
+        <nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation">
+          <div class="container">
+            <div class="navbar-header">
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+                <img id="logo" class="svg" src="../../logo.svg" alt="">
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+            <div class="collapse navbar-collapse" id="navbar">
+              <form class="navbar-form navbar-right" role="search" id="search">
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+          <div class="container hide-when-search" id="breadcrumb">
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+              <li></li>
+            </ul>
+          </div>
+        </div>
+      </header>
+      <div role="main" class="container body-content hide-when-search">
+        
+        <div class="sidenav hide-when-search">
+          <a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
+          <div class="sidetoggle collapse" id="sidetoggle">
+            <div id="sidetoc"></div>
+          </div>
+        </div>
+        <div class="article row grid-right">
+          <div class="col-md-10">
+            <article class="content wrap" id="_content" data-uid="Terminal.Gui.ProgressBar">
+  
+  
+  <h1 id="Terminal_Gui_ProgressBar" data-uid="Terminal.Gui.ProgressBar">Class ProgressBar
+  </h1>
+  <div class="markdown level0 summary"><p>Progress bar can indicate progress of an activity visually.</p>
+</div>
+  <div class="markdown level0 conceptual"></div>
+  <div class="inheritance">
+    <h5>Inheritance</h5>
+    <div class="level0"><span class="xref">System.Object</span></div>
+    <div class="level1"><a class="xref" href="Terminal.Gui.Responder.html">Responder</a></div>
+    <div class="level2"><a class="xref" href="Terminal.Gui.View.html">View</a></div>
+    <div class="level3"><span class="xref">ProgressBar</span></div>
+  </div>
+  <div class="inheritedMembers">
+    <h5>Inherited Members</h5>
+    <div>
+      <a class="xref" href="Terminal.Gui.Responder.html#Terminal_Gui_Responder_CanFocus">Responder.CanFocus</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.Responder.html#Terminal_Gui_Responder_MouseEvent_Terminal_Gui_MouseEvent_">Responder.MouseEvent(MouseEvent)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Add_Terminal_Gui_View_">View.Add(View)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Add_Terminal_Gui_View___">View.Add(View[])</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_AddCh_System_Int32_System_Int32_System_Int32_">View.AddCh(Int32, Int32, Int32)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_AddRune_System_Int32_System_Int32_System_Rune_">View.AddRune(Int32, Int32, Rune)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Bounds">View.Bounds</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ChildNeedsDisplay">View.ChildNeedsDisplay()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Clear">View.Clear()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Clear_Terminal_Gui_Rect_">View.Clear(Rect)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ClearNeedsDisplay">View.ClearNeedsDisplay()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ClipToBounds">View.ClipToBounds()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ColorScheme">View.ColorScheme</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_DrawFrame_Terminal_Gui_Rect_System_Boolean_">View.DrawFrame(Rect, Boolean)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_DrawFrame_Terminal_Gui_Rect_System_Int32_System_Boolean_">View.DrawFrame(Rect, Int32, Boolean)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_DrawHotString_NStack_ustring_System_Boolean_Terminal_Gui_ColorScheme_">View.DrawHotString(ustring, Boolean, ColorScheme)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_DrawHotString_NStack_ustring_Terminal_Gui_Attribute_Terminal_Gui_Attribute_">View.DrawHotString(ustring, Attribute, Attribute)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_DrawHotString_System_String_System_Boolean_Terminal_Gui_ColorScheme_">View.DrawHotString(String, Boolean, ColorScheme)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_DrawHotString_System_String_Terminal_Gui_Attribute_Terminal_Gui_Attribute_">View.DrawHotString(String, Attribute, Attribute)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Driver">View.Driver</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_EnsureFocus">View.EnsureFocus()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Focused">View.Focused</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_FocusFirst">View.FocusFirst()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_FocusLast">View.FocusLast()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_FocusNext">View.FocusNext()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_FocusPrev">View.FocusPrev()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Frame">View.Frame</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_GetEnumerator">View.GetEnumerator()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_HasFocus">View.HasFocus</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Id">View.Id</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_LayoutSubviews">View.LayoutSubviews()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_MostFocused">View.MostFocused</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Move_System_Int32_System_Int32_">View.Move(Int32, Int32)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_PositionCursor">View.PositionCursor()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ProcessColdKey_Terminal_Gui_KeyEvent_">View.ProcessColdKey(KeyEvent)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ProcessHotKey_Terminal_Gui_KeyEvent_">View.ProcessHotKey(KeyEvent)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ProcessKey_Terminal_Gui_KeyEvent_">View.ProcessKey(KeyEvent)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Remove_Terminal_Gui_View_">View.Remove(View)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_RemoveAll">View.RemoveAll()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ScreenToView_System_Int32_System_Int32_">View.ScreenToView(Int32, Int32)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SetClip_Terminal_Gui_Rect_">View.SetClip(Rect)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SetFocus_Terminal_Gui_View_">View.SetFocus(View)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SetNeedsDisplay">View.SetNeedsDisplay()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SetNeedsDisplay_Terminal_Gui_Rect_">View.SetNeedsDisplay(Rect)</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Subviews">View.Subviews</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SuperView">View.SuperView</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ToString">View.ToString()</a>
+    </div>
+    <div>
+      <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_WantMousePositionReports">View.WantMousePositionReports</a>
+    </div>
+  </div>
+  <h6><strong>Namespace</strong>: <a class="xref" href="../Terminal.Gui.html">Terminal.Gui</a></h6>
+  <h6><strong>Assembly</strong>: Terminal.Gui.dll</h6>
+  <h5 id="Terminal_Gui_ProgressBar_syntax">Syntax</h5>
+  <div class="codewrapper">
+    <pre><code class="lang-csharp hljs">public class ProgressBar : Terminal.Gui.View</code></pre>
+  </div>
+  <h5 id="Terminal_Gui_ProgressBar_remarks"><strong>Remarks</strong></h5>
+  <div class="markdown level0 remarks"><p>
+                The progressbar can operate in two modes, percentage mode, or
+                activity mode.  The progress bar starts in percentage mode and
+                setting the Fraction property will reflect on the UI the progress 
+                made so far.   Activity mode is used when the application has no 
+                way of knowing how much time is left, and is started when you invoke
+                the Pulse() method.    You should call the Pulse method repeatedly as
+                your application makes progress.
+              </p></div>
+  <h3 id="constructors">Constructors
+  </h3>
+  
+  
+  <a id="Terminal_Gui_ProgressBar__ctor_" data-uid="Terminal.Gui.ProgressBar.#ctor*"></a>
+  <h4 id="Terminal_Gui_ProgressBar__ctor_Terminal_Gui_Rect_" data-uid="Terminal.Gui.ProgressBar.#ctor(Terminal.Gui.Rect)">ProgressBar(Rect)</h4>
+  <div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="Terminal.Gui.ProgressBar.html">ProgressBar</a> class, starts in percentage mode.</p>
+</div>
+  <div class="markdown level1 conceptual"></div>
+  <h5 class="decalaration">Declaration</h5>
+  <div class="codewrapper">
+    <pre><code class="lang-csharp hljs">public ProgressBar (Terminal.Gui.Rect rect);</code></pre>
+  </div>
+  <h5 class="parameters">Parameters</h5>
+  <table class="table table-bordered table-striped table-condensed">
+    <thead>
+      <tr>
+        <th>Type</th>
+        <th>Name</th>
+        <th>Description</th>
+      </tr>
+    </thead>
+    <tbody>
+      <tr>
+        <td><a class="xref" href="Terminal.Gui.Rect.html">Rect</a></td>
+        <td><span class="parametername">rect</span></td>
+        <td><p>Rect.</p>
+</td>
+      </tr>
+    </tbody>
+  </table>
+  <h3 id="properties">Properties
+  </h3>
+  
+  
+  <a id="Terminal_Gui_ProgressBar_Fraction_" data-uid="Terminal.Gui.ProgressBar.Fraction*"></a>
+  <h4 id="Terminal_Gui_ProgressBar_Fraction" data-uid="Terminal.Gui.ProgressBar.Fraction">Fraction</h4>
+  <div class="markdown level1 summary"><p>Gets or sets the progress indicator fraction to display, must be a value between 0 and 1.</p>
+</div>
+  <div class="markdown level1 conceptual"></div>
+  <h5 class="decalaration">Declaration</h5>
+  <div class="codewrapper">
+    <pre><code class="lang-csharp hljs">public float Fraction { get; set; }</code></pre>
+  </div>
+  <h5 class="propertyValue">Property Value</h5>
+  <table class="table table-bordered table-striped table-condensed">
+    <thead>
+      <tr>
+        <th>Type</th>
+        <th>Description</th>
+      </tr>
+    </thead>
+    <tbody>
+      <tr>
+        <td><span class="xref">System.Single</span></td>
+        <td><p>The fraction representing the progress.</p>
+</td>
+      </tr>
+    </tbody>
+  </table>
+  <h3 id="methods">Methods
+  </h3>
+  
+  
+  <a id="Terminal_Gui_ProgressBar_Pulse_" data-uid="Terminal.Gui.ProgressBar.Pulse*"></a>
+  <h4 id="Terminal_Gui_ProgressBar_Pulse" data-uid="Terminal.Gui.ProgressBar.Pulse">Pulse()</h4>
+  <div class="markdown level1 summary"><p>Notifies the progress bar that some progress has taken place.</p>
+</div>
+  <div class="markdown level1 conceptual"></div>
+  <h5 class="decalaration">Declaration</h5>
+  <div class="codewrapper">
+    <pre><code class="lang-csharp hljs">public void Pulse ();</code></pre>
+  </div>
+  <h5 id="Terminal_Gui_ProgressBar_Pulse_remarks">Remarks</h5>
+  <div class="markdown level1 remarks"><p>If the ProgressBar is is percentage mode, it switches to activity
+            mode.   If is in activity mode, the marker is moved.</p>
+</div>
+  
+  
+  <a id="Terminal_Gui_ProgressBar_Redraw_" data-uid="Terminal.Gui.ProgressBar.Redraw*"></a>
+  <h4 id="Terminal_Gui_ProgressBar_Redraw_Terminal_Gui_Rect_" data-uid="Terminal.Gui.ProgressBar.Redraw(Terminal.Gui.Rect)">Redraw(Rect)</h4>
+  <div class="markdown level1 summary"></div>
+  <div class="markdown level1 conceptual"></div>
+  <h5 class="decalaration">Declaration</h5>
+  <div class="codewrapper">
+    <pre><code class="lang-csharp hljs">public override void Redraw (Terminal.Gui.Rect region);</code></pre>
+  </div>
+  <h5 class="parameters">Parameters</h5>
+  <table class="table table-bordered table-striped table-condensed">
+    <thead>
+      <tr>
+        <th>Type</th>
+        <th>Name</th>
+        <th>Description</th>
+      </tr>
+    </thead>
+    <tbody>
+      <tr>
+        <td><a class="xref" href="Terminal.Gui.Rect.html">Rect</a></td>
+        <td><span class="parametername">region</span></td>
+        <td><p>To be added.</p>
+</td>
+      </tr>
+    </tbody>
+  </table>
+</article>
+          </div>
+          
+          <div class="hidden-sm col-md-2" role="complementary">
+            <div class="sideaffix">
+              <div class="contribution">
+                <ul class="nav">
+                </ul>
+              </div>
+              <nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
+              <!-- <p><a class="back-to-top" href="#top">Back to top</a><p> -->
+              </nav>
+            </div>
+          </div>
+        </div>
+      </div>
+      
+      <footer>
+        <div class="grad-bottom"></div>
+        <div class="footer">
+          <div class="container">
+            <span class="pull-right">
+              <a href="#top">Back to top</a>
+            </span>
+            
+            <span>Copyright © 2015-2017 Microsoft<br>Generated by <strong>DocFX</strong></span>
+          </div>
+        </div>
+      </footer>
+    </div>
+    
+    <script type="text/javascript" src="../../styles/docfx.vendor.js"></script>
+    <script type="text/javascript" src="../../styles/docfx.js"></script>
+    <script type="text/javascript" src="../../styles/main.js"></script>
+  </body>
+</html>

+ 106 - 0
ecmadocs/en/Terminal.Gui/ProgressBar.xml

@@ -0,0 +1,106 @@
+<Type Name="ProgressBar" FullName="Terminal.Gui.ProgressBar">
+  <TypeSignature Language="C#" Value="public class ProgressBar : Terminal.Gui.View" />
+  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ProgressBar extends Terminal.Gui.View" />
+  <AssemblyInfo>
+    <AssemblyName>Terminal.Gui</AssemblyName>
+    <AssemblyVersion>0.0.0.0</AssemblyVersion>
+  </AssemblyInfo>
+  <Base>
+    <BaseTypeName>Terminal.Gui.View</BaseTypeName>
+  </Base>
+  <Interfaces />
+  <Docs>
+    <summary>
+            Progress bar can indicate progress of an activity visually.
+            </summary>
+    <remarks>
+      <para>
+                The progressbar can operate in two modes, percentage mode, or
+                activity mode.  The progress bar starts in percentage mode and
+                setting the Fraction property will reflect on the UI the progress 
+                made so far.   Activity mode is used when the application has no 
+                way of knowing how much time is left, and is started when you invoke
+                the Pulse() method.    You should call the Pulse method repeatedly as
+                your application makes progress.
+              </para>
+    </remarks>
+  </Docs>
+  <Members>
+    <Member MemberName=".ctor">
+      <MemberSignature Language="C#" Value="public ProgressBar (Terminal.Gui.Rect rect);" />
+      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Terminal.Gui.Rect rect) cil managed" />
+      <MemberType>Constructor</MemberType>
+      <AssemblyInfo>
+        <AssemblyVersion>0.0.0.0</AssemblyVersion>
+      </AssemblyInfo>
+      <Parameters>
+        <Parameter Name="rect" Type="Terminal.Gui.Rect" />
+      </Parameters>
+      <Docs>
+        <param name="rect">Rect.</param>
+        <summary>
+            Initializes a new instance of the <see cref="T:Terminal.Gui.ProgressBar" /> class, starts in percentage mode.
+            </summary>
+        <remarks>To be added.</remarks>
+      </Docs>
+    </Member>
+    <Member MemberName="Fraction">
+      <MemberSignature Language="C#" Value="public float Fraction { get; set; }" />
+      <MemberSignature Language="ILAsm" Value=".property instance float32 Fraction" />
+      <MemberType>Property</MemberType>
+      <AssemblyInfo>
+        <AssemblyVersion>0.0.0.0</AssemblyVersion>
+      </AssemblyInfo>
+      <ReturnValue>
+        <ReturnType>System.Single</ReturnType>
+      </ReturnValue>
+      <Docs>
+        <summary>
+            Gets or sets the progress indicator fraction to display, must be a value between 0 and 1.
+            </summary>
+        <value>The fraction representing the progress.</value>
+        <remarks>To be added.</remarks>
+      </Docs>
+    </Member>
+    <Member MemberName="Pulse">
+      <MemberSignature Language="C#" Value="public void Pulse ();" />
+      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Pulse() cil managed" />
+      <MemberType>Method</MemberType>
+      <AssemblyInfo>
+        <AssemblyVersion>0.0.0.0</AssemblyVersion>
+      </AssemblyInfo>
+      <ReturnValue>
+        <ReturnType>System.Void</ReturnType>
+      </ReturnValue>
+      <Parameters />
+      <Docs>
+        <summary>
+            Notifies the progress bar that some progress has taken place.
+            </summary>
+        <remarks>
+            If the ProgressBar is is percentage mode, it switches to activity
+            mode.   If is in activity mode, the marker is moved.
+            </remarks>
+      </Docs>
+    </Member>
+    <Member MemberName="Redraw">
+      <MemberSignature Language="C#" Value="public override void Redraw (Terminal.Gui.Rect region);" />
+      <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void Redraw(valuetype Terminal.Gui.Rect region) cil managed" />
+      <MemberType>Method</MemberType>
+      <AssemblyInfo>
+        <AssemblyVersion>0.0.0.0</AssemblyVersion>
+      </AssemblyInfo>
+      <ReturnValue>
+        <ReturnType>System.Void</ReturnType>
+      </ReturnValue>
+      <Parameters>
+        <Parameter Name="region" Type="Terminal.Gui.Rect" />
+      </Parameters>
+      <Docs>
+        <param name="region">To be added.</param>
+        <summary>To be added.</summary>
+        <remarks>To be added.</remarks>
+      </Docs>
+    </Member>
+  </Members>
+</Type>