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@@ -30,36 +30,7 @@ using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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-namespace Mono.Terminal {
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-
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- /// <summary>
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- /// Public interface to create your own platform specific main loop driver.
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- /// </summary>
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- public interface IMainLoopDriver {
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- /// <summary>
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- /// Initializes the main loop driver, gets the calling main loop for the initialization.
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- /// </summary>
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- /// <param name="mainLoop">Main loop.</param>
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- void Setup (MainLoop mainLoop);
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-
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- /// <summary>
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- /// Wakes up the mainloop that might be waiting on input, must be thread safe.
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- /// </summary>
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- void Wakeup ();
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-
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- /// <summary>
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- /// Must report whether there are any events pending, or even block waiting for events.
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- /// </summary>
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- /// <returns><c>true</c>, if there were pending events, <c>false</c> otherwise.</returns>
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- /// <param name="wait">If set to <c>true</c> wait until an event is available, otherwise return immediately.</param>
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- bool EventsPending (bool wait);
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-
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- /// <summary>
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- /// The interation function.
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- /// </summary>
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- void MainIteration ();
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- }
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-
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+namespace Terminal.Gui {
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/// <summary>
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/// Unix main loop, suitable for using on Posix systems
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/// </summary>
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@@ -323,203 +294,4 @@ namespace Mono.Terminal {
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}
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}
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}
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-
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- /// <summary>
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- /// Simple main loop implementation that can be used to monitor
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- /// file descriptor, run timers and idle handlers.
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- /// </summary>
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- /// <remarks>
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- /// Monitoring of file descriptors is only available on Unix, there
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- /// does not seem to be a way of supporting this on Windows.
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- /// </remarks>
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- public class MainLoop {
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- internal class Timeout {
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- public TimeSpan Span;
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- public Func<MainLoop,bool> Callback;
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- }
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-
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- internal SortedList <long, Timeout> timeouts = new SortedList<long,Timeout> ();
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- internal List<Func<bool>> idleHandlers = new List<Func<bool>> ();
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-
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- IMainLoopDriver driver;
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-
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- /// <summary>
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- /// The current IMainLoopDriver in use.
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- /// </summary>
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- /// <value>The driver.</value>
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- public IMainLoopDriver Driver => driver;
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-
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- /// <summary>
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- /// Creates a new Mainloop, to run it you must provide a driver, and choose
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- /// one of the implementations UnixMainLoop, NetMainLoop or WindowsMainLoop.
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- /// </summary>
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- public MainLoop (IMainLoopDriver driver)
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- {
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- this.driver = driver;
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- driver.Setup (this);
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- }
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-
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- /// <summary>
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- /// Runs @action on the thread that is processing events
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- /// </summary>
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- public void Invoke (Action action)
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- {
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- AddIdle (()=> {
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- action ();
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- return false;
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- });
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- }
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-
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- /// <summary>
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- /// Executes the specified @idleHandler on the idle loop. The return value is a token to remove it.
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- /// </summary>
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- public Func<bool> AddIdle (Func<bool> idleHandler)
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- {
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- lock (idleHandlers)
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- idleHandlers.Add (idleHandler);
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-
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- return idleHandler;
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- }
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-
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- /// <summary>
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- /// Removes the specified idleHandler from processing.
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- /// </summary>
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- public void RemoveIdle (Func<bool> idleHandler)
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- {
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- lock (idleHandler)
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- idleHandlers.Remove (idleHandler);
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- }
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-
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- void AddTimeout (TimeSpan time, Timeout timeout)
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- {
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- timeouts.Add ((DateTime.UtcNow + time).Ticks, timeout);
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- }
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-
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- /// <summary>
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- /// Adds a timeout to the mainloop.
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- /// </summary>
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- /// <remarks>
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- /// When time time specified passes, the callback will be invoked.
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- /// If the callback returns true, the timeout will be reset, repeating
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- /// the invocation. If it returns false, the timeout will stop.
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- ///
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- /// The returned value is a token that can be used to stop the timeout
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- /// by calling RemoveTimeout.
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- /// </remarks>
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- public object AddTimeout (TimeSpan time, Func<MainLoop,bool> callback)
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- {
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- if (callback == null)
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- throw new ArgumentNullException (nameof (callback));
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- var timeout = new Timeout () {
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- Span = time,
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- Callback = callback
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- };
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- AddTimeout (time, timeout);
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- return timeout;
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- }
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-
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- /// <summary>
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- /// Removes a previously scheduled timeout
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- /// </summary>
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- /// <remarks>
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- /// The token parameter is the value returned by AddTimeout.
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- /// </remarks>
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- public void RemoveTimeout (object token)
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- {
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- var idx = timeouts.IndexOfValue (token as Timeout);
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- if (idx == -1)
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- return;
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- timeouts.RemoveAt (idx);
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- }
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-
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- void RunTimers ()
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- {
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- long now = DateTime.UtcNow.Ticks;
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- var copy = timeouts;
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- timeouts = new SortedList<long,Timeout> ();
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- foreach (var k in copy.Keys){
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- var timeout = copy [k];
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- if (k < now) {
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- if (timeout.Callback (this))
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- AddTimeout (timeout.Span, timeout);
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- } else
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- timeouts.Add (k, timeout);
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- }
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- }
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-
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- void RunIdle ()
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- {
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- List<Func<bool>> iterate;
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- lock (idleHandlers){
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- iterate = idleHandlers;
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- idleHandlers = new List<Func<bool>> ();
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- }
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-
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- foreach (var idle in iterate){
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- if (idle ())
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- lock (idleHandlers)
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- idleHandlers.Add (idle);
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- }
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- }
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-
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- bool running;
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-
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- /// <summary>
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- /// Stops the mainloop.
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- /// </summary>
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- public void Stop ()
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- {
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- running = false;
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- driver.Wakeup ();
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- }
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-
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- /// <summary>
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- /// Determines whether there are pending events to be processed.
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- /// </summary>
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- /// <remarks>
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- /// You can use this method if you want to probe if events are pending.
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- /// Typically used if you need to flush the input queue while still
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- /// running some of your own code in your main thread.
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- /// </remarks>
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- public bool EventsPending (bool wait = false)
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- {
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- return driver.EventsPending (wait);
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- }
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-
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- /// <summary>
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- /// Runs one iteration of timers and file watches
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- /// </summary>
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- /// <remarks>
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- /// You use this to process all pending events (timers, idle handlers and file watches).
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- ///
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- /// You can use it like this:
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- /// while (main.EvensPending ()) MainIteration ();
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- /// </remarks>
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- public void MainIteration ()
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- {
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- if (timeouts.Count > 0)
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- RunTimers ();
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-
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- driver.MainIteration ();
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-
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- lock (idleHandlers){
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- if (idleHandlers.Count > 0)
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- RunIdle();
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- }
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- }
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-
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- /// <summary>
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- /// Runs the mainloop.
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- /// </summary>
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- public void Run ()
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- {
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- bool prev = running;
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- running = true;
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- while (running){
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- EventsPending (true);
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- MainIteration ();
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- }
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- running = prev;
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- }
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- }
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}
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