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@@ -1,17 +1,407 @@
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using System;
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using System.Collections.Generic;
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+using System.Diagnostics.CodeAnalysis;
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+using System.Globalization;
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using System.Linq;
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+using System.Runtime.InteropServices.ComTypes;
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+using System.Threading;
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using Terminal.Gui;
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using Xunit;
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+using Xunit.Sdk;
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// Alais Console to MockConsole so we don't accidentally use Console
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using Console = Terminal.Gui.FakeConsole;
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namespace Terminal.Gui {
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public class MainLoopTests {
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+
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+ [Fact]
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+ public void Constructor_Setups_Driver ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop(() => FakeConsole.ReadKey (true)));
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+ Assert.NotNull (ml.Driver);
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+ }
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+
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+ // Idle Handler tests
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+ [Fact]
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+ public void AddIdle_Adds_And_Removes ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+
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+ Func<bool> fnTrue = () => { return true; };
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+ Func<bool> fnFalse = () => { return false; };
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+ ml.AddIdle (fnTrue);
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+ ml.AddIdle (fnFalse);
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+
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+ ml.RemoveIdle (fnTrue);
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+
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+ // BUGBUG: This doens't throw or indicate an error. Ideally RemoveIdle would either
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+ // trhow an exception in this case, or return an error.
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+ ml.RemoveIdle (fnTrue);
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+
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+ ml.RemoveIdle (fnFalse);
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+
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+ // BUGBUG: This doesn't throw an exception or indicate an error. Ideally RemoveIdle would either
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+ // trhow an exception in this case, or return an error.
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+ ml.RemoveIdle (fnFalse);
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+
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+ // Add again, but with dupe
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+ ml.AddIdle (fnTrue);
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+ ml.AddIdle (fnTrue);
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+
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+ ml.RemoveIdle (fnTrue);
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+ ml.RemoveIdle (fnTrue);
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+
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+ // BUGBUG: This doesn't throw an exception or indicate an error. Ideally RemoveIdle would either
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+ // trhow an exception in this case, or return an error.
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+ ml.RemoveIdle (fnTrue);
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+ }
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+
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+ [Fact]
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+ public void AddIdle_Function_GetsCalled_OnIteration ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+
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+ var functionCalled = 0;
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+ Func<bool> fn = () => {
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+ functionCalled++;
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+ return true;
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+ };
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+
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+ ml.AddIdle (fn);
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+ ml.MainIteration ();
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+ Assert.Equal (1, functionCalled);
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+ }
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+
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+ [Fact]
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+ public void RemoveIdle_Function_NotCalled ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+
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+ var functionCalled = 0;
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+ Func<bool> fn = () => {
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+ functionCalled++;
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+ return true;
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+ };
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+
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+ functionCalled = 0;
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+ ml.RemoveIdle (fn);
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+ ml.MainIteration ();
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+ Assert.Equal (0, functionCalled);
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+ }
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+
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[Fact]
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- public void Init_Shutdown_Cleans_Up ()
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+ public void AddThenRemoveIdle_Function_NotCalled ()
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{
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+
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+ var functionCalled = 0;
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+ Func<bool> fn = () => {
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+ functionCalled++;
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+ return true;
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+ };
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+
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+ functionCalled = 0;
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+ ml.AddIdle (fn);
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+ ml.RemoveIdle (fn);
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+ ml.MainIteration ();
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+ Assert.Equal (0, functionCalled);
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}
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+
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+ [Fact]
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+ public void AddTwice_Function_CalledTwice ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+
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+ var functionCalled = 0;
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+ Func<bool> fn = () => {
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+ functionCalled++;
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+ return true;
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+ };
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+
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+ functionCalled = 0;
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+ ml.AddIdle (fn);
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+ ml.AddIdle (fn);
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+ ml.MainIteration ();
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+ Assert.Equal (2, functionCalled);
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+
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+ functionCalled = 0;
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+ ml.RemoveIdle (fn);
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+ ml.MainIteration ();
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+ Assert.Equal (1, functionCalled);
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+
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+ functionCalled = 0;
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+ ml.RemoveIdle (fn);
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+ ml.MainIteration ();
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+ Assert.Equal (0, functionCalled);
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+ }
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+
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+ [Fact]
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+ public void False_Idle_Stops_It_Being_Called_Again ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+
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+ var functionCalled = 0;
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+ Func<bool> fn1 = () => {
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+ functionCalled++;
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+ if (functionCalled == 10) {
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+ return false;
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+ }
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+ return true;
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+ };
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+
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+ // Force stop if 20 iterations
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+ var stopCount = 0;
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+ Func<bool> fnStop = () => {
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+ stopCount++;
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+ if (stopCount == 20) {
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+ ml.Stop ();
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+ }
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+ return true;
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+ };
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+
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+ ml.AddIdle (fnStop);
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+ ml.AddIdle (fn1);
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+ ml.Run ();
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+ ml.RemoveIdle (fnStop);
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+ ml.RemoveIdle (fn1);
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+
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+ Assert.Equal (10, functionCalled);
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+ }
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+
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+ [Fact]
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+ public void AddIdle_Twice_Returns_False_Called_Twice ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+
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+ var functionCalled = 0;
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+ Func<bool> fn1 = () => {
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+ functionCalled++;
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+ return false;
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+ };
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+
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+ // Force stop if 10 iterations
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+ var stopCount = 0;
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+ Func<bool> fnStop = () => {
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+ stopCount++;
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+ if (stopCount == 10) {
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+ ml.Stop ();
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+ }
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+ return true;
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+ };
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+
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+ ml.AddIdle (fnStop);
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+ ml.AddIdle (fn1);
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+ ml.AddIdle (fn1);
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+ ml.Run ();
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+ ml.RemoveIdle (fnStop);
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+ ml.RemoveIdle (fn1);
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+ ml.RemoveIdle (fn1);
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+
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+ Assert.Equal (2, functionCalled);
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+ }
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+
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+ [Fact]
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+ public void Run_Runs_Idle_Stop_Stops_Idle ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+
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+ var functionCalled = 0;
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+ Func<bool> fn = () => {
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+ functionCalled++;
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+ if (functionCalled == 10) {
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+ ml.Stop ();
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+ }
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+ return true;
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+ };
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+
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+ ml.AddIdle (fn);
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+ ml.Run ();
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+ ml.RemoveIdle (fn);
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+
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+ Assert.Equal (10, functionCalled);
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+ }
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+
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+ // Timeout Handler Tests
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+ [Fact]
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+ public void AddTimer_Adds_Removes_NoFaults ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+ var ms = 100;
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+
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+ var callbackCount = 0;
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+ Func<MainLoop, bool> callback = (MainLoop loop) => {
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+ callbackCount++;
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+ return true;
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+ };
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+
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+ var token = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback);
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+
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+ ml.RemoveTimeout (token);
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+
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+ // BUGBUG: This should probably fault?
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+ ml.RemoveTimeout (token);
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+ }
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+
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+ [Fact]
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+ public void AddTimer_Run_Called ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+ var ms = 100;
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+
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+ var callbackCount = 0;
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+ Func<MainLoop, bool> callback = (MainLoop loop) => {
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+ callbackCount++;
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+ ml.Stop ();
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+ return true;
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+ };
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+
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+ var token = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback);
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+ ml.Run ();
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+ ml.RemoveTimeout (token);
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+
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+ Assert.Equal (1, callbackCount);
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+ }
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+
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+
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+ class MillisecondTolerance : IEqualityComparer<TimeSpan> {
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+ int _tolerance = 0;
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+ public MillisecondTolerance (int tolerance) { _tolerance = tolerance; }
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+ public bool Equals (TimeSpan x, TimeSpan y) => Math.Abs (x.Milliseconds - y.Milliseconds) <= _tolerance;
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+ public int GetHashCode (TimeSpan obj) => obj.GetHashCode ();
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+ }
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+
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+ [Fact]
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+ public void AddTimer_Run_CalledAtApproximatelyRightTime ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+ var ms = TimeSpan.FromMilliseconds (50);
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+ var watch = new System.Diagnostics.Stopwatch ();
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+
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+ var callbackCount = 0;
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+ Func<MainLoop, bool> callback = (MainLoop loop) => {
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+ watch.Stop ();
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+ callbackCount++;
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+ ml.Stop ();
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+ return true;
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+ };
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+
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+ var token = ml.AddTimeout (ms, callback);
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+ watch.Start ();
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+ ml.Run ();
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+ // +/- 10ms should be good enuf
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+ // https://github.com/xunit/assert.xunit/pull/25
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+ Assert.Equal<TimeSpan> (ms * callbackCount, watch.Elapsed, new MillisecondTolerance (10));
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+
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+ ml.RemoveTimeout (token);
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+ Assert.Equal (1, callbackCount);
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+ }
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+
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+ [Fact]
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+ public void AddTimer_Run_CalledTwiceApproximatelyRightTime ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+ var ms = TimeSpan.FromMilliseconds (50);
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+ var watch = new System.Diagnostics.Stopwatch ();
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+
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+ var callbackCount = 0;
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+ Func<MainLoop, bool> callback = (MainLoop loop) => {
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+ callbackCount++;
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+ if (callbackCount == 2) {
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+ watch.Stop ();
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+ ml.Stop ();
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+ }
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+ return true;
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+ };
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+
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+ var token = ml.AddTimeout (ms, callback);
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+ watch.Start ();
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+ ml.Run ();
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+ // +/- 10ms should be good enuf
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+ // https://github.com/xunit/assert.xunit/pull/25
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+ Assert.Equal<TimeSpan> (ms * callbackCount, watch.Elapsed, new MillisecondTolerance (10));
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+
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+ ml.RemoveTimeout (token);
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+ Assert.Equal (2, callbackCount);
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+ }
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+
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+ [Fact]
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+ public void AddTimer_Remove_NotCalled ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+ var ms = TimeSpan.FromMilliseconds (50);
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+
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+ // Force stop if 10 iterations
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+ var stopCount = 0;
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+ Func<bool> fnStop = () => {
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+ stopCount++;
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+ if (stopCount == 10) {
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+ ml.Stop ();
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+ }
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+ return true;
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+ };
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+ ml.AddIdle (fnStop);
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+
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+ var callbackCount = 0;
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+ Func<MainLoop, bool> callback = (MainLoop loop) => {
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+ callbackCount++;
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+ return true;
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+ };
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+
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+ var token = ml.AddTimeout (ms, callback);
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+ ml.RemoveTimeout (token);
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+ ml.Run ();
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+ Assert.Equal (0, callbackCount);
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+ }
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+
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+ [Fact]
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+ public void AddTimer_ReturnFalse_StopsBeingCalled ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+ var ms = TimeSpan.FromMilliseconds (50);
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+
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+ // Force stop if 10 iterations
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+ var stopCount = 0;
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+ Func<bool> fnStop = () => {
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+ Thread.Sleep (10); // Sleep to enable timeer to fire
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+ stopCount++;
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+ if (stopCount == 10) {
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+ ml.Stop ();
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+ }
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+ return true;
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+ };
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+ ml.AddIdle (fnStop);
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+
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+ var callbackCount = 0;
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+ Func<MainLoop, bool> callback = (MainLoop loop) => {
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+ callbackCount++;
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+ return false;
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+ };
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+
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+ var token = ml.AddTimeout (ms, callback);
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+ ml.Run ();
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+ Assert.Equal (1, callbackCount);
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+ Assert.Equal (10, stopCount);
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+ ml.RemoveTimeout (token);
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+ }
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+
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+ // Invoke Tests
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+ // TODO: Test with threading scenarios
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+ [Fact]
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+ public void Invoke_Adds_Idle ()
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+ {
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+ var ml = new MainLoop (new NetMainLoop (() => FakeConsole.ReadKey (true)));
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+
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+ var actionCalled = 0;
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+ ml.Invoke (() => { actionCalled++; });
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+ ml.MainIteration ();
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+ Assert.Equal (1, actionCalled);
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+ }
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+
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+ // TODO: EventsPending tests
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+ // - wait = true
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+ // - wait = false
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+
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+ // TODO: Add IMainLoop tests
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}
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}
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