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-//
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-// Derived from System.Drawing.Rectangle.cs
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-//
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-// Author:
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-// Mike Kestner ([email protected])
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-//
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-// Copyright (C) 2001 Mike Kestner
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-// Copyright (C) 2004 Novell, Inc. http://www.novell.com
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-//
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-
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-namespace Terminal.Gui;
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-
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-/// <summary>Stores a set of four integers that represent the location and size of a rectangle</summary>
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-public struct Rectangle
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-{
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- private int width;
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- private int height;
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-
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- /// <summary>Gets or sets the x-coordinate of the upper-left corner of this Rectangle structure.</summary>
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- public int X;
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-
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- /// <summary>Gets or sets the y-coordinate of the upper-left corner of this Rectangle structure.</summary>
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- public int Y;
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-
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- /// <summary>Gets or sets the width of this Rect structure.</summary>
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- public int Width
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- {
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- get => width;
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- set
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- {
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- if (value < 0)
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- {
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- throw new ArgumentException ("Width must be greater or equal to 0.");
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- }
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-
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- width = value;
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- }
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- }
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-
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- /// <summary>Gets or sets the height of this Rectangle structure.</summary>
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- public int Height
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- {
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- get => height;
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- set
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- {
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- if (value < 0)
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- {
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- throw new ArgumentException ("Height must be greater or equal to 0.");
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- }
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-
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- height = value;
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- }
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- }
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-
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- /// <summary>Empty Shared Field</summary>
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- /// <remarks>An uninitialized Rectangle Structure.</remarks>
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- public static readonly Rectangle Empty;
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-
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- /// <summary>FromLTRB Shared Method</summary>
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- /// <remarks>Produces a Rectangle structure from left, top, right and bottom coordinates.</remarks>
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- public static Rectangle FromLTRB (
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- int left,
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- int top,
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- int right,
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- int bottom
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- )
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- {
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- return new Rectangle (
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- left,
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- top,
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- right - left,
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- bottom - top
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- );
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- }
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-
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- /// <summary>Produces a new Rect by inflating an existing Rect by the specified coordinate values.</summary>
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- /// <remarks>
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- /// Produces a new Rect by inflating an existing Rect by the specified coordinate values. The rectangle is
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- /// enlarged in both directions along an axis.
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- /// </remarks>
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- public static Rectangle Inflate (Rectangle rect, int x, int y)
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- {
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- var r = new Rectangle (rect.Location, rect.Size);
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- r.Inflate (x, y);
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-
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- return r;
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- }
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-
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- /// <summary>Inflates an existing Rect by the specified coordinate values.</summary>
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- /// <remarks>
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- /// This method enlarges this rectangle, not a copy of it. The rectangle is enlarged in both directions along an
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- /// axis.
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- /// </remarks>
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- public void Inflate (int width, int height)
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- {
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- // Set dims first so we don't lose the original values on exception
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- Width += width * 2;
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- Height += height * 2;
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-
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- X -= width;
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- Y -= height;
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- }
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-
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- /// <summary>Inflates an existing Rect by the specified Sizwe.</summary>
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- /// <remarks>
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- /// This method enlarges this rectangle, not a copy of it. The rectangle is enlarged in both directions along an
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- /// axis.
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- /// </remarks>
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- public void Inflate (Size size) { Inflate (size.Width, size.Height); }
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-
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- /// <summary>Intersect Shared Method</summary>
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- /// <remarks>Produces a new Rectangle by intersecting 2 existing Rectangles. Returns Empty if there is no intersection.</remarks>
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- public static Rectangle Intersect (Rectangle a, Rectangle b)
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- {
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- // MS.NET returns a non-empty rectangle if the two rectangles
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- // touch each other
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- if (!a.IntersectsWithInclusive (b))
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- {
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- return Empty;
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- }
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-
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- return FromLTRB (
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- Math.Max (a.Left, b.Left),
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- Math.Max (a.Top, b.Top),
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- Math.Min (a.Right, b.Right),
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- Math.Min (a.Bottom, b.Bottom)
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- );
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- }
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-
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- /// <summary>Intersect Method</summary>
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- /// <remarks>Replaces the Rectangle with the intersection of itself and another Rectangle.</remarks>
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- public void Intersect (Rectangle rect) { this = Intersect (this, rect); }
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-
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- /// <summary>Produces the uninion of two rectangles.</summary>
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- /// <remarks>Produces a new Rectangle from the union of 2 existing Rectangles.</remarks>
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- public static Rectangle Union (Rectangle a, Rectangle b)
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- {
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- //int x1 = Math.Min (a.X, b.X);
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- //int x2 = Math.Max (a.X + a.Width, b.X + b.Width);
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- //int y1 = Math.Min (a.Y, b.Y);oS
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- //int y2 = Math.Max (a.Y + a.Height, b.Y + b.Height);
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- //return new Rect (x1, y1, x2 - x1, y2 - y1);
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-
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- int x1 = Math.Min (a.X, b.X);
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- int x2 = Math.Max (a.X + Math.Abs (a.Width), b.X + Math.Abs (b.Width));
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- int y1 = Math.Min (a.Y, b.Y);
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- int y2 = Math.Max (a.Y + Math.Abs (a.Height), b.Y + Math.Abs (b.Height));
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-
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- return new Rectangle (x1, y1, x2 - x1, y2 - y1);
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- }
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-
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- /// <summary>Equality Operator</summary>
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- /// <remarks>
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- /// Compares two Rectangle objects. The return value is based on the equivalence of the Location and Size
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- /// properties of the two Rectangles.
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- /// </remarks>
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- public static bool operator == (Rectangle left, Rectangle right) { return left.Location == right.Location && left.Size == right.Size; }
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-
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- /// <summary>Inequality Operator</summary>
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- /// <remarks>
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- /// Compares two Rectangle objects. The return value is based on the equivalence of the Location and Size
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- /// properties of the two Rectangles.
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- /// </remarks>
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- public static bool operator != (Rectangle left, Rectangle right) { return left.Location != right.Location || left.Size != right.Size; }
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-
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- // -----------------------
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- // Public Constructors
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- // -----------------------
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-
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- /// <summary>Rectangle Constructor</summary>
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- /// <remarks>Creates a Rectangle from Point and Size values.</remarks>
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- public Rectangle (Point location, Size size)
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- {
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- X = location.X;
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- Y = location.Y;
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- width = size.Width;
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- height = size.Height;
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- Width = width;
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- Height = height;
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- }
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-
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- /// <summary>Rectangle Constructor</summary>
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- /// <remarks>Creates a Rectangle from a specified x,y location and width and height values.</remarks>
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- public Rectangle (int x, int y, int width, int height)
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- {
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- X = x;
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- Y = y;
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- this.width = width;
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- this.height = height;
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- Width = this.width;
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- Height = this.height;
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- }
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-
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- /// <summary>Bottom Property</summary>
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- /// <remarks>The Y coordinate of the bottom edge of the Rectangle. Read only.</remarks>
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- public int Bottom => Y + Height;
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-
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- /// <summary>IsEmpty Property</summary>
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- /// <remarks>Indicates if the width or height are zero. Read only.</remarks>
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- public bool IsEmpty => X == 0 && Y == 0 && Width == 0 && Height == 0;
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-
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- /// <summary>Left Property</summary>
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- /// <remarks>The X coordinate of the left edge of the Rectangle. Read only.</remarks>
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- public int Left => X;
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-
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- /// <summary>Location Property</summary>
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- /// <remarks>The Location of the top-left corner of the Rectangle.</remarks>
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- public Point Location
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- {
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- get => new (X, Y);
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- set
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- {
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- X = value.X;
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- Y = value.Y;
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- }
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- }
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-
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- /// <summary>Right Property</summary>
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- /// <remarks>The X coordinate of the right edge of the Rectangle. Read only.</remarks>
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- public int Right => X + Width;
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-
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- /// <summary>Size Property</summary>
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- /// <remarks>The Size of the Rectangle.</remarks>
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- public Size Size
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- {
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- get => new (Width, Height);
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- set
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- {
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- Width = value.Width;
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- Height = value.Height;
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- }
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- }
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-
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- /// <summary>Top Property</summary>
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- /// <remarks>The Y coordinate of the top edge of the Rectangle. Read only.</remarks>
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- public int Top => Y;
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-
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- /// <summary>Contains Method</summary>
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- /// <remarks>Checks if an x,y coordinate lies within this Rectangle.</remarks>
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- public bool Contains (int x, int y) { return x >= Left && x < Right && y >= Top && y < Bottom; }
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-
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- /// <summary>Contains Method</summary>
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- /// <remarks>Checks if a Point lies within this Rectangle.</remarks>
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- public bool Contains (Point pt) { return Contains (pt.X, pt.Y); }
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-
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- /// <summary>Contains Method</summary>
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- /// <remarks>Checks if a Rectangle lies entirely within this Rectangle.</remarks>
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- public bool Contains (Rectangle rect) { return rect == Intersect (this, rect); }
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-
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- /// <summary>Equals Method</summary>
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- /// <remarks>Checks equivalence of this Rectangle and another object.</remarks>
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- public override bool Equals (object obj)
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- {
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- if (!(obj is Rectangle))
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- {
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- return false;
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- }
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-
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- return this == (Rectangle)obj;
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- }
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-
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- /// <summary>GetHashCode Method</summary>
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- /// <remarks>Calculates a hashing value.</remarks>
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- public override int GetHashCode () { return X ^
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- ((Y << 13) | (Y >>> 19)) ^
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- ((Width << 26) | (Width >>> 6)) ^
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- ((Height << 7) | (Height >>> 25)); }
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-
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- /// <summary>IntersectsWith Method</summary>
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- /// <remarks>Checks if a Rectangle intersects with this one.</remarks>
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- public bool IntersectsWith (Rectangle rect) { return !(Left >= rect.Right || Right <= rect.Left || Top >= rect.Bottom || Bottom <= rect.Top); }
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-
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- private bool IntersectsWithInclusive (Rectangle r) { return !(Left > r.Right || Right < r.Left || Top > r.Bottom || Bottom < r.Top); }
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-
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- /// <summary>Offset Method</summary>
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- /// <remarks>Moves the Rectangle a specified distance.</remarks>
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- public void Offset (int x, int y)
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- {
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- X += x;
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- Y += y;
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- }
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-
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- /// <summary>Offset Method</summary>
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- /// <remarks>Moves the Rectangle a specified distance.</remarks>
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- public void Offset (Point pos)
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- {
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- X += pos.X;
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- Y += pos.Y;
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- }
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-
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- /// <summary>ToString Method</summary>
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- /// <remarks>Formats the Rectangle as a string in (x,y,w,h) notation.</remarks>
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- public override string ToString () { return $"{{X={X},Y={Y},Width={Width},Height={Height}}}"; }
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-}
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