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updated README

Charlie Kindel 5 anos atrás
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commit
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+ 68 - 95
README.md

@@ -5,56 +5,81 @@
 
 
 [![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/mono/mono?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) - This is the Mono Channel room
 [![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/mono/mono?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) - This is the Mono Channel room
 
 
-# Gui.cs - Terminal UI toolkit for .NET
+# Terminal.Gui - Terminal UI toolkit for .NET
 
 
-This is a simple UI toolkit for .NET, .NET Core and Mono and works on
-both Windows and Linux/Unix.
+A simple UI toolkit for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.
 
 
 ![Sample app](https://raw.githubusercontent.com/migueldeicaza/gui.cs/master/docfx/sample.png)
 ![Sample app](https://raw.githubusercontent.com/migueldeicaza/gui.cs/master/docfx/sample.png)
 
 
 A presentation of this was part of the [Retro.NET](https://channel9.msdn.com/Events/dotnetConf/2018/S313) talk at .NET Conf 2018 [Slides](https://tirania.org/Retro.pdf)
 A presentation of this was part of the [Retro.NET](https://channel9.msdn.com/Events/dotnetConf/2018/S313) talk at .NET Conf 2018 [Slides](https://tirania.org/Retro.pdf)
 
 
+## Controls 
 The toolkit contains various controls for building text user interfaces:
 The toolkit contains various controls for building text user interfaces:
 
 
 * [Buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Button.html) 
 * [Buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Button.html) 
+* [Checkboxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.CheckBox.html)
+* [Dialog boxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Dialog.html)
+* [Frames](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.FrameView.html)
+* [Hex viewer/editor](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.HexView.html)
 * [Labels](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Label.html)
 * [Labels](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Label.html)
+* [ListViews](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ListView.html)
+* [Menus](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MenuBar.html)
+* [Message boxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MessageBox.html)
+* [ProgressBars](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ProgressBar.html)
+* [Time editing field](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TimeField.html)
 * [Text entry](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextField.html)
 * [Text entry](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextField.html)
 * [Text view](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextView.html)
 * [Text view](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextView.html)
-* [Time editing field](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TimeField.html)
+* [Scroll views](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollView.html)
+* [Scrollbars](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollBarView.html)
+* [Status bars]()
 * [Radio buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.RadioGroup.html)
 * [Radio buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.RadioGroup.html)
-* [Checkboxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.CheckBox.html)
-* [Dialog boxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Dialog.html)
-  * [Message boxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MessageBox.html)
 * [Windows](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Window.html)
 * [Windows](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Window.html)
-* [Menus](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MenuBar.html)
-* [ListViews](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ListView.html)
-* [Frames](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.FrameView.html)
-* [ProgressBars](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ProgressBar.html)
-* [Scroll views](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollView.html) and [Scrollbars](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollBarView.html)
-* Hexadecimal viewer/editor (HexView)
-* Terminal Emulator - a complete Xterm/Vt100 terminal emulator that you can embed is now part of [XtermSharp](https://github.com/migueldeicaza/XtermSharp/blob/master/GuiCsHost/TerminalView.cs) - you just need to pull the `TerminalView` linked here into your project.
 
 
-All visible UI elements are subclasses of the
-[View](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.View.html),
-and these in turn can contain an arbitrary number of subviews.   
+In addition, a complete Xterm/Vt100 terminal emulator that you can embed is now part of [XtermSharp](https://github.com/migueldeicaza/XtermSharp/blob/master/GuiCsHost/TerminalView.cs) - you just need to pull the `TerminalView` linked here into your project.
+
+## Features
 
 
-It comes with a
-[mainloop](https://migueldeicaza.github.io/gui.cs/api/Mono.Terminal/Mono.Terminal.MainLoop.html)
-to process events, process idle handlers, timers and monitoring file
+* **Cross Platform** - Terminal drivers for Curses, [Windows Console](https://github.com/migueldeicaza/gui.cs/issues/27), and the .NET Console mean **Terminal.Gui** works well on both color and monochrome terminals and has mouse support on terminal emulators that support it.
+* **Keyboard and Mouse Input** - Both keyboard and mouse input are supported, including limited support for drag & drop.
+* **[Flexible Layout](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout)** - **Terminal.Gui** supports both *Absolute layout* and an innovative UI layout system referred to as *Computed Layout*. *Computed Layout* makes it easy to layout controls relative to each other and enables dynamic console GUIs.
+* **Clipboard support** - Cut, Copy, and Paste of text provided through the `[Clipboard](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Clipboard.html)` class.
+* **[Arbitrary Views](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.View.html)** - All visible UI elements are subclasses of the `View` class, and these in turn can contain an arbitrary number of sub-views.
+* **Advanced App Features** - The [Mainloop](https://migueldeicaza.github.io/gui.cs/api/Mono.Terminal/Mono.Terminal.MainLoop.html) supports processing events, idle handlers, timers, and monitoring file
 descriptors.
 descriptors.
 
 
-It is designed to work on Curses and the [Windows Console](https://github.com/migueldeicaza/gui.cs/issues/27), 
-works well on both color and monochrome terminals and has mouse support on
-terminal emulators that support it.
+### Keyboard Input Handling
+
+The input handling of **Terminal.Gui** is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active.
+
+The key `ESC` can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key.  So to produce the sequence `Alt-F`, you can press either `Alt-F`, or `ESC` followed by the key `F`.
+
+To enter the key `ESC`, you can either press `ESC` and wait 100 milliseconds, or you can press `ESC` twice.
+
+`ESC-0`, and `ESC-1` through `ESC-9` have a special meaning, they map to `F10`, and `F1` to `F9` respectively.
+
+**Terminal.Gui** respects common Mac and Windows keyboard idoms as well. For example, clipboard operations use the familiar `Control/Command-C, X, V` model.
 
 
-# Documentation
+`CTRL-Q` is used for exiting views (and apps).
 
 
-* [API documentation](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui.html) for details.
+### Driver model
 
 
-* [Overview](https://migueldeicaza.github.io/gui.cs/articles/overview.html) contains the conceptual
-  documentation and a walkthrough of the core concepts of `gui.cs`
+Currently **Terminal.Gui** has support for `[ncurses](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/Drivers/CursesDriver.cs)`, [`System.Console`](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/Drivers/NetDriver.cs), and a full [Win32 Console](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/Drivers/WindowsDriver.cs) front-end.
 
 
-# Sample Usage
+`ncurses` is used on Mac/Linux/Unix with color support based on what your library is compiled with; the Windows driver supports full color and mouse, and an easy-to-debug `System.Console` can be used on Windows and Unix, but lacks mouse support.
+
+You can force the use of `System.Console` on Unix as well; see `Core.cs`.
+
+## Showcase
+
+The [UI Catalog project](https://github.com/migueldeicaza/gui.cs/tree/master/UICatalog) provides an easy to use and extend sample illustrating the capabilities of **Terminal.Gui**.
+
+## Documentation
+
+* [API documentation](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui.html)
+
+* [Overview](https://migueldeicaza.github.io/gui.cs/articles/overview.html) contains the conceptual documentation and a walkthrough of the core concepts of **Terminal.Gui**.
+
+### Sample Usage
 
 
 ```csharp
 ```csharp
 using Terminal.Gui;
 using Terminal.Gui;
@@ -125,8 +150,7 @@ class Demo {
 }
 }
 ```
 ```
 
 
-Alternatively, you can encapsulate the app behavior in a new `Window`-derived class, 
-say `App.cs` containing the code above, and simplify your `Main` method to:
+Alternatively, you can encapsulate the app behavior in a new `Window`-derived class, say `App.cs` containing the code above, and simplify your `Main` method to:
 
 
 ```csharp
 ```csharp
 using Terminal.Gui;
 using Terminal.Gui;
@@ -139,78 +163,27 @@ class Demo {
 }
 }
 ```
 ```
 
 
-The example above shows how to add views, two styles are used, a very
-nice layout system that I have no name for, but that [is
-documented](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout),
-and the absolute positioning.
-
-# Installing it
-
-If you want to try Gui.cs, use NuGet to install the `Terminal.Gui` NuGet package:
-
-https://www.nuget.org/packages/Terminal.Gui
-
-# Running and Building
-
-You can find a trivial .NET core sample application in the
-"StandaloneExample" directory.   You can execute it by running
-`dotnet run` in that directory.
-
-That sample relies on the distributed NuGet package, if you want to
-to use the code on GitHub, you can open the Example program which 
-references the library built out of this tree.
-
-# Input Handling
-
-The input handling of gui.cs is similar in some ways to Emacs and the
-Midnight Commander, so you can expect some of the special key
-combinations to be active.
-
-The key `ESC` can act as an Alt modifier (or Meta in Emacs parlance), to
-allow input on terminals that do not have an alt key.  So to produce
-the sequence `Alt-F`, you can press either `Alt-F`, or `ESC` followed by the key `F`.
-
-To enter the key `ESC`, you can either press `ESC` and wait 100
-milliseconds, or you can press `ESC` twice.
-
-`ESC-0`, and `ESC-1` through `ESC-9` have a special meaning, they map to
-`F10`, and `F1` to `F9` respectively.
-
-# Driver model
-
-Currently gui.cs has support for ncurses, `System.Console` and a full
-Win32 console front-end.
+The example above shows how to add views using both styles of layout supported by **Terminal.Gui**: **Absolute layout** and **[Computed layout](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout)**.
 
 
-ncurses is used on Unix with color support based on what your library
-is compiled with;   The windows driver supports full color and mouse, and
-an easy-to-debug `System.Console` can be used on Windows and Unix, but
-lacks mouse support.
+## Installing
 
 
-You can force the use of `System.Console` on Unix as
-well, see `Core.cs`.   
+Use NuGet to install the `Terminal.Gui` NuGet package: https://www.nuget.org/packages/Terminal.Gui
 
 
-# Tasks
+## Running and Building
 
 
-There are some tasks in the github issues, and some others are being
-tracked in the TODO.md file.
+* *`Terminal.Gui`* - Build and run using the .NET SDK command line tools (`doetnet build` in the root directory) or with Visual Studio 2019.
+* *UI Catalog* - Run `dotnet run` in the `UICatalog` directory to run the UI Catalog.
+* *Example (aka `demo.cs`)* - Run `dotnet run` in the `Example` directory to run the simple demo.
+* *Standalone Example* - A trivial .NET core sample application can be found in the `StandaloneExample` directory. Run `dotnet run` in directory to test.
 
 
-# History
+## Contributing
 
 
-This is an updated version of
-[gui.cs](http://tirania.org/blog/archive/2007/Apr-16.html) that
-I wrote for [mono-curses](https://github.com/mono/mono-curses) in 2007.
+See [Issues](https://github.com/migueldeicaza/gui.cs/issues) for a list of open bugs and enhancements.
 
 
-The original gui.cs was a UI toolkit in a single file and tied to
-curses.  This version tries to be console-agnostic and instead of
-having a container/widget model, only uses Views (which can contain
-subviews) and changes the rendering model to rely on damage regions
-instead of burderning each view with the details.
+## History
 
 
-# Releases
+This is an updated version of [gui.cs](http://tirania.org/blog/archive/2007/Apr-16.html) that Miguel wrote for [mono-curses](https://github.com/mono/mono-curses) in 2007.
 
 
-Recently, I setup VSTS to do the releases, for now, this requires a
-branch to be pushed with the name release/XXX, do this after the NuGet
-package version has been updated on the
-Terminal.Gui/Terminal.Gui.csproj, and push.
+The original **gui.cs** was a UI toolkit in a single file and tied to curses. This version tries to be console-agnostic and instead of having a container/widget model, only uses Views (which can contain subviews) and changes the rendering model to rely on damage regions instead of burdening each view with the details.
 
 
-Then once the package is built, VSTS will request an approval.
+Release history can be found in the [Terminal.Gui.csproj](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/Terminal.Gui.csproj) file.

+ 2 - 5
StandaloneExample/README.md

@@ -1,5 +1,4 @@
-This is just a simple standalone sample that shows how to consume
-the gui.cs from a NuGet package and .NET Core project.
+This is just a simple standalone sample that shows how to consume Terinal.Gui from a NuGet package and .NET Core project.
 
 
 Simply run:
 Simply run:
 
 
@@ -7,6 +6,4 @@ Simply run:
 $ dotnet run
 $ dotnet run
 ```
 ```
 
 
-To launch the application.   
-
-Or use Visual Studio, open the solution and run.
+To launch the application. Or use Visual Studio, open the solution and run.

+ 0 - 48
TODO.md

@@ -1,48 +0,0 @@
-
-# Things missing
-
-## Color System
-
-Topics to debate.
-
-Given that we need pairs of foreground/background to be set when
-operating on a view, should we surface the values independently, or
-should we surface the attribute?
-
-Currently views hardcode the colors to Colors.Base.SOmething for
-example, perhaps these should be set with styles instead, or even
-inheriting them.
-
-The reason why the Colors definition is useful is because it comes with
-defaults that work for both color and black and white and other limited
-terminals.  Setting foreground/background independently tends to break
-the black and white scenarios.
-
-## Color and Dialogs
-
-Replaces `Colors.Base.Normal` with `Attributes.Normal`, and perhaps attributes
-points to the container.
-
-## Views
-
-Wanted:
-- HotLabels (should be labelsw ith a hotkey that take a focus view as an argument)
-- Shell/Process?
-- Submenus in menus.
-- Make windows draggable
-- View + Attribute for SolidFills?
-
-Should Views support Padding/Margin/Border?   Would make it simpler for Forms backend and perhaps
-adopt the Forms CSS as-is
-
-## Layout manager
-
-Unclear what to do about that right now.  Perhaps use Flex?
-
-Will at least need the protocol for sizing 
-
-# Merge Responder into View
-
-For now it is split, in case we want to introduce formal view
-controllers.  But the design becomes very ugly.
-

+ 2 - 2
UICatalog/Properties/launchSettings.json

@@ -1,8 +1,8 @@
 {
 {
   "profiles": {
   "profiles": {
     "UICatalog": {
     "UICatalog": {
-      "commandName": "Project",
-      "commandLineArgs": "HexEditor"
+      "commandName": "Project"
+
     }
     }
   }
   }
 }
 }

+ 1 - 1
docfx/articles/index.md

@@ -1,5 +1,5 @@
 # Conceptual Documentation
 # Conceptual Documentation
 
 
-* [Gui.cs Overview](overview.html)
+* [Terminal.Gui Overview](overview.html)
 * [Keyboard Event Processing](keyboard.html)
 * [Keyboard Event Processing](keyboard.html)
 * [Event Processing and the Application Main Loop](mainloop.md)
 * [Event Processing and the Application Main Loop](mainloop.md)

+ 1 - 1
docfx/articles/mainloop.md

@@ -12,7 +12,7 @@ class.
 
 
 Mainloops are a common idiom in many user interface toolkits so many
 Mainloops are a common idiom in many user interface toolkits so many
 of the concepts will be familiar to you if you have used other
 of the concepts will be familiar to you if you have used other
-toolkits before.   
+toolkits before.
 
 
 This class provides the following capabilities:
 This class provides the following capabilities:
 
 

BIN
docfx/sample.png