Browse Source

fixed scenario categories

Charlie Kindel 2 years ago
parent
commit
3ee2485447

+ 5 - 3
UICatalog/Scenarios/SearchCollectionNavigatorTester.cs

@@ -7,9 +7,11 @@ using Terminal.Gui.Trees;
 namespace UICatalog.Scenarios {
 
 	[ScenarioMetadata (Name: "Search Collection Nav", Description: "Demonstrates & tests SearchCollectionNavigator.")]
-	[ScenarioCategory ("Controls"), ScenarioCategory ("ListView")]
-	[ScenarioCategory ("Controls"), ScenarioCategory ("TreeView")]
-	[ScenarioCategory ("Controls"), ScenarioCategory ("Text")]
+	[ScenarioCategory ("Controls"), 
+		ScenarioCategory ("ListView"), 
+		ScenarioCategory ("TreeView"), 
+		ScenarioCategory ("Text and Formatting"),
+		ScenarioCategory ("Mouse and Keyboard")]
 	public class SearchCollectionNavigatorTester : Scenario {
 
 		// Don't create a Window, just return the top-level view

+ 1 - 1
UICatalog/Scenarios/VkeyPacketSimulator.cs

@@ -6,7 +6,7 @@ using Terminal.Gui;
 
 namespace UICatalog.Scenarios {
 	[ScenarioMetadata (Name: "VkeyPacketSimulator", Description: "Simulates the Virtual Key Packet")]
-	[ScenarioCategory ("Keys")]
+	[ScenarioCategory ("Mouse and Keyboard")]
 	public class VkeyPacketSimulator : Scenario {
 		List<int> _keyboardStrokes = new List<int> ();
 		bool _outputStarted = false;