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Moved bar files back

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4dbeb25133
3 a modificat fișierele cu 1255 adăugiri și 0 ștergeri
  1. 236 0
      Terminal.Gui/Views/Bar.cs
  2. 529 0
      Terminal.Gui/Views/Shortcut.cs
  3. 490 0
      UICatalog/Scenarios/Bars.cs

+ 236 - 0
Terminal.Gui/Views/Bar.cs

@@ -0,0 +1,236 @@
+using System;
+using System.Linq;
+
+namespace Terminal.Gui;
+
+/// <summary>
+///     Provides a horizontally or vertically oriented container for other views to be used as a menu, toolbar, or status bar.
+/// </summary>
+/// <remarks>
+/// </remarks>
+public class Bar : View
+{
+    /// <inheritdoc/>
+    public Bar ()
+    {
+        SetInitialProperties ();
+    }
+
+    /// <summary>
+    ///     Gets or sets the <see cref="Orientation"/> for this <see cref="Bar"/>. The default is
+    ///     <see cref="Orientation.Horizontal"/>.
+    /// </summary>
+    public Orientation Orientation { get; set; } = Orientation.Horizontal;
+
+    public bool StatusBarStyle { get; set; } = true;
+
+    public override void Add (View view)
+    {
+        if (Orientation == Orientation.Horizontal)
+        {
+            //view.AutoSize = true;
+        }
+
+        //if (StatusBarStyle)
+        //{
+        //    // Light up right border
+        //    view.BorderStyle = LineStyle.Single;
+        //    view.Border.Thickness = new Thickness (0, 0, 1, 0);
+        //}
+
+        //if (view is not Shortcut)
+        //{
+        //    if (StatusBarStyle)
+        //    {
+        //        view.Padding.Thickness = new Thickness (0, 0, 1, 0);
+        //    }
+
+        //    view.Margin.Thickness = new Thickness (1, 0, 0, 0);
+        //}
+
+        //view.ColorScheme = ColorScheme;
+
+        // Add any HotKey keybindings to our bindings
+        IEnumerable<KeyValuePair<Key, KeyBinding>> bindings = view.KeyBindings.Bindings.Where (b => b.Value.Scope == KeyBindingScope.HotKey);
+
+        foreach (KeyValuePair<Key, KeyBinding> binding in bindings)
+        {
+            AddCommand (
+                        binding.Value.Commands [0],
+                        () =>
+                        {
+                            if (view is Shortcut shortcut)
+                            {
+                                return shortcut.CommandView.InvokeCommands (binding.Value.Commands);
+                            }
+
+                            return false;
+                        });
+            KeyBindings.Add (binding.Key, binding.Value);
+        }
+
+        base.Add (view);
+    }
+
+    private void Bar_LayoutStarted (object sender, LayoutEventArgs e)
+    {
+        View prevBarItem = null;
+
+        switch (Orientation)
+        {
+            case Orientation.Horizontal:
+                for (var index = 0; index < Subviews.Count; index++)
+                {
+                    View barItem = Subviews [index];
+
+                    if (!barItem.Visible)
+                    {
+                        continue;
+                    }
+
+                    if (prevBarItem == null)
+                    {
+                        barItem.X = 0;
+                    }
+                    else
+                    {
+                        // Make view to right be autosize
+                        //Subviews [^1].AutoSize = true;
+
+                        // Align the view to the right of the previous view
+                        barItem.X = Pos.Right (prevBarItem);
+                    }
+
+                    barItem.Y = Pos.Center ();
+                    barItem.SetRelativeLayout (new Size (int.MaxValue, int.MaxValue));
+                    prevBarItem = barItem;
+                }
+
+                break;
+
+            case Orientation.Vertical:
+                // CommandView is aligned left, HelpView is aligned right, KeyView is aligned right
+                // All CommandView's are the same width, all HelpView's are the same width,
+                // all KeyView's are the same width
+
+                int maxCommandWidth = 0;
+                int maxHelpWidth = 0;
+
+                List<Shortcut> shortcuts = Subviews.Where (s => s is Shortcut && s.Visible).Cast<Shortcut> ().ToList ();
+
+                foreach (Shortcut shortcut in shortcuts)
+                {
+                    // Let AutoSize do its thing to get the minimum width of each CommandView and HelpView
+                    shortcut.CommandView.SetRelativeLayout (new Size (int.MaxValue, int.MaxValue));
+                    shortcut.KeyView.SetRelativeLayout (new Size (int.MaxValue, int.MaxValue));
+                    shortcut.HelpView.SetRelativeLayout (new Size (int.MaxValue, int.MaxValue));
+                }
+
+                maxCommandWidth = shortcuts.Max (s => s.CommandView.Frame.Width);
+                maxHelpWidth = shortcuts.Max (s => s.HelpView.Frame.Width);
+
+                // Set the width of all CommandView's and HelpView's to the max width
+                foreach (Shortcut shortcut in shortcuts)
+                {
+                    shortcut.CommandView.Width = Dim.Auto (minimumContentDim: maxCommandWidth);
+                    shortcut.KeyView.Width = Dim.Auto ();
+                    shortcut.HelpView.Width = Dim.Auto (minimumContentDim: maxHelpWidth);
+
+                   // shortcut.LayoutSubviews ();
+                }
+
+                // Set the overall size of the Bar and arrange the views vertically
+
+                var maxBarItemWidth = 0;
+
+                for (var index = 0; index < Subviews.Count; index++)
+                {
+                    View barItem = Subviews [index];
+
+                    if (!barItem.Visible)
+                    {
+                        continue;
+                    }
+
+                    if (prevBarItem == null)
+                    {
+                        barItem.Y = 0;
+                    }
+                    else
+                    {
+                        // Align the view to the bottom of the previous view
+                        barItem.Y = index;
+                    }
+
+                    prevBarItem = barItem;
+
+                    if (barItem is Shortcut shortcut)
+                    {
+                        //shortcut.SetRelativeLayout (new (int.MaxValue, int.MaxValue));
+                        maxBarItemWidth = Math.Max (maxBarItemWidth, shortcut.Frame.Width);
+                    }
+                    else
+                    {
+                        maxBarItemWidth = Math.Max (maxBarItemWidth, barItem.Frame.Width);
+                    }
+
+                    barItem.X = 0;
+                }
+
+                foreach (Shortcut shortcut in shortcuts)
+                {
+                    if (Width is DimAuto)
+                    {
+                        shortcut.Width = Dim.Auto (DimAutoStyle.Content, minimumContentDim: maxBarItemWidth);
+                    }
+                    else
+                    {
+                        //shortcut._container.Width = Dim.Fill ();
+                       // shortcut.Width = Dim.Fill ();
+                    }
+
+                    shortcut.LayoutSubviews ();
+                }
+                
+
+                //for (var index = 0; index < Subviews.Count; index++)
+                //{
+                //    var shortcut = Subviews [index] as Shortcut;
+
+                //    if (shortcut is { Visible: false })
+                //    {
+                //        continue;
+                //    }
+
+                //    if (Width is DimAuto)
+                //    {
+                //        shortcut._container.Width = Dim.Auto (DimAutoStyle.Content, minimumContentDim: maxBarItemWidth);
+                //    }
+                //    else
+                //    {
+                //        shortcut._container.Width = Dim.Fill ();
+                //        shortcut.Width = Dim.Fill ();
+                //    }
+
+                //    //shortcut.SetContentSize (new (maxBarItemWidth, 1));
+                //    //shortcut.Width = Dim.Auto (DimAutoStyle.Content, minimumContentDim: int.Max(maxBarItemWidth, GetContentSize().Width));
+
+                //}
+
+
+
+                break;
+        }
+    }
+
+    private void SetInitialProperties ()
+    {
+        ColorScheme = Colors.ColorSchemes ["Menu"];
+        CanFocus = true;
+
+        Width = Dim.Auto ();
+        Height = Dim.Auto ();
+
+        LayoutStarted += Bar_LayoutStarted;
+    }
+}

+ 529 - 0
Terminal.Gui/Views/Shortcut.cs

@@ -0,0 +1,529 @@
+using System.ComponentModel;
+
+namespace Terminal.Gui;
+
+// TODO: I don't love the name Shortcut, but I can't think of a better one right now. Shortcut is a bit overloaded.
+// TODO: It can mean "Application-scoped key binding" or "A key binding that is displayed in a visual way".
+// TODO: I tried `BarItem` but that's not great either as it implies it can only be used in `Bar`s.
+
+/// <summary>
+///     Displays a command, help text, and a key binding. Useful for displaying a command in <see cref="Bar"/> such as a
+///     menu, toolbar, or status bar.
+/// </summary>
+/// <remarks>
+///     <para>
+///         When the user clicks on the <see cref="Shortcut"/> or presses the key
+///         specified by <see cref="Key"/> the <see cref="Command.Accept"/> command is invoked, causing the
+///         <see cref="Accept"/> event to be fired
+///     </para>
+///     <para>
+///         If <see cref="KeyBindingScope"/> is <see cref="KeyBindingScope.Application"/>, the <see cref="Command"/>
+///         be invoked regardless of what View has focus, enabling an application-wide keyboard shortcut.
+///     </para>
+///     <para>
+///         Set <see cref="View.Title"/> to change the Command text displayed in the <see cref="Shortcut"/>.
+///         By default, the <see cref="Command"/> text is the <see cref="View.Title"/> of <see cref="CommandView"/>.
+///     </para>
+///     <para>
+///         Set <see cref="View.Text"/> to change the Help text displayed in the <see cref="Shortcut"/>.
+///     </para>
+///     <para>
+///         The text displayed for the <see cref="Key"/> is the string representation of the <see cref="Key"/>.
+///         If the <see cref="Key"/> is <see cref="Key.Empty"/>, the <see cref="Key"/> text is not displayed.
+///     </para>
+/// </remarks>
+public class Shortcut : View
+{
+    // Hosts the Command, Help, and Key Views. Needed (IIRC - wrote a long time ago) to allow mouse clicks to be handled by the Shortcut.
+    internal readonly View _container;
+
+    /// <summary>
+    ///     Creates a new instance of <see cref="Shortcut"/>.
+    /// </summary>
+    public Shortcut ()
+    {
+        CanFocus = true;
+        Width = Dim.Auto (DimAutoStyle.Content);
+        Height = Dim.Auto (DimAutoStyle.Content);
+
+        //Height = Dim.Auto (minimumContentDim: 1, maximumContentDim: 1);
+
+        AddCommand (Gui.Command.HotKey, () => true);
+        AddCommand (Gui.Command.Accept, OnAccept);
+        KeyBindings.Add (KeyCode.Space, Gui.Command.Accept);
+        KeyBindings.Add (KeyCode.Enter, Gui.Command.Accept);
+
+        _container = new ()
+        {
+            Id = "_container",
+            // Only the Shortcut (_container) should be able to have focus, not any subviews.
+            CanFocus = true,
+            Width = Dim.Auto (DimAutoStyle.Content, 1),
+            Height = Dim.Auto (DimAutoStyle.Content, 1),
+            BorderStyle = LineStyle.Dashed
+        };
+
+        CommandView = new ();
+
+        HelpView = new ()
+        {
+            Id = "_helpView",
+            // Only the Shortcut should be able to have focus, not any subviews
+            CanFocus = false,
+            X = Pos.Align (Alignment.End, AlignmentModes.IgnoreFirstOrLast | AlignmentModes.AddSpaceBetweenItems),
+            Y = Pos.Center (),
+
+            // Helpview is the only subview that doesn't have a min width
+            Width = Dim.Auto (DimAutoStyle.Text),
+            Height = Dim.Auto (DimAutoStyle.Text),
+            ColorScheme = Colors.ColorSchemes ["Error"]
+        };
+        _container.Add (HelpView);
+
+        //        HelpView.TextAlignment = Alignment.End;
+        HelpView.MouseClick += Shortcut_MouseClick;
+
+        KeyView = new ()
+        {
+            Id = "_keyView",
+            // Only the Shortcut should be able to have focus, not any subviews
+            CanFocus = false,
+            X = Pos.Align (Alignment.End, AlignmentModes.IgnoreFirstOrLast | AlignmentModes.AddSpaceBetweenItems),
+            Y = Pos.Center (),
+
+            // Bar will set the width of all KeyViews to the width of the widest KeyView.
+            Width = Dim.Auto (DimAutoStyle.Text),
+            Height = Dim.Auto (DimAutoStyle.Text),
+        };
+        _container.Add (KeyView);
+
+        KeyView.MouseClick += Shortcut_MouseClick;
+
+        CommandView.Margin.Thickness = new Thickness (1, 0, 1, 0);
+        HelpView.Margin.Thickness = new Thickness (1, 0, 1, 0);
+        KeyView.Margin.Thickness = new Thickness (1, 0, 1, 0);
+
+        MouseClick += Shortcut_MouseClick;
+
+        TitleChanged += Shortcut_TitleChanged;
+        Initialized += OnInitialized;
+
+        Add (_container);
+
+        return;
+
+        void OnInitialized (object sender, EventArgs e)
+        {
+            if (ColorScheme != null)
+            {
+                var cs = new ColorScheme (ColorScheme)
+                {
+                    Normal = ColorScheme.HotNormal,
+                    HotNormal = ColorScheme.Normal
+                };
+                KeyView.ColorScheme = cs;
+            }
+        }
+    }
+
+    private void Shortcut_MouseClick (object sender, MouseEventEventArgs e)
+    {
+        // When the Shortcut is clicked, we want to invoke the Command and Set focus
+        View view = sender as View;
+        if (!e.Handled && Command.HasValue)
+        {
+            // If the subview (likely CommandView) didn't handle the mouse click, invoke the command.
+            bool? handled = false;
+            handled = InvokeCommand (Command.Value);
+            if (handled.HasValue)
+            {
+                e.Handled = handled.Value;
+            }
+        }
+        if (CanFocus)
+        {
+            SetFocus ();
+        }
+        e.Handled = true;
+    }
+
+    /// <inheritdoc/>
+    public override ColorScheme ColorScheme
+    {
+        get
+        {
+            if (base.ColorScheme == null)
+            {
+                return SuperView?.ColorScheme ?? base.ColorScheme;
+            }
+
+            return base.ColorScheme;
+        }
+        set
+        {
+            base.ColorScheme = value;
+
+            if (ColorScheme != null)
+            {
+                var cs = new ColorScheme (ColorScheme)
+                {
+                    Normal = ColorScheme.HotNormal,
+                    HotNormal = ColorScheme.Normal
+                };
+                KeyView.ColorScheme = cs;
+            }
+        }
+    }
+
+    #region Command
+
+    private Command? _command;
+
+    /// <summary>
+    ///     Gets or sets the <see cref="Command"/> that will be invoked when the user clicks on the <see cref="Shortcut"/> or
+    ///     presses <see cref="Key"/>.
+    /// </summary>
+    public Command? Command
+    {
+        get => _command;
+        set
+        {
+            if (value != null)
+            {
+                _command = value.Value;
+                UpdateKeyBinding ();
+            }
+        }
+    }
+
+    private View _commandView;
+
+    /// <summary>
+    ///     Gets or sets the View that displays the command text and hotkey.
+    /// </summary>
+    /// <remarks>
+    ///     <para>
+    ///         By default, the <see cref="View.Title"/> of the <see cref="CommandView"/> is displayed as the Shortcut's
+    ///         command text.
+    ///     </para>
+    ///     <para>
+    ///         By default, the CommandView is a <see cref="View"/> with <see cref="View.CanFocus"/> set to
+    ///         <see langword="false"/>.
+    ///     </para>
+    ///     <para>
+    ///         Setting the <see cref="CommandView"/> will add it to the <see cref="Shortcut"/> and remove any existing
+    ///         <see cref="CommandView"/>.
+    ///     </para>
+    /// </remarks>
+    /// <example>
+    ///     <para>
+    ///         This example illustrates how to add a <see cref="Shortcut"/> to a <see cref="StatusBar"/> that toggles the
+    ///         <see cref="Application.Force16Colors"/> property.
+    ///     </para>
+    ///     <code>
+    ///     var force16ColorsShortcut = new Shortcut
+    ///     {
+    ///         Key = Key.F6,
+    ///         KeyBindingScope = KeyBindingScope.HotKey,
+    ///         Command = Command.Accept,
+    ///         CommandView = new CheckBox { Text = "Force 16 Colors" }
+    ///     };
+    ///     var cb = force16ColorsShortcut.CommandView as CheckBox;
+    ///     cb.Checked = Application.Force16Colors;
+    /// 
+    ///     cb.Toggled += (s, e) =>
+    ///     {
+    ///         var cb = s as CheckBox;
+    ///         Application.Force16Colors = cb!.Checked == true;
+    ///         Application.Refresh();
+    ///     };
+    ///     StatusBar.Add(force16ColorsShortcut);
+    /// </code>
+    /// </example>
+
+    public View CommandView
+    {
+        get => _commandView;
+        set
+        {
+            if (value == null)
+            {
+                throw new ArgumentNullException ();
+            }
+
+            if (_commandView is { })
+            {
+                _container.Remove (_commandView);
+                _commandView?.Dispose ();
+            }
+
+
+            _commandView = value;
+            _commandView.Id = "_commandView";
+
+            // TODO: Determine if it makes sense to allow the CommandView to be focusable.
+            // Right now, we don't set CanFocus to false here.
+            _commandView.CanFocus = false;
+
+            // Bar will set the width of all CommandViews to the width of the widest CommandViews.
+            _commandView.Width = Dim.Auto (DimAutoStyle.Text);
+            _commandView.Height = Dim.Auto (DimAutoStyle.Text);
+            _commandView.X = X = Pos.Align (Alignment.End, AlignmentModes.IgnoreFirstOrLast | AlignmentModes.AddSpaceBetweenItems);
+            _commandView.Y = Pos.Center ();
+
+            _commandView.MouseClick += Shortcut_MouseClick;
+            _commandView.Accept += CommandView_Accept;
+
+            _commandView.Margin.Thickness = new (1, 0, 1, 0);
+
+            _commandView.HotKeyChanged += (s, e) =>
+                                          {
+                                              if (e.NewKey != Key.Empty)
+                                              {
+                                                  // Add it 
+                                                  AddKeyBindingsForHotKey (e.OldKey, e.NewKey);
+                                              }
+                                          };
+
+            _commandView.HotKeySpecifier = new ('_');
+
+            _container.Remove (HelpView);
+            _container.Remove (KeyView);
+            _container.Add (_commandView, HelpView, KeyView);
+
+            UpdateKeyBinding();
+
+        }
+    }
+
+    private void _commandView_MouseEvent (object sender, MouseEventEventArgs e)
+    {
+        e.Handled = true;
+    }
+
+    private void Shortcut_TitleChanged (object sender, StateEventArgs<string> e)
+    {
+        // If the Title changes, update the CommandView text. This is a helper to make it easier to set the CommandView text.
+        // CommandView is public and replaceable, but this is a convenience.
+        _commandView.Text = Title;
+    }
+
+    private void CommandView_Accept (object sender, CancelEventArgs e)
+    {
+        // When the CommandView fires its Accept event, we want to act as though the
+        // Shortcut was clicked.
+        var args = new HandledEventArgs ();
+        Accept?.Invoke (this, args);
+
+        if (args.Handled)
+        {
+            e.Cancel = args.Handled;
+        }
+    }
+
+    #endregion Command
+
+    #region Help
+
+    /// <summary>
+    ///     The subview that displays the help text for the command. Internal for unit testing.
+    /// </summary>
+    internal View HelpView { get; set; }
+
+    /// <summary>
+    ///     Gets or sets the help text displayed in the middle of the Shortcut.
+    /// </summary>
+    public override string Text
+    {
+        get => base.Text;
+        set
+        {
+            //base.Text = value;
+            if (HelpView != null)
+            {
+                HelpView.Text = value;
+            }
+        }
+    }
+
+    #endregion Help
+
+    #region Key
+
+    private Key _key;
+
+    /// <summary>
+    ///     Gets or sets the <see cref="Key"/> that will be bound to the <see cref="Command.Accept"/> command.
+    /// </summary>
+    public Key Key
+    {
+        get => _key;
+        set
+        {
+            if (value == null)
+            {
+                throw new ArgumentNullException ();
+            }
+
+            _key = value;
+
+            if (Command != null)
+            {
+                UpdateKeyBinding ();
+            }
+
+            KeyView.Text = $"{Key}";
+            KeyView.Visible = Key != Key.Empty;
+        }
+    }
+
+    private KeyBindingScope _keyBindingScope;
+
+    /// <summary>
+    ///     Gets or sets the scope for the key binding for how <see cref="Key"/> is bound to <see cref="Command"/>.
+    /// </summary>
+    public KeyBindingScope KeyBindingScope
+    {
+        get => _keyBindingScope;
+        set
+        {
+            _keyBindingScope = value;
+
+            if (Command != null)
+            {
+                UpdateKeyBinding ();
+            }
+        }
+    }
+
+    /// <summary>
+    ///     Gets the subview that displays the key. Internal for unit testing.
+    /// </summary>
+
+    internal View KeyView { get; }
+
+    private void UpdateKeyBinding ()
+    {
+        if (KeyBindingScope == KeyBindingScope.Application)
+        {
+          //  return;
+        }
+
+        if (Command != null && Key != null && Key != Key.Empty)
+        {
+            // CommandView holds our command/keybinding
+            // Add a key binding for this command to this Shortcut
+            if (CommandView.GetSupportedCommands ().Contains (Command.Value))
+            {
+                CommandView.KeyBindings.Remove (Key);
+                CommandView.KeyBindings.Add (Key, KeyBindingScope, Command.Value);
+            }
+            else
+            {
+               // throw new InvalidOperationException ($"CommandView does not support the command {Command.Value}");
+            }
+        }
+    }
+
+    #endregion Key
+
+    /// <summary>
+    ///     The event fired when the <see cref="Command.Accept"/> command is received. This
+    ///     occurs if the user clicks on the Shortcut or presses <see cref="Key"/>.
+    /// </summary>
+    public new event EventHandler<HandledEventArgs> Accept;
+
+    /// <summary>
+    ///     Called when the <see cref="Command.Accept"/> command is received. This
+    ///     occurs if the user clicks on the Bar with the mouse or presses the key bound to
+    ///     Command.Accept (Space by default).
+    /// </summary>
+    protected new bool? OnAccept ()
+    {
+        // TODO: This is not completely thought through.
+
+
+
+        if (Key == null || Key == Key.Empty)
+        {
+            return false;
+        }
+
+        var handled = false;
+        var keyCopy = new Key (Key);
+
+        switch (KeyBindingScope)
+        {
+            case KeyBindingScope.Application:
+                // Simulate a key down to invoke the Application scoped key binding
+                handled = Application.OnKeyDown (keyCopy);
+
+                break;
+            case KeyBindingScope.Focused:
+                handled = InvokeCommand (Command.Value) == true;
+                handled = false;
+
+                break;
+            case KeyBindingScope.HotKey:
+                if (Command.HasValue)
+                {
+                    //handled = _commandView.InvokeCommand (Gui.Command.HotKey) == true;
+                    //handled = false;
+                }
+                break;
+        }
+
+        //if (handled == false)
+        {
+            var args = new HandledEventArgs ();
+            Accept?.Invoke (this, args);
+            handled = args.Handled;
+        }
+
+        return handled;
+    }
+
+    /// <inheritdoc/>
+    public override bool OnEnter (View view)
+    {
+        // TODO: This is a hack. Need to refine this.
+        var cs = new ColorScheme (ColorScheme)
+        {
+            Normal = ColorScheme.Focus,
+            HotNormal = ColorScheme.HotFocus
+        };
+
+        _container.ColorScheme = cs;
+
+        cs = new (ColorScheme)
+        {
+            Normal = ColorScheme.HotFocus,
+            HotNormal = ColorScheme.Focus
+        };
+        KeyView.ColorScheme = cs;
+
+        return base.OnEnter (view);
+    }
+
+    /// <inheritdoc/>
+    public override bool OnLeave (View view)
+    {
+        // TODO: This is a hack. Need to refine this.
+        var cs = new ColorScheme (ColorScheme)
+        {
+            Normal = ColorScheme.Normal,
+            HotNormal = ColorScheme.HotNormal
+        };
+
+        _container.ColorScheme = cs;
+
+        cs = new (ColorScheme)
+        {
+            Normal = ColorScheme.HotNormal,
+            HotNormal = ColorScheme.Normal
+        };
+        KeyView.ColorScheme = cs;
+
+        return base.OnLeave (view);
+    }
+}

+ 490 - 0
UICatalog/Scenarios/Bars.cs

@@ -0,0 +1,490 @@
+using System;
+using System.Collections.Generic;
+using System.Collections.ObjectModel;
+using System.Text;
+using Terminal.Gui;
+
+namespace UICatalog.Scenarios;
+
+[ScenarioMetadata ("Bars", "Illustrates Bar views (e.g. StatusBar)")]
+[ScenarioCategory ("Controls")]
+public class Bars : Scenario
+{
+    public override void Main ()
+    {
+        Application.Init ();
+        Window app = new ();
+
+        app.Loaded += App_Loaded;
+
+        Application.Run (app);
+        app.Dispose ();
+        Application.Shutdown ();
+    }
+
+
+    // Setting everything up in Loaded handler because we change the
+    // QuitKey and it only sticks if changed after init
+    private void App_Loaded (object sender, EventArgs e)
+    {
+        Application.QuitKey = Key.Z.WithCtrl;
+        Application.Top.Title = $"{Application.QuitKey} to Quit - Scenario: {GetName ()}";
+
+        ObservableCollection<string> eventSource = new ();
+        ListView eventLog = new ListView ()
+        {
+            X = Pos.AnchorEnd (),
+            Width = 50,
+            Height = Dim.Fill (),
+            ColorScheme = Colors.ColorSchemes ["Toplevel"],
+            Source = new ListWrapper<string> (eventSource)
+        };
+        Application.Top.Add (eventLog);
+
+        var shortcut1 = new Shortcut
+        {
+            Title = "_Zigzag",
+            Key = Key.Z.WithAlt,
+            Text = "Gonna zig zag",
+            KeyBindingScope = KeyBindingScope.HotKey,
+            Command = Command.Accept,
+        };
+        shortcut1.Accept += (s, e) =>
+                            {
+                                eventSource.Add ($"Accept: {s}");
+                                eventLog.MoveDown ();
+                            };
+        Application.Top.Add (shortcut1);
+        shortcut1.SetFocus ();
+
+        //var shortcut2 = new Shortcut
+        //{
+        //    Title = "Za_G",
+        //    Text = "Gonna zag",
+        //    Key = Key.G.WithAlt,
+        //    KeyBindingScope = KeyBindingScope.HotKey,
+        //    Command = Command.Accept,
+        //    X = Pos.Left (shortcut1),
+        //    Y = Pos.Bottom (shortcut1),
+        //    //Width = 50,
+        //};
+
+
+        //var shortcut3 = new Shortcut
+        //{
+        //    Title = "Shortcut3",
+        //    Key = Key.D3.WithCtrl,
+        //    Text = "Number Three",
+        //    KeyBindingScope = KeyBindingScope.Application,
+        //    Command = Command.Accept,
+        //};
+
+        //shortcut3.Accept += (s, e) =>
+        //                    {
+        //                        eventSource.Add ($"Accept: {s}");
+        //                        eventLog.MoveDown ();
+        //                    };
+
+        //var shortcut4 = new Shortcut
+        //{
+        //    Title = "Shortcut4",
+        //    Text = "Number 4",
+        //    Key = Key.F4,
+        //    KeyBindingScope = KeyBindingScope.Application,
+        //    Command = Command.Accept,
+        //};
+
+        //var cb = new CheckBox ()
+        //{
+        //    Title = "Hello",// shortcut4.Text
+        //};
+
+        //cb.Toggled += (s, e) =>
+        //             {
+        //                 eventSource.Add ($"Toggled: {s}");
+        //                 eventLog.MoveDown ();
+        //             };
+
+        //shortcut4.CommandView = cb;
+
+        //shortcut4.Accept += (s, e) =>
+        //                    {
+        //                        eventSource.Add ($"Accept: {s}");
+        //                        eventLog.MoveDown ();
+        //                    };
+
+        //var bar = new Bar
+        //{
+        //    X = 2,
+        //    Y = Pos.Bottom(shortcut1),
+        //    Orientation = Orientation.Vertical,
+        //    StatusBarStyle = false,
+        //    Width = Dim.Percent(40)
+        //};
+        //bar.Add (shortcut3, shortcut4);
+
+        ////CheckBox hello = new ()
+        ////{
+        ////    Title = "Hello",
+        ////    X = 0,
+        ////    Y = 1,
+        ////};
+        ////Application.Top.Add (hello);
+        ////hello.Toggled += (s, e) =>
+        ////                 {
+        ////                     eventSource.Add ($"Toggled: {s}");
+        ////                     eventLog.MoveDown ();
+        ////                 };
+
+        //Application.Top.Add (bar);
+
+        // BUGBUG: This should not be needed
+        //Application.Top.LayoutSubviews ();
+
+        //SetupMenuBar ();
+        //SetupContentMenu ();
+       // SetupStatusBar ();
+    }
+
+    private void Button_Clicked (object sender, EventArgs e) { MessageBox.Query ("Hi", $"You clicked {sender}"); }
+
+    //private void SetupContentMenu ()
+    //{
+    //    Application.Top.Add (new Label { Text = "Right Click for Context Menu", X = Pos.Center (), Y = 4 });
+    //    Application.Top.MouseClick += ShowContextMenu;
+    //}
+
+    //private void ShowContextMenu (object s, MouseEventEventArgs e)
+    //{
+    //    if (e.MouseEvent.Flags != MouseFlags.Button3Clicked)
+    //    {
+    //        return;
+    //    }
+
+    //    var contextMenu = new Bar
+    //    {
+    //        Id = "contextMenu",
+    //        X = e.MouseEvent.Position.X,
+    //        Y = e.MouseEvent.Position.Y,
+    //        Width = Dim.Auto (DimAutoStyle.Content),
+    //        Height = Dim.Auto (DimAutoStyle.Content),
+    //        Orientation = Orientation.Vertical,
+    //        StatusBarStyle = false,
+    //        BorderStyle = LineStyle.Rounded,
+    //        Modal = true,
+    //    };
+
+    //    var newMenu = new Shortcut
+    //    {
+    //        Title = "_New...",
+    //        Text = "Create a new file",
+    //        Key = Key.N.WithCtrl,
+    //        CanFocus = true
+    //    };
+
+    //    newMenu.Accept += (s, e) =>
+    //                      {
+    //                          contextMenu.RequestStop ();
+
+    //                          Application.AddTimeout (
+    //                                                  new TimeSpan (0),
+    //                                                  () =>
+    //                                                  {
+    //                                                      MessageBox.Query ("File", "New");
+
+    //                                                      return false;
+    //                                                  });
+    //                      };
+
+    //    var open = new Shortcut
+    //    {
+    //        Title = "_Open...",
+    //        Text = "Show the File Open Dialog",
+    //        Key = Key.O.WithCtrl,
+    //        CanFocus = true
+    //    };
+
+    //    open.Accept += (s, e) =>
+    //                   {
+    //                       contextMenu.RequestStop ();
+
+    //                       Application.AddTimeout (
+    //                                               new TimeSpan (0),
+    //                                               () =>
+    //                                               {
+    //                                                   MessageBox.Query ("File", "Open");
+
+    //                                                   return false;
+    //                                               });
+    //                   };
+
+    //    var save = new Shortcut
+    //    {
+    //        Title = "_Save...",
+    //        Text = "Save",
+    //        Key = Key.S.WithCtrl,
+    //        CanFocus = true
+    //    };
+
+    //    save.Accept += (s, e) =>
+    //                   {
+    //                       contextMenu.RequestStop ();
+
+    //                       Application.AddTimeout (
+    //                                               new TimeSpan (0),
+    //                                               () =>
+    //                                               {
+    //                                                   MessageBox.Query ("File", "Save");
+
+    //                                                   return false;
+    //                                               });
+    //                   };
+
+    //    var saveAs = new Shortcut
+    //    {
+    //        Title = "Save _As...",
+    //        Text = "Save As",
+    //        Key = Key.A.WithCtrl,
+    //        CanFocus = true
+    //    };
+
+    //    saveAs.Accept += (s, e) =>
+    //                     {
+    //                         contextMenu.RequestStop ();
+
+    //                         Application.AddTimeout (
+    //                                                 new TimeSpan (0),
+    //                                                 () =>
+    //                                                 {
+    //                                                     MessageBox.Query ("File", "Save As");
+
+    //                                                     return false;
+    //                                                 });
+    //                     };
+
+    //    contextMenu.Add (newMenu, open, save, saveAs);
+
+    //    contextMenu.KeyBindings.Add (Key.Esc, Command.QuitToplevel);
+
+    //    contextMenu.Initialized += Menu_Initialized;
+
+    //    void Application_MouseEvent (object sender, MouseEvent e)
+    //    {
+    //        // If user clicks outside of the menuWindow, close it
+    //        if (!contextMenu.Frame.Contains (e.Position.X, e.Position.Y))
+    //        {
+    //            if (e.Flags is (MouseFlags.Button1Clicked or MouseFlags.Button3Clicked))
+    //            {
+    //                contextMenu.RequestStop ();
+    //            }
+    //        }
+    //    }
+
+    //    Application.MouseEvent += Application_MouseEvent;
+
+    //    Application.Run (contextMenu);
+    //    contextMenu.Dispose ();
+
+    //    Application.MouseEvent -= Application_MouseEvent;
+    //}
+
+    private void Menu_Initialized (object sender, EventArgs e)
+    {
+        // BUGBUG: this should not be needed    
+
+        ((View)(sender)).LayoutSubviews ();
+    }
+
+    //private void SetupMenuBar ()
+    //{
+    //    var menuBar = new Bar
+    //    {
+    //        Id = "menuBar",
+
+    //        X = 0,
+    //        Y = 0,
+    //        Width = Dim.Fill (),
+    //        Height = Dim.Auto (DimAutoStyle.Content),
+    //        StatusBarStyle = true
+    //    };
+
+    //    var fileMenu = new Shortcut
+    //    {
+    //        Title = "_File",
+    //        Key = Key.F.WithAlt,
+    //        KeyBindingScope = KeyBindingScope.HotKey,
+    //        Command = Command.Accept,
+    //    };
+    //    fileMenu.HelpView.Visible = false;
+    //    fileMenu.KeyView.Visible = false;
+
+    //    fileMenu.Accept += (s, e) =>
+    //                       {
+    //                           fileMenu.SetFocus ();
+
+    //                           if (s is View view)
+    //                           {
+    //                               var menu = new Bar
+    //                               {
+    //                                   X = view.Frame.X + 1,
+    //                                   Y = view.Frame.Y + 1,
+    //                                   ColorScheme = view.ColorScheme,
+    //                                   Orientation = Orientation.Vertical,
+    //                                   StatusBarStyle = false,
+    //                                   BorderStyle = LineStyle.Dotted,
+    //                                   Width = Dim.Auto (DimAutoStyle.Content),
+    //                                   Height = Dim.Auto (DimAutoStyle.Content),
+    //                               };
+
+    //                               menu.KeyBindings.Add (Key.Esc, Command.QuitToplevel);
+
+    //                               var newMenu = new Shortcut
+    //                               {
+    //                                   Title = "_New...",
+    //                                   Text = "Create a new file",
+    //                                   Key = Key.N.WithCtrl
+    //                               };
+
+    //                               var open = new Shortcut
+    //                               {
+    //                                   Title = "_Open...",
+    //                                   Text = "Show the File Open Dialog",
+    //                                   Key = Key.O.WithCtrl
+    //                               };
+
+    //                               var save = new Shortcut
+    //                               {
+    //                                   Title = "_Save...",
+    //                                   Text = "Save",
+    //                                   Key = Key.S.WithCtrl
+    //                               };
+
+    //                               menu.Add (newMenu, open, save);
+
+    //                               // BUGBUG: this is all bad
+    //                               menu.Initialized += Menu_Initialized;
+    //                               open.Initialized += Menu_Initialized;
+    //                               save.Initialized += Menu_Initialized;
+    //                               newMenu.Initialized += Menu_Initialized;
+
+    //                               Application.Run (menu);
+    //                               menu.Dispose ();
+    //                               Application.Refresh ();
+    //                           }
+    //                       };
+
+    //    var editMenu = new Shortcut
+    //    {
+    //        Title = "_Edit",
+
+    //        //Key = Key.E.WithAlt,
+    //        KeyBindingScope = KeyBindingScope.HotKey,
+    //        Command = Command.Accept
+    //    };
+
+    //    editMenu.Accept += (s, e) => { };
+    //    editMenu.HelpView.Visible = false;
+    //    editMenu.KeyView.Visible = false;
+
+    //    menuBar.Add (fileMenu, editMenu);
+
+    //    menuBar.Initialized += Menu_Initialized;
+
+    //    Application.Top.Add (menuBar);
+    //}
+
+    private void SetupStatusBar ()
+    {
+        var statusBar = new Bar
+        {
+            Id = "statusBar",
+            X = 0,
+            Y = Pos.AnchorEnd (),
+            Width = Dim.Fill (),
+        };
+
+        var shortcut = new Shortcut
+        {
+            Text = "Quit Application",
+            Title = "Q_uit",
+            Key = Application.QuitKey,
+            KeyBindingScope = KeyBindingScope.Application,
+            Command = Command.QuitToplevel,
+            CanFocus = false
+        };
+
+        statusBar.Add (shortcut);
+
+        shortcut = new Shortcut
+        {
+            Text = "Help Text",
+            Title = "Help",
+            Key = Key.F1,
+            KeyBindingScope = KeyBindingScope.HotKey,
+            Command = Command.Accept,
+            CanFocus = false
+        };
+
+        var labelHelp = new Label
+        {
+            X = Pos.Center (),
+            Y = Pos.Top (statusBar) - 1,
+            Text = "Help"
+        };
+        Application.Top.Add (labelHelp);
+
+        shortcut.Accept += (s, e) =>
+                           {
+                               labelHelp.Text = labelHelp.Text + "!";
+                               e.Handled = true;
+                           };
+
+        statusBar.Add (shortcut);
+
+        shortcut = new Shortcut
+        {
+            Title = "_Show/Hide",
+            Key = Key.F10,
+            KeyBindingScope = KeyBindingScope.HotKey,
+            Command = Command.ToggleExpandCollapse,
+            CommandView = new CheckBox
+            {
+                Text = "_Show/Hide"
+            },
+            CanFocus = false
+        };
+
+        statusBar.Add (shortcut);
+
+        var button1 = new Button
+        {
+            Text = "I'll Hide",
+            Visible = false
+        };
+        button1.Accept += Button_Clicked;
+        statusBar.Add (button1);
+
+        ((CheckBox)shortcut.CommandView).Toggled += (s, e) =>
+                                                    {
+                                                        button1.Visible = !button1.Visible;
+                                                        button1.Enabled = button1.Visible;
+                                                    };
+
+        statusBar.Add (new Label { HotKeySpecifier = new Rune ('_'), Text = "Fo_cusLabel", CanFocus = true });
+
+        var button2 = new Button
+        {
+            Text = "Or me!",
+        };
+        button2.Accept += (s, e) => Application.RequestStop ();
+
+        statusBar.Add (button2);
+
+        statusBar.Initialized += Menu_Initialized;
+
+        Application.Top.Add (statusBar);
+
+
+    }
+
+}