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@@ -0,0 +1,54 @@
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+using System;
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+using static Terminal.Gui.Wizard;
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+
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+namespace Terminal.Gui {
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+ /// <summary>
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+ /// <see cref="EventArgs"/> for <see cref="WizardStep"/> transition events.
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+ /// </summary>
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+ public class WizardButtonEventArgs : EventArgs {
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+ /// <summary>
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+ /// Set to true to cancel the transition to the next step.
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+ /// </summary>
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+ public bool Cancel { get; set; }
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+
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+ /// <summary>
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+ /// Initializes a new instance of <see cref="WizardButtonEventArgs"/>
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+ /// </summary>
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+ public WizardButtonEventArgs ()
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+ {
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+ Cancel = false;
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+ }
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+ }
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+
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+ /// <summary>
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+ /// <see cref="EventArgs"/> for <see cref="WizardStep"/> events.
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+ /// </summary>
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+ public class StepChangeEventArgs : EventArgs {
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+ /// <summary>
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+ /// The current (or previous) <see cref="WizardStep"/>.
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+ /// </summary>
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+ public WizardStep OldStep { get; }
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+
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+ /// <summary>
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+ /// The <see cref="WizardStep"/> the <see cref="Wizard"/> is changing to or has changed to.
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+ /// </summary>
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+ public WizardStep NewStep { get; }
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+
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+ /// <summary>
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+ /// Event handlers can set to true before returning to cancel the step transition.
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+ /// </summary>
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+ public bool Cancel { get; set; }
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+
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+ /// <summary>
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+ /// Initializes a new instance of <see cref="StepChangeEventArgs"/>
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+ /// </summary>
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+ /// <param name="oldStep">The current <see cref="WizardStep"/>.</param>
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+ /// <param name="newStep">The new <see cref="WizardStep"/>.</param>
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+ public StepChangeEventArgs (WizardStep oldStep, WizardStep newStep)
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+ {
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+ OldStep = oldStep;
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+ NewStep = newStep;
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+ Cancel = false;
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+ }
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+ }
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+}
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