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@@ -15,7 +15,7 @@ namespace Terminal.Gui {
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/// </summary>
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/// <remarks>
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/// <para>
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- /// Toplevels can be modally executing views, started by calling <see cref="Application.Run(Toplevel)"/>.
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+ /// Toplevels can be modally executing views, started by calling <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>.
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/// They return control to the caller when <see cref="Application.RequestStop()"/> has
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/// been called (which sets the <see cref="Toplevel.Running"/> property to false).
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/// </para>
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@@ -23,7 +23,7 @@ namespace Terminal.Gui {
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/// A Toplevel is created when an application initialzies Terminal.Gui by callling <see cref="Application.Init(ConsoleDriver, IMainLoopDriver)"/>.
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/// The application Toplevel can be accessed via <see cref="Application.Top"/>. Additional Toplevels can be created
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/// and run (e.g. <see cref="Dialog"/>s. To run a Toplevel, create the <see cref="Toplevel"/> and
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- /// call <see cref="Application.Run(Toplevel)"/>.
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+ /// call <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>.
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/// </para>
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/// <para>
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/// Toplevels can also opt-in to more sophisticated initialization
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@@ -57,7 +57,7 @@ namespace Terminal.Gui {
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/// <summary>
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/// Fired once the Toplevel's <see cref="MainLoop"/> has started it's first iteration.
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/// Subscribe to this event to perform tasks when the <see cref="Toplevel"/> has been laid out and focus has been set.
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- /// changes. A Ready event handler is a good place to finalize initialization after calling `<see cref="Application.Run()"/>(topLevel)`.
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+ /// changes. A Ready event handler is a good place to finalize initialization after calling `<see cref="Application.Run(Func{Exception, bool})"/>(topLevel)`.
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/// </summary>
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public event Action Ready;
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@@ -469,7 +469,7 @@ namespace Terminal.Gui {
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}
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/// <summary>
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- /// Invoked by <see cref="Application.Begin"/> as part of the <see cref="Application.Run(Toplevel)"/> after
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+ /// Invoked by <see cref="Application.Begin"/> as part of the <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> after
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/// the views have been laid out, and before the views are drawn for the first time.
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/// </summary>
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public virtual void WillPresent ()
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