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@@ -15,16 +15,23 @@ This covers my thinking on how we will refactor `View` and the classes in the `V
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## Terminal.Gui v2 View-related Lexicon & Taxonomy
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- * *View* - The most basic visual element in Terminal.Gui. Implemented in the `View` base-class.
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+ * *Responder* - A class that can handle user input. Implemented in the `Responder` base-class.
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+ * In v2 we will move all mouse/keyboard base-logic out of `View` and `Window` and into `Responder`.
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+ * *Container* - A class that can hold other Responders. Implemented in the `Container` base-class.
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+ * In v2 we will move all logic for adding/removing views out of `View` and `Window` and into `Container`.
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+ * NOT DONE YET and somewhat confused in my current WIP.
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+ * *View* - A base-class for implementing higher level visual/interactive Terminal.Gui elements. Implemented in the `View` base-class, which is a `Responder` and a `Container`.
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+ * In v2 we will move all logic for rendering out of `View` and `Window` and into `View`.
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* *SubView* - A View that is contained in antoher view and will be rendered as part of the containing view's *ContentArea*. SubViews are added to another view via the `View.Add` method. A View may only be a SubView of a single View.
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* *SuperView* - The View that a *SubView* was added to.
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* *Child View* - A view that is held by another view in a parent/child relationshiop, but is NOT a SubView. Examples of this are sub-menus of `MenuBar`.
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* *Parent View* - A view that holds a reference to another view in a parent/child relationship, but is NOT a SuperView of the child.
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- * *Thickness* - Describes how thick a rectangle is on each of the rectangle's four sides. Valid thickness values are >= 0.
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- * *Margin* - Means the Thickness that separtes a View from other SubViews of the same SUperView.
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- * *Title* - Means text that is displayed for the View that describes the View to users. For most Views the Title is displayed at the top-left, overlaying the Border.
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- * *Border* - Means the Thickness where a visual border (drawn using line-drawing glyphs) and the Title are drawn. The Border expands inward; in other words if `Border.Thickness.Top == 2` the border & title will take up the first row and the second row will be filled with spaces.
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- * *Adornments* - The Thickness between the Margin and Padding. The Adornments property of `View` is a `View`-subclass that hosts SubViews that are not part of the View's content and are rendered within the Adornment Thickness. Examples of Adornments:
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+ * *Thickness* - Describes rectangle where each of the four sides can have a width. Valid width values are >= 0. The inner area of a Thickness is the sum of the widths of the four sides minus the size of the rectangle.
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+ * *Margin* - Means the Thickness that separtes a View from other SubViews of the same SuperView. The Margin is not part of the View's content and is not clipped by the View's `ClipArea`.
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+ * QUESTION: Will it be possilble to have a negative Margin? If so, will that allow us to have "magic borderframe connections" as I've demonsrated in my TileViewExperiment?
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+ * *Title* - Means text that is displayed for the View that describes the View to users. Typically the Title is displayed at the top-left, overlaying the Border. The Title is not part of the View's content and is not clipped by the View's `ClipArea`.
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+ * *Border* - Means the Thickness where a visual border (drawn using line-drawing glyphs) and the Title are drawn. The Border expands inward; in other words if `Border.Thickness.Top == 2` the border & title will take up the first row and the second row will be filled with spaces. The Border is not part of the View's content and is not clipped by the View's `ClipArea`.
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+ * *Adornments* (NOT IMPLEMENTED YET)- The Thickness between the Margin and Padding. The Adornments property of `View` is a `View`-subclass that hosts SubViews that are not part of the View's content and are rendered within the Adornment Thickness. Adornments are not part of the View's content and are not clipped by the View's `ClipArea`. Examples of Adornments:
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* A `TitleBar` renders the View's `Title` and a horizontal line defining the top of the View. Adds thickness to the top of Adornments.
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* One or more `LineView`s that render the View's border (NOTE: The magic of `LineCanvas` lets us automatically have the right joins for these and `TitleBar`!).
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* A `Vertical Scrollbar` adds thickness to `Adornments.Right` (or `.Left` when right-to-left language support is added).
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@@ -32,15 +39,22 @@ This covers my thinking on how we will refactor `View` and the classes in the `V
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* A `MenuBar` adds thickness to `Adornments.Top` (NOTE: This is a change from v1 where `subview.Y = 1` is required).
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* A `StatusBar` adds thickness ot `Adornments.Bottom` and is rendered at the bottom of Padding.
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* NOTE: The use of `View.Add` in v1 to add adornments to Views is the cause of much code complexity. Changing the API such that `View.Add` is ONLY for subviews and adding a `View.Adornments.Add` API for menu, statusbar, scroll bar... will enable us to signficantly simplify the codebase.
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- * *Padding* - Means the Thickness inside of an element that offsets the `Content` from the Border. (NOTE: in v1 `Padding` is OUTSIDE of the `Border`). Padding is `{0, 0, 0, 0}` by default.
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- * *Frame* - Means the `Rect` that defines the location and size of the `View` including all of the margin, border, padding, and content area. The coordinates are relative to the SuperView of the View (or, in the case of `Application.Top`, `ConsoleDriver.Row == 0; ConsoleDriver.Col == 0`). The Frame's location and size are controlled by either `Absolute` or `Computed` positioning via the `.X`, `.Y`, `.Height`, and `.Width` properties of the View.
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- * *VisibleArea* - Means the area inside of the Margin + Border (Title) + Padding. `VisibleArea.Location` is always `{0, 0}`. `VisibleArea.Size` is the `View.Frame.Size` shrunk by Margin + Border + Padding.
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- * *ContentArea* - The `Rect` that describes the location and size of the View's content, relative to `VisibleRect`. If `ContentArea.Location` is negative, anything drawn there will be clipped and any subview positioned in the negative area will cause (optional) scrollbars to appear (making the Thickness of Padding thicker on the appropriate sides). If `ContentArea.Size` is changed such that the dimensions fall outside of `Frame.Size shrunk by Margin + Border + Padding`, drawning will be clipped and (optional) scrollbars will appear.
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+ * *Padding* - Means the Thickness inside of an element that offsets the `Content` from the Border. (NOTE: in v1 `Padding` is OUTSIDE of the `Border`). Padding is `{0, 0, 0, 0}` by default. Padding is not part of the View's content and is not clipped by the View's `ClipArea`.
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+ * *Frame* - Means the `Rect` that defines the location and size of the `View` including all of the margin, border, adornments, padding, and content area. The coordinates are relative to the SuperView of the View (or, in the case of `Application.Top`, `ConsoleDriver.Row == 0; ConsoleDriver.Col == 0`). The Frame's location and size are controlled by either `Absolute` or `Computed` positioning via the `.X`, `.Y`, `.Height`, and `.Width` properties of the View.
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+ * *VisibleArea* - (NOT IMPLEMENTED YET) Means the area inside of the Margin + Border (Title) + Padding. `VisibleArea.Location` is always `{0, 0}`. `VisibleArea.Size` is the `View.Frame.Size` shrunk by Margin + Border + Padding.
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+ * *ContentArea* - (NOT IMPLEMENTED YET; currently `Bounds`) The `Rect` that describes the location and size of the View's content, relative to `VisibleArea`. If `ContentArea.Location` is negative, anything drawn there will be clipped and any subview positioned in the negative area will cause (optional) scrollbars to appear (making the Thickness of Padding thicker on the appropriate sides). If `ContentArea.Size` is changed such that the dimensions fall outside of `Frame.Size shrunk by Margin + Border + Padding`, drawning will be clipped and (optional) scrollbars will appear.
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+ * QUESTION: Can we just have one `ContentArea` property that is the `Rect` that describes the location and size of the View's content, relative to `Frame`? If so, we can remove `VisibleArea` and `Bounds` and just have `ContentArea` and `Frame`? The key to answering this is all wrapped up in scrolling and clipping.
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* *Bounds* - Synomous with *VisibleArea*. (Debate: Do we rename `Bounds` to `VisbleArea` in v2?)
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* *ClipArea* - Means the currently vislble portion of the *Content*. This is defined as a`Rect` in coordinates relative to *ContentArea* (NOT *VisibleArea*) (e.g. `ClipArea {X = 0, Y = 0} == ContentArea {X = 0, Y = 0}`). This `Rect` is passed to `View.Redraw` (and should be named "clipArea" not "bounds"). It defines the clip-region the caller desires the `Redraw` implementation to clip itself to (see notes on clipping below).
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- * *Modal* - The term used when describing a View that was created using the `Application.Run(view)` or `Application.Run<T>` APIs. When a View is running as a modal, user input is restricted to just that View until `Application.Run` exits.
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- * *TopLevel* - The term used to describe a view that is both Modal and can have a MenuBar and/or StatusBar.
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- * *Window* - A View that is
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+ * *Modal* - The term used when describing a View that was created using the `Application.Run(view)` or `Application.Run<T>` APIs. When a View is running as a modal, user input is restricted to just that View until `Application.Run` exits. A `Modal` View has its own `RunState`.
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+ * *TopLevel* - The v1 term used to describe a view that is both Modal and can have a MenuBar and/or StatusBar. I propose in v2 we deprecate the term `TopLevel` and instead use `Modal` to describe the same thing. I do not think `Modal` should be a class, but a property of `View` that can be set to `true` or `false`.
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+ * *Window* - A View that, by default, has a `Border` and a `Title`.
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+ * QUESTION: Why can't this just be a property on `View` (e.g. `View.Border = true`)? Why do we need a `Window` class at all in v2?
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+
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+### View classes to be nuked
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+* PanelView (done)
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+* FrameView (almost done)
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+* Window?
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### Questions
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