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Merge pull request #2281 from tznind/line-drawer

Adds LineCanvas
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6a47427915

+ 514 - 0
Terminal.Gui/Core/Graphs/LineCanvas.cs

@@ -0,0 +1,514 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Terminal.Gui.Graphs {
+
+
+	/// <summary>
+	/// Facilitates box drawing and line intersection detection
+	/// and rendering.  Does not support diagonal lines.
+	/// </summary>
+	public class LineCanvas {
+
+		
+		private List<StraightLine> lines = new List<StraightLine> ();
+
+		/// <summary>
+		/// Add a new line to the canvas starting at <paramref name="from"/>.
+		/// Use positive <paramref name="length"/> for Right and negative for Left
+		/// when <see cref="Orientation"/> is <see cref="Orientation.Horizontal"/>.
+		/// Use positive <paramref name="length"/> for Down and negative for Up
+		/// when <see cref="Orientation"/> is <see cref="Orientation.Vertical"/>.
+		/// </summary>
+		/// <param name="from">Starting point.</param>
+		/// <param name="length">Length of line.  0 for a dot.  
+		/// Positive for Down/Right.  Negative for Up/Left.</param>
+		/// <param name="orientation">Direction of the line.</param>
+		/// <param name="style">The style of line to use</param>
+		public void AddLine (Point from, int length, Orientation orientation, BorderStyle style)
+		{
+			lines.Add (new StraightLine (from, length, orientation, style));
+		}
+		/// <summary>
+		/// Evaluate all currently defined lines that lie within 
+		/// <paramref name="inArea"/> and generate a 'bitmap' that
+		/// shows what characters (if any) should be rendered at each
+		/// point so that all lines connect up correctly with appropriate
+		/// intersection symbols.
+		/// <returns></returns>
+		/// </summary>
+		/// <param name="inArea"></param>
+		/// <returns>Map as 2D array where first index is rows and second is column</returns>
+		public Rune? [,] GenerateImage (Rect inArea)
+		{
+			Rune? [,] canvas = new Rune? [inArea.Height, inArea.Width];
+
+			// walk through each pixel of the bitmap
+			for (int y = 0; y < inArea.Height; y++) {
+				for (int x = 0; x < inArea.Width; x++) {
+
+					var intersects = lines
+						.Select (l => l.Intersects (x, y))
+						.Where (i => i != null)
+						.ToArray ();
+
+					// TODO: use Driver and LineStyle to map
+					canvas [y, x] = GetRuneForIntersects (Application.Driver, intersects);
+
+				}
+			}
+
+			return canvas;
+		}
+
+		/// <summary>
+		/// Draws all the lines that lie within the <paramref name="bounds"/> onto
+		/// the <paramref name="view"/> client area.  This method should be called from
+		/// <see cref="View.Redraw(Rect)"/>.
+		/// </summary>
+		/// <param name="view"></param>
+		/// <param name="bounds"></param>
+		public void Draw (View view, Rect bounds)
+		{
+			var runes = GenerateImage (bounds);
+
+			for (int y = bounds.Y; y < bounds.Height; y++) {
+				for (int x = bounds.X; x < bounds.Width; x++) {
+					var rune = runes [y, x];
+
+					if (rune.HasValue) {
+						view.AddRune (x, y, rune.Value);
+					}
+				}
+			}
+		}
+
+		private Rune? GetRuneForIntersects (ConsoleDriver driver, IntersectionDefinition [] intersects)
+		{
+			if (!intersects.Any ())
+				return null;
+
+			var runeType = GetRuneTypeForIntersects (intersects);
+			var useDouble = intersects.Any (i => i.Line.Style == BorderStyle.Double && i.Line.Length != 0);
+			var useRounded = intersects.Any (i => i.Line.Style == BorderStyle.Rounded && i.Line.Length != 0);
+
+			switch (runeType) {
+			case IntersectionRuneType.None: 
+				return null;
+			case IntersectionRuneType.Dot: 
+				return (Rune)'.';
+			case IntersectionRuneType.ULCorner:
+				return useDouble ? driver.ULDCorner : useRounded ? driver.ULRCorner : driver.ULCorner;
+			case IntersectionRuneType.URCorner: 
+				return useDouble ? driver.URDCorner : useRounded ? driver.URRCorner : driver.URCorner;
+			case IntersectionRuneType.LLCorner: 
+				return useDouble ? driver.LLDCorner : useRounded ? driver.LLRCorner : driver.LLCorner;
+			case IntersectionRuneType.LRCorner: 
+				return useDouble ? driver.LRDCorner : useRounded ? driver.LRRCorner : driver.LRCorner;
+			case IntersectionRuneType.TopTee: 
+				return useDouble ? '╦' : driver.TopTee;
+			case IntersectionRuneType.BottomTee: 
+				return useDouble ? '╩' : driver.BottomTee;
+			case IntersectionRuneType.RightTee: 
+				return useDouble ? '╣' : driver.RightTee;
+			case IntersectionRuneType.LeftTee: 
+				return useDouble ? '╠' : driver.LeftTee;
+			case IntersectionRuneType.Crosshair: 
+				return useDouble ? '╬' : '┼';
+			case IntersectionRuneType.HLine: 
+				return useDouble ? driver.HDLine : driver.HLine;
+			case IntersectionRuneType.VLine: 
+				return useDouble ? driver.VDLine : driver.VLine;
+			default: throw new ArgumentOutOfRangeException (nameof (runeType));
+			}
+
+		}
+
+
+		private IntersectionRuneType GetRuneTypeForIntersects (IntersectionDefinition [] intersects)
+		{
+			if(intersects.All(i=>i.Line.Length == 0)) {
+				return IntersectionRuneType.Dot;
+			}
+
+			// ignore dots
+			intersects = intersects.Where (i => i.Type != IntersectionType.Dot).ToArray ();
+
+			var set = new HashSet<IntersectionType> (intersects.Select (i => i.Type));
+
+			#region Crosshair Conditions
+			if (Has (set,
+				IntersectionType.PassOverHorizontal,
+				IntersectionType.PassOverVertical
+				)) {
+				return IntersectionRuneType.Crosshair;
+			}
+
+			if (Has (set,
+				IntersectionType.PassOverVertical,
+				IntersectionType.StartLeft,
+				IntersectionType.StartRight
+				)) {
+				return IntersectionRuneType.Crosshair;
+			}
+
+			if (Has (set,
+				IntersectionType.PassOverHorizontal,
+				IntersectionType.StartUp,
+				IntersectionType.StartDown
+				)) {
+				return IntersectionRuneType.Crosshair;
+			}
+
+
+			if (Has (set,
+				IntersectionType.StartLeft,
+				IntersectionType.StartRight,
+				IntersectionType.StartUp,
+				IntersectionType.StartDown)) {
+				return IntersectionRuneType.Crosshair;
+			}
+			#endregion
+
+
+			#region Corner Conditions
+			if (Exactly (set,
+				IntersectionType.StartRight,
+				IntersectionType.StartDown)) {
+				return IntersectionRuneType.ULCorner;
+			}
+
+			if (Exactly (set,
+				IntersectionType.StartLeft,
+				IntersectionType.StartDown)) {
+				return IntersectionRuneType.URCorner;
+			}
+
+			if (Exactly (set,
+				IntersectionType.StartUp,
+				IntersectionType.StartLeft)) {
+				return IntersectionRuneType.LRCorner;
+			}
+
+			if (Exactly (set,
+				IntersectionType.StartUp,
+				IntersectionType.StartRight)) {
+				return IntersectionRuneType.LLCorner;
+			}
+			#endregion Corner Conditions
+
+			#region T Conditions
+			if (Has (set,
+				IntersectionType.PassOverHorizontal,
+				IntersectionType.StartDown)) {
+				return IntersectionRuneType.TopTee;
+			}
+			if (Has (set,
+				IntersectionType.StartRight,
+				IntersectionType.StartLeft,
+				IntersectionType.StartDown)) {
+				return IntersectionRuneType.TopTee;
+			}
+
+			if (Has (set,
+				IntersectionType.PassOverHorizontal,
+				IntersectionType.StartUp)) {
+				return IntersectionRuneType.BottomTee;
+			}
+			if (Has (set,
+				IntersectionType.StartRight,
+				IntersectionType.StartLeft,
+				IntersectionType.StartUp)) {
+				return IntersectionRuneType.BottomTee;
+			}
+
+
+			if (Has (set,
+				IntersectionType.PassOverVertical,
+				IntersectionType.StartRight)) {
+				return IntersectionRuneType.LeftTee;
+			}
+			if (Has (set,
+				IntersectionType.StartRight,
+				IntersectionType.StartDown,
+				IntersectionType.StartUp)) {
+				return IntersectionRuneType.LeftTee;
+			}
+
+
+			if (Has (set,
+				IntersectionType.PassOverVertical,
+				IntersectionType.StartLeft)) {
+				return IntersectionRuneType.RightTee;
+			}
+			if (Has (set,
+				IntersectionType.StartLeft,
+				IntersectionType.StartDown,
+				IntersectionType.StartUp)) {
+				return IntersectionRuneType.RightTee;
+			}
+			#endregion
+
+			if (All (intersects, Orientation.Horizontal)) {
+				return IntersectionRuneType.HLine;
+			}
+
+			if (All (intersects, Orientation.Vertical)) {
+				return IntersectionRuneType.VLine;
+			}
+
+			return IntersectionRuneType.Dot;
+		}
+
+		private bool All (IntersectionDefinition [] intersects, Orientation orientation)
+		{
+			return intersects.All (i => i.Line.Orientation == orientation);
+		}
+
+		/// <summary>
+		/// Returns true if the <paramref name="intersects"/> collection has all the <paramref name="types"/>
+		/// specified (i.e. AND).
+		/// </summary>
+		/// <param name="intersects"></param>
+		/// <param name="types"></param>
+		/// <returns></returns>
+		private bool Has (HashSet<IntersectionType> intersects, params IntersectionType [] types)
+		{
+			return types.All (t => intersects.Contains (t));
+		}
+
+		/// <summary>
+		/// Returns true if all requested <paramref name="types"/> appear in <paramref name="intersects"/>
+		/// and there are no additional <see cref="IntersectionRuneType"/>
+		/// </summary>
+		/// <param name="intersects"></param>
+		/// <param name="types"></param>
+		/// <returns></returns>
+		private bool Exactly (HashSet<IntersectionType> intersects, params IntersectionType [] types)
+		{
+			return intersects.SetEquals (types);
+		}
+
+		class IntersectionDefinition {
+			/// <summary>
+			/// The point at which the intersection happens
+			/// </summary>
+			public Point Point { get; }
+
+			/// <summary>
+			/// Defines how <see cref="Line"/> position relates
+			/// to <see cref="Point"/>.
+			/// </summary>
+			public IntersectionType Type { get; }
+
+			/// <summary>
+			/// The line that intersects <see cref="Point"/>
+			/// </summary>
+			public StraightLine Line { get; }
+
+			public IntersectionDefinition (Point point, IntersectionType type, StraightLine line)
+			{
+				Point = point;
+				Type = type;
+				Line = line;
+			}
+		}
+
+		/// <summary>
+		/// The type of Rune that we will use before considering
+		/// double width, curved borders etc
+		/// </summary>
+		enum IntersectionRuneType {
+			None,
+			Dot,
+			ULCorner,
+			URCorner,
+			LLCorner,
+			LRCorner,
+			TopTee,
+			BottomTee,
+			RightTee,
+			LeftTee,
+			Crosshair,
+			HLine,
+			VLine,
+		}
+
+		enum IntersectionType {
+			/// <summary>
+			/// There is no intersection
+			/// </summary>
+			None,
+
+			/// <summary>
+			///  A line passes directly over this point traveling along
+			///  the horizontal axis
+			/// </summary>
+			PassOverHorizontal,
+
+			/// <summary>
+			///  A line passes directly over this point traveling along
+			///  the vertical axis
+			/// </summary>
+			PassOverVertical,
+
+			/// <summary>
+			/// A line starts at this point and is traveling up
+			/// </summary>
+			StartUp,
+
+			/// <summary>
+			/// A line starts at this point and is traveling right
+			/// </summary>
+			StartRight,
+
+			/// <summary>
+			/// A line starts at this point and is traveling down
+			/// </summary>
+			StartDown,
+
+			/// <summary>
+			/// A line starts at this point and is traveling left
+			/// </summary>
+			StartLeft,
+
+			/// <summary>
+			/// A line exists at this point who has 0 length
+			/// </summary>
+			Dot
+		}
+
+		class StraightLine {
+			public Point Start { get; }
+			public int Length { get; }
+			public Orientation Orientation { get; }
+			public BorderStyle Style { get; }
+
+			public StraightLine (Point start, int length, Orientation orientation, BorderStyle style)
+			{
+				this.Start = start;
+				this.Length = length;
+				this.Orientation = orientation;
+				this.Style = style;
+			}
+
+			internal IntersectionDefinition Intersects (int x, int y)
+			{
+				if (IsDot ()) {
+					if (StartsAt (x, y)) {
+						return new IntersectionDefinition (Start, IntersectionType.Dot, this);
+					} else {
+						return null;
+					}
+				}
+
+				switch (Orientation) {
+				case Orientation.Horizontal: return IntersectsHorizontally (x, y);
+				case Orientation.Vertical: return IntersectsVertically (x, y);
+				default: throw new ArgumentOutOfRangeException (nameof (Orientation));
+				}
+
+			}
+
+			private IntersectionDefinition IntersectsHorizontally (int x, int y)
+			{
+				if (Start.Y != y) {
+					return null;
+				} else {
+					if (StartsAt (x, y)) {
+
+						return new IntersectionDefinition (
+							Start,
+							Length < 0 ? IntersectionType.StartLeft : IntersectionType.StartRight,
+							this
+							);
+
+					}
+
+					if (EndsAt (x, y)) {
+
+						return new IntersectionDefinition (
+							Start,
+							Length < 0 ? IntersectionType.StartRight : IntersectionType.StartLeft,
+							this
+							);
+
+					} else {
+						var xmin = Math.Min (Start.X, Start.X + Length);
+						var xmax = Math.Max (Start.X, Start.X + Length);
+
+						if (xmin < x && xmax > x) {
+							return new IntersectionDefinition (
+							new Point (x, y),
+							IntersectionType.PassOverHorizontal,
+							this
+							);
+						}
+					}
+
+					return null;
+				}
+			}
+
+			private IntersectionDefinition IntersectsVertically (int x, int y)
+			{
+				if (Start.X != x) {
+					return null;
+				} else {
+					if (StartsAt (x, y)) {
+
+						return new IntersectionDefinition (
+							Start,
+							Length < 0 ? IntersectionType.StartUp : IntersectionType.StartDown,
+							this
+							);
+
+					}
+
+					if (EndsAt (x, y)) {
+
+						return new IntersectionDefinition (
+							Start,
+							Length < 0 ? IntersectionType.StartDown : IntersectionType.StartUp,
+							this
+							);
+
+					} else {
+						var ymin = Math.Min (Start.Y, Start.Y + Length);
+						var ymax = Math.Max (Start.Y, Start.Y + Length);
+
+						if (ymin < y && ymax > y) {
+							return new IntersectionDefinition (
+							new Point (x, y),
+							IntersectionType.PassOverVertical,
+							this
+							);
+						}
+					}
+
+					return null;
+				}
+			}
+
+			private bool EndsAt (int x, int y)
+			{
+				if (Orientation == Orientation.Horizontal) {
+					return Start.X + Length == x && Start.Y == y;
+				}
+
+				return Start.X == x && Start.Y + Length == y;
+			}
+
+			private bool StartsAt (int x, int y)
+			{
+				return Start.X == x && Start.Y == y;
+			}
+
+			private bool IsDot ()
+			{
+				return Length == 0;
+			}
+		}
+	}
+}

+ 201 - 0
UICatalog/Scenarios/LineDrawing.cs

@@ -0,0 +1,201 @@
+using System;
+using System.Collections.Generic;
+using System.Reflection.Metadata.Ecma335;
+using Terminal.Gui;
+using Terminal.Gui.Graphs;
+
+namespace UICatalog.Scenarios {
+
+	[ScenarioMetadata (Name: "Line Drawing", Description: "Demonstrates LineCanvas.")]
+	[ScenarioCategory ("Controls")]
+	[ScenarioCategory ("Layout")]
+	public class LineDrawing : Scenario {
+
+		public override void Setup ()
+		{
+			var toolsWidth = 8;
+
+			var canvas = new DrawingArea {
+				Width = Dim.Fill (-toolsWidth),
+				Height = Dim.Fill ()
+			};
+
+			var tools = new ToolsView (toolsWidth) {
+				Y = 1,
+				X = Pos.AnchorEnd (toolsWidth + 1),
+				Height = Dim.Fill (),
+				Width = Dim.Fill ()
+			};
+
+
+			tools.ColorChanged += (c) => canvas.SetColor (c);
+			tools.SetStyle += (b) => canvas.BorderStyle = b;
+
+			Win.Add (canvas);
+			Win.Add (tools);
+			Win.Add (new Label (" -Tools-") { X = Pos.AnchorEnd (toolsWidth + 1) });
+		}
+
+		class ToolsView : View {
+
+			LineCanvas grid;
+			public event Action<Color> ColorChanged;
+			public event Action<BorderStyle> SetStyle;
+
+			Dictionary<Point, Color> swatches = new Dictionary<Point, Color> {
+				{ new Point(1,1),Color.Red},
+				{ new Point(3,1),Color.Green},
+				{ new Point(5,1),Color.BrightBlue},
+				{ new Point(7,1),Color.Black},
+				{ new Point(1,3),Color.White},
+			};
+
+			public ToolsView (int width)
+			{
+				grid = new LineCanvas ();
+
+				grid.AddLine (new Point (0, 0), int.MaxValue, Orientation.Vertical, BorderStyle.Single);
+				grid.AddLine (new Point (0, 0), width, Orientation.Horizontal, BorderStyle.Single);
+				grid.AddLine (new Point (width, 0), int.MaxValue, Orientation.Vertical, BorderStyle.Single);
+
+				grid.AddLine (new Point (0, 2), width, Orientation.Horizontal, BorderStyle.Single);
+
+				grid.AddLine (new Point (2, 0), int.MaxValue, Orientation.Vertical, BorderStyle.Single);
+				grid.AddLine (new Point (4, 0), int.MaxValue, Orientation.Vertical, BorderStyle.Single);
+				grid.AddLine (new Point (6, 0), int.MaxValue, Orientation.Vertical, BorderStyle.Single);
+
+				grid.AddLine (new Point (0, 4), width, Orientation.Horizontal, BorderStyle.Single);
+			}
+			public override void Redraw (Rect bounds)
+			{
+				base.Redraw (bounds);
+
+				Driver.SetAttribute (new Terminal.Gui.Attribute (Color.DarkGray, ColorScheme.Normal.Background));
+				grid.Draw (this, bounds);
+
+				foreach (var swatch in swatches) {
+					Driver.SetAttribute (new Terminal.Gui.Attribute (swatch.Value, ColorScheme.Normal.Background));
+					AddRune (swatch.Key.X, swatch.Key.Y, '█');
+				}
+
+				Driver.SetAttribute (new Terminal.Gui.Attribute (ColorScheme.Normal.Foreground, ColorScheme.Normal.Background));
+				AddRune (3, 3, Application.Driver.HDLine);
+				AddRune (5, 3, Application.Driver.HLine);
+				AddRune (7, 3, Application.Driver.ULRCorner);
+			}
+
+			public override bool OnMouseEvent (MouseEvent mouseEvent)
+			{
+				if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Clicked)) {
+					foreach (var swatch in swatches) {
+						if (mouseEvent.X == swatch.Key.X && mouseEvent.Y == swatch.Key.Y) {
+
+							ColorChanged?.Invoke (swatch.Value);
+							return true;
+						}
+					}
+
+					if (mouseEvent.X == 3 && mouseEvent.Y == 3) {
+
+						SetStyle?.Invoke (BorderStyle.Double);
+						return true;
+					}
+					if (mouseEvent.X == 5 && mouseEvent.Y == 3) {
+
+						SetStyle?.Invoke (BorderStyle.Single);
+						return true;
+					}
+					if (mouseEvent.X == 7 && mouseEvent.Y == 3) {
+
+						SetStyle?.Invoke (BorderStyle.Rounded);
+						return true;
+					}
+				}
+
+				return base.OnMouseEvent (mouseEvent);
+			}
+		}
+
+		class DrawingArea : View {
+			/// <summary>
+			/// Index into <see cref="canvases"/> by color.
+			/// </summary>
+			Dictionary<Color, int> colorLayers = new Dictionary<Color, int> ();
+			List<LineCanvas> canvases = new List<LineCanvas> ();
+			int currentColor;
+
+			Point? currentLineStart = null;
+
+			public BorderStyle BorderStyle { get; internal set; }
+
+			public DrawingArea ()
+			{
+				AddCanvas (Color.White);
+			}
+
+			private void AddCanvas (Color c)
+			{
+				if (colorLayers.ContainsKey (c)) {
+					return;
+				}
+
+				canvases.Add (new LineCanvas ());
+				colorLayers.Add (c, canvases.Count - 1);
+				currentColor = canvases.Count - 1;
+			}
+
+			public override void Redraw (Rect bounds)
+			{
+				base.Redraw (bounds);
+
+				foreach (var kvp in colorLayers) {
+
+					Driver.SetAttribute (new Terminal.Gui.Attribute (kvp.Key, ColorScheme.Normal.Background));
+					canvases [kvp.Value].Draw (this, bounds);
+				}
+			}
+			public override bool OnMouseEvent (MouseEvent mouseEvent)
+			{
+
+				if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)) {
+					if (currentLineStart == null) {
+						currentLineStart = new Point (mouseEvent.X, mouseEvent.Y);
+					}
+				} else {
+					if (currentLineStart != null) {
+
+						var start = currentLineStart.Value;
+						var end = new Point (mouseEvent.X, mouseEvent.Y);
+						var orientation = Orientation.Vertical;
+						var length = end.Y - start.Y;
+
+						// if line is wider than it is tall switch to horizontal
+						if (Math.Abs (start.X - end.X) > Math.Abs (start.Y - end.Y)) {
+							orientation = Orientation.Horizontal;
+							length = end.X - start.X;
+						}
+
+
+						canvases [currentColor].AddLine (
+							start,
+							length,
+							orientation,
+							BorderStyle);
+
+						currentLineStart = null;
+						SetNeedsDisplay ();
+					}
+				}
+
+				return base.OnMouseEvent (mouseEvent);
+			}
+
+			internal void SetColor (Color c)
+			{
+				AddCanvas (c);
+				currentColor = colorLayers [c];
+			}
+
+		}
+	}
+}

+ 235 - 0
UnitTests/LineCanvasTests.cs

@@ -0,0 +1,235 @@
+using Terminal.Gui.Graphs;
+using Xunit;
+using Xunit.Abstractions;
+
+namespace Terminal.Gui.Core {
+	public class LineCanvasTests {
+
+		readonly ITestOutputHelper output;
+
+		public LineCanvasTests (ITestOutputHelper output)
+		{
+			this.output = output;
+		}
+
+		[Fact, AutoInitShutdown]
+		public void TestLineCanvas_Dot ()
+		{
+			var v = GetCanvas (out var canvas);
+			canvas.AddLine (new Point (0, 0), 0, Orientation.Horizontal, BorderStyle.Single);
+
+			v.Redraw (v.Bounds);
+
+			string looksLike =
+@"    
+.";
+			TestHelpers.AssertDriverContentsAre (looksLike, output);
+		}
+
+		[InlineData (BorderStyle.Single)]
+		[InlineData (BorderStyle.Rounded)]
+		[Theory, AutoInitShutdown]
+		public void TestLineCanvas_Horizontal (BorderStyle style)
+		{
+			var v = GetCanvas (out var canvas);
+			canvas.AddLine (new Point (0, 0), 1, Orientation.Horizontal, style);
+
+			v.Redraw (v.Bounds);
+
+			string looksLike =
+@"    
+──";
+			TestHelpers.AssertDriverContentsAre (looksLike, output);
+		}
+
+		[Fact, AutoInitShutdown]
+		public void TestLineCanvas_Horizontal_Double ()
+		{
+			var v = GetCanvas (out var canvas);
+			canvas.AddLine (new Point (0, 0), 1, Orientation.Horizontal, BorderStyle.Double);
+
+			v.Redraw (v.Bounds);
+
+			string looksLike =
+@" 
+══";
+			TestHelpers.AssertDriverContentsAre (looksLike, output);
+		}
+
+		[InlineData (BorderStyle.Single)]
+		[InlineData(BorderStyle.Rounded)]
+		[Theory, AutoInitShutdown]
+		public void TestLineCanvas_Vertical (BorderStyle style)
+		{
+			var v = GetCanvas (out var canvas);
+			canvas.AddLine (new Point (0, 0), 1, Orientation.Vertical, style);
+
+			v.Redraw (v.Bounds);
+
+			string looksLike =
+@"    
+│
+│";
+			TestHelpers.AssertDriverContentsAre (looksLike, output);
+		}
+
+		[Fact, AutoInitShutdown]
+		public void TestLineCanvas_Vertical_Double ()
+		{
+			var v = GetCanvas (out var canvas);
+			canvas.AddLine (new Point (0, 0), 1, Orientation.Vertical, BorderStyle.Double);
+
+			v.Redraw (v.Bounds);
+
+			string looksLike =
+@"    
+║
+║";
+			TestHelpers.AssertDriverContentsAre (looksLike, output);
+		}
+
+		/// <summary>
+		/// This test demonstrates that corners are only drawn when lines overlap.
+		/// Not when they terminate adjacent to one another.
+		/// </summary>
+		[Fact, AutoInitShutdown]
+		public void TestLineCanvas_Corner_NoOverlap()
+		{
+			var v = GetCanvas (out var canvas);
+			canvas.AddLine (new Point (0, 0), 1, Orientation.Horizontal, BorderStyle.Single);
+			canvas.AddLine (new Point (0, 1), 1, Orientation.Vertical, BorderStyle.Single);
+
+			v.Redraw (v.Bounds);
+
+			string looksLike =
+@"    
+──
+│
+│";
+			TestHelpers.AssertDriverContentsAre (looksLike, output);
+		}
+		/// <summary>
+		/// This test demonstrates how to correctly trigger a corner.  By
+		/// overlapping the lines in the same cell
+		/// </summary>
+		[Fact, AutoInitShutdown]
+		public void TestLineCanvas_Corner_Correct ()
+		{
+			var v = GetCanvas (out var canvas);
+			canvas.AddLine (new Point (0, 0), 1, Orientation.Horizontal, BorderStyle.Single);
+			canvas.AddLine (new Point (0, 0), 2, Orientation.Vertical, BorderStyle.Single);
+
+			v.Redraw (v.Bounds);
+
+			string looksLike =
+@"    
+┌─
+│
+│";
+			TestHelpers.AssertDriverContentsAre (looksLike, output);
+		
+		}
+		[Fact,AutoInitShutdown]
+		public void TestLineCanvas_Window ()
+		{
+			var v = GetCanvas (out var canvas);
+			
+			// outer box
+			canvas.AddLine (new Point (0, 0), 9, Orientation.Horizontal, BorderStyle.Single);
+			canvas.AddLine (new Point (9, 0), 4, Orientation.Vertical, BorderStyle.Single);
+			canvas.AddLine (new Point (9, 4), -9, Orientation.Horizontal, BorderStyle.Single);
+			canvas.AddLine (new Point (0, 4), -4, Orientation.Vertical, BorderStyle.Single);
+
+
+			canvas.AddLine (new Point (5, 0), 4, Orientation.Vertical, BorderStyle.Single);
+			canvas.AddLine (new Point (0, 2), 9, Orientation.Horizontal, BorderStyle.Single);
+
+			v.Redraw (v.Bounds);
+
+			string looksLike =
+@"    
+┌────┬───┐
+│    │   │
+├────┼───┤
+│    │   │
+└────┴───┘";
+			TestHelpers.AssertDriverContentsAre (looksLike, output);
+		}
+
+		/// <summary>
+		/// Demonstrates when <see cref="BorderStyle.Rounded"/> corners are used. Notice how
+		/// not all lines declare rounded.  If there are 1+ lines intersecting and a corner is
+		/// to be used then if any of them are rounded a rounded corner is used.
+		/// </summary>
+		[Fact, AutoInitShutdown]
+		public void TestLineCanvas_Window_Rounded ()
+		{
+			var v = GetCanvas (out var canvas);
+
+			// outer box
+			canvas.AddLine (new Point (0, 0), 9, Orientation.Horizontal, BorderStyle.Rounded);
+			
+			// BorderStyle.Single is ignored because corner overlaps with the above line which is Rounded
+			// this results in a rounded corner being used.
+			canvas.AddLine (new Point (9, 0), 4, Orientation.Vertical, BorderStyle.Single); 
+			canvas.AddLine (new Point (9, 4), -9, Orientation.Horizontal, BorderStyle.Rounded);
+			canvas.AddLine (new Point (0, 4), -4, Orientation.Vertical, BorderStyle.Single);
+
+			// These lines say rounded but they will result in the T sections which are never rounded.
+			canvas.AddLine (new Point (5, 0), 4, Orientation.Vertical, BorderStyle.Rounded);
+			canvas.AddLine (new Point (0, 2), 9, Orientation.Horizontal, BorderStyle.Rounded);
+
+			v.Redraw (v.Bounds);
+
+			string looksLike =
+@"    
+╭────┬───╮
+│    │   │
+├────┼───┤
+│    │   │
+╰────┴───╯";
+			TestHelpers.AssertDriverContentsAre (looksLike, output);
+		}
+
+		[Fact, AutoInitShutdown]
+		public void TestLineCanvas_Window_Double ()
+		{
+			var v = GetCanvas (out var canvas);
+
+			// outer box
+			canvas.AddLine (new Point (0, 0), 9, Orientation.Horizontal, BorderStyle.Double);
+			canvas.AddLine (new Point (9, 0), 4, Orientation.Vertical, BorderStyle.Double);
+			canvas.AddLine (new Point (9, 4), -9, Orientation.Horizontal, BorderStyle.Double);
+			canvas.AddLine (new Point (0, 4), -4, Orientation.Vertical, BorderStyle.Double);
+
+
+			canvas.AddLine (new Point (5, 0), 4, Orientation.Vertical, BorderStyle.Double);
+			canvas.AddLine (new Point (0, 2), 9, Orientation.Horizontal, BorderStyle.Double);
+
+			v.Redraw (v.Bounds);
+
+			string looksLike =
+@"    
+╔════╦═══╗
+║    ║   ║
+╠════╬═══╣
+║    ║   ║
+╚════╩═══╝";
+			TestHelpers.AssertDriverContentsAre (looksLike, output);
+		}
+
+		private View GetCanvas (out LineCanvas canvas)
+		{
+			var v = new View {
+				Width = 10,
+				Height = 5,
+				Bounds = new Rect (0, 0, 10, 5)
+			};
+
+			var canvasCopy = canvas =  new LineCanvas ();
+			v.DrawContentComplete += (r)=> canvasCopy.Draw (v, v.Bounds);
+
+			return v;
+		}
+	}
+}