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@@ -3,238 +3,252 @@ using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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-namespace Terminal.Gui {
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+namespace Terminal.Gui;
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+
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+/// <summary>
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+/// Toplevel views can be modally executed. They are used for both an application's main view (filling the entire screeN and
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+/// for pop-up views such as <see cref="Dialog"/>, <see cref="MessageBox"/>, and <see cref="Wizard"/>.
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+/// </summary>
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+/// <remarks>
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+/// <para>
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+/// Toplevels can be modally executing views, started by calling <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>.
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+/// They return control to the caller when <see cref="Application.RequestStop(Toplevel)"/> has
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+/// been called (which sets the <see cref="Toplevel.Running"/> property to <c>false</c>).
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+/// </para>
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+/// <para>
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+/// A Toplevel is created when an application initializes Terminal.Gui by calling <see cref="Application.Init"/>.
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+/// The application Toplevel can be accessed via <see cref="Application.Top"/>. Additional Toplevels can be created
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+/// and run (e.g. <see cref="Dialog"/>s. To run a Toplevel, create the <see cref="Toplevel"/> and
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+/// call <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>.
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+/// </para>
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+/// </remarks>
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+public partial class Toplevel : View {
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/// <summary>
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- /// Toplevel views can be modally executed. They are used for both an application's main view (filling the entire screeN and
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- /// for pop-up views such as <see cref="Dialog"/>, <see cref="MessageBox"/>, and <see cref="Wizard"/>.
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+ /// Gets or sets whether the main loop for this <see cref="Toplevel"/> is running or not.
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/// </summary>
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/// <remarks>
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- /// <para>
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- /// Toplevels can be modally executing views, started by calling <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>.
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- /// They return control to the caller when <see cref="Application.RequestStop(Toplevel)"/> has
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- /// been called (which sets the <see cref="Toplevel.Running"/> property to <c>false</c>).
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- /// </para>
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- /// <para>
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- /// A Toplevel is created when an application initializes Terminal.Gui by calling <see cref="Application.Init(ConsoleDriver)"/>.
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- /// The application Toplevel can be accessed via <see cref="Application.Top"/>. Additional Toplevels can be created
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- /// and run (e.g. <see cref="Dialog"/>s. To run a Toplevel, create the <see cref="Toplevel"/> and
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- /// call <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>.
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- /// </para>
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+ /// Setting this property directly is discouraged. Use <see cref="Application.RequestStop"/> instead.
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/// </remarks>
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- public partial class Toplevel : View {
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- /// <summary>
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- /// Gets or sets whether the main loop for this <see cref="Toplevel"/> is running or not.
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- /// </summary>
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- /// <remarks>
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- /// Setting this property directly is discouraged. Use <see cref="Application.RequestStop"/> instead.
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- /// </remarks>
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- public bool Running { get; set; }
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-
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- /// <summary>
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- /// Invoked when the <see cref="Toplevel"/> <see cref="RunState"/> has begun to be loaded.
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- /// A Loaded event handler is a good place to finalize initialization before calling
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- /// <see cref="Application.RunLoop(RunState)"/>.
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- /// </summary>
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- public event EventHandler Loaded;
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-
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- /// <summary>
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- /// Invoked when the <see cref="Toplevel"/> main loop has started it's first iteration.
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- /// Subscribe to this event to perform tasks when the <see cref="Toplevel"/> has been laid out and focus has been set.
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- /// changes.
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- /// <para>A Ready event handler is a good place to finalize initialization after calling
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- /// <see cref="Application.Run(Func{Exception, bool})"/> on this <see cref="Toplevel"/>.</para>
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- /// </summary>
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- public event EventHandler Ready;
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-
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- /// <summary>
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- /// Invoked when the Toplevel <see cref="RunState"/> has been unloaded.
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- /// A Unloaded event handler is a good place to dispose objects after calling <see cref="Application.End(RunState)"/>.
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- /// </summary>
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- public event EventHandler Unloaded;
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-
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- /// <summary>
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- /// Invoked when the Toplevel <see cref="RunState"/> becomes the <see cref="Application.Current"/> Toplevel.
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- /// </summary>
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- public event EventHandler<ToplevelEventArgs> Activate;
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-
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- /// <summary>
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- /// Invoked when the Toplevel<see cref="RunState"/> ceases to be the <see cref="Application.Current"/> Toplevel.
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- /// </summary>
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- public event EventHandler<ToplevelEventArgs> Deactivate;
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-
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- /// <summary>
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- /// Invoked when a child of the Toplevel <see cref="RunState"/> is closed by
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- /// <see cref="Application.End(RunState)"/>.
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- /// </summary>
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- public event EventHandler<ToplevelEventArgs> ChildClosed;
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-
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- /// <summary>
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- /// Invoked when the last child of the Toplevel <see cref="RunState"/> is closed from
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- /// by <see cref="Application.End(RunState)"/>.
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- /// </summary>
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- public event EventHandler AllChildClosed;
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-
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- /// <summary>
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- /// Invoked when the Toplevel's <see cref="RunState"/> is being closed by
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- /// <see cref="Application.RequestStop(Toplevel)"/>.
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- /// </summary>
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- public event EventHandler<ToplevelClosingEventArgs> Closing;
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-
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- /// <summary>
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- /// Invoked when the Toplevel's <see cref="RunState"/> is closed by <see cref="Application.End(RunState)"/>.
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- /// </summary>
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- public event EventHandler<ToplevelEventArgs> Closed;
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-
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- /// <summary>
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- /// Invoked when a child Toplevel's <see cref="RunState"/> has been loaded.
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- /// </summary>
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- public event EventHandler<ToplevelEventArgs> ChildLoaded;
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-
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- /// <summary>
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- /// Invoked when a cjhild Toplevel's <see cref="RunState"/> has been unloaded.
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- /// </summary>
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- public event EventHandler<ToplevelEventArgs> ChildUnloaded;
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-
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- /// <summary>
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- /// Invoked when the terminal has been resized. The new <see cref="Size"/> of the terminal is provided.
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- /// </summary>
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- public event EventHandler<SizeChangedEventArgs> SizeChanging;
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-
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- // TODO: Make cancelable?
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- internal virtual void OnSizeChanging (SizeChangedEventArgs size) => SizeChanging?.Invoke (this, size);
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-
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- internal virtual void OnChildUnloaded (Toplevel top) => ChildUnloaded?.Invoke (this, new ToplevelEventArgs (top));
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-
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- internal virtual void OnChildLoaded (Toplevel top) => ChildLoaded?.Invoke (this, new ToplevelEventArgs (top));
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-
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- internal virtual void OnClosed (Toplevel top) => Closed?.Invoke (this, new ToplevelEventArgs (top));
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-
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- internal virtual bool OnClosing (ToplevelClosingEventArgs ev)
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- {
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- Closing?.Invoke (this, ev);
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- return ev.Cancel;
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- }
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-
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- internal virtual void OnAllChildClosed () => AllChildClosed?.Invoke (this, EventArgs.Empty);
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-
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- internal virtual void OnChildClosed (Toplevel top)
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- {
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- if (IsOverlappedContainer) {
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- SetSubViewNeedsDisplay ();
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- }
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- ChildClosed?.Invoke (this, new ToplevelEventArgs (top));
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- }
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+ public bool Running { get; set; }
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+
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+ /// <summary>
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+ /// Invoked when the <see cref="Toplevel"/> <see cref="RunState"/> has begun to be loaded.
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+ /// A Loaded event handler is a good place to finalize initialization before calling
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+ /// <see cref="Application.RunLoop(RunState)"/>.
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+ /// </summary>
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+ public event EventHandler Loaded;
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+
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+ /// <summary>
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+ /// Invoked when the <see cref="Toplevel"/> main loop has started it's first iteration.
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+ /// Subscribe to this event to perform tasks when the <see cref="Toplevel"/> has been laid out and focus has been set.
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+ /// changes.
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+ /// <para>A Ready event handler is a good place to finalize initialization after calling
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+ /// <see cref="Application.Run(Func{Exception, bool})"/> on this <see cref="Toplevel"/>.</para>
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+ /// </summary>
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+ public event EventHandler Ready;
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+
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+ /// <summary>
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+ /// Invoked when the Toplevel <see cref="RunState"/> has been unloaded.
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+ /// A Unloaded event handler is a good place to dispose objects after calling <see cref="Application.End(RunState)"/>.
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+ /// </summary>
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+ public event EventHandler Unloaded;
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+
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+ /// <summary>
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+ /// Invoked when the Toplevel <see cref="RunState"/> becomes the <see cref="Application.Current"/> Toplevel.
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+ /// </summary>
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+ public event EventHandler<ToplevelEventArgs> Activate;
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+
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+ /// <summary>
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+ /// Invoked when the Toplevel<see cref="RunState"/> ceases to be the <see cref="Application.Current"/> Toplevel.
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+ /// </summary>
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+ public event EventHandler<ToplevelEventArgs> Deactivate;
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- internal virtual void OnDeactivate (Toplevel activated)
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- {
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- Deactivate?.Invoke (this, new ToplevelEventArgs (activated));
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+ /// <summary>
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+ /// Invoked when a child of the Toplevel <see cref="RunState"/> is closed by
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+ /// <see cref="Application.End(RunState)"/>.
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+ /// </summary>
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+ public event EventHandler<ToplevelEventArgs> ChildClosed;
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+
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+ /// <summary>
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+ /// Invoked when the last child of the Toplevel <see cref="RunState"/> is closed from
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+ /// by <see cref="Application.End(RunState)"/>.
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+ /// </summary>
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+ public event EventHandler AllChildClosed;
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+
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+ /// <summary>
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+ /// Invoked when the Toplevel's <see cref="RunState"/> is being closed by
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+ /// <see cref="Application.RequestStop(Toplevel)"/>.
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+ /// </summary>
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+ public event EventHandler<ToplevelClosingEventArgs> Closing;
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+
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+ /// <summary>
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+ /// Invoked when the Toplevel's <see cref="RunState"/> is closed by <see cref="Application.End(RunState)"/>.
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+ /// </summary>
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+ public event EventHandler<ToplevelEventArgs> Closed;
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+
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+ /// <summary>
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+ /// Invoked when a child Toplevel's <see cref="RunState"/> has been loaded.
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+ /// </summary>
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+ public event EventHandler<ToplevelEventArgs> ChildLoaded;
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+
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+ /// <summary>
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+ /// Invoked when a cjhild Toplevel's <see cref="RunState"/> has been unloaded.
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+ /// </summary>
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+ public event EventHandler<ToplevelEventArgs> ChildUnloaded;
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+
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+ /// <summary>
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+ /// Invoked when the terminal has been resized. The new <see cref="Size"/> of the terminal is provided.
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+ /// </summary>
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+ public event EventHandler<SizeChangedEventArgs> SizeChanging;
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+
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+ // TODO: Make cancelable?
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+ internal virtual void OnSizeChanging (SizeChangedEventArgs size) => SizeChanging?.Invoke (this, size);
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+
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+ internal virtual void OnChildUnloaded (Toplevel top) => ChildUnloaded?.Invoke (this, new ToplevelEventArgs (top));
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+
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+ internal virtual void OnChildLoaded (Toplevel top) => ChildLoaded?.Invoke (this, new ToplevelEventArgs (top));
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+
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+ internal virtual void OnClosed (Toplevel top) => Closed?.Invoke (this, new ToplevelEventArgs (top));
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+
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+ internal virtual bool OnClosing (ToplevelClosingEventArgs ev)
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+ {
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+ Closing?.Invoke (this, ev);
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+ return ev.Cancel;
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+ }
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+
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+ internal virtual void OnAllChildClosed () => AllChildClosed?.Invoke (this, EventArgs.Empty);
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+
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+ internal virtual void OnChildClosed (Toplevel top)
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+ {
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+ if (IsOverlappedContainer) {
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+ SetSubViewNeedsDisplay ();
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}
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+ ChildClosed?.Invoke (this, new ToplevelEventArgs (top));
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+ }
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+
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+ internal virtual void OnDeactivate (Toplevel activated) => Deactivate?.Invoke (this, new ToplevelEventArgs (activated));
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- internal virtual void OnActivate (Toplevel deactivated)
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- {
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- Activate?.Invoke (this, new ToplevelEventArgs (deactivated));
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+ internal virtual void OnActivate (Toplevel deactivated) => Activate?.Invoke (this, new ToplevelEventArgs (deactivated));
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+
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+ /// <summary>
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+ /// Called from <see cref="Application.Begin(Toplevel)"/> before the <see cref="Toplevel"/> redraws for the first time.
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+ /// </summary>
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+ public virtual void OnLoaded ()
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+ {
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+ IsLoaded = true;
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+ foreach (Toplevel tl in Subviews.Where (v => v is Toplevel)) {
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+ tl.OnLoaded ();
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}
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+ Loaded?.Invoke (this, EventArgs.Empty);
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+ }
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- /// <summary>
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- /// Called from <see cref="Application.Begin(Toplevel)"/> before the <see cref="Toplevel"/> redraws for the first time.
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- /// </summary>
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- public virtual void OnLoaded ()
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- {
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- IsLoaded = true;
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- foreach (Toplevel tl in Subviews.Where (v => v is Toplevel)) {
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- tl.OnLoaded ();
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- }
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- Loaded?.Invoke (this, EventArgs.Empty);
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+ /// <summary>
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+ /// Called from <see cref="Application.RunLoop"/> after the <see cref="Toplevel"/> has entered the
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+ /// first iteration of the loop.
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+ /// </summary>
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+ internal virtual void OnReady ()
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+ {
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+ foreach (Toplevel tl in Subviews.Where (v => v is Toplevel)) {
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+ tl.OnReady ();
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}
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+ Ready?.Invoke (this, EventArgs.Empty);
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+ }
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- /// <summary>
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- /// Called from <see cref="Application.RunLoop"/> after the <see cref="Toplevel"/> has entered the
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- /// first iteration of the loop.
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- /// </summary>
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- internal virtual void OnReady ()
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- {
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- foreach (Toplevel tl in Subviews.Where (v => v is Toplevel)) {
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- tl.OnReady ();
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- }
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- Ready?.Invoke (this, EventArgs.Empty);
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+ /// <summary>
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+ /// Called from <see cref="Application.End(RunState)"/> before the <see cref="Toplevel"/> is disposed.
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+ /// </summary>
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+ internal virtual void OnUnloaded ()
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+ {
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+ foreach (Toplevel tl in Subviews.Where (v => v is Toplevel)) {
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+ tl.OnUnloaded ();
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}
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+ Unloaded?.Invoke (this, EventArgs.Empty);
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+ }
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+
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+ /// <summary>
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+ /// Initializes a new instance of the <see cref="Toplevel"/> class with the specified <see cref="LayoutStyle.Absolute"/> layout.
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+ /// </summary>
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+ /// <param name="frame">A Superview-relative rectangle specifying the location and size for the new Toplevel</param>
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+ public Toplevel (Rect frame) : base (frame) => SetInitialProperties ();
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- /// <summary>
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- /// Called from <see cref="Application.End(RunState)"/> before the <see cref="Toplevel"/> is disposed.
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- /// </summary>
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- internal virtual void OnUnloaded ()
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- {
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- foreach (Toplevel tl in Subviews.Where (v => v is Toplevel)) {
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- tl.OnUnloaded ();
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+ /// <summary>
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+ /// Initializes a new instance of the <see cref="Toplevel"/> class with <see cref="LayoutStyle.Computed"/> layout,
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+ /// defaulting to full screen.
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+ /// </summary>
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+ public Toplevel () : base ()
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+ {
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+ SetInitialProperties ();
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+ Width = Dim.Fill ();
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+ Height = Dim.Fill ();
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+ }
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+
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+ void SetInitialProperties ()
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+ {
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+ ColorScheme = Colors.TopLevel;
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+
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+ Application.GrabbingMouse += Application_GrabbingMouse;
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+ Application.UnGrabbingMouse += Application_UnGrabbingMouse;
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+
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+ // TODO: v2 - ALL Views (Responders??!?!) should support the commands related to
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+ // - Focus
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+ // Move the appropriate AddCommand calls to `Responder`
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+
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+ // Things this view knows how to do
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+ AddCommand (Command.QuitToplevel, () => {
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+ QuitToplevel ();
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+ return true;
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+ });
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+ AddCommand (Command.Suspend, () => {
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+ Driver.Suspend ();
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+ ;
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+ return true;
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+ });
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+ AddCommand (Command.NextView, () => {
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+ MoveNextView ();
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+ return true;
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+ });
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+ AddCommand (Command.PreviousView, () => {
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+ MovePreviousView ();
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+ return true;
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+ });
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+ AddCommand (Command.NextViewOrTop, () => {
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+ MoveNextViewOrTop ();
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+ return true;
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+ });
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+ AddCommand (Command.PreviousViewOrTop, () => {
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+ MovePreviousViewOrTop ();
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+ return true;
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+ });
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+ AddCommand (Command.Refresh, () => {
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+ Application.Refresh ();
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+ return true;
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+ });
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+ AddCommand (Command.Accept, () => {
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+ // TODO: Perhaps all views should support the concept of being default?
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+ // TODO: It's bad that Toplevel is tightly coupled with Button
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|
|
+ if (Subviews.FirstOrDefault (v => v is Button && ((Button)v).IsDefault && ((Button)v).Enabled) is Button defaultBtn) {
|
|
|
+ defaultBtn.InvokeCommand (Command.Accept);
|
|
|
+ return true;
|
|
|
}
|
|
|
- Unloaded?.Invoke (this, EventArgs.Empty);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Initializes a new instance of the <see cref="Toplevel"/> class with the specified <see cref="LayoutStyle.Absolute"/> layout.
|
|
|
- /// </summary>
|
|
|
- /// <param name="frame">A Superview-relative rectangle specifying the location and size for the new Toplevel</param>
|
|
|
- public Toplevel (Rect frame) : base (frame)
|
|
|
- {
|
|
|
- SetInitialProperties ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Initializes a new instance of the <see cref="Toplevel"/> class with <see cref="LayoutStyle.Computed"/> layout,
|
|
|
- /// defaulting to full screen.
|
|
|
- /// </summary>
|
|
|
- public Toplevel () : base ()
|
|
|
- {
|
|
|
- SetInitialProperties ();
|
|
|
- Width = Dim.Fill ();
|
|
|
- Height = Dim.Fill ();
|
|
|
- }
|
|
|
-
|
|
|
- void SetInitialProperties ()
|
|
|
- {
|
|
|
- ColorScheme = Colors.TopLevel;
|
|
|
-
|
|
|
- Application.GrabbingMouse += Application_GrabbingMouse;
|
|
|
- Application.UnGrabbingMouse += Application_UnGrabbingMouse;
|
|
|
-
|
|
|
- // TODO: v2 - ALL Views (Responders??!?!) should support the commands related to
|
|
|
- // - Focus
|
|
|
- // Move the appropriate AddCommand calls to `Responder`
|
|
|
-
|
|
|
- // Things this view knows how to do
|
|
|
- AddCommand (Command.QuitToplevel, () => { QuitToplevel (); return true; });
|
|
|
- AddCommand (Command.Suspend, () => { Driver.Suspend (); ; return true; });
|
|
|
- AddCommand (Command.NextView, () => { MoveNextView (); return true; });
|
|
|
- AddCommand (Command.PreviousView, () => { MovePreviousView (); return true; });
|
|
|
- AddCommand (Command.NextViewOrTop, () => { MoveNextViewOrTop (); return true; });
|
|
|
- AddCommand (Command.PreviousViewOrTop, () => { MovePreviousViewOrTop (); return true; });
|
|
|
- AddCommand (Command.Refresh, () => { Application.Refresh (); return true; });
|
|
|
- AddCommand (Command.Accept, () => {
|
|
|
- // TODO: Perhaps all views should support the concept of being default?
|
|
|
- // TODO: It's bad that Toplevel is tightly coupled with Button
|
|
|
- if (Subviews.FirstOrDefault(v => v is Button && ((Button)v).IsDefault && ((Button)v).Enabled) is Button defaultBtn) {
|
|
|
- defaultBtn.InvokeCommand (Command.Accept);
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- });
|
|
|
+ return false;
|
|
|
+ });
|
|
|
|
|
|
- // Default keybindings for this view
|
|
|
- KeyBindings.Add ((KeyCode)Application.QuitKey, Command.QuitToplevel);
|
|
|
+ // Default keybindings for this view
|
|
|
+ KeyBindings.Add ((KeyCode)Application.QuitKey, Command.QuitToplevel);
|
|
|
|
|
|
- KeyBindings.Add (KeyCode.CursorRight, Command.NextView);
|
|
|
- KeyBindings.Add (KeyCode.CursorDown, Command.NextView);
|
|
|
- KeyBindings.Add (KeyCode.CursorLeft, Command.PreviousView);
|
|
|
- KeyBindings.Add (KeyCode.CursorUp, Command.PreviousView);
|
|
|
+ KeyBindings.Add (KeyCode.CursorRight, Command.NextView);
|
|
|
+ KeyBindings.Add (KeyCode.CursorDown, Command.NextView);
|
|
|
+ KeyBindings.Add (KeyCode.CursorLeft, Command.PreviousView);
|
|
|
+ KeyBindings.Add (KeyCode.CursorUp, Command.PreviousView);
|
|
|
|
|
|
- KeyBindings.Add (KeyCode.Tab, Command.NextView);
|
|
|
- KeyBindings.Add (KeyCode.Tab | KeyCode.ShiftMask, Command.PreviousView);
|
|
|
- KeyBindings.Add (KeyCode.Tab | KeyCode.CtrlMask, Command.NextViewOrTop);
|
|
|
- KeyBindings.Add (KeyCode.Tab | KeyCode.ShiftMask | KeyCode.CtrlMask, Command.PreviousViewOrTop);
|
|
|
+ KeyBindings.Add (KeyCode.Tab, Command.NextView);
|
|
|
+ KeyBindings.Add (KeyCode.Tab | KeyCode.ShiftMask, Command.PreviousView);
|
|
|
+ KeyBindings.Add (KeyCode.Tab | KeyCode.CtrlMask, Command.NextViewOrTop);
|
|
|
+ KeyBindings.Add (KeyCode.Tab | KeyCode.ShiftMask | KeyCode.CtrlMask, Command.PreviousViewOrTop);
|
|
|
|
|
|
- KeyBindings.Add (KeyCode.F5, Command.Refresh);
|
|
|
- KeyBindings.Add ((KeyCode)Application.AlternateForwardKey, Command.NextViewOrTop); // Needed on Unix
|
|
|
- KeyBindings.Add ((KeyCode)Application.AlternateBackwardKey, Command.PreviousViewOrTop); // Needed on Unix
|
|
|
+ KeyBindings.Add (KeyCode.F5, Command.Refresh);
|
|
|
+ KeyBindings.Add ((KeyCode)Application.AlternateForwardKey, Command.NextViewOrTop); // Needed on Unix
|
|
|
+ KeyBindings.Add ((KeyCode)Application.AlternateBackwardKey, Command.PreviousViewOrTop); // Needed on Unix
|
|
|
|
|
|
#if UNIX_KEY_BINDINGS
|
|
|
KeyBindings.Add (Key.Z | Key.CtrlMask, Command.Suspend);
|
|
@@ -243,726 +257,714 @@ namespace Terminal.Gui {
|
|
|
KeyBindings.Add (Key.I | Key.CtrlMask, Command.NextView); // Unix
|
|
|
KeyBindings.Add (Key.B | Key.CtrlMask, Command.PreviousView);// Unix
|
|
|
#endif
|
|
|
- // This enables the default button to be activated by the Enter key.
|
|
|
- KeyBindings.Add (KeyCode.Enter, Command.Accept);
|
|
|
- }
|
|
|
+ // This enables the default button to be activated by the Enter key.
|
|
|
+ KeyBindings.Add (KeyCode.Enter, Command.Accept);
|
|
|
+ }
|
|
|
|
|
|
- private void Application_UnGrabbingMouse (object sender, GrabMouseEventArgs e)
|
|
|
- {
|
|
|
- if (Application.MouseGrabView == this && _dragPosition.HasValue) {
|
|
|
- e.Cancel = true;
|
|
|
- }
|
|
|
+ void Application_UnGrabbingMouse (object sender, GrabMouseEventArgs e)
|
|
|
+ {
|
|
|
+ if (Application.MouseGrabView == this && _dragPosition.HasValue) {
|
|
|
+ e.Cancel = true;
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- private void Application_GrabbingMouse (object sender, GrabMouseEventArgs e)
|
|
|
- {
|
|
|
- if (Application.MouseGrabView == this && _dragPosition.HasValue) {
|
|
|
- e.Cancel = true;
|
|
|
- }
|
|
|
+ void Application_GrabbingMouse (object sender, GrabMouseEventArgs e)
|
|
|
+ {
|
|
|
+ if (Application.MouseGrabView == this && _dragPosition.HasValue) {
|
|
|
+ e.Cancel = true;
|
|
|
}
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Invoked when the <see cref="Application.AlternateForwardKey"/> is changed.
|
|
|
+ /// </summary>
|
|
|
+ public event EventHandler<KeyChangedEventArgs> AlternateForwardKeyChanged;
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Virtual method to invoke the <see cref="AlternateForwardKeyChanged"/> event.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="e"></param>
|
|
|
+ public virtual void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
|
|
|
+ {
|
|
|
+ KeyBindings.Replace ((KeyCode)e.OldKey, (KeyCode)e.NewKey);
|
|
|
+ AlternateForwardKeyChanged?.Invoke (this, e);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Invoked when the <see cref="Application.AlternateBackwardKey"/> is changed.
|
|
|
+ /// </summary>
|
|
|
+ public event EventHandler<KeyChangedEventArgs> AlternateBackwardKeyChanged;
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Virtual method to invoke the <see cref="AlternateBackwardKeyChanged"/> event.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="e"></param>
|
|
|
+ public virtual void OnAlternateBackwardKeyChanged (KeyChangedEventArgs e)
|
|
|
+ {
|
|
|
+ KeyBindings.Replace ((KeyCode)e.OldKey, (KeyCode)e.NewKey);
|
|
|
+ AlternateBackwardKeyChanged?.Invoke (this, e);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Invoked when the <see cref="Application.QuitKey"/> is changed.
|
|
|
+ /// </summary>
|
|
|
+ public event EventHandler<KeyChangedEventArgs> QuitKeyChanged;
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Virtual method to invoke the <see cref="QuitKeyChanged"/> event.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="e"></param>
|
|
|
+ public virtual void OnQuitKeyChanged (KeyChangedEventArgs e)
|
|
|
+ {
|
|
|
+ KeyBindings.Replace ((KeyCode)e.OldKey, (KeyCode)e.NewKey);
|
|
|
+ QuitKeyChanged?.Invoke (this, e);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Convenience factory method that creates a new Toplevel with the current terminal dimensions.
|
|
|
+ /// </summary>
|
|
|
+ /// <returns>The created Toplevel.</returns>
|
|
|
+ public static Toplevel Create () => new Toplevel (new Rect (0, 0, Driver.Cols, Driver.Rows));
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Gets or sets a value indicating whether this <see cref="Toplevel"/> can focus.
|
|
|
+ /// </summary>
|
|
|
+ /// <value><c>true</c> if can focus; otherwise, <c>false</c>.</value>
|
|
|
+ public override bool CanFocus => SuperView == null ? true : base.CanFocus;
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Determines whether the <see cref="Toplevel"/> is modal or not.
|
|
|
+ /// If set to <c>false</c> (the default):
|
|
|
+ ///
|
|
|
+ /// <list type="bullet">
|
|
|
+ /// <item>
|
|
|
+ /// <description><see cref="View.OnKeyDown"/> events will propagate keys upwards.</description>
|
|
|
+ /// </item>
|
|
|
+ /// <item>
|
|
|
+ /// <description>The Toplevel will act as an embedded view (not a modal/pop-up).</description>
|
|
|
+ /// </item>
|
|
|
+ /// </list>
|
|
|
+ ///
|
|
|
+ /// If set to <c>true</c>:
|
|
|
+ ///
|
|
|
+ /// <list type="bullet">
|
|
|
+ /// <item>
|
|
|
+ /// <description><see cref="View.OnKeyDown"/> events will NOT propagate keys upwards.</description>
|
|
|
+ /// </item>
|
|
|
+ /// <item>
|
|
|
+ /// <description>The Toplevel will and look like a modal (pop-up) (e.g. see <see cref="Dialog"/>.</description>
|
|
|
+ /// </item>
|
|
|
+ /// </list>
|
|
|
+ /// </summary>
|
|
|
+ public bool Modal { get; set; }
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Invoked when the <see cref="Application.AlternateForwardKey"/> is changed.
|
|
|
- /// </summary>
|
|
|
- public event EventHandler<KeyChangedEventArgs> AlternateForwardKeyChanged;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Virtual method to invoke the <see cref="AlternateForwardKeyChanged"/> event.
|
|
|
- /// </summary>
|
|
|
- /// <param name="e"></param>
|
|
|
- public virtual void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
|
|
|
- {
|
|
|
- KeyBindings.Replace ((KeyCode)e.OldKey, (KeyCode)e.NewKey);
|
|
|
- AlternateForwardKeyChanged?.Invoke (this, e);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Invoked when the <see cref="Application.AlternateBackwardKey"/> is changed.
|
|
|
- /// </summary>
|
|
|
- public event EventHandler<KeyChangedEventArgs> AlternateBackwardKeyChanged;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Virtual method to invoke the <see cref="AlternateBackwardKeyChanged"/> event.
|
|
|
- /// </summary>
|
|
|
- /// <param name="e"></param>
|
|
|
- public virtual void OnAlternateBackwardKeyChanged (KeyChangedEventArgs e)
|
|
|
- {
|
|
|
- KeyBindings.Replace ((KeyCode)e.OldKey, (KeyCode)e.NewKey);
|
|
|
- AlternateBackwardKeyChanged?.Invoke (this, e);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Invoked when the <see cref="Application.QuitKey"/> is changed.
|
|
|
- /// </summary>
|
|
|
- public event EventHandler<KeyChangedEventArgs> QuitKeyChanged;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Virtual method to invoke the <see cref="QuitKeyChanged"/> event.
|
|
|
- /// </summary>
|
|
|
- /// <param name="e"></param>
|
|
|
- public virtual void OnQuitKeyChanged (KeyChangedEventArgs e)
|
|
|
- {
|
|
|
- KeyBindings.Replace ((KeyCode)e.OldKey, (KeyCode)e.NewKey);
|
|
|
- QuitKeyChanged?.Invoke (this, e);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Convenience factory method that creates a new Toplevel with the current terminal dimensions.
|
|
|
- /// </summary>
|
|
|
- /// <returns>The created Toplevel.</returns>
|
|
|
- public static Toplevel Create ()
|
|
|
- {
|
|
|
- return new Toplevel (new Rect (0, 0, Driver.Cols, Driver.Rows));
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Gets or sets a value indicating whether this <see cref="Toplevel"/> can focus.
|
|
|
- /// </summary>
|
|
|
- /// <value><c>true</c> if can focus; otherwise, <c>false</c>.</value>
|
|
|
- public override bool CanFocus {
|
|
|
- get => SuperView == null ? true : base.CanFocus;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Determines whether the <see cref="Toplevel"/> is modal or not.
|
|
|
- /// If set to <c>false</c> (the default):
|
|
|
- ///
|
|
|
- /// <list type="bullet">
|
|
|
- /// <item>
|
|
|
- /// <description><see cref="View.OnKeyDown"/> events will propagate keys upwards.</description>
|
|
|
- /// </item>
|
|
|
- /// <item>
|
|
|
- /// <description>The Toplevel will act as an embedded view (not a modal/pop-up).</description>
|
|
|
- /// </item>
|
|
|
- /// </list>
|
|
|
- ///
|
|
|
- /// If set to <c>true</c>:
|
|
|
- ///
|
|
|
- /// <list type="bullet">
|
|
|
- /// <item>
|
|
|
- /// <description><see cref="View.OnKeyDown"/> events will NOT propagate keys upwards.</description>
|
|
|
- /// </item>
|
|
|
- /// <item>
|
|
|
- /// <description>The Toplevel will and look like a modal (pop-up) (e.g. see <see cref="Dialog"/>.</description>
|
|
|
- /// </item>
|
|
|
- /// </list>
|
|
|
- /// </summary>
|
|
|
- public bool Modal { get; set; }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Gets or sets the menu for this Toplevel.
|
|
|
- /// </summary>
|
|
|
- public virtual MenuBar MenuBar { get; set; }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Gets or sets the status bar for this Toplevel.
|
|
|
- /// </summary>
|
|
|
- public virtual StatusBar StatusBar { get; set; }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// <see langword="true"/> if was already loaded by the <see cref="Application.Begin(Toplevel)"/>
|
|
|
- /// <see langword="false"/>, otherwise.
|
|
|
- /// </summary>
|
|
|
- public bool IsLoaded { get; private set; }
|
|
|
-
|
|
|
- private void MovePreviousViewOrTop ()
|
|
|
- {
|
|
|
- if (Application.OverlappedTop == null) {
|
|
|
- var top = Modal ? this : Application.Top;
|
|
|
+ /// <summary>
|
|
|
+ /// Gets or sets the menu for this Toplevel.
|
|
|
+ /// </summary>
|
|
|
+ public virtual MenuBar MenuBar { get; set; }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Gets or sets the status bar for this Toplevel.
|
|
|
+ /// </summary>
|
|
|
+ public virtual StatusBar StatusBar { get; set; }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// <see langword="true"/> if was already loaded by the <see cref="Application.Begin(Toplevel)"/>
|
|
|
+ /// <see langword="false"/>, otherwise.
|
|
|
+ /// </summary>
|
|
|
+ public bool IsLoaded { get; private set; }
|
|
|
+
|
|
|
+ void MovePreviousViewOrTop ()
|
|
|
+ {
|
|
|
+ if (Application.OverlappedTop == null) {
|
|
|
+ var top = Modal ? this : Application.Top;
|
|
|
+ top.FocusPrev ();
|
|
|
+ if (top.Focused == null) {
|
|
|
top.FocusPrev ();
|
|
|
- if (top.Focused == null) {
|
|
|
- top.FocusPrev ();
|
|
|
- }
|
|
|
- top.SetNeedsDisplay ();
|
|
|
- Application.BringOverlappedTopToFront ();
|
|
|
- } else {
|
|
|
- Application.OverlappedMovePrevious ();
|
|
|
}
|
|
|
+ top.SetNeedsDisplay ();
|
|
|
+ Application.BringOverlappedTopToFront ();
|
|
|
+ } else {
|
|
|
+ Application.OverlappedMovePrevious ();
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- private void MoveNextViewOrTop ()
|
|
|
- {
|
|
|
- if (Application.OverlappedTop == null) {
|
|
|
- var top = Modal ? this : Application.Top;
|
|
|
+ void MoveNextViewOrTop ()
|
|
|
+ {
|
|
|
+ if (Application.OverlappedTop == null) {
|
|
|
+ var top = Modal ? this : Application.Top;
|
|
|
+ top.FocusNext ();
|
|
|
+ if (top.Focused == null) {
|
|
|
top.FocusNext ();
|
|
|
- if (top.Focused == null) {
|
|
|
- top.FocusNext ();
|
|
|
- }
|
|
|
- top.SetNeedsDisplay ();
|
|
|
- Application.BringOverlappedTopToFront ();
|
|
|
- } else {
|
|
|
- Application.OverlappedMoveNext ();
|
|
|
}
|
|
|
+ top.SetNeedsDisplay ();
|
|
|
+ Application.BringOverlappedTopToFront ();
|
|
|
+ } else {
|
|
|
+ Application.OverlappedMoveNext ();
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- private void MovePreviousView ()
|
|
|
- {
|
|
|
- var old = GetDeepestFocusedSubview (Focused);
|
|
|
- if (!FocusPrev ())
|
|
|
- FocusPrev ();
|
|
|
- if (old != Focused && old != Focused?.Focused) {
|
|
|
- old?.SetNeedsDisplay ();
|
|
|
- Focused?.SetNeedsDisplay ();
|
|
|
- } else {
|
|
|
- FocusNearestView (SuperView?.TabIndexes?.Reverse (), Direction.Backward);
|
|
|
- }
|
|
|
+ void MovePreviousView ()
|
|
|
+ {
|
|
|
+ var old = GetDeepestFocusedSubview (Focused);
|
|
|
+ if (!FocusPrev ()) {
|
|
|
+ FocusPrev ();
|
|
|
+ }
|
|
|
+ if (old != Focused && old != Focused?.Focused) {
|
|
|
+ old?.SetNeedsDisplay ();
|
|
|
+ Focused?.SetNeedsDisplay ();
|
|
|
+ } else {
|
|
|
+ FocusNearestView (SuperView?.TabIndexes?.Reverse (), Direction.Backward);
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- private void MoveNextView ()
|
|
|
- {
|
|
|
- var old = GetDeepestFocusedSubview (Focused);
|
|
|
- if (!FocusNext ())
|
|
|
- FocusNext ();
|
|
|
- if (old != Focused && old != Focused?.Focused) {
|
|
|
- old?.SetNeedsDisplay ();
|
|
|
- Focused?.SetNeedsDisplay ();
|
|
|
- } else {
|
|
|
- FocusNearestView (SuperView?.TabIndexes, Direction.Forward);
|
|
|
- }
|
|
|
+ void MoveNextView ()
|
|
|
+ {
|
|
|
+ var old = GetDeepestFocusedSubview (Focused);
|
|
|
+ if (!FocusNext ()) {
|
|
|
+ FocusNext ();
|
|
|
}
|
|
|
+ if (old != Focused && old != Focused?.Focused) {
|
|
|
+ old?.SetNeedsDisplay ();
|
|
|
+ Focused?.SetNeedsDisplay ();
|
|
|
+ } else {
|
|
|
+ FocusNearestView (SuperView?.TabIndexes, Direction.Forward);
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- private void QuitToplevel ()
|
|
|
- {
|
|
|
- if (Application.OverlappedTop != null) {
|
|
|
- Application.OverlappedTop.RequestStop ();
|
|
|
- } else {
|
|
|
- Application.RequestStop ();
|
|
|
- }
|
|
|
+ void QuitToplevel ()
|
|
|
+ {
|
|
|
+ if (Application.OverlappedTop != null) {
|
|
|
+ Application.OverlappedTop.RequestStop ();
|
|
|
+ } else {
|
|
|
+ Application.RequestStop ();
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- View GetDeepestFocusedSubview (View view)
|
|
|
- {
|
|
|
- if (view == null) {
|
|
|
- return null;
|
|
|
- }
|
|
|
+ View GetDeepestFocusedSubview (View view)
|
|
|
+ {
|
|
|
+ if (view == null) {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
|
|
|
- foreach (var v in view.Subviews) {
|
|
|
- if (v.HasFocus) {
|
|
|
- return GetDeepestFocusedSubview (v);
|
|
|
- }
|
|
|
+ foreach (var v in view.Subviews) {
|
|
|
+ if (v.HasFocus) {
|
|
|
+ return GetDeepestFocusedSubview (v);
|
|
|
}
|
|
|
- return view;
|
|
|
}
|
|
|
+ return view;
|
|
|
+ }
|
|
|
|
|
|
- void FocusNearestView (IEnumerable<View> views, Direction direction)
|
|
|
- {
|
|
|
- if (views == null) {
|
|
|
- return;
|
|
|
- }
|
|
|
+ void FocusNearestView (IEnumerable<View> views, Direction direction)
|
|
|
+ {
|
|
|
+ if (views == null) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
- bool found = false;
|
|
|
- bool focusProcessed = false;
|
|
|
- int idx = 0;
|
|
|
+ bool found = false;
|
|
|
+ bool focusProcessed = false;
|
|
|
+ int idx = 0;
|
|
|
|
|
|
- foreach (var v in views) {
|
|
|
- if (v == this) {
|
|
|
- found = true;
|
|
|
+ foreach (var v in views) {
|
|
|
+ if (v == this) {
|
|
|
+ found = true;
|
|
|
+ }
|
|
|
+ if (found && v != this) {
|
|
|
+ if (direction == Direction.Forward) {
|
|
|
+ SuperView?.FocusNext ();
|
|
|
+ } else {
|
|
|
+ SuperView?.FocusPrev ();
|
|
|
}
|
|
|
- if (found && v != this) {
|
|
|
- if (direction == Direction.Forward) {
|
|
|
- SuperView?.FocusNext ();
|
|
|
- } else {
|
|
|
- SuperView?.FocusPrev ();
|
|
|
- }
|
|
|
- focusProcessed = true;
|
|
|
- if (SuperView.Focused != null && SuperView.Focused != this) {
|
|
|
- return;
|
|
|
- }
|
|
|
- } else if (found && !focusProcessed && idx == views.Count () - 1) {
|
|
|
- views.ToList () [0].SetFocus ();
|
|
|
+ focusProcessed = true;
|
|
|
+ if (SuperView.Focused != null && SuperView.Focused != this) {
|
|
|
+ return;
|
|
|
}
|
|
|
- idx++;
|
|
|
+ } else if (found && !focusProcessed && idx == views.Count () - 1) {
|
|
|
+ views.ToList () [0].SetFocus ();
|
|
|
}
|
|
|
+ idx++;
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- ///<inheritdoc/>
|
|
|
- public override void Add (View view)
|
|
|
- {
|
|
|
- CanFocus = true;
|
|
|
- AddMenuStatusBar (view);
|
|
|
- base.Add (view);
|
|
|
- }
|
|
|
+ ///<inheritdoc/>
|
|
|
+ public override void Add (View view)
|
|
|
+ {
|
|
|
+ CanFocus = true;
|
|
|
+ AddMenuStatusBar (view);
|
|
|
+ base.Add (view);
|
|
|
+ }
|
|
|
|
|
|
- internal void AddMenuStatusBar (View view)
|
|
|
- {
|
|
|
- if (view is MenuBar) {
|
|
|
- MenuBar = view as MenuBar;
|
|
|
- }
|
|
|
- if (view is StatusBar) {
|
|
|
- StatusBar = view as StatusBar;
|
|
|
- }
|
|
|
+ internal void AddMenuStatusBar (View view)
|
|
|
+ {
|
|
|
+ if (view is MenuBar) {
|
|
|
+ MenuBar = view as MenuBar;
|
|
|
}
|
|
|
+ if (view is StatusBar) {
|
|
|
+ StatusBar = view as StatusBar;
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- ///<inheritdoc/>
|
|
|
- public override void Remove (View view)
|
|
|
- {
|
|
|
- if (this is Toplevel Toplevel && Toplevel.MenuBar != null) {
|
|
|
- RemoveMenuStatusBar (view);
|
|
|
- }
|
|
|
- base.Remove (view);
|
|
|
+ ///<inheritdoc/>
|
|
|
+ public override void Remove (View view)
|
|
|
+ {
|
|
|
+ if (this is Toplevel Toplevel && Toplevel.MenuBar != null) {
|
|
|
+ RemoveMenuStatusBar (view);
|
|
|
}
|
|
|
+ base.Remove (view);
|
|
|
+ }
|
|
|
|
|
|
- ///<inheritdoc/>
|
|
|
- public override void RemoveAll ()
|
|
|
- {
|
|
|
- if (this == Application.Top) {
|
|
|
- MenuBar?.Dispose ();
|
|
|
- MenuBar = null;
|
|
|
- StatusBar?.Dispose ();
|
|
|
- StatusBar = null;
|
|
|
- }
|
|
|
- base.RemoveAll ();
|
|
|
+ ///<inheritdoc/>
|
|
|
+ public override void RemoveAll ()
|
|
|
+ {
|
|
|
+ if (this == Application.Top) {
|
|
|
+ MenuBar?.Dispose ();
|
|
|
+ MenuBar = null;
|
|
|
+ StatusBar?.Dispose ();
|
|
|
+ StatusBar = null;
|
|
|
}
|
|
|
+ base.RemoveAll ();
|
|
|
+ }
|
|
|
|
|
|
- internal void RemoveMenuStatusBar (View view)
|
|
|
- {
|
|
|
- if (view is MenuBar) {
|
|
|
- MenuBar?.Dispose ();
|
|
|
- MenuBar = null;
|
|
|
- }
|
|
|
- if (view is StatusBar) {
|
|
|
- StatusBar?.Dispose ();
|
|
|
- StatusBar = null;
|
|
|
- }
|
|
|
+ internal void RemoveMenuStatusBar (View view)
|
|
|
+ {
|
|
|
+ if (view is MenuBar) {
|
|
|
+ MenuBar?.Dispose ();
|
|
|
+ MenuBar = null;
|
|
|
}
|
|
|
+ if (view is StatusBar) {
|
|
|
+ StatusBar?.Dispose ();
|
|
|
+ StatusBar = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Gets a new location of the <see cref="Toplevel"/> that is within the Bounds of the <paramref name="top"/>'s
|
|
|
- /// <see cref="View.SuperView"/> (e.g. for dragging a Window).
|
|
|
- /// The `out` parameters are the new X and Y coordinates.
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// If <paramref name="top"/> does not have a <see cref="View.SuperView"/> or it's SuperView is not <see cref="Application.Top"/>
|
|
|
- /// the position will be bound by the <see cref="ConsoleDriver.Cols"/> and <see cref="ConsoleDriver.Rows"/>.
|
|
|
- /// </remarks>
|
|
|
- /// <param name="top">The Toplevel that is to be moved.</param>
|
|
|
- /// <param name="targetX">The target x location.</param>
|
|
|
- /// <param name="targetY">The target y location.</param>
|
|
|
- /// <param name="nx">The x location that will ensure <paramref name="top"/> will be visible.</param>
|
|
|
- /// <param name="ny">The y location that will ensure <paramref name="top"/> will be visible.</param>
|
|
|
- /// <param name="menuBar">The new top most menuBar</param>
|
|
|
- /// <param name="statusBar">The new top most statusBar</param>
|
|
|
- /// <returns>
|
|
|
- /// Either <see cref="Application.Top"/> (if <paramref name="top"/> does not have a Super View) or
|
|
|
- /// <paramref name="top"/>'s SuperView. This can be used to ensure LayoutSubviews is called on the correct View.
|
|
|
- /// </returns>
|
|
|
- internal View GetLocationThatFits (Toplevel top, int targetX, int targetY,
|
|
|
+ /// <summary>
|
|
|
+ /// Gets a new location of the <see cref="Toplevel"/> that is within the Bounds of the <paramref name="top"/>'s
|
|
|
+ /// <see cref="View.SuperView"/> (e.g. for dragging a Window).
|
|
|
+ /// The `out` parameters are the new X and Y coordinates.
|
|
|
+ /// </summary>
|
|
|
+ /// <remarks>
|
|
|
+ /// If <paramref name="top"/> does not have a <see cref="View.SuperView"/> or it's SuperView is not <see cref="Application.Top"/>
|
|
|
+ /// the position will be bound by the <see cref="ConsoleDriver.Cols"/> and <see cref="ConsoleDriver.Rows"/>.
|
|
|
+ /// </remarks>
|
|
|
+ /// <param name="top">The Toplevel that is to be moved.</param>
|
|
|
+ /// <param name="targetX">The target x location.</param>
|
|
|
+ /// <param name="targetY">The target y location.</param>
|
|
|
+ /// <param name="nx">The x location that will ensure <paramref name="top"/> will be visible.</param>
|
|
|
+ /// <param name="ny">The y location that will ensure <paramref name="top"/> will be visible.</param>
|
|
|
+ /// <param name="menuBar">The new top most menuBar</param>
|
|
|
+ /// <param name="statusBar">The new top most statusBar</param>
|
|
|
+ /// <returns>
|
|
|
+ /// Either <see cref="Application.Top"/> (if <paramref name="top"/> does not have a Super View) or
|
|
|
+ /// <paramref name="top"/>'s SuperView. This can be used to ensure LayoutSubviews is called on the correct View.
|
|
|
+ /// </returns>
|
|
|
+ internal View GetLocationThatFits (Toplevel top, int targetX, int targetY,
|
|
|
out int nx, out int ny, out MenuBar menuBar, out StatusBar statusBar)
|
|
|
- {
|
|
|
- int maxWidth;
|
|
|
- View superView;
|
|
|
- if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
|
|
|
- maxWidth = Driver.Cols;
|
|
|
- superView = Application.Top;
|
|
|
- } else {
|
|
|
- // Use the SuperView's Bounds, not Frame
|
|
|
- maxWidth = top.SuperView.Bounds.Width;
|
|
|
- superView = top.SuperView;
|
|
|
- }
|
|
|
- if (superView.Margin != null && superView == top.SuperView) {
|
|
|
- maxWidth -= superView.GetFramesThickness ().Left + superView.GetFramesThickness ().Right;
|
|
|
- }
|
|
|
- if (top.Frame.Width <= maxWidth) {
|
|
|
- nx = Math.Max (targetX, 0);
|
|
|
- nx = nx + top.Frame.Width > maxWidth ? Math.Max (maxWidth - top.Frame.Width, 0) : nx;
|
|
|
- if (nx > top.Frame.X + top.Frame.Width) {
|
|
|
- nx = Math.Max (top.Frame.Right, 0);
|
|
|
- }
|
|
|
- } else {
|
|
|
- nx = targetX;
|
|
|
- }
|
|
|
- //System.Diagnostics.Debug.WriteLine ($"nx:{nx}, rWidth:{rWidth}");
|
|
|
- bool menuVisible, statusVisible;
|
|
|
- if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
|
|
|
- menuVisible = Application.Top.MenuBar?.Visible == true;
|
|
|
- menuBar = Application.Top.MenuBar;
|
|
|
- } else {
|
|
|
- var t = top.SuperView;
|
|
|
- while (t is not Toplevel) {
|
|
|
- t = t.SuperView;
|
|
|
- }
|
|
|
- menuVisible = ((Toplevel)t).MenuBar?.Visible == true;
|
|
|
- menuBar = ((Toplevel)t).MenuBar;
|
|
|
- }
|
|
|
- if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
|
|
|
- maxWidth = menuVisible ? 1 : 0;
|
|
|
- } else {
|
|
|
- maxWidth = 0;
|
|
|
- }
|
|
|
- ny = Math.Max (targetY, maxWidth);
|
|
|
- if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
|
|
|
- statusVisible = Application.Top.StatusBar?.Visible == true;
|
|
|
- statusBar = Application.Top.StatusBar;
|
|
|
- } else {
|
|
|
- var t = top.SuperView;
|
|
|
- while (t is not Toplevel) {
|
|
|
- t = t.SuperView;
|
|
|
- }
|
|
|
- statusVisible = ((Toplevel)t).StatusBar?.Visible == true;
|
|
|
- statusBar = ((Toplevel)t).StatusBar;
|
|
|
- }
|
|
|
- if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
|
|
|
- maxWidth = statusVisible ? Driver.Rows - 1 : Driver.Rows;
|
|
|
- } else {
|
|
|
- maxWidth = statusVisible ? top.SuperView.Frame.Height - 1 : top.SuperView.Frame.Height;
|
|
|
- }
|
|
|
- if (superView.Margin != null && superView == top.SuperView) {
|
|
|
- maxWidth -= superView.GetFramesThickness ().Top + superView.GetFramesThickness ().Bottom;
|
|
|
- }
|
|
|
- ny = Math.Min (ny, maxWidth);
|
|
|
- if (top.Frame.Height <= maxWidth) {
|
|
|
- ny = ny + top.Frame.Height > maxWidth ? Math.Max (maxWidth - top.Frame.Height, menuVisible ? 1 : 0) : ny;
|
|
|
- if (ny > top.Frame.Y + top.Frame.Height) {
|
|
|
- ny = Math.Max (top.Frame.Bottom, 0);
|
|
|
- }
|
|
|
- }
|
|
|
- //System.Diagnostics.Debug.WriteLine ($"ny:{ny}, rHeight:{rHeight}");
|
|
|
-
|
|
|
- return superView;
|
|
|
- }
|
|
|
+ {
|
|
|
+ int maxWidth;
|
|
|
+ View superView;
|
|
|
+ if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
|
|
|
+ maxWidth = Driver.Cols;
|
|
|
+ superView = Application.Top;
|
|
|
+ } else {
|
|
|
+ // Use the SuperView's Bounds, not Frame
|
|
|
+ maxWidth = top.SuperView.Bounds.Width;
|
|
|
+ superView = top.SuperView;
|
|
|
+ }
|
|
|
+ if (superView.Margin != null && superView == top.SuperView) {
|
|
|
+ maxWidth -= superView.GetFramesThickness ().Left + superView.GetFramesThickness ().Right;
|
|
|
+ }
|
|
|
+ if (top.Frame.Width <= maxWidth) {
|
|
|
+ nx = Math.Max (targetX, 0);
|
|
|
+ nx = nx + top.Frame.Width > maxWidth ? Math.Max (maxWidth - top.Frame.Width, 0) : nx;
|
|
|
+ if (nx > top.Frame.X + top.Frame.Width) {
|
|
|
+ nx = Math.Max (top.Frame.Right, 0);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ nx = targetX;
|
|
|
+ }
|
|
|
+ //System.Diagnostics.Debug.WriteLine ($"nx:{nx}, rWidth:{rWidth}");
|
|
|
+ bool menuVisible, statusVisible;
|
|
|
+ if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
|
|
|
+ menuVisible = Application.Top.MenuBar?.Visible == true;
|
|
|
+ menuBar = Application.Top.MenuBar;
|
|
|
+ } else {
|
|
|
+ var t = top.SuperView;
|
|
|
+ while (t is not Toplevel) {
|
|
|
+ t = t.SuperView;
|
|
|
+ }
|
|
|
+ menuVisible = ((Toplevel)t).MenuBar?.Visible == true;
|
|
|
+ menuBar = ((Toplevel)t).MenuBar;
|
|
|
+ }
|
|
|
+ if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
|
|
|
+ maxWidth = menuVisible ? 1 : 0;
|
|
|
+ } else {
|
|
|
+ maxWidth = 0;
|
|
|
+ }
|
|
|
+ ny = Math.Max (targetY, maxWidth);
|
|
|
+ if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
|
|
|
+ statusVisible = Application.Top.StatusBar?.Visible == true;
|
|
|
+ statusBar = Application.Top.StatusBar;
|
|
|
+ } else {
|
|
|
+ var t = top.SuperView;
|
|
|
+ while (t is not Toplevel) {
|
|
|
+ t = t.SuperView;
|
|
|
+ }
|
|
|
+ statusVisible = ((Toplevel)t).StatusBar?.Visible == true;
|
|
|
+ statusBar = ((Toplevel)t).StatusBar;
|
|
|
+ }
|
|
|
+ if (top?.SuperView == null || top == Application.Top || top?.SuperView == Application.Top) {
|
|
|
+ maxWidth = statusVisible ? Driver.Rows - 1 : Driver.Rows;
|
|
|
+ } else {
|
|
|
+ maxWidth = statusVisible ? top.SuperView.Frame.Height - 1 : top.SuperView.Frame.Height;
|
|
|
+ }
|
|
|
+ if (superView.Margin != null && superView == top.SuperView) {
|
|
|
+ maxWidth -= superView.GetFramesThickness ().Top + superView.GetFramesThickness ().Bottom;
|
|
|
+ }
|
|
|
+ ny = Math.Min (ny, maxWidth);
|
|
|
+ if (top.Frame.Height <= maxWidth) {
|
|
|
+ ny = ny + top.Frame.Height > maxWidth ? Math.Max (maxWidth - top.Frame.Height, menuVisible ? 1 : 0) : ny;
|
|
|
+ if (ny > top.Frame.Y + top.Frame.Height) {
|
|
|
+ ny = Math.Max (top.Frame.Bottom, 0);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ //System.Diagnostics.Debug.WriteLine ($"ny:{ny}, rHeight:{rHeight}");
|
|
|
+
|
|
|
+ return superView;
|
|
|
+ }
|
|
|
|
|
|
- // TODO: v2 - Not sure this is needed anymore.
|
|
|
- internal void PositionToplevels ()
|
|
|
- {
|
|
|
- PositionToplevel (this);
|
|
|
- foreach (var top in Subviews) {
|
|
|
- if (top is Toplevel) {
|
|
|
- PositionToplevel ((Toplevel)top);
|
|
|
- }
|
|
|
+ // TODO: v2 - Not sure this is needed anymore.
|
|
|
+ internal void PositionToplevels ()
|
|
|
+ {
|
|
|
+ PositionToplevel (this);
|
|
|
+ foreach (var top in Subviews) {
|
|
|
+ if (top is Toplevel) {
|
|
|
+ PositionToplevel ((Toplevel)top);
|
|
|
}
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Adjusts the location and size of <paramref name="top"/> within this Toplevel.
|
|
|
- /// Virtual method enabling implementation of specific positions for inherited <see cref="Toplevel"/> views.
|
|
|
- /// </summary>
|
|
|
- /// <param name="top">The Toplevel to adjust.</param>
|
|
|
- public virtual void PositionToplevel (Toplevel top)
|
|
|
- {
|
|
|
- var superView = GetLocationThatFits (top, top.Frame.X, top.Frame.Y,
|
|
|
- out int nx, out int ny, out _, out StatusBar sb);
|
|
|
- bool layoutSubviews = false;
|
|
|
- var maxWidth = 0;
|
|
|
- if (superView.Margin != null && superView == top.SuperView) {
|
|
|
- maxWidth -= superView.GetFramesThickness ().Left + superView.GetFramesThickness ().Right;
|
|
|
- }
|
|
|
- if ((superView != top || top?.SuperView != null || (top != Application.Top && top.Modal)
|
|
|
- || (top?.SuperView == null && top.IsOverlapped))
|
|
|
- && (top.Frame.X + top.Frame.Width > maxWidth || ny > top.Frame.Y) && top.LayoutStyle == LayoutStyle.Computed) {
|
|
|
-
|
|
|
- if ((top.X == null || top.X is Pos.PosAbsolute) && top.Frame.X != nx) {
|
|
|
- top.X = nx;
|
|
|
- layoutSubviews = true;
|
|
|
- }
|
|
|
- if ((top.Y == null || top.Y is Pos.PosAbsolute) && top.Frame.Y != ny) {
|
|
|
- top.Y = ny;
|
|
|
- layoutSubviews = true;
|
|
|
- }
|
|
|
+ /// <summary>
|
|
|
+ /// Adjusts the location and size of <paramref name="top"/> within this Toplevel.
|
|
|
+ /// Virtual method enabling implementation of specific positions for inherited <see cref="Toplevel"/> views.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="top">The Toplevel to adjust.</param>
|
|
|
+ public virtual void PositionToplevel (Toplevel top)
|
|
|
+ {
|
|
|
+ var superView = GetLocationThatFits (top, top.Frame.X, top.Frame.Y,
|
|
|
+ out int nx, out int ny, out _, out var sb);
|
|
|
+ bool layoutSubviews = false;
|
|
|
+ int maxWidth = 0;
|
|
|
+ if (superView.Margin != null && superView == top.SuperView) {
|
|
|
+ maxWidth -= superView.GetFramesThickness ().Left + superView.GetFramesThickness ().Right;
|
|
|
+ }
|
|
|
+ if ((superView != top || top?.SuperView != null || top != Application.Top && top.Modal
|
|
|
+ || top?.SuperView == null && top.IsOverlapped)
|
|
|
+ && (top.Frame.X + top.Frame.Width > maxWidth || ny > top.Frame.Y) && top.LayoutStyle == LayoutStyle.Computed) {
|
|
|
+
|
|
|
+ if ((top.X == null || top.X is Pos.PosAbsolute) && top.Frame.X != nx) {
|
|
|
+ top.X = nx;
|
|
|
+ layoutSubviews = true;
|
|
|
}
|
|
|
-
|
|
|
- // TODO: v2 - This is a hack to get the StatusBar to be positioned correctly.
|
|
|
- if (sb != null && !top.Subviews.Contains (sb) && ny + top.Frame.Height != superView.Frame.Height - (sb.Visible ? 1 : 0)
|
|
|
- && top.Height is Dim.DimFill && -top.Height.Anchor (0) < 1) {
|
|
|
-
|
|
|
- top.Height = Dim.Fill (sb.Visible ? 1 : 0);
|
|
|
+ if ((top.Y == null || top.Y is Pos.PosAbsolute) && top.Frame.Y != ny) {
|
|
|
+ top.Y = ny;
|
|
|
layoutSubviews = true;
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- if (superView.LayoutNeeded || layoutSubviews) {
|
|
|
- superView.LayoutSubviews ();
|
|
|
- }
|
|
|
- if (LayoutNeeded) {
|
|
|
- LayoutSubviews ();
|
|
|
- }
|
|
|
+ // TODO: v2 - This is a hack to get the StatusBar to be positioned correctly.
|
|
|
+ if (sb != null && !top.Subviews.Contains (sb) && ny + top.Frame.Height != superView.Frame.Height - (sb.Visible ? 1 : 0)
|
|
|
+ && top.Height is Dim.DimFill && -top.Height.Anchor (0) < 1) {
|
|
|
+
|
|
|
+ top.Height = Dim.Fill (sb.Visible ? 1 : 0);
|
|
|
+ layoutSubviews = true;
|
|
|
}
|
|
|
|
|
|
- ///<inheritdoc/>
|
|
|
- public override void OnDrawContent (Rect contentArea)
|
|
|
- {
|
|
|
- if (!Visible) {
|
|
|
- return;
|
|
|
- }
|
|
|
+ if (superView.LayoutNeeded || layoutSubviews) {
|
|
|
+ superView.LayoutSubviews ();
|
|
|
+ }
|
|
|
+ if (LayoutNeeded) {
|
|
|
+ LayoutSubviews ();
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- if (NeedsDisplay || SubViewNeedsDisplay || LayoutNeeded) {
|
|
|
- //Driver.SetAttribute (GetNormalColor ());
|
|
|
- // TODO: It's bad practice for views to always clear. Defeats the purpose of clipping etc...
|
|
|
- Clear ();
|
|
|
- LayoutSubviews ();
|
|
|
- PositionToplevels ();
|
|
|
-
|
|
|
- if (this == Application.OverlappedTop) {
|
|
|
- foreach (var top in Application.OverlappedChildren.AsEnumerable ().Reverse ()) {
|
|
|
- if (top.Frame.IntersectsWith (Bounds)) {
|
|
|
- if (top != this && !top.IsCurrentTop && !OutsideTopFrame (top) && top.Visible) {
|
|
|
- top.SetNeedsLayout ();
|
|
|
- top.SetNeedsDisplay (top.Bounds);
|
|
|
- top.Draw ();
|
|
|
- top.OnRenderLineCanvas ();
|
|
|
- }
|
|
|
+ ///<inheritdoc/>
|
|
|
+ public override void OnDrawContent (Rect contentArea)
|
|
|
+ {
|
|
|
+ if (!Visible) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (NeedsDisplay || SubViewNeedsDisplay || LayoutNeeded) {
|
|
|
+ //Driver.SetAttribute (GetNormalColor ());
|
|
|
+ // TODO: It's bad practice for views to always clear. Defeats the purpose of clipping etc...
|
|
|
+ Clear ();
|
|
|
+ LayoutSubviews ();
|
|
|
+ PositionToplevels ();
|
|
|
+
|
|
|
+ if (this == Application.OverlappedTop) {
|
|
|
+ foreach (var top in Application.OverlappedChildren.AsEnumerable ().Reverse ()) {
|
|
|
+ if (top.Frame.IntersectsWith (Bounds)) {
|
|
|
+ if (top != this && !top.IsCurrentTop && !OutsideTopFrame (top) && top.Visible) {
|
|
|
+ top.SetNeedsLayout ();
|
|
|
+ top.SetNeedsDisplay (top.Bounds);
|
|
|
+ top.Draw ();
|
|
|
+ top.OnRenderLineCanvas ();
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- // This should not be here, but in base
|
|
|
- foreach (var view in Subviews) {
|
|
|
- if (view.Frame.IntersectsWith (Bounds) && !OutsideTopFrame (this)) {
|
|
|
- //view.SetNeedsLayout ();
|
|
|
- view.SetNeedsDisplay (view.Bounds);
|
|
|
- view.SetSubViewNeedsDisplay ();
|
|
|
- }
|
|
|
+ // This should not be here, but in base
|
|
|
+ foreach (var view in Subviews) {
|
|
|
+ if (view.Frame.IntersectsWith (Bounds) && !OutsideTopFrame (this)) {
|
|
|
+ //view.SetNeedsLayout ();
|
|
|
+ view.SetNeedsDisplay (view.Bounds);
|
|
|
+ view.SetSubViewNeedsDisplay ();
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- base.OnDrawContent (contentArea);
|
|
|
+ base.OnDrawContent (contentArea);
|
|
|
|
|
|
- // This is causing the menus drawn incorrectly if UseSubMenusSingleFrame is true
|
|
|
- //if (this.MenuBar != null && this.MenuBar.IsMenuOpen && this.MenuBar.openMenu != null) {
|
|
|
- // // TODO: Hack until we can get compositing working right.
|
|
|
- // this.MenuBar.openMenu.Redraw (this.MenuBar.openMenu.Bounds);
|
|
|
- //}
|
|
|
- }
|
|
|
+ // This is causing the menus drawn incorrectly if UseSubMenusSingleFrame is true
|
|
|
+ //if (this.MenuBar != null && this.MenuBar.IsMenuOpen && this.MenuBar.openMenu != null) {
|
|
|
+ // // TODO: Hack until we can get compositing working right.
|
|
|
+ // this.MenuBar.openMenu.Redraw (this.MenuBar.openMenu.Bounds);
|
|
|
+ //}
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- bool OutsideTopFrame (Toplevel top)
|
|
|
- {
|
|
|
- if (top.Frame.X > Driver.Cols || top.Frame.Y > Driver.Rows) {
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
+ bool OutsideTopFrame (Toplevel top)
|
|
|
+ {
|
|
|
+ if (top.Frame.X > Driver.Cols || top.Frame.Y > Driver.Rows) {
|
|
|
+ return true;
|
|
|
}
|
|
|
+ return false;
|
|
|
+ }
|
|
|
|
|
|
- internal static Point? _dragPosition;
|
|
|
- Point _startGrabPoint;
|
|
|
-
|
|
|
- ///<inheritdoc/>
|
|
|
- public override bool MouseEvent (MouseEvent mouseEvent)
|
|
|
- {
|
|
|
- if (!CanFocus) {
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- //System.Diagnostics.Debug.WriteLine ($"dragPosition before: {dragPosition.HasValue}");
|
|
|
-
|
|
|
- int nx, ny;
|
|
|
- if (!_dragPosition.HasValue && (mouseEvent.Flags == MouseFlags.Button1Pressed
|
|
|
- || mouseEvent.Flags == MouseFlags.Button2Pressed
|
|
|
- || mouseEvent.Flags == MouseFlags.Button3Pressed)) {
|
|
|
-
|
|
|
- SetFocus ();
|
|
|
- Application.BringOverlappedTopToFront ();
|
|
|
-
|
|
|
- // Only start grabbing if the user clicks on the title bar.
|
|
|
- // BUGBUG: Assumes Frame == Border and Title is always at Y == 0
|
|
|
- if (mouseEvent.Y == 0 && mouseEvent.Flags == MouseFlags.Button1Pressed) {
|
|
|
- _startGrabPoint = new Point (mouseEvent.X, mouseEvent.Y);
|
|
|
- _dragPosition = new Point ();
|
|
|
- nx = mouseEvent.X - mouseEvent.OfX;
|
|
|
- ny = mouseEvent.Y - mouseEvent.OfY;
|
|
|
- _dragPosition = new Point (nx, ny);
|
|
|
- Application.GrabMouse (this);
|
|
|
+ internal static Point? _dragPosition;
|
|
|
+ Point _startGrabPoint;
|
|
|
+
|
|
|
+ ///<inheritdoc/>
|
|
|
+ public override bool MouseEvent (MouseEvent mouseEvent)
|
|
|
+ {
|
|
|
+ if (!CanFocus) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ //System.Diagnostics.Debug.WriteLine ($"dragPosition before: {dragPosition.HasValue}");
|
|
|
+
|
|
|
+ int nx, ny;
|
|
|
+ if (!_dragPosition.HasValue && (mouseEvent.Flags == MouseFlags.Button1Pressed
|
|
|
+ || mouseEvent.Flags == MouseFlags.Button2Pressed
|
|
|
+ || mouseEvent.Flags == MouseFlags.Button3Pressed)) {
|
|
|
+
|
|
|
+ SetFocus ();
|
|
|
+ Application.BringOverlappedTopToFront ();
|
|
|
+
|
|
|
+ // Only start grabbing if the user clicks on the title bar.
|
|
|
+ // BUGBUG: Assumes Frame == Border and Title is always at Y == 0
|
|
|
+ if (mouseEvent.Y == 0 && mouseEvent.Flags == MouseFlags.Button1Pressed) {
|
|
|
+ _startGrabPoint = new Point (mouseEvent.X, mouseEvent.Y);
|
|
|
+ _dragPosition = new Point ();
|
|
|
+ nx = mouseEvent.X - mouseEvent.OfX;
|
|
|
+ ny = mouseEvent.Y - mouseEvent.OfY;
|
|
|
+ _dragPosition = new Point (nx, ny);
|
|
|
+ Application.GrabMouse (this);
|
|
|
+ }
|
|
|
+
|
|
|
+ //System.Diagnostics.Debug.WriteLine ($"Starting at {dragPosition}");
|
|
|
+ return true;
|
|
|
+ } else if (mouseEvent.Flags == (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition) ||
|
|
|
+ mouseEvent.Flags == MouseFlags.Button3Pressed) {
|
|
|
+ if (_dragPosition.HasValue) {
|
|
|
+ if (SuperView == null) {
|
|
|
+ // Redraw the entire app window using just our Frame. Since we are
|
|
|
+ // Application.Top, and our Frame always == our Bounds (Location is always (0,0))
|
|
|
+ // our Frame is actually view-relative (which is what Redraw takes).
|
|
|
+ // We need to pass all the view bounds because since the windows was
|
|
|
+ // moved around, we don't know exactly what was the affected region.
|
|
|
+ Application.Top.SetNeedsDisplay ();
|
|
|
+ } else {
|
|
|
+ SuperView.SetNeedsDisplay ();
|
|
|
}
|
|
|
+ // BUGBUG: Assumes Frame == Border?
|
|
|
+ GetLocationThatFits (this, mouseEvent.X + (SuperView == null ? mouseEvent.OfX - _startGrabPoint.X : Frame.X - _startGrabPoint.X),
|
|
|
+ mouseEvent.Y + (SuperView == null ? mouseEvent.OfY - _startGrabPoint.Y : Frame.Y - _startGrabPoint.Y),
|
|
|
+ out nx, out ny, out _, out _);
|
|
|
|
|
|
- //System.Diagnostics.Debug.WriteLine ($"Starting at {dragPosition}");
|
|
|
- return true;
|
|
|
- } else if (mouseEvent.Flags == (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition) ||
|
|
|
- mouseEvent.Flags == MouseFlags.Button3Pressed) {
|
|
|
- if (_dragPosition.HasValue) {
|
|
|
- if (SuperView == null) {
|
|
|
- // Redraw the entire app window using just our Frame. Since we are
|
|
|
- // Application.Top, and our Frame always == our Bounds (Location is always (0,0))
|
|
|
- // our Frame is actually view-relative (which is what Redraw takes).
|
|
|
- // We need to pass all the view bounds because since the windows was
|
|
|
- // moved around, we don't know exactly what was the affected region.
|
|
|
- Application.Top.SetNeedsDisplay ();
|
|
|
- } else {
|
|
|
- SuperView.SetNeedsDisplay ();
|
|
|
- }
|
|
|
- // BUGBUG: Assumes Frame == Border?
|
|
|
- GetLocationThatFits (this, mouseEvent.X + (SuperView == null ? mouseEvent.OfX - _startGrabPoint.X : Frame.X - _startGrabPoint.X),
|
|
|
- mouseEvent.Y + (SuperView == null ? mouseEvent.OfY - _startGrabPoint.Y : Frame.Y - _startGrabPoint.Y),
|
|
|
- out nx, out ny, out _, out _);
|
|
|
-
|
|
|
- _dragPosition = new Point (nx, ny);
|
|
|
- X = nx;
|
|
|
- Y = ny;
|
|
|
- //System.Diagnostics.Debug.WriteLine ($"Drag: nx:{nx},ny:{ny}");
|
|
|
-
|
|
|
- SetNeedsDisplay ();
|
|
|
- return true;
|
|
|
- }
|
|
|
- }
|
|
|
+ _dragPosition = new Point (nx, ny);
|
|
|
+ X = nx;
|
|
|
+ Y = ny;
|
|
|
+ //System.Diagnostics.Debug.WriteLine ($"Drag: nx:{nx},ny:{ny}");
|
|
|
|
|
|
- if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Released) && _dragPosition.HasValue) {
|
|
|
- _dragPosition = null;
|
|
|
- Application.UngrabMouse ();
|
|
|
+ SetNeedsDisplay ();
|
|
|
+ return true;
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- //System.Diagnostics.Debug.WriteLine ($"dragPosition after: {dragPosition.HasValue}");
|
|
|
- //System.Diagnostics.Debug.WriteLine ($"Toplevel: {mouseEvent}");
|
|
|
- return false;
|
|
|
+ if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Released) && _dragPosition.HasValue) {
|
|
|
+ _dragPosition = null;
|
|
|
+ Application.UngrabMouse ();
|
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Stops and closes this <see cref="Toplevel"/>. If this Toplevel is the top-most Toplevel,
|
|
|
- /// <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to exit.
|
|
|
- /// </summary>
|
|
|
- public virtual void RequestStop ()
|
|
|
- {
|
|
|
- if (IsOverlappedContainer && Running
|
|
|
- && (Application.Current == this
|
|
|
- || Application.Current?.Modal == false
|
|
|
- || Application.Current?.Modal == true && Application.Current?.Running == false)) {
|
|
|
-
|
|
|
- foreach (var child in Application.OverlappedChildren) {
|
|
|
- var ev = new ToplevelClosingEventArgs (this);
|
|
|
- if (child.OnClosing (ev)) {
|
|
|
- return;
|
|
|
- }
|
|
|
- child.Running = false;
|
|
|
- Application.RequestStop (child);
|
|
|
- }
|
|
|
- Running = false;
|
|
|
- Application.RequestStop (this);
|
|
|
- } else if (IsOverlappedContainer && Running && Application.Current?.Modal == true && Application.Current?.Running == true) {
|
|
|
- var ev = new ToplevelClosingEventArgs (Application.Current);
|
|
|
- if (OnClosing (ev)) {
|
|
|
- return;
|
|
|
- }
|
|
|
- Application.RequestStop (Application.Current);
|
|
|
- } else if (!IsOverlappedContainer && Running && (!Modal || (Modal && Application.Current != this))) {
|
|
|
+ //System.Diagnostics.Debug.WriteLine ($"dragPosition after: {dragPosition.HasValue}");
|
|
|
+ //System.Diagnostics.Debug.WriteLine ($"Toplevel: {mouseEvent}");
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Stops and closes this <see cref="Toplevel"/>. If this Toplevel is the top-most Toplevel,
|
|
|
+ /// <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to exit.
|
|
|
+ /// </summary>
|
|
|
+ public virtual void RequestStop ()
|
|
|
+ {
|
|
|
+ if (IsOverlappedContainer && Running
|
|
|
+ && (Application.Current == this
|
|
|
+ || Application.Current?.Modal == false
|
|
|
+ || Application.Current?.Modal == true && Application.Current?.Running == false)) {
|
|
|
+
|
|
|
+ foreach (var child in Application.OverlappedChildren) {
|
|
|
var ev = new ToplevelClosingEventArgs (this);
|
|
|
- if (OnClosing (ev)) {
|
|
|
+ if (child.OnClosing (ev)) {
|
|
|
return;
|
|
|
}
|
|
|
- Running = false;
|
|
|
- Application.RequestStop (this);
|
|
|
- } else {
|
|
|
- Application.RequestStop (Application.Current);
|
|
|
+ child.Running = false;
|
|
|
+ Application.RequestStop (child);
|
|
|
+ }
|
|
|
+ Running = false;
|
|
|
+ Application.RequestStop (this);
|
|
|
+ } else if (IsOverlappedContainer && Running && Application.Current?.Modal == true && Application.Current?.Running == true) {
|
|
|
+ var ev = new ToplevelClosingEventArgs (Application.Current);
|
|
|
+ if (OnClosing (ev)) {
|
|
|
+ return;
|
|
|
}
|
|
|
+ Application.RequestStop (Application.Current);
|
|
|
+ } else if (!IsOverlappedContainer && Running && (!Modal || Modal && Application.Current != this)) {
|
|
|
+ var ev = new ToplevelClosingEventArgs (this);
|
|
|
+ if (OnClosing (ev)) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ Running = false;
|
|
|
+ Application.RequestStop (this);
|
|
|
+ } else {
|
|
|
+ Application.RequestStop (Application.Current);
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Stops and closes the <see cref="Toplevel"/> specified by <paramref name="top"/>. If <paramref name="top"/> is the top-most Toplevel,
|
|
|
- /// <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to exit.
|
|
|
- /// </summary>
|
|
|
- /// <param name="top">The Toplevel to request stop.</param>
|
|
|
- public virtual void RequestStop (Toplevel top)
|
|
|
- {
|
|
|
- top.RequestStop ();
|
|
|
- }
|
|
|
+ /// <summary>
|
|
|
+ /// Stops and closes the <see cref="Toplevel"/> specified by <paramref name="top"/>. If <paramref name="top"/> is the top-most Toplevel,
|
|
|
+ /// <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to exit.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="top">The Toplevel to request stop.</param>
|
|
|
+ public virtual void RequestStop (Toplevel top) => top.RequestStop ();
|
|
|
|
|
|
- ///<inheritdoc/>
|
|
|
- public override void PositionCursor ()
|
|
|
- {
|
|
|
- if (!IsOverlappedContainer) {
|
|
|
- base.PositionCursor ();
|
|
|
+ ///<inheritdoc/>
|
|
|
+ public override void PositionCursor ()
|
|
|
+ {
|
|
|
+ if (!IsOverlappedContainer) {
|
|
|
+ base.PositionCursor ();
|
|
|
+ if (Focused == null) {
|
|
|
+ EnsureFocus ();
|
|
|
if (Focused == null) {
|
|
|
- EnsureFocus ();
|
|
|
- if (Focused == null) {
|
|
|
- Driver.SetCursorVisibility (CursorVisibility.Invisible);
|
|
|
- }
|
|
|
+ Driver.SetCursorVisibility (CursorVisibility.Invisible);
|
|
|
}
|
|
|
- return;
|
|
|
}
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
- if (Focused == null) {
|
|
|
- foreach (var top in Application.OverlappedChildren) {
|
|
|
- if (top != this && top.Visible) {
|
|
|
- top.SetFocus ();
|
|
|
- return;
|
|
|
- }
|
|
|
+ if (Focused == null) {
|
|
|
+ foreach (var top in Application.OverlappedChildren) {
|
|
|
+ if (top != this && top.Visible) {
|
|
|
+ top.SetFocus ();
|
|
|
+ return;
|
|
|
}
|
|
|
}
|
|
|
- base.PositionCursor ();
|
|
|
- if (Focused == null) {
|
|
|
- Driver.SetCursorVisibility (CursorVisibility.Invisible);
|
|
|
- }
|
|
|
}
|
|
|
-
|
|
|
- ///<inheritdoc/>
|
|
|
- public override bool OnEnter (View view)
|
|
|
- {
|
|
|
- return MostFocused?.OnEnter (view) ?? base.OnEnter (view);
|
|
|
+ base.PositionCursor ();
|
|
|
+ if (Focused == null) {
|
|
|
+ Driver.SetCursorVisibility (CursorVisibility.Invisible);
|
|
|
}
|
|
|
+ }
|
|
|
|
|
|
- ///<inheritdoc/>
|
|
|
- public override bool OnLeave (View view)
|
|
|
- {
|
|
|
- return MostFocused?.OnLeave (view) ?? base.OnLeave (view);
|
|
|
- }
|
|
|
+ ///<inheritdoc/>
|
|
|
+ public override bool OnEnter (View view) => MostFocused?.OnEnter (view) ?? base.OnEnter (view);
|
|
|
|
|
|
- ///<inheritdoc/>
|
|
|
- protected override void Dispose (bool disposing)
|
|
|
- {
|
|
|
- Application.GrabbingMouse -= Application_GrabbingMouse;
|
|
|
- Application.UnGrabbingMouse -= Application_UnGrabbingMouse;
|
|
|
+ ///<inheritdoc/>
|
|
|
+ public override bool OnLeave (View view) => MostFocused?.OnLeave (view) ?? base.OnLeave (view);
|
|
|
|
|
|
- _dragPosition = null;
|
|
|
- base.Dispose (disposing);
|
|
|
+ ///<inheritdoc/>
|
|
|
+ protected override void Dispose (bool disposing)
|
|
|
+ {
|
|
|
+ Application.GrabbingMouse -= Application_GrabbingMouse;
|
|
|
+ Application.UnGrabbingMouse -= Application_UnGrabbingMouse;
|
|
|
+
|
|
|
+ _dragPosition = null;
|
|
|
+ base.Dispose (disposing);
|
|
|
+ }
|
|
|
+}
|
|
|
+/// <summary>
|
|
|
+/// Implements the <see cref="IEqualityComparer{T}"/> for comparing two <see cref="Toplevel"/>s
|
|
|
+/// used by <see cref="StackExtensions"/>.
|
|
|
+/// </summary>
|
|
|
+public class ToplevelEqualityComparer : IEqualityComparer<Toplevel> {
|
|
|
+ /// <summary>Determines whether the specified objects are equal.</summary>
|
|
|
+ /// <param name="x">The first object of type <see cref="Toplevel" /> to compare.</param>
|
|
|
+ /// <param name="y">The second object of type <see cref="Toplevel" /> to compare.</param>
|
|
|
+ /// <returns>
|
|
|
+ /// <see langword="true" /> if the specified objects are equal; otherwise, <see langword="false" />.</returns>
|
|
|
+ public bool Equals (Toplevel x, Toplevel y)
|
|
|
+ {
|
|
|
+ if (y == null && x == null) {
|
|
|
+ return true;
|
|
|
+ } else if (x == null || y == null) {
|
|
|
+ return false;
|
|
|
+ } else if (x.Id == y.Id) {
|
|
|
+ return true;
|
|
|
+ } else {
|
|
|
+ return false;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Implements the <see cref="IEqualityComparer{T}"/> for comparing two <see cref="Toplevel"/>s
|
|
|
- /// used by <see cref="StackExtensions"/>.
|
|
|
- /// </summary>
|
|
|
- public class ToplevelEqualityComparer : IEqualityComparer<Toplevel> {
|
|
|
- /// <summary>Determines whether the specified objects are equal.</summary>
|
|
|
- /// <param name="x">The first object of type <see cref="Toplevel" /> to compare.</param>
|
|
|
- /// <param name="y">The second object of type <see cref="Toplevel" /> to compare.</param>
|
|
|
- /// <returns>
|
|
|
- /// <see langword="true" /> if the specified objects are equal; otherwise, <see langword="false" />.</returns>
|
|
|
- public bool Equals (Toplevel x, Toplevel y)
|
|
|
- {
|
|
|
- if (y == null && x == null)
|
|
|
- return true;
|
|
|
- else if (x == null || y == null)
|
|
|
- return false;
|
|
|
- else if (x.Id == y.Id)
|
|
|
- return true;
|
|
|
- else
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>Returns a hash code for the specified object.</summary>
|
|
|
- /// <param name="obj">The <see cref="Toplevel" /> for which a hash code is to be returned.</param>
|
|
|
- /// <returns>A hash code for the specified object.</returns>
|
|
|
- /// <exception cref="ArgumentNullException">The type of <paramref name="obj" />
|
|
|
- /// is a reference type and <paramref name="obj" /> is <see langword="null" />.</exception>
|
|
|
- public int GetHashCode (Toplevel obj)
|
|
|
- {
|
|
|
- if (obj == null)
|
|
|
- throw new ArgumentNullException ();
|
|
|
-
|
|
|
- int hCode = 0;
|
|
|
- if (int.TryParse (obj.Id, out int result)) {
|
|
|
- hCode = result;
|
|
|
- }
|
|
|
- return hCode.GetHashCode ();
|
|
|
+ /// <summary>Returns a hash code for the specified object.</summary>
|
|
|
+ /// <param name="obj">The <see cref="Toplevel" /> for which a hash code is to be returned.</param>
|
|
|
+ /// <returns>A hash code for the specified object.</returns>
|
|
|
+ /// <exception cref="ArgumentNullException">The type of <paramref name="obj" />
|
|
|
+ /// is a reference type and <paramref name="obj" /> is <see langword="null" />.</exception>
|
|
|
+ public int GetHashCode (Toplevel obj)
|
|
|
+ {
|
|
|
+ if (obj == null) {
|
|
|
+ throw new ArgumentNullException ();
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- /// <summary>
|
|
|
- /// Implements the <see cref="IComparer{T}"/> to sort the <see cref="Toplevel"/>
|
|
|
- /// from the <see cref="Application.OverlappedChildren"/> if needed.
|
|
|
- /// </summary>
|
|
|
- public sealed class ToplevelComparer : IComparer<Toplevel> {
|
|
|
- /// <summary>Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other.</summary>
|
|
|
- /// <param name="x">The first object to compare.</param>
|
|
|
- /// <param name="y">The second object to compare.</param>
|
|
|
- /// <returns>A signed integer that indicates the relative values of <paramref name="x" /> and <paramref name="y" />, as shown in the following table.Value Meaning Less than zero
|
|
|
- /// <paramref name="x" /> is less than <paramref name="y" />.Zero
|
|
|
- /// <paramref name="x" /> equals <paramref name="y" />.Greater than zero
|
|
|
- /// <paramref name="x" /> is greater than <paramref name="y" />.</returns>
|
|
|
- public int Compare (Toplevel x, Toplevel y)
|
|
|
- {
|
|
|
- if (ReferenceEquals (x, y))
|
|
|
- return 0;
|
|
|
- else if (x == null)
|
|
|
- return -1;
|
|
|
- else if (y == null)
|
|
|
- return 1;
|
|
|
- else
|
|
|
- return string.Compare (x.Id, y.Id);
|
|
|
+ int hCode = 0;
|
|
|
+ if (int.TryParse (obj.Id, out int result)) {
|
|
|
+ hCode = result;
|
|
|
}
|
|
|
+ return hCode.GetHashCode ();
|
|
|
}
|
|
|
}
|
|
|
+/// <summary>
|
|
|
+/// Implements the <see cref="IComparer{T}"/> to sort the <see cref="Toplevel"/>
|
|
|
+/// from the <see cref="Application.OverlappedChildren"/> if needed.
|
|
|
+/// </summary>
|
|
|
+public sealed class ToplevelComparer : IComparer<Toplevel> {
|
|
|
+ /// <summary>Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other.</summary>
|
|
|
+ /// <param name="x">The first object to compare.</param>
|
|
|
+ /// <param name="y">The second object to compare.</param>
|
|
|
+ /// <returns>A signed integer that indicates the relative values of <paramref name="x" /> and <paramref name="y" />, as shown in the following table.Value Meaning Less than zero
|
|
|
+ /// <paramref name="x" /> is less than <paramref name="y" />.Zero
|
|
|
+ /// <paramref name="x" /> equals <paramref name="y" />.Greater than zero
|
|
|
+ /// <paramref name="x" /> is greater than <paramref name="y" />.</returns>
|
|
|
+ public int Compare (Toplevel x, Toplevel y)
|
|
|
+ {
|
|
|
+ if (ReferenceEquals (x, y)) {
|
|
|
+ return 0;
|
|
|
+ } else if (x == null) {
|
|
|
+ return -1;
|
|
|
+ } else if (y == null) {
|
|
|
+ return 1;
|
|
|
+ } else {
|
|
|
+ return string.Compare (x.Id, y.Id);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|