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Fix doc references after namespacing

Miguel de Icaza 7 years ago
parent
commit
85692036ec

+ 13 - 13
Terminal.Gui/Core.cs

@@ -188,7 +188,7 @@ namespace Terminal.Gui {
 		public ustring Id { get; set; } = "";
 
 		/// <summary>
-		/// Gets or sets a value indicating whether this <see cref="T:Terminal.View"/> want mouse position reports.
+		/// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.View"/> want mouse position reports.
 		/// </summary>
 		/// <value><c>true</c> if want mouse position reports; otherwise, <c>false</c>.</value>
 		public virtual bool WantMousePositionReports { get; set; } = false;
@@ -242,7 +242,7 @@ namespace Terminal.Gui {
 		public View SuperView => container;
 
 		/// <summary>
-		/// Initializes a new instance of the <see cref="T:Terminal.View"/> class with the specified frame.   This is the default constructor.
+		/// Initializes a new instance of the <see cref="T:Terminal.Gui.View"/> class with the specified frame.   This is the default constructor.
 		/// </summary>
 		/// <param name="frame">The region covered by this view.</param>
 		public View (Rect frame)
@@ -542,7 +542,7 @@ namespace Terminal.Gui {
 		}
 
 		/// <summary>
-		/// Gets or sets a value indicating whether this <see cref="T:Terminal.View"/> has focus.
+		/// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.View"/> has focus.
 		/// </summary>
 		/// <value><c>true</c> if has focus; otherwise, <c>false</c>.</value>
 		public override bool HasFocus {
@@ -848,9 +848,9 @@ namespace Terminal.Gui {
 		}
 
 		/// <summary>
-		/// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.View"/>.
+		/// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.Gui.View"/>.
 		/// </summary>
-		/// <returns>A <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.View"/>.</returns>
+		/// <returns>A <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.Gui.View"/>.</returns>
 		public override string ToString ()
 		{
 			return $"{GetType ().Name}({Id})({Frame})";
@@ -874,7 +874,7 @@ namespace Terminal.Gui {
 		public bool Running;
 
 		/// <summary>
-		/// Initializes a new instance of the <see cref="T:Terminal.Toplevel"/> class.
+		/// Initializes a new instance of the <see cref="T:Terminal.Gui.Toplevel"/> class.
 		/// </summary>
 		/// <param name="frame">Frame.</param>
 		public Toplevel (Rect frame) : base (frame)
@@ -964,7 +964,7 @@ namespace Terminal.Gui {
 		}
 
 		/// <summary>
-		/// Initializes a new instance of the <see cref="T:Terminal.Gui.Window"/> class with an optioanl title
+		/// Initializes a new instance of the <see cref="T:Terminal.Gui.Gui.Window"/> class with an optioanl title
 		/// </summary>
 		/// <param name="frame">Frame.</param>
 		/// <param name="title">Title.</param>
@@ -974,7 +974,7 @@ namespace Terminal.Gui {
 
 		int padding;
 		/// <summary>
-		/// Initializes a new instance of the <see cref="T:Terminal.Window"/> with
+		/// Initializes a new instance of the <see cref="T:Terminal.Gui.Window"/> with
 		/// the specified frame for its location, with the specified border 
 		/// an optional title.
 		/// </summary>
@@ -1210,13 +1210,13 @@ namespace Terminal.Gui {
 			internal Toplevel Toplevel;
 
 			/// <summary>
-			/// Releases all resource used by the <see cref="T:Terminal.Application.RunState"/> object.
+			/// Releases all resource used by the <see cref="T:Terminal.Gui.Application.RunState"/> object.
 			/// </summary>
-			/// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="T:Terminal.Application.RunState"/>. The
-			/// <see cref="Dispose"/> method leaves the <see cref="T:Terminal.Application.RunState"/> in an unusable state. After
+			/// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="T:Terminal.Gui.Application.RunState"/>. The
+			/// <see cref="Dispose"/> method leaves the <see cref="T:Terminal.Gui.Application.RunState"/> in an unusable state. After
 			/// calling <see cref="Dispose"/>, you must release all references to the
-			/// <see cref="T:Terminal.Application.RunState"/> so the garbage collector can reclaim the memory that the
-			/// <see cref="T:Terminal.Application.RunState"/> was occupying.</remarks>
+			/// <see cref="T:Terminal.Gui.Application.RunState"/> so the garbage collector can reclaim the memory that the
+			/// <see cref="T:Terminal.Gui.Application.RunState"/> was occupying.</remarks>
 			public void Dispose ()
 			{
 				Dispose (true);

+ 2 - 2
Terminal.Gui/Event.cs

@@ -431,9 +431,9 @@ namespace Terminal.Gui {
 		public MouseFlags Flags;
 
 		/// <summary>
-		/// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.MouseEvent"/>.
+		/// Returns a <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.Gui.MouseEvent"/>.
 		/// </summary>
-		/// <returns>A <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.MouseEvent"/>.</returns>
+		/// <returns>A <see cref="T:System.String"/> that represents the current <see cref="T:Terminal.Gui.MouseEvent"/>.</returns>
 		public override string ToString()
 		{
 			return $"({X},{Y}:{Flags}";

+ 1 - 1
Terminal.Gui/Views/Button.cs

@@ -32,7 +32,7 @@ namespace Terminal.Gui {
 		bool is_default;
 
 		/// <summary>
-		/// Gets or sets a value indicating whether this <see cref="T:Terminal.Button"/> is the default action to activate on return on a dialog.
+		/// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.Button"/> is the default action to activate on return on a dialog.
 		/// </summary>
 		/// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
 		public bool IsDefault {

+ 1 - 1
Terminal.Gui/Views/Dialog.cs

@@ -19,7 +19,7 @@ namespace Terminal.Gui {
 		const int padding = 1;
 
 		/// <summary>
-		/// Initializes a new instance of the <see cref="T:Terminal.Dialog"/> class with an optional set of buttons to display
+		/// Initializes a new instance of the <see cref="T:Terminal.Gui.Dialog"/> class with an optional set of buttons to display
 		/// </summary>
 		/// <param name="title">Title for the dialog.</param>
 		/// <param name="width">Width for the dialog.</param>

+ 1 - 1
Terminal.Gui/Views/FrameView.cs

@@ -34,7 +34,7 @@ namespace Terminal.Gui {
 		}
 
 		/// <summary>
-		/// Initializes a new instance of the <see cref="T:Terminal.Gui.FrameView"/> class with
+		/// Initializes a new instance of the <see cref="T:Terminal.Gui.Gui.FrameView"/> class with
 		/// a title.
 		/// </summary>
 		/// <param name="frame">Frame.</param>

+ 2 - 2
Terminal.Gui/Views/Menu.cs

@@ -19,7 +19,7 @@ namespace Terminal.Gui {
 	public class MenuItem {
 
 		/// <summary>
-		/// Initializes a new <see cref="T:Terminal.MenuItem"/>.
+		/// Initializes a new <see cref="T:Terminal.Gui.MenuItem"/>.
 		/// </summary>
 		/// <param name="title">Title for the menu item.</param>
 		/// <param name="help">Help text to display.</param>
@@ -272,7 +272,7 @@ namespace Terminal.Gui {
 
 
 		/// <summary>
-		/// Initializes a new instance of the <see cref="T:Terminal.MenuBar"/> class with the specified set of toplevel menu items.
+		/// Initializes a new instance of the <see cref="T:Terminal.Gui.MenuBar"/> class with the specified set of toplevel menu items.
 		/// </summary>
 		/// <param name="menus">Menus.</param>
 		public MenuBar (MenuBarItem [] menus) : base (new Rect (0, 0, Application.Driver.Cols, 1))

+ 2 - 2
Terminal.Gui/Views/RadioGroup.cs

@@ -7,7 +7,7 @@ namespace Terminal.Gui {
 		int selected, cursor;
 
 		/// <summary>
-		/// Initializes a new instance of the <see cref="T:Terminal.RadioGroup"/> class
+		/// Initializes a new instance of the <see cref="T:Terminal.Gui.RadioGroup"/> class
 		/// setting up the initial set of radio labels and the item that should be selected.
 		/// </summary>
 		/// <param name="rect">Boundaries for the radio group.</param>
@@ -29,7 +29,7 @@ namespace Terminal.Gui {
 			return new Rect (x, y, width, radioLabels.Length);
 		}
 		/// <summary>
-		/// Initializes a new instance of the <see cref="T:Terminal.RadioGroup"/> class
+		/// Initializes a new instance of the <see cref="T:Terminal.Gui.RadioGroup"/> class
 		/// setting up the initial set of radio labels and the item that should be selected, 
 		/// the view frame is computed from the provided radioLabels.
 		/// </summary>

+ 1 - 1
Terminal.Gui/Views/ScrollView.cs

@@ -49,7 +49,7 @@ namespace Terminal.Gui {
 		}
 
 		/// <summary>
-		/// Initializes a new instance of the <see cref="T:Terminal.Gui.ScrollBarView"/> class.
+		/// Initializes a new instance of the <see cref="T:Terminal.Gui.Gui.ScrollBarView"/> class.
 		/// </summary>
 		/// <param name="rect">Frame for the scrollbar.</param>
 		/// <param name="size">The size that this scrollbar represents.</param>