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@@ -87,10 +87,10 @@ namespace UICatalog.Scenarios {
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var canvas = new LineCanvas ();
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- canvas.AddLine (new Point (0, 0), State.Width - 1, Orientation.Horizontal, LineStyle.Double);
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- canvas.AddLine (new Point (0, 0), State.Height - 1, Orientation.Vertical, LineStyle.Double);
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- canvas.AddLine (new Point (0, State.Height - 1), State.Width - 1, Orientation.Horizontal, LineStyle.Double);
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- canvas.AddLine (new Point (State.Width - 1, 0), State.Height - 1, Orientation.Vertical, LineStyle.Double);
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+ canvas.AddLine (new Point (0, 0), State.Width, Orientation.Horizontal, LineStyle.Double);
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+ canvas.AddLine (new Point (0, 0), State.Height, Orientation.Vertical, LineStyle.Double);
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+ canvas.AddLine (new Point (0, State.Height - 1), State.Width, Orientation.Horizontal, LineStyle.Double);
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+ canvas.AddLine (new Point (State.Width - 1, 0), State.Height, Orientation.Vertical, LineStyle.Double);
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for (int i = 1; i < State.Snake.Count; i++) {
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@@ -99,8 +99,8 @@ namespace UICatalog.Scenarios {
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var orientation = pt1.X == pt2.X ? Orientation.Vertical : Orientation.Horizontal;
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var length = orientation == Orientation.Horizontal
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- ? pt1.X > pt2.X ? 1 : -1
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- : pt1.Y > pt2.Y ? 1 : -1;
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+ ? pt1.X > pt2.X ? 2 : -2
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+ : pt1.Y > pt2.Y ? 2 : -2;
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canvas.AddLine (
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pt2,
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