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@@ -30,7 +30,7 @@ public class SixelEncoder
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string fillArea = GetFillArea (pixels);
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- string pallette = GetColorPallette (pixels );
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+ string pallette = GetColorPalette (pixels );
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string pixelData = WriteSixel (pixels);
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@@ -52,6 +52,7 @@ public class SixelEncoder
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[ ] - Bit 5 (bottom-most pixel)
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*/
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+
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private string WriteSixel (Color [,] pixels)
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{
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StringBuilder sb = new StringBuilder ();
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@@ -60,131 +61,121 @@ public class SixelEncoder
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int n = 1; // Used for checking when to add the line terminator
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// Iterate over each row of the image
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- for (int y = 0; y < height; y++)
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+ for (int y = 0; y < height; y += 6)
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+ {
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+ sb.Append (ProcessBand (pixels, y, Math.Min (6, height - y), width));
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+
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+ // Line separator between bands
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+ if (y + 6 < height) // Only add separator if not the last band
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+ {
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+ sb.Append ("-");
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+ }
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+ }
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+
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+ return sb.ToString ();
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+ }
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+
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+ private string ProcessBand (Color [,] pixels, int startY, int bandHeight, int width)
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+ {
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+ var last = new sbyte [Quantizer.Palette.Count + 1];
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+ var code = new byte [Quantizer.Palette.Count + 1];
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+ var accu = new ushort [Quantizer.Palette.Count + 1];
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+ var slots = new short [Quantizer.Palette.Count + 1];
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+
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+ Array.Fill (last, (sbyte)-1);
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+ Array.Fill (accu, (ushort)1);
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+ Array.Fill (slots, (short)-1);
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+
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+ var usedColorIdx = new List<int> ();
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+ var targets = new List<List<string>> ();
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+
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+ // Process columns within the band
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+ for (int x = 0; x < width; ++x)
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{
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- int p = y * width;
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- Color cachedColor = pixels [0, y];
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- int cachedColorIndex = Quantizer.GetNearestColor (cachedColor );
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- int count = 1;
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- int c = -1;
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-
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- // Iterate through each column in the row
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- for (int x = 0; x < width; x++)
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+ Array.Clear (code, 0, usedColorIdx.Count);
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+
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+ // Process each row in the 6-pixel high band
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+ for (int row = 0; row < bandHeight; ++row)
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{
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- Color color = pixels [x, y];
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+ var color = pixels [x, startY + row];
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int colorIndex = Quantizer.GetNearestColor (color);
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- if (colorIndex == cachedColorIndex)
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+ if (slots [colorIndex] == -1)
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{
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- count++;
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- }
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- else
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- {
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- // Output the cached color first
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- if (cachedColorIndex == -1)
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- {
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- c = 0x3f; // Key color or transparent
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- }
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- else
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+ targets.Add (new List<string> ());
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+ if (x > 0)
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{
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- c = 0x3f + n;
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- sb.AppendFormat ("#{0}", cachedColorIndex);
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+ last [usedColorIdx.Count] = 0;
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+ accu [usedColorIdx.Count] = (ushort)x;
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}
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-
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- // If count is less than 3, we simply repeat the character
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- if (count < 3)
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- {
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- sb.Append ((char)c, count);
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- }
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- else
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- {
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- // RLE if count is greater than 3
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- sb.AppendFormat ("!{0}{1}", count, (char)c);
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- }
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-
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- // Reset for the new color
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- count = 1;
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- cachedColorIndex = colorIndex;
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+ slots [colorIndex] = (short)usedColorIdx.Count;
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+ usedColorIdx.Add (colorIndex);
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}
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+
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+ code [slots [colorIndex]] |= (byte)(1 << row); // Accumulate SIXEL data
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}
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- // Handle the last run of the color
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- if (c != -1 && count > 1)
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+ // Handle transitions between columns
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+ for (int j = 0; j < usedColorIdx.Count; ++j)
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{
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- if (cachedColorIndex == -1)
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- {
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- c = 0x3f; // Key color
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- }
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- else
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- {
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- sb.AppendFormat ("#{0}", cachedColorIndex);
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- }
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-
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- if (count < 3)
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+ if (code [j] == last [j])
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{
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- sb.Append ((char)c, count);
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+ accu [j]++;
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}
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else
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{
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- sb.AppendFormat ("!{0}{1}", count, (char)c);
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+ if (last [j] != -1)
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+ {
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+ targets [j].Add (CodeToSixel (last [j], accu [j]));
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+ }
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+ last [j] = (sbyte)code [j];
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+ accu [j] = 1;
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}
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}
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+ }
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- // Line terminator or separator depending on `n`
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- if (n == 32)
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- {
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- /*
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- 2. Line Separator (-):
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-
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- The line separator instructs the sixel renderer to move to the next row of sixels.
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- After a -, the renderer will start a new row from the leftmost column. This marks the end of one line of sixel data and starts a new line.
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- This ensures that the sixel data drawn after the separator appears below the previous row rather than overprinting it.
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-
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- Use case: When you want to start drawing a new line of sixels (e.g., after completing a row of sixel columns).
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- */
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-
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- n = 1;
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- sb.Append ("-"); // Write sixel line separator
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- }
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- else
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+ // Process remaining data for this band
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+ for (int j = 0; j < usedColorIdx.Count; ++j)
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+ {
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+ if (last [j] != 0)
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{
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- /*
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- *1. Line Terminator ($):
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-
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- The line terminator instructs the sixel renderer to return to the start of the current row but allows subsequent sixel characters to be overprinted on the same row.
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- This is used when you are working with multiple color layers or want to continue drawing in the same row but with a different color.
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- The $ allows you to overwrite sixel characters in the same vertical position by using different colors, effectively allowing you to combine colors on a per-sixel basis.
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-
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- Use case: When you need to draw multiple colors within the same vertical slice of 6 pixels.
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- */
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-
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- n <<= 1;
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- sb.Append ("$"); // Write line terminator
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+ targets [j].Add (CodeToSixel (last [j], accu [j]));
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}
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}
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- return sb.ToString ();
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- }
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+ // Build the final output for this band
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+ var result = new StringBuilder ();
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+ for (int j = 0; j < usedColorIdx.Count; ++j)
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+ {
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+ result.Append ($"#{usedColorIdx [j]}{string.Join ("", targets [j])}$");
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+ }
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+ return result.ToString ();
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+ }
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+ private static string CodeToSixel (int code, int repeat)
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+ {
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+ char c = (char)(code + 63);
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+ if (repeat > 3) return "!" + repeat + c;
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+ if (repeat == 3) return c.ToString () + c + c;
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+ if (repeat == 2) return c.ToString () + c;
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+ return c.ToString ();
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+ }
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- private string GetColorPallette (Color [,] pixels)
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+ private string GetColorPalette (Color [,] pixels)
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{
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Quantizer.BuildPalette (pixels);
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-
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- // Color definitions in the format "#<index>;<type>;<R>;<G>;<B>" - For type the 2 means RGB. The values range 0 to 100
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-
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StringBuilder paletteSb = new StringBuilder ();
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for (int i = 0; i < Quantizer.Palette.Count; i++)
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{
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var color = Quantizer.Palette.ElementAt (i);
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paletteSb.AppendFormat ("#{0};2;{1};{2};{3}",
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- i,
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- color.R * 100 / 255,
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- color.G * 100 / 255,
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- color.B * 100 / 255);
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+ i,
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+ color.R * 100 / 255,
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+ color.G * 100 / 255,
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+ color.B * 100 / 255);
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}
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return paletteSb.ToString ();
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@@ -197,17 +188,15 @@ public class SixelEncoder
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return $"{widthInChars};{heightInChars}";
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}
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+
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private int GetHeightInChars (Color [,] pixels)
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{
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- // Height in pixels is equal to the number of rows in the pixel array
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int height = pixels.GetLength (1);
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-
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- // Each SIXEL character represents 6 pixels vertically
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- return (height + 5) / 6; // Equivalent to ceiling(height / 6)
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+ return (height + 5) / 6;
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}
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+
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private int GetWidthInChars (Color [,] pixels)
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{
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- // Width in pixels is equal to the number of columns in the pixel array
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return pixels.GetLength (0);
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}
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}
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