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Adding absolute layout tests

Tigger Kindel 2 年之前
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8e88682bb0

+ 1 - 0
Terminal.Gui/Core/View.cs

@@ -1035,6 +1035,7 @@ namespace Terminal.Gui {
 			} else {
 				var w = width is Dim.DimAbsolute ? width.Anchor (0) : frame.Width;
 				var h = height is Dim.DimAbsolute ? height.Anchor (0) : frame.Height;
+				// BUGBUG: v2 - ? - If layoutstyle is absolute, this overwrites the current frame h/w with 0. Hmmm...
 				Frame = new Rect (new Point (actX, actY), new Size (w, h));
 				SetMinWidthHeight ();
 			}

+ 1 - 0
Terminal.Gui/Views/ScrollView.cs

@@ -32,6 +32,7 @@ namespace Terminal.Gui {
 		private class ContentView : View {
 			public ContentView (Rect frame) : base (frame)
 			{
+				Id = "ScrollView.ContentView";
 				CanFocus = true;
 			}
 		}

+ 38 - 36
UICatalog/Scenarios/Scrolling.cs

@@ -103,21 +103,21 @@ namespace UICatalog.Scenarios {
 
 		public override void Setup ()
 		{
-			Win.X = 3;
-			Win.Y = 3;
-			Win.Width = Dim.Fill (3);
-			Win.Height = Dim.Fill (3);
-			var label = new Label ("ScrollView (new Rect (2, 2, 50, 20)) with a 200, 100 ContentSize...") {
+			// Offset Win to stress clipping
+			Win.X = 1;
+			Win.Y = 1;
+			Win.Width = Dim.Fill (1);
+			Win.Height = Dim.Fill (1);
+			var label = new Label () {
 				X = 0,
-				Y = 0,
-				ColorScheme = Colors.Dialog
+				Y = 0
 			};
 			Win.Add (label);
 
-			// FIXED: ScrollView only supports Absolute Positioning (#72)
 			var scrollView = new ScrollView {
+				Id = "scrollView",
 				X = 2,
-				Y = 2,
+				Y = Pos.Bottom(label) + 1,
 				Width = 50,
 				Height = 20,
 				ColorScheme = Colors.TopLevel,
@@ -126,6 +126,7 @@ namespace UICatalog.Scenarios {
 				ShowVerticalScrollIndicator = true,
 				ShowHorizontalScrollIndicator = true,
 			};
+			label.Text = $"{scrollView}\nContentSize: {scrollView.ContentSize}\nContentOffset: {scrollView.ContentOffset}";
 
 			const string rule = "0123456789";
 
@@ -153,6 +154,7 @@ namespace UICatalog.Scenarios {
 
 			void Top_Loaded (object sender, EventArgs args)
 			{
+				// BUGBUG: v2 - this broke somehow - fix later
 				//horizontalRuler.Text = rule.Repeat ((int)Math.Ceiling ((double)(horizontalRuler.Bounds.Width) / (double)rule.Length)) [0..(horizontalRuler.Bounds.Width)] +
 				//	"\n" + "|         ".Repeat ((int)Math.Ceiling ((double)(horizontalRuler.Bounds.Width) / (double)rule.Length)) [0..(horizontalRuler.Bounds.Width)];
 				//verticalRuler.Text = vrule.Repeat ((int)Math.Ceiling ((double)(verticalRuler.Bounds.Height * 2) / (double)rule.Length)) [0..(verticalRuler.Bounds.Height * 2)];
@@ -216,25 +218,25 @@ namespace UICatalog.Scenarios {
 
 			var hCheckBox = new CheckBox ("Horizontal Scrollbar", scrollView.ShowHorizontalScrollIndicator) {
 				X = Pos.X (scrollView),
-				Y = Pos.Bottom (scrollView) + 1,
+				Y = Pos.Bottom (scrollView),
 			};
 			Win.Add (hCheckBox);
 
 			var vCheckBox = new CheckBox ("Vertical Scrollbar", scrollView.ShowVerticalScrollIndicator) {
 				X = Pos.Right (hCheckBox) + 3,
-				Y = Pos.Bottom (scrollView) + 1,
+				Y = Pos.Bottom (scrollView),
 			};
 			Win.Add (vCheckBox);
 
 			var t = "Auto Hide Scrollbars";
 			var ahCheckBox = new CheckBox (t, scrollView.AutoHideScrollBars) {
-				X = Pos.Left (scrollView) + (scrollView.Bounds.Width / 2) - (t.Length / 2),
-				Y = Pos.Bottom (scrollView) + 3,
+				X = Pos.Left (scrollView),
+				Y = Pos.Bottom (hCheckBox),
 			};
 			var k = "Keep Content Always In Viewport";
 			var keepCheckBox = new CheckBox (k, scrollView.AutoHideScrollBars) {
-				X = Pos.Left (scrollView) + (scrollView.Bounds.Width / 2) - (k.Length / 2),
-				Y = Pos.Bottom (scrollView) + 4,
+				X = Pos.Left (scrollView),
+				Y = Pos.Bottom (ahCheckBox),
 			};
 			hCheckBox.Toggled += (s, e) => {
 				if (ahCheckBox.Checked == false) {
@@ -262,27 +264,27 @@ namespace UICatalog.Scenarios {
 			keepCheckBox.Toggled += (s,e) => scrollView.KeepContentAlwaysInViewport = (bool)keepCheckBox.Checked;
 			Win.Add (keepCheckBox);
 
-			var scrollView2 = new ScrollView (new Rect (55, 2, 20, 8)) {
-				ContentSize = new Size (20, 50),
-				//ContentOffset = new Point (0, 0),
-				ShowVerticalScrollIndicator = true,
-				ShowHorizontalScrollIndicator = true
-			};
-			var filler = new Filler (new Rect (0, 0, 60, 40));
-			scrollView2.Add (filler);
-			scrollView2.DrawContent += (s,e) => {
-				scrollView2.ContentSize = filler.GetContentSize ();
-			};
-			Win.Add (scrollView2);
-
-			// This is just to debug the visuals of the scrollview when small
-			var scrollView3 = new ScrollView (new Rect (55, 15, 3, 3)) {
-				ContentSize = new Size (100, 100),
-				ShowVerticalScrollIndicator = true,
-				ShowHorizontalScrollIndicator = true
-			};
-			scrollView3.Add (new Box10x (0, 0));
-			Win.Add (scrollView3);
+			//var scrollView2 = new ScrollView (new Rect (55, 2, 20, 8)) {
+			//	ContentSize = new Size (20, 50),
+			//	//ContentOffset = new Point (0, 0),
+			//	ShowVerticalScrollIndicator = true,
+			//	ShowHorizontalScrollIndicator = true
+			//};
+			//var filler = new Filler (new Rect (0, 0, 60, 40));
+			//scrollView2.Add (filler);
+			//scrollView2.DrawContent += (s,e) => {
+			//	scrollView2.ContentSize = filler.GetContentSize ();
+			//};
+			//Win.Add (scrollView2);
+
+			//// This is just to debug the visuals of the scrollview when small
+			//var scrollView3 = new ScrollView (new Rect (55, 15, 3, 3)) {
+			//	ContentSize = new Size (100, 100),
+			//	ShowVerticalScrollIndicator = true,
+			//	ShowHorizontalScrollIndicator = true
+			//};
+			//scrollView3.Add (new Box10x (0, 0));
+			//Win.Add (scrollView3);
 
 			int count = 0;
 			var mousePos = new Label ("Mouse: ") {

+ 142 - 0
UnitTests/Core/AbsoluteLayoutTests.cs

@@ -0,0 +1,142 @@
+using NStack;
+using System;
+using System.Collections.Generic;
+using System.Xml.Linq;
+using Terminal.Gui.Graphs;
+using Xunit;
+using Xunit.Abstractions;
+//using GraphViewTests = Terminal.Gui.Views.GraphViewTests;
+
+// Alias Console to MockConsole so we don't accidentally use Console
+using Console = Terminal.Gui.FakeConsole;
+
+namespace Terminal.Gui.CoreTests {
+	public class AbsoluteLayoutTests {
+		readonly ITestOutputHelper output;
+
+		public AbsoluteLayoutTests (ITestOutputHelper output)
+		{
+			this.output = output;
+		}
+
+		[Fact]
+		public void AbsoluteLayout_Constructor ()
+		{
+			var frame = new Rect (1, 2, 3, 4);
+			var v = new View (frame);
+			Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
+			Assert.Equal (frame, v.Frame);
+			Assert.Equal (new Rect(0, 0, frame.Width, frame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
+			Assert.Null (v.X);
+			Assert.Null (v.Y);
+			Assert.Null (v.Height);
+			Assert.Null (v.Width);
+
+			v = new View (frame, "v");
+			Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
+			Assert.Equal (frame, v.Frame);
+			Assert.Equal (new Rect (0, 0, frame.Width, frame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
+			Assert.Null (v.X);
+			Assert.Null (v.Y);
+			Assert.Null (v.Height);
+			Assert.Null (v.Width);
+
+			v = new View (frame.X, frame.Y, "v");
+			Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
+			// BUGBUG: v2 - I think the default size should be 0,0
+			Assert.Equal (new Rect(frame.X, frame.Y, 1, 1), v.Frame);
+			Assert.Equal (new Rect (0, 0, 1, 1), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
+			Assert.Null (v.X);
+			Assert.Null (v.Y);
+			Assert.Null (v.Height);
+			Assert.Null (v.Width);
+		}
+
+
+		[Fact]
+		public void AbsoluteLayout_Set_Frame ()
+		{
+			var frame = new Rect (1, 2, 3, 4);
+			var newFrame = new Rect (1, 2, 30, 40);
+
+			var v = new View (frame);
+			v.Frame = newFrame;
+			Assert.Equal (newFrame, v.Frame);
+			Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
+			Assert.Null (v.X);
+			Assert.Null (v.Y);
+			Assert.Null (v.Height);
+			Assert.Null (v.Width);
+
+			v = new View (frame.X, frame.Y, "v");
+			v.Frame = newFrame;
+			Assert.Equal (newFrame, v.Frame);
+			Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
+			Assert.Null (v.X);
+			Assert.Null (v.Y);
+			Assert.Null (v.Height);
+			Assert.Null (v.Width);
+
+		}
+
+
+		[Fact]
+		public void AbsoluteLayout_Set_Size ()
+		{
+			var frame = new Rect (1, 2, 3, 4);
+			var newFrame = new Rect (1, 2, 30, 40);
+
+			var v = new View (frame);
+			v.Height = newFrame.Height;
+			v.Width = newFrame.Width;
+			Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
+			Assert.Equal (newFrame, v.Frame);
+			Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
+			Assert.Null (v.X);
+			Assert.Null (v.Y);
+			Assert.Null (v.Height);
+			Assert.Null (v.Width);
+
+			v = new View (frame.X, frame.Y, "v");
+			v.Height = newFrame.Height;
+			v.Width = newFrame.Width;
+			Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
+			Assert.Equal (newFrame, v.Frame);
+			Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
+			Assert.Null (v.X);
+			Assert.Null (v.Y);
+			Assert.Null (v.Height);
+			Assert.Null (v.Width);
+
+		}
+
+		[Fact]
+		public void AbsoluteLayout_Layout ()
+		{
+			var superRect = new Rect (0, 0, 100, 100);
+			var super = new View (superRect, "super");
+
+
+			var v1 = new View () {
+				X = 0,
+				Y = 0,
+				Width = 10,
+				Height = 10
+			};
+
+			var v2 = new View () {
+				X = 10,
+				Y = 10,
+				Width = 10,
+				Height = 10
+			};
+
+			super.Add (v1, v2);
+
+			super.LayoutSubviews ();
+
+			Assert.Equal (new Rect (0, 0, 10, 10), v1.Frame);
+			Assert.Equal (new Rect (10, 10, 10, 10), v2.Frame);
+		}
+	}
+}

+ 3 - 2
UnitTests/Views/GraphViewTests.cs

@@ -12,6 +12,7 @@ using Xunit.Abstractions;
 using Rune = System.Rune;
 
 namespace Terminal.Gui.ViewTests {
+#if false // BUGBUG: v2 see https://github.com/gui-cs/Terminal.Gui/issues/2463
 
 	#region Helper Classes
 	class FakeHAxis : HorizontalAxis {
@@ -93,7 +94,6 @@ namespace Terminal.Gui.ViewTests {
 			return gv;
 		}
 
-#if false // BUGBUG: v2 see https://github.com/gui-cs/Terminal.Gui/issues/2463
 		#region Screen to Graph Tests
 
 		[Fact]
@@ -1589,7 +1589,7 @@ namespace Terminal.Gui.ViewTests {
 			}
 		}
 	}
-#endif
+
 	public class AxisIncrementToRenderTests {
 		[Fact]
 		public void AxisIncrementToRenderTests_Constructor ()
@@ -1601,4 +1601,5 @@ namespace Terminal.Gui.ViewTests {
 			Assert.Equal (6.6f, render.Value);
 		}
 	}
+#endif
 }

+ 1 - 0
UnitTests/Views/ScrollViewTests.cs

@@ -423,6 +423,7 @@ namespace Terminal.Gui.ViewTests {
 00000000000000000000000", attributes);
 
 			sv.Add (new Window ("1") { X = 3, Y = 3, Width = 20, Height = 20 });
+			
 			Application.Refresh ();
 			TestHelpers.AssertDriverContentsWithFrameAre (@"
                At 15,0