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-//
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-// Core.cs: The core engine for Terminal.Gui (Application, Responder, & View)
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-//
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-// Authors:
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-// Miguel de Icaza ([email protected])
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-//
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-// Pending:
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-// - Check for NeedDisplay on the hierarchy and repaint
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-// - Layout support
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-// - "Colors" type or "Attributes" type?
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-// - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
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-//
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-// Optimziations
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-// - Add rendering limitation to the exposed area
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-using System;
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-using System.Collections;
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-using System.Collections.Generic;
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-using System.Threading;
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-using System.Linq;
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-using NStack;
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-using System.ComponentModel;
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-
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-namespace Terminal.Gui {
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- /// <summary>
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- /// Responder base class implemented by objects that want to participate on keyboard and mouse input.
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- /// </summary>
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- public class Responder {
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- /// <summary>
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- /// Gets or sets a value indicating whether this <see cref="Responder"/> can focus.
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- /// </summary>
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- /// <value><c>true</c> if can focus; otherwise, <c>false</c>.</value>
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- public virtual bool CanFocus { get; set; }
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-
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- /// <summary>
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- /// Gets or sets a value indicating whether this <see cref="Responder"/> has focus.
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- /// </summary>
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- /// <value><c>true</c> if has focus; otherwise, <c>false</c>.</value>
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- public virtual bool HasFocus { get; internal set; }
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-
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- // Key handling
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- /// <summary>
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- /// This method can be overwritten by view that
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- /// want to provide accelerator functionality
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- /// (Alt-key for example).
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- /// </summary>
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- /// <remarks>
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- /// <para>
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- /// Before keys are sent to the subview on the
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- /// current view, all the views are
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- /// processed and the key is passed to the widgets
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- /// to allow some of them to process the keystroke
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- /// as a hot-key. </para>
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- /// <para>
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- /// For example, if you implement a button that
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- /// has a hotkey ok "o", you would catch the
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- /// combination Alt-o here. If the event is
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- /// caught, you must return true to stop the
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- /// keystroke from being dispatched to other
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- /// views.
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- /// </para>
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- /// </remarks>
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-
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- public virtual bool ProcessHotKey (KeyEvent kb)
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- {
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- return false;
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- }
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-
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- /// <summary>
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- /// If the view is focused, gives the view a
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- /// chance to process the keystroke.
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- /// </summary>
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- /// <remarks>
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- /// <para>
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- /// Views can override this method if they are
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- /// interested in processing the given keystroke.
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- /// If they consume the keystroke, they must
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- /// return true to stop the keystroke from being
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- /// processed by other widgets or consumed by the
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- /// widget engine. If they return false, the
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- /// keystroke will be passed using the ProcessColdKey
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- /// method to other views to process.
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- /// </para>
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- /// <para>
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- /// The View implementation does nothing but return false,
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- /// so it is not necessary to call base.ProcessKey if you
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- /// derive directly from View, but you should if you derive
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- /// other View subclasses.
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- /// </para>
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- /// </remarks>
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- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
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- public virtual bool ProcessKey (KeyEvent keyEvent)
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- {
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- return false;
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- }
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-
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- /// <summary>
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- /// This method can be overwritten by views that
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- /// want to provide accelerator functionality
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- /// (Alt-key for example), but without
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- /// interefering with normal ProcessKey behavior.
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- /// </summary>
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- /// <remarks>
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- /// <para>
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- /// After keys are sent to the subviews on the
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- /// current view, all the view are
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- /// processed and the key is passed to the views
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- /// to allow some of them to process the keystroke
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- /// as a cold-key. </para>
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- /// <para>
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- /// This functionality is used, for example, by
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- /// default buttons to act on the enter key.
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- /// Processing this as a hot-key would prevent
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- /// non-default buttons from consuming the enter
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- /// keypress when they have the focus.
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- /// </para>
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- /// </remarks>
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- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
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- public virtual bool ProcessColdKey (KeyEvent keyEvent)
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- {
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- return false;
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- }
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-
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- /// <summary>
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- /// Method invoked when a key is pressed.
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- /// </summary>
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- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
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- /// <returns>true if the event was handled</returns>
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- public virtual bool OnKeyDown (KeyEvent keyEvent)
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- {
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- return false;
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- }
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-
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- /// <summary>
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- /// Method invoked when a key is released.
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- /// </summary>
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- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
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- /// <returns>true if the event was handled</returns>
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- public virtual bool OnKeyUp (KeyEvent keyEvent)
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- {
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- return false;
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- }
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-
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-
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- /// <summary>
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- /// Method invoked when a mouse event is generated
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- /// </summary>
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- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
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- /// <param name="mouseEvent">Contains the details about the mouse event.</param>
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- public virtual bool MouseEvent (MouseEvent mouseEvent)
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- {
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- return false;
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- }
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-
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- /// <summary>
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- /// Method invoked when a mouse event is generated for the first time.
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- /// </summary>
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- /// <param name="mouseEvent"></param>
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- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
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- public virtual bool OnMouseEnter (MouseEvent mouseEvent)
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- {
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- return false;
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- }
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-
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- /// <summary>
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- /// Method invoked when a mouse event is generated for the last time.
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- /// </summary>
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- /// <param name="mouseEvent"></param>
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- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
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- public virtual bool OnMouseLeave (MouseEvent mouseEvent)
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- {
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- return false;
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- }
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-
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- /// <summary>
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- /// Method invoked when a view gets focus.
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- /// </summary>
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- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
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- public virtual bool OnEnter ()
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- {
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- return false;
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- }
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-
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- /// <summary>
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- /// Method invoked when a view loses focus.
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- /// </summary>
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- /// <returns><c>true</c>, if the event was handled, <c>false</c> otherwise.</returns>
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- public virtual bool OnLeave ()
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- {
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- return false;
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- }
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- }
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-
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- /// <summary>
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- /// Determines the LayoutStyle for a view, if Absolute, during LayoutSubviews, the
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- /// value from the Frame will be used, if the value is Computer, then the Frame
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- /// will be updated from the X, Y Pos objects and the Width and Height Dim objects.
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- /// </summary>
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- public enum LayoutStyle {
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- /// <summary>
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- /// The position and size of the view are based on the Frame value.
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- /// </summary>
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- Absolute,
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-
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- /// <summary>
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- /// The position and size of the view will be computed based on the
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- /// X, Y, Width and Height properties and set on the Frame.
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- /// </summary>
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- Computed
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- }
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-
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- /// <summary>
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- /// View is the base class for all views on the screen and represents a visible element that can render itself and contains zero or more nested views.
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- /// </summary>
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- /// <remarks>
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- /// <para>
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- /// The View defines the base functionality for user interface elements in Terminal/gui.cs. Views
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- /// can contain one or more subviews, can respond to user input and render themselves on the screen.
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- /// </para>
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- /// <para>
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- /// Views can either be created with an absolute position, by calling the constructor that takes a
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- /// Rect parameter to specify the absolute position and size (the Frame of the View) or by setting the
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- /// X, Y, Width and Height properties on the view. Both approaches use coordinates that are relative
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- /// to the container they are being added to.
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- /// </para>
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- /// <para>
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- /// When you do not specify a Rect frame you can use the more flexible
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- /// Dim and Pos objects that can dynamically update the position of a view.
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- /// The X and Y properties are of type <see cref="Pos"/>
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- /// and you can use either absolute positions, percentages or anchor
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- /// points. The Width and Height properties are of type
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- /// <see cref="Dim"/> and can use absolute position,
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- /// percentages and anchors. These are useful as they will take
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- /// care of repositioning your views if your view's frames are resized
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- /// or if the terminal size changes.
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- /// </para>
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- /// <para>
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- /// When you specify the Rect parameter to a view, you are setting the LayoutStyle to Absolute, and the
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- /// view will always stay in the position that you placed it. To change the position change the
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- /// Frame property to the new position.
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- /// </para>
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- /// <para>
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- /// Subviews can be added to a View by calling the Add method. The container of a view is the
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- /// Superview.
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- /// </para>
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- /// <para>
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- /// Developers can call the SetNeedsDisplay method on the view to flag a region or the entire view
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- /// as requiring to be redrawn.
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- /// </para>
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- /// <para>
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- /// Views have a ColorScheme property that defines the default colors that subviews
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- /// should use for rendering. This ensures that the views fit in the context where
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- /// they are being used, and allows for themes to be plugged in. For example, the
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- /// default colors for windows and toplevels uses a blue background, while it uses
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- /// a white background for dialog boxes and a red background for errors.
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- /// </para>
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- /// <para>
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- /// If a ColorScheme is not set on a view, the result of the ColorScheme is the
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- /// value of the SuperView and the value might only be valid once a view has been
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- /// added to a SuperView, so your subclasses should not rely on ColorScheme being
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- /// set at construction time.
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- /// </para>
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- /// <para>
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- /// Using ColorSchemes has the advantage that your application will work both
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- /// in color as well as black and white displays.
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- /// </para>
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- /// <para>
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- /// Views that are focusable should implement the PositionCursor to make sure that
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- /// the cursor is placed in a location that makes sense. Unix terminals do not have
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- /// a way of hiding the cursor, so it can be distracting to have the cursor left at
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- /// the last focused view. So views should make sure that they place the cursor
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- /// in a visually sensible place.
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- /// </para>
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- /// <para>
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- /// The metnod LayoutSubviews is invoked when the size or layout of a view has
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- /// changed. The default processing system will keep the size and dimensions
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- /// for views that use the LayoutKind.Absolute, and will recompute the
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- /// frames for the vies that use LayoutKind.Computed.
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- /// </para>
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- /// </remarks>
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- public class View : Responder, IEnumerable {
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- internal enum Direction {
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- Forward,
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- Backward
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- }
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-
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- View container = null;
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- View focused = null;
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- Direction focusDirection;
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-
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- /// <summary>
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- /// Event fired when the view get focus.
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- /// </summary>
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- public event EventHandler Enter;
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-
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- /// <summary>
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- /// Event fired when the view lost focus.
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- /// </summary>
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- public event EventHandler Leave;
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-
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- /// <summary>
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- /// Event fired when the view receives the mouse event for the first time.
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- /// </summary>
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- public event EventHandler<MouseEvent> MouseEnter;
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-
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- /// <summary>
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- /// Event fired when the view loses mouse event for the last time.
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- /// </summary>
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- public event EventHandler<MouseEvent> MouseLeave;
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-
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- internal Direction FocusDirection {
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- get => SuperView?.FocusDirection ?? focusDirection;
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- set {
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- if (SuperView != null)
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- SuperView.FocusDirection = value;
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- else
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- focusDirection = value;
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- }
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- }
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-
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- /// <summary>
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- /// Points to the current driver in use by the view, it is a convenience property
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- /// for simplifying the development of new views.
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- /// </summary>
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- public static ConsoleDriver Driver { get { return Application.Driver; } }
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-
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- static IList<View> empty = new List<View> (0).AsReadOnly ();
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-
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- // This is null, and allocated on demand.
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- List<View> subviews;
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-
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- /// <summary>
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- /// This returns a list of the subviews contained by this view.
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- /// </summary>
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- /// <value>The subviews.</value>
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- public IList<View> Subviews => subviews == null ? empty : subviews.AsReadOnly ();
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-
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- // Internally, we use InternalSubviews rather than subviews, as we do not expect us
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- // to make the same mistakes our users make when they poke at the Subviews.
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- internal IList<View> InternalSubviews => subviews ?? empty;
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-
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- internal Rect NeedDisplay { get; private set; } = Rect.Empty;
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-
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- // The frame for the object
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- Rect frame;
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-
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- /// <summary>
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- /// Gets or sets an identifier for the view;
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- /// </summary>
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- /// <value>The identifier.</value>
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- public ustring Id { get; set; } = "";
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-
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- /// <summary>
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- /// Returns a value indicating if this View is currently on Top (Active)
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- /// </summary>
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- public bool IsCurrentTop {
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- get {
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- return Application.Current == this;
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- }
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- }
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-
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- /// <summary>
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- /// Gets or sets a value indicating whether this <see cref="View"/> want mouse position reports.
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- /// </summary>
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- /// <value><c>true</c> if want mouse position reports; otherwise, <c>false</c>.</value>
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- public virtual bool WantMousePositionReports { get; set; } = false;
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-
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- /// <summary>
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- /// Gets or sets a value indicating whether this <see cref="View"/> want continuous button pressed event.
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- /// </summary>
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- public virtual bool WantContinuousButtonPressed { get; set; } = false;
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- /// <summary>
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- /// Gets or sets the frame for the view.
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- /// </summary>
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- /// <value>The frame.</value>
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- /// <remarks>
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- /// Altering the Frame of a view will trigger the redrawing of the
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- /// view as well as the redrawing of the affected regions in the superview.
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- /// </remarks>
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- public virtual Rect Frame {
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- get => frame;
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- set {
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- if (SuperView != null) {
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- SuperView.SetNeedsDisplay (frame);
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- SuperView.SetNeedsDisplay (value);
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- }
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- frame = value;
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-
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- SetNeedsLayout ();
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- SetNeedsDisplay (frame);
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- }
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- }
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-
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- /// <summary>
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- /// Gets an enumerator that enumerates the subviews in this view.
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- /// </summary>
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- /// <returns>The enumerator.</returns>
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- public IEnumerator GetEnumerator ()
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- {
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- foreach (var v in InternalSubviews)
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- yield return v;
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- }
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-
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- LayoutStyle layoutStyle;
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-
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- /// <summary>
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- /// Controls how the view's Frame is computed during the LayoutSubviews method, if Absolute, then
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- /// LayoutSubviews does not change the Frame properties, otherwise the Frame is updated from the
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- /// values in X, Y, Width and Height properties.
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- /// </summary>
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- /// <value>The layout style.</value>
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- public LayoutStyle LayoutStyle {
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- get => layoutStyle;
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- set {
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- layoutStyle = value;
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- SetNeedsLayout ();
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- }
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|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// The bounds represent the View-relative rectangle used for this view. Updates to the Bounds update the Frame, and has the same side effects as updating the frame.
|
|
|
- /// </summary>
|
|
|
- /// <value>The bounds.</value>
|
|
|
- public Rect Bounds {
|
|
|
- get => new Rect (Point.Empty, Frame.Size);
|
|
|
- set {
|
|
|
- Frame = new Rect (frame.Location, value.Size);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Pos x, y;
|
|
|
- /// <summary>
|
|
|
- /// Gets or sets the X position for the view (the column). This is only used when the LayoutStyle is Computed, if the
|
|
|
- /// LayoutStyle is set to Absolute, this value is ignored.
|
|
|
- /// </summary>
|
|
|
- /// <value>The X Position.</value>
|
|
|
- public Pos X {
|
|
|
- get => x;
|
|
|
- set {
|
|
|
- x = value;
|
|
|
- SetNeedsLayout ();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Gets or sets the Y position for the view (line). This is only used when the LayoutStyle is Computed, if the
|
|
|
- /// LayoutStyle is set to Absolute, this value is ignored.
|
|
|
- /// </summary>
|
|
|
- /// <value>The y position (line).</value>
|
|
|
- public Pos Y {
|
|
|
- get => y;
|
|
|
- set {
|
|
|
- y = value;
|
|
|
- SetNeedsLayout ();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Dim width, height;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Gets or sets the width for the view. This is only used when the LayoutStyle is Computed, if the
|
|
|
- /// LayoutStyle is set to Absolute, this value is ignored.
|
|
|
- /// </summary>
|
|
|
- /// <value>The width.</value>
|
|
|
- public Dim Width {
|
|
|
- get => width;
|
|
|
- set {
|
|
|
- width = value;
|
|
|
- SetNeedsLayout ();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Gets or sets the height for the view. This is only used when the LayoutStyle is Computed, if the
|
|
|
- /// LayoutStyle is set to Absolute, this value is ignored.
|
|
|
- /// </summary>
|
|
|
- /// <value>The height.</value>
|
|
|
- public Dim Height {
|
|
|
- get => height;
|
|
|
- set {
|
|
|
- height = value;
|
|
|
- SetNeedsLayout ();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Returns the container for this view, or null if this view has not been added to a container.
|
|
|
- /// </summary>
|
|
|
- /// <value>The super view.</value>
|
|
|
- public View SuperView => container;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Initializes a new instance of the <see cref="View"/> class with the absolute
|
|
|
- /// dimensions specified in the frame. If you want to have Views that can be positioned with
|
|
|
- /// Pos and Dim properties on X, Y, Width and Height, use the empty constructor.
|
|
|
- /// </summary>
|
|
|
- /// <param name="frame">The region covered by this view.</param>
|
|
|
- public View (Rect frame)
|
|
|
- {
|
|
|
- this.Frame = frame;
|
|
|
- CanFocus = false;
|
|
|
- LayoutStyle = LayoutStyle.Absolute;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Initializes a new instance of the <see cref="View"/> class and sets the
|
|
|
- /// view up for Computed layout, which will use the values in X, Y, Width and Height to
|
|
|
- /// compute the View's Frame.
|
|
|
- /// </summary>
|
|
|
- public View ()
|
|
|
- {
|
|
|
- CanFocus = false;
|
|
|
- LayoutStyle = LayoutStyle.Computed;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Invoke to flag that this view needs to be redisplayed, by any code
|
|
|
- /// that alters the state of the view.
|
|
|
- /// </summary>
|
|
|
- public void SetNeedsDisplay ()
|
|
|
- {
|
|
|
- SetNeedsDisplay (Bounds);
|
|
|
- }
|
|
|
-
|
|
|
- internal bool layoutNeeded = true;
|
|
|
-
|
|
|
- internal void SetNeedsLayout ()
|
|
|
- {
|
|
|
- if (layoutNeeded)
|
|
|
- return;
|
|
|
- layoutNeeded = true;
|
|
|
- if (SuperView == null)
|
|
|
- return;
|
|
|
- SuperView.SetNeedsLayout ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Flags the specified rectangle region on this view as needing to be repainted.
|
|
|
- /// </summary>
|
|
|
- /// <param name="region">The region that must be flagged for repaint.</param>
|
|
|
- public void SetNeedsDisplay (Rect region)
|
|
|
- {
|
|
|
- if (NeedDisplay == null || NeedDisplay.IsEmpty)
|
|
|
- NeedDisplay = region;
|
|
|
- else {
|
|
|
- var x = Math.Min (NeedDisplay.X, region.X);
|
|
|
- var y = Math.Min (NeedDisplay.Y, region.Y);
|
|
|
- var w = Math.Max (NeedDisplay.Width, region.Width);
|
|
|
- var h = Math.Max (NeedDisplay.Height, region.Height);
|
|
|
- NeedDisplay = new Rect (x, y, w, h);
|
|
|
- }
|
|
|
- if (container != null)
|
|
|
- container.ChildNeedsDisplay ();
|
|
|
- if (subviews == null)
|
|
|
- return;
|
|
|
- foreach (var view in subviews)
|
|
|
- if (view.Frame.IntersectsWith (region)) {
|
|
|
- var childRegion = Rect.Intersect (view.Frame, region);
|
|
|
- childRegion.X -= view.Frame.X;
|
|
|
- childRegion.Y -= view.Frame.Y;
|
|
|
- view.SetNeedsDisplay (childRegion);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- internal bool childNeedsDisplay;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Flags this view for requiring the children views to be repainted.
|
|
|
- /// </summary>
|
|
|
- public void ChildNeedsDisplay ()
|
|
|
- {
|
|
|
- childNeedsDisplay = true;
|
|
|
- if (container != null)
|
|
|
- container.ChildNeedsDisplay ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Adds a subview to this view.
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// </remarks>
|
|
|
- public virtual void Add (View view)
|
|
|
- {
|
|
|
- if (view == null)
|
|
|
- return;
|
|
|
- if (subviews == null)
|
|
|
- subviews = new List<View> ();
|
|
|
- subviews.Add (view);
|
|
|
- view.container = this;
|
|
|
- if (view.CanFocus)
|
|
|
- CanFocus = true;
|
|
|
- SetNeedsLayout ();
|
|
|
- SetNeedsDisplay ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Adds the specified views to the view.
|
|
|
- /// </summary>
|
|
|
- /// <param name="views">Array of one or more views (can be optional parameter).</param>
|
|
|
- public void Add (params View [] views)
|
|
|
- {
|
|
|
- if (views == null)
|
|
|
- return;
|
|
|
- foreach (var view in views)
|
|
|
- Add (view);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Removes all the widgets from this container.
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// </remarks>
|
|
|
- public virtual void RemoveAll ()
|
|
|
- {
|
|
|
- if (subviews == null)
|
|
|
- return;
|
|
|
-
|
|
|
- while (subviews.Count > 0) {
|
|
|
- Remove (subviews [0]);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Removes a widget from this container.
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// </remarks>
|
|
|
- public virtual void Remove (View view)
|
|
|
- {
|
|
|
- if (view == null || subviews == null)
|
|
|
- return;
|
|
|
-
|
|
|
- SetNeedsLayout ();
|
|
|
- SetNeedsDisplay ();
|
|
|
- var touched = view.Frame;
|
|
|
- subviews.Remove (view);
|
|
|
- view.container = null;
|
|
|
-
|
|
|
- if (subviews.Count < 1)
|
|
|
- this.CanFocus = false;
|
|
|
-
|
|
|
- foreach (var v in subviews) {
|
|
|
- if (v.Frame.IntersectsWith (touched))
|
|
|
- view.SetNeedsDisplay ();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void PerformActionForSubview (View subview, Action<View> action)
|
|
|
- {
|
|
|
- if (subviews.Contains (subview)) {
|
|
|
- action (subview);
|
|
|
- }
|
|
|
-
|
|
|
- SetNeedsDisplay ();
|
|
|
- subview.SetNeedsDisplay ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Brings the specified subview to the front so it is drawn on top of any other views.
|
|
|
- /// </summary>
|
|
|
- /// <param name="subview">The subview to send to the front</param>
|
|
|
- /// <remarks>
|
|
|
- /// <seealso cref="SendSubviewToBack"/>.
|
|
|
- /// </remarks>
|
|
|
- public void BringSubviewToFront (View subview)
|
|
|
- {
|
|
|
- PerformActionForSubview (subview, x => {
|
|
|
- subviews.Remove (x);
|
|
|
- subviews.Add (x);
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Sends the specified subview to the front so it is the first view drawn
|
|
|
- /// </summary>
|
|
|
- /// <param name="subview">The subview to send to the front</param>
|
|
|
- /// <remarks>
|
|
|
- /// <seealso cref="BringSubviewToFront(View)"/>.
|
|
|
- /// </remarks>
|
|
|
- public void SendSubviewToBack (View subview)
|
|
|
- {
|
|
|
- PerformActionForSubview (subview, x => {
|
|
|
- subviews.Remove (x);
|
|
|
- subviews.Insert (0, subview);
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Moves the subview backwards in the hierarchy, only one step
|
|
|
- /// </summary>
|
|
|
- /// <param name="subview">The subview to send backwards</param>
|
|
|
- /// <remarks>
|
|
|
- /// If you want to send the view all the way to the back use SendSubviewToBack.
|
|
|
- /// </remarks>
|
|
|
- public void SendSubviewBackwards (View subview)
|
|
|
- {
|
|
|
- PerformActionForSubview (subview, x => {
|
|
|
- var idx = subviews.IndexOf (x);
|
|
|
- if (idx > 0) {
|
|
|
- subviews.Remove (x);
|
|
|
- subviews.Insert (idx - 1, x);
|
|
|
- }
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Moves the subview backwards in the hierarchy, only one step
|
|
|
- /// </summary>
|
|
|
- /// <param name="subview">The subview to send backwards</param>
|
|
|
- /// <remarks>
|
|
|
- /// If you want to send the view all the way to the back use SendSubviewToBack.
|
|
|
- /// </remarks>
|
|
|
- public void BringSubviewForward (View subview)
|
|
|
- {
|
|
|
- PerformActionForSubview (subview, x => {
|
|
|
- var idx = subviews.IndexOf (x);
|
|
|
- if (idx + 1 < subviews.Count) {
|
|
|
- subviews.Remove (x);
|
|
|
- subviews.Insert (idx + 1, x);
|
|
|
- }
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Clears the view region with the current color.
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// <para>
|
|
|
- /// This clears the entire region used by this view.
|
|
|
- /// </para>
|
|
|
- /// </remarks>
|
|
|
- public void Clear ()
|
|
|
- {
|
|
|
- var h = Frame.Height;
|
|
|
- var w = Frame.Width;
|
|
|
- for (int line = 0; line < h; line++) {
|
|
|
- Move (0, line);
|
|
|
- for (int col = 0; col < w; col++)
|
|
|
- Driver.AddRune (' ');
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Clears the specified rectangular region with the current color
|
|
|
- /// </summary>
|
|
|
- public void Clear (Rect r)
|
|
|
- {
|
|
|
- var h = r.Height;
|
|
|
- var w = r.Width;
|
|
|
- for (int line = r.Y; line < r.Y + h; line++) {
|
|
|
- Driver.Move (r.X, line);
|
|
|
- for (int col = 0; col < w; col++)
|
|
|
- Driver.AddRune (' ');
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Converts the (col,row) position from the view into a screen (col,row). The values are clamped to (0..ScreenDim-1)
|
|
|
- /// </summary>
|
|
|
- /// <param name="col">View-based column.</param>
|
|
|
- /// <param name="row">View-based row.</param>
|
|
|
- /// <param name="rcol">Absolute column, display relative.</param>
|
|
|
- /// <param name="rrow">Absolute row, display relative.</param>
|
|
|
- /// <param name="clipped">Whether to clip the result of the ViewToScreen method, if set to true, the rcol, rrow values are clamped to the screen dimensions.</param>
|
|
|
- internal void ViewToScreen (int col, int row, out int rcol, out int rrow, bool clipped = true)
|
|
|
- {
|
|
|
- // Computes the real row, col relative to the screen.
|
|
|
- rrow = row + frame.Y;
|
|
|
- rcol = col + frame.X;
|
|
|
- var ccontainer = container;
|
|
|
- while (ccontainer != null) {
|
|
|
- rrow += ccontainer.frame.Y;
|
|
|
- rcol += ccontainer.frame.X;
|
|
|
- ccontainer = ccontainer.container;
|
|
|
- }
|
|
|
-
|
|
|
- // The following ensures that the cursor is always in the screen boundaries.
|
|
|
- if (clipped) {
|
|
|
- rrow = Math.Max (0, Math.Min (rrow, Driver.Rows - 1));
|
|
|
- rcol = Math.Max (0, Math.Min (rcol, Driver.Cols - 1));
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Converts a point from screen coordinates into the view coordinate space.
|
|
|
- /// </summary>
|
|
|
- /// <returns>The mapped point.</returns>
|
|
|
- /// <param name="x">X screen-coordinate point.</param>
|
|
|
- /// <param name="y">Y screen-coordinate point.</param>
|
|
|
- public Point ScreenToView (int x, int y)
|
|
|
- {
|
|
|
- if (SuperView == null) {
|
|
|
- return new Point (x - Frame.X, y - frame.Y);
|
|
|
- } else {
|
|
|
- var parent = SuperView.ScreenToView (x, y);
|
|
|
- return new Point (parent.X - frame.X, parent.Y - frame.Y);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Converts a rectangle in view coordinates to screen coordinates.
|
|
|
- Rect RectToScreen (Rect rect)
|
|
|
- {
|
|
|
- ViewToScreen (rect.X, rect.Y, out var x, out var y, clipped: false);
|
|
|
- return new Rect (x, y, rect.Width, rect.Height);
|
|
|
- }
|
|
|
-
|
|
|
- // Clips a rectangle in screen coordinates to the dimensions currently available on the screen
|
|
|
- Rect ScreenClip (Rect rect)
|
|
|
- {
|
|
|
- var x = rect.X < 0 ? 0 : rect.X;
|
|
|
- var y = rect.Y < 0 ? 0 : rect.Y;
|
|
|
- var w = rect.X + rect.Width >= Driver.Cols ? Driver.Cols - rect.X : rect.Width;
|
|
|
- var h = rect.Y + rect.Height >= Driver.Rows ? Driver.Rows - rect.Y : rect.Height;
|
|
|
-
|
|
|
- return new Rect (x, y, w, h);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Sets the Console driver's clip region to the current View's Bounds.
|
|
|
- /// </summary>
|
|
|
- /// <returns>The existing driver's Clip region, which can be then set by setting the Driver.Clip property.</returns>
|
|
|
- public Rect ClipToBounds ()
|
|
|
- {
|
|
|
- return SetClip (Bounds);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Sets the clipping region to the specified region, the region is view-relative
|
|
|
- /// </summary>
|
|
|
- /// <returns>The previous clip region.</returns>
|
|
|
- /// <param name="rect">Rectangle region to clip into, the region is view-relative.</param>
|
|
|
- public Rect SetClip (Rect rect)
|
|
|
- {
|
|
|
- var bscreen = RectToScreen (rect);
|
|
|
- var previous = Driver.Clip;
|
|
|
- Driver.Clip = ScreenClip (RectToScreen (Bounds));
|
|
|
- return previous;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Draws a frame in the current view, clipped by the boundary of this view
|
|
|
- /// </summary>
|
|
|
- /// <param name="rect">Rectangular region for the frame to be drawn.</param>
|
|
|
- /// <param name="padding">The padding to add to the drawn frame.</param>
|
|
|
- /// <param name="fill">If set to <c>true</c> it fill will the contents.</param>
|
|
|
- public void DrawFrame (Rect rect, int padding = 0, bool fill = false)
|
|
|
- {
|
|
|
- var scrRect = RectToScreen (rect);
|
|
|
- var savedClip = Driver.Clip;
|
|
|
- Driver.Clip = ScreenClip (RectToScreen (Bounds));
|
|
|
- Driver.DrawFrame (scrRect, padding, fill);
|
|
|
- Driver.Clip = savedClip;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Utility function to draw strings that contain a hotkey
|
|
|
- /// </summary>
|
|
|
- /// <param name="text">String to display, the underscoore before a letter flags the next letter as the hotkey.</param>
|
|
|
- /// <param name="hotColor">Hot color.</param>
|
|
|
- /// <param name="normalColor">Normal color.</param>
|
|
|
- public void DrawHotString (ustring text, Attribute hotColor, Attribute normalColor)
|
|
|
- {
|
|
|
- Driver.SetAttribute (normalColor);
|
|
|
- foreach (var rune in text) {
|
|
|
- if (rune == '_') {
|
|
|
- Driver.SetAttribute (hotColor);
|
|
|
- continue;
|
|
|
- }
|
|
|
- Driver.AddRune (rune);
|
|
|
- Driver.SetAttribute (normalColor);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Utility function to draw strings that contains a hotkey using a colorscheme and the "focused" state.
|
|
|
- /// </summary>
|
|
|
- /// <param name="text">String to display, the underscoore before a letter flags the next letter as the hotkey.</param>
|
|
|
- /// <param name="focused">If set to <c>true</c> this uses the focused colors from the color scheme, otherwise the regular ones.</param>
|
|
|
- /// <param name="scheme">The color scheme to use.</param>
|
|
|
- public void DrawHotString (ustring text, bool focused, ColorScheme scheme)
|
|
|
- {
|
|
|
- if (focused)
|
|
|
- DrawHotString (text, scheme.HotFocus, scheme.Focus);
|
|
|
- else
|
|
|
- DrawHotString (text, scheme.HotNormal, scheme.Normal);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// This moves the cursor to the specified column and row in the view.
|
|
|
- /// </summary>
|
|
|
- /// <returns>The move.</returns>
|
|
|
- /// <param name="col">Col.</param>
|
|
|
- /// <param name="row">Row.</param>
|
|
|
- public void Move (int col, int row)
|
|
|
- {
|
|
|
- ViewToScreen (col, row, out var rcol, out var rrow);
|
|
|
- Driver.Move (rcol, rrow);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Positions the cursor in the right position based on the currently focused view in the chain.
|
|
|
- /// </summary>
|
|
|
- public virtual void PositionCursor ()
|
|
|
- {
|
|
|
- if (focused != null)
|
|
|
- focused.PositionCursor ();
|
|
|
- else
|
|
|
- Move (frame.X, frame.Y);
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc cref="HasFocus"/>
|
|
|
- public override bool HasFocus {
|
|
|
- get {
|
|
|
- return base.HasFocus;
|
|
|
- }
|
|
|
- internal set {
|
|
|
- if (base.HasFocus != value)
|
|
|
- if (value)
|
|
|
- OnEnter ();
|
|
|
- else
|
|
|
- OnLeave ();
|
|
|
- SetNeedsDisplay ();
|
|
|
- base.HasFocus = value;
|
|
|
-
|
|
|
- // Remove focus down the chain of subviews if focus is removed
|
|
|
- if (!value && focused != null) {
|
|
|
- focused.OnLeave ();
|
|
|
- focused.HasFocus = false;
|
|
|
- focused = null;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc cref="OnEnter"/>
|
|
|
- public override bool OnEnter ()
|
|
|
- {
|
|
|
- Enter?.Invoke (this, new EventArgs ());
|
|
|
- return base.OnEnter ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc cref="OnLeave"/>
|
|
|
- public override bool OnLeave ()
|
|
|
- {
|
|
|
- Leave?.Invoke (this, new EventArgs ());
|
|
|
- return base.OnLeave ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Returns the currently focused view inside this view, or null if nothing is focused.
|
|
|
- /// </summary>
|
|
|
- /// <value>The focused.</value>
|
|
|
- public View Focused => focused;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Returns the most focused view in the chain of subviews (the leaf view that has the focus).
|
|
|
- /// </summary>
|
|
|
- /// <value>The most focused.</value>
|
|
|
- public View MostFocused {
|
|
|
- get {
|
|
|
- if (Focused == null)
|
|
|
- return null;
|
|
|
- var most = Focused.MostFocused;
|
|
|
- if (most != null)
|
|
|
- return most;
|
|
|
- return Focused;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// The color scheme for this view, if it is not defined, it returns the parent's
|
|
|
- /// color scheme.
|
|
|
- /// </summary>
|
|
|
- public ColorScheme ColorScheme {
|
|
|
- get {
|
|
|
- if (colorScheme == null)
|
|
|
- return SuperView?.ColorScheme;
|
|
|
- return colorScheme;
|
|
|
- }
|
|
|
- set {
|
|
|
- colorScheme = value;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- ColorScheme colorScheme;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Displays the specified character in the specified column and row.
|
|
|
- /// </summary>
|
|
|
- /// <param name="col">Col.</param>
|
|
|
- /// <param name="row">Row.</param>
|
|
|
- /// <param name="ch">Ch.</param>
|
|
|
- public void AddRune (int col, int row, Rune ch)
|
|
|
- {
|
|
|
- if (row < 0 || col < 0)
|
|
|
- return;
|
|
|
- if (row > frame.Height - 1 || col > frame.Width - 1)
|
|
|
- return;
|
|
|
- Move (col, row);
|
|
|
- Driver.AddRune (ch);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Removes the SetNeedsDisplay and the ChildNeedsDisplay setting on this view.
|
|
|
- /// </summary>
|
|
|
- protected void ClearNeedsDisplay ()
|
|
|
- {
|
|
|
- NeedDisplay = Rect.Empty;
|
|
|
- childNeedsDisplay = false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Performs a redraw of this view and its subviews, only redraws the views that have been flagged for a re-display.
|
|
|
- /// </summary>
|
|
|
- /// <param name="region">The region to redraw, this is relative to the view itself.</param>
|
|
|
- /// <remarks>
|
|
|
- /// <para>
|
|
|
- /// Views should set the color that they want to use on entry, as otherwise this will inherit
|
|
|
- /// the last color that was set globaly on the driver.
|
|
|
- /// </para>
|
|
|
- /// </remarks>
|
|
|
- public virtual void Redraw (Rect region)
|
|
|
- {
|
|
|
- var clipRect = new Rect (Point.Empty, frame.Size);
|
|
|
-
|
|
|
- if (subviews != null) {
|
|
|
- foreach (var view in subviews) {
|
|
|
- if (view.NeedDisplay != null && (!view.NeedDisplay.IsEmpty || view.childNeedsDisplay)) {
|
|
|
- if (view.Frame.IntersectsWith (clipRect) && view.Frame.IntersectsWith (region)) {
|
|
|
-
|
|
|
- // FIXED: optimize this by computing the intersection of region and view.Bounds
|
|
|
- if (view.layoutNeeded)
|
|
|
- view.LayoutSubviews ();
|
|
|
- Application.CurrentView = view;
|
|
|
- view.Redraw (view.Bounds);
|
|
|
- }
|
|
|
- view.NeedDisplay = Rect.Empty;
|
|
|
- view.childNeedsDisplay = false;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- ClearNeedsDisplay ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Focuses the specified sub-view.
|
|
|
- /// </summary>
|
|
|
- /// <param name="view">View.</param>
|
|
|
- public void SetFocus (View view)
|
|
|
- {
|
|
|
- if (view == null)
|
|
|
- return;
|
|
|
- //Console.WriteLine ($"Request to focus {view}");
|
|
|
- if (!view.CanFocus)
|
|
|
- return;
|
|
|
- if (focused == view)
|
|
|
- return;
|
|
|
-
|
|
|
- // Make sure that this view is a subview
|
|
|
- View c;
|
|
|
- for (c = view.container; c != null; c = c.container)
|
|
|
- if (c == this)
|
|
|
- break;
|
|
|
- if (c == null)
|
|
|
- throw new ArgumentException ("the specified view is not part of the hierarchy of this view");
|
|
|
-
|
|
|
- if (focused != null)
|
|
|
- focused.HasFocus = false;
|
|
|
-
|
|
|
- focused = view;
|
|
|
- focused.HasFocus = true;
|
|
|
- focused.EnsureFocus ();
|
|
|
-
|
|
|
- // Send focus upwards
|
|
|
- SuperView?.SetFocus (this);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Specifies the event arguments for <see cref="KeyEvent"/>
|
|
|
- /// </summary>
|
|
|
- public class KeyEventEventArgs : EventArgs {
|
|
|
- /// <summary>
|
|
|
- /// Constructs.
|
|
|
- /// </summary>
|
|
|
- /// <param name="ke"></param>
|
|
|
- public KeyEventEventArgs(KeyEvent ke) => KeyEvent = ke;
|
|
|
- /// <summary>
|
|
|
- /// The <see cref="KeyEvent"/> for the event.
|
|
|
- /// </summary>
|
|
|
- public KeyEvent KeyEvent { get; set; }
|
|
|
- /// <summary>
|
|
|
- /// Indicates if the current Key event has already been processed and the driver should stop notifying any other event subscriber.
|
|
|
- /// Its important to set this value to true specially when updating any View's layout from inside the subscriber method.
|
|
|
- /// </summary>
|
|
|
- public bool Handled { get; set; } = false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Invoked when a character key is pressed and occurs after the key up event.
|
|
|
- /// </summary>
|
|
|
- public event EventHandler<KeyEventEventArgs> KeyPress;
|
|
|
-
|
|
|
- /// <inheritdoc cref="ProcessKey"/>
|
|
|
- public override bool ProcessKey (KeyEvent keyEvent)
|
|
|
- {
|
|
|
-
|
|
|
- KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
|
|
|
- KeyPress?.Invoke (this, args);
|
|
|
- if (args.Handled)
|
|
|
- return true;
|
|
|
- if (Focused?.ProcessKey (keyEvent) == true)
|
|
|
- return true;
|
|
|
-
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc cref="ProcessHotKey"/>
|
|
|
- public override bool ProcessHotKey (KeyEvent keyEvent)
|
|
|
- {
|
|
|
- KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
|
|
|
- KeyPress?.Invoke (this, args);
|
|
|
- if (args.Handled)
|
|
|
- return true;
|
|
|
- if (subviews == null || subviews.Count == 0)
|
|
|
- return false;
|
|
|
- foreach (var view in subviews)
|
|
|
- if (view.ProcessHotKey (keyEvent))
|
|
|
- return true;
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc cref="ProcessColdKey"/>
|
|
|
- public override bool ProcessColdKey (KeyEvent keyEvent)
|
|
|
- {
|
|
|
- KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
|
|
|
- KeyPress?.Invoke (this, args);
|
|
|
- if (args.Handled)
|
|
|
- return true;
|
|
|
- if (subviews == null || subviews.Count == 0)
|
|
|
- return false;
|
|
|
- foreach (var view in subviews)
|
|
|
- if (view.ProcessColdKey (keyEvent))
|
|
|
- return true;
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Invoked when a key is pressed
|
|
|
- /// </summary>
|
|
|
- public event EventHandler<KeyEventEventArgs> KeyDown;
|
|
|
-
|
|
|
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
|
|
|
- public override bool OnKeyDown (KeyEvent keyEvent)
|
|
|
- {
|
|
|
- KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
|
|
|
- KeyDown?.Invoke (this, args);
|
|
|
- if (args.Handled)
|
|
|
- return true;
|
|
|
- if (subviews == null || subviews.Count == 0)
|
|
|
- return false;
|
|
|
- foreach (var view in subviews)
|
|
|
- if (view.OnKeyDown (keyEvent))
|
|
|
- return true;
|
|
|
-
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Invoked when a key is released
|
|
|
- /// </summary>
|
|
|
- public event EventHandler<KeyEventEventArgs> KeyUp;
|
|
|
-
|
|
|
- /// <param name="keyEvent">Contains the details about the key that produced the event.</param>
|
|
|
- public override bool OnKeyUp (KeyEvent keyEvent)
|
|
|
- {
|
|
|
- KeyEventEventArgs args = new KeyEventEventArgs (keyEvent);
|
|
|
- KeyUp?.Invoke (this, args);
|
|
|
- if (args.Handled)
|
|
|
- return true;
|
|
|
- if (subviews == null || subviews.Count == 0)
|
|
|
- return false;
|
|
|
- foreach (var view in subviews)
|
|
|
- if (view.OnKeyUp (keyEvent))
|
|
|
- return true;
|
|
|
-
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Finds the first view in the hierarchy that wants to get the focus if nothing is currently focused, otherwise, it does nothing.
|
|
|
- /// </summary>
|
|
|
- public void EnsureFocus ()
|
|
|
- {
|
|
|
- if (focused == null)
|
|
|
- if (FocusDirection == Direction.Forward)
|
|
|
- FocusFirst ();
|
|
|
- else
|
|
|
- FocusLast ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Focuses the first focusable subview if one exists.
|
|
|
- /// </summary>
|
|
|
- public void FocusFirst ()
|
|
|
- {
|
|
|
- if (subviews == null) {
|
|
|
- SuperView?.SetFocus (this);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- foreach (var view in subviews) {
|
|
|
- if (view.CanFocus) {
|
|
|
- SetFocus (view);
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Focuses the last focusable subview if one exists.
|
|
|
- /// </summary>
|
|
|
- public void FocusLast ()
|
|
|
- {
|
|
|
- if (subviews == null) {
|
|
|
- SuperView?.SetFocus (this);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- for (int i = subviews.Count; i > 0;) {
|
|
|
- i--;
|
|
|
-
|
|
|
- View v = subviews [i];
|
|
|
- if (v.CanFocus) {
|
|
|
- SetFocus (v);
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Focuses the previous view.
|
|
|
- /// </summary>
|
|
|
- /// <returns><c>true</c>, if previous was focused, <c>false</c> otherwise.</returns>
|
|
|
- public bool FocusPrev ()
|
|
|
- {
|
|
|
- FocusDirection = Direction.Backward;
|
|
|
- if (subviews == null || subviews.Count == 0)
|
|
|
- return false;
|
|
|
-
|
|
|
- if (focused == null) {
|
|
|
- FocusLast ();
|
|
|
- return focused != null;
|
|
|
- }
|
|
|
- int focused_idx = -1;
|
|
|
- for (int i = subviews.Count; i > 0;) {
|
|
|
- i--;
|
|
|
- View w = subviews [i];
|
|
|
-
|
|
|
- if (w.HasFocus) {
|
|
|
- if (w.FocusPrev ())
|
|
|
- return true;
|
|
|
- focused_idx = i;
|
|
|
- continue;
|
|
|
- }
|
|
|
- if (w.CanFocus && focused_idx != -1) {
|
|
|
- focused.HasFocus = false;
|
|
|
-
|
|
|
- if (w != null && w.CanFocus)
|
|
|
- w.FocusLast ();
|
|
|
-
|
|
|
- SetFocus (w);
|
|
|
- return true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (focused != null) {
|
|
|
- focused.HasFocus = false;
|
|
|
- focused = null;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Focuses the next view.
|
|
|
- /// </summary>
|
|
|
- /// <returns><c>true</c>, if next was focused, <c>false</c> otherwise.</returns>
|
|
|
- public bool FocusNext ()
|
|
|
- {
|
|
|
- FocusDirection = Direction.Forward;
|
|
|
- if (subviews == null || subviews.Count == 0)
|
|
|
- return false;
|
|
|
-
|
|
|
- if (focused == null) {
|
|
|
- FocusFirst ();
|
|
|
- return focused != null;
|
|
|
- }
|
|
|
- int n = subviews.Count;
|
|
|
- int focused_idx = -1;
|
|
|
- for (int i = 0; i < n; i++) {
|
|
|
- View w = subviews [i];
|
|
|
-
|
|
|
- if (w.HasFocus) {
|
|
|
- if (w.FocusNext ())
|
|
|
- return true;
|
|
|
- focused_idx = i;
|
|
|
- continue;
|
|
|
- }
|
|
|
- if (w.CanFocus && focused_idx != -1) {
|
|
|
- focused.HasFocus = false;
|
|
|
-
|
|
|
- if (w != null && w.CanFocus)
|
|
|
- w.FocusFirst ();
|
|
|
-
|
|
|
- SetFocus (w);
|
|
|
- return true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (focused != null) {
|
|
|
- focused.HasFocus = false;
|
|
|
- focused = null;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Computes the RelativeLayout for the view, given the frame for its container.
|
|
|
- /// </summary>
|
|
|
- /// <param name="hostFrame">The Frame for the host.</param>
|
|
|
- internal void RelativeLayout (Rect hostFrame)
|
|
|
- {
|
|
|
- int w, h, _x, _y;
|
|
|
-
|
|
|
- if (x is Pos.PosCenter) {
|
|
|
- if (width == null)
|
|
|
- w = hostFrame.Width;
|
|
|
- else
|
|
|
- w = width.Anchor (hostFrame.Width);
|
|
|
- _x = x.Anchor (hostFrame.Width - w);
|
|
|
- } else {
|
|
|
- if (x == null)
|
|
|
- _x = 0;
|
|
|
- else
|
|
|
- _x = x.Anchor (hostFrame.Width);
|
|
|
- if (width == null)
|
|
|
- w = hostFrame.Width;
|
|
|
- else
|
|
|
- w = width.Anchor (hostFrame.Width - _x);
|
|
|
- }
|
|
|
-
|
|
|
- if (y is Pos.PosCenter) {
|
|
|
- if (height == null)
|
|
|
- h = hostFrame.Height;
|
|
|
- else
|
|
|
- h = height.Anchor (hostFrame.Height);
|
|
|
- _y = y.Anchor (hostFrame.Height - h);
|
|
|
- } else {
|
|
|
- if (y == null)
|
|
|
- _y = 0;
|
|
|
- else
|
|
|
- _y = y.Anchor (hostFrame.Height);
|
|
|
- if (height == null)
|
|
|
- h = hostFrame.Height;
|
|
|
- else
|
|
|
- h = height.Anchor (hostFrame.Height - _y);
|
|
|
- }
|
|
|
- Frame = new Rect (_x, _y, w, h);
|
|
|
- // layoutNeeded = false;
|
|
|
- }
|
|
|
-
|
|
|
- // https://en.wikipedia.org/wiki/Topological_sorting
|
|
|
- List<View> TopologicalSort (HashSet<View> nodes, HashSet<(View From, View To)> edges)
|
|
|
- {
|
|
|
- var result = new List<View> ();
|
|
|
-
|
|
|
- // Set of all nodes with no incoming edges
|
|
|
- var S = new HashSet<View> (nodes.Where (n => edges.All (e => e.To.Equals (n) == false)));
|
|
|
-
|
|
|
- while (S.Any ()) {
|
|
|
- // remove a node n from S
|
|
|
- var n = S.First ();
|
|
|
- S.Remove (n);
|
|
|
-
|
|
|
- // add n to tail of L
|
|
|
- if (n != this?.SuperView)
|
|
|
- result.Add (n);
|
|
|
-
|
|
|
- // for each node m with an edge e from n to m do
|
|
|
- foreach (var e in edges.Where (e => e.From.Equals (n)).ToArray ()) {
|
|
|
- var m = e.To;
|
|
|
-
|
|
|
- // remove edge e from the graph
|
|
|
- edges.Remove (e);
|
|
|
-
|
|
|
- // if m has no other incoming edges then
|
|
|
- if (edges.All (me => me.To.Equals (m) == false) && m != this?.SuperView) {
|
|
|
- // insert m into S
|
|
|
- S.Add (m);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // if graph has edges then
|
|
|
- if (edges.Any ()) {
|
|
|
- // return error (graph has at least one cycle)
|
|
|
- return null;
|
|
|
- } else {
|
|
|
- // return L (a topologically sorted order)
|
|
|
- return result;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// This virtual method is invoked when a view starts executing or
|
|
|
- /// when the dimensions of the view have changed, for example in
|
|
|
- /// response to the container view or terminal resizing.
|
|
|
- /// </summary>
|
|
|
- public virtual void LayoutSubviews ()
|
|
|
- {
|
|
|
- if (!layoutNeeded)
|
|
|
- return;
|
|
|
-
|
|
|
- // Sort out the dependencies of the X, Y, Width, Height properties
|
|
|
- var nodes = new HashSet<View> ();
|
|
|
- var edges = new HashSet<(View, View)> ();
|
|
|
-
|
|
|
- foreach (var v in InternalSubviews) {
|
|
|
- nodes.Add (v);
|
|
|
- if (v.LayoutStyle == LayoutStyle.Computed) {
|
|
|
- if (v.X is Pos.PosView vX)
|
|
|
- edges.Add ((vX.Target, v));
|
|
|
- if (v.Y is Pos.PosView vY)
|
|
|
- edges.Add ((vY.Target, v));
|
|
|
- if (v.Width is Dim.DimView vWidth)
|
|
|
- edges.Add ((vWidth.Target, v));
|
|
|
- if (v.Height is Dim.DimView vHeight)
|
|
|
- edges.Add ((vHeight.Target, v));
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- var ordered = TopologicalSort (nodes, edges);
|
|
|
- if (ordered == null)
|
|
|
- throw new Exception ("There is a recursive cycle in the relative Pos/Dim in the views of " + this);
|
|
|
-
|
|
|
- foreach (var v in ordered) {
|
|
|
- if (v.LayoutStyle == LayoutStyle.Computed)
|
|
|
- v.RelativeLayout (Frame);
|
|
|
-
|
|
|
- v.LayoutSubviews ();
|
|
|
- v.layoutNeeded = false;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if (SuperView == Application.Top && layoutNeeded && ordered.Count == 0 && LayoutStyle == LayoutStyle.Computed) {
|
|
|
- RelativeLayout (Frame);
|
|
|
- }
|
|
|
-
|
|
|
- layoutNeeded = false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc cref="ToString"/>
|
|
|
- public override string ToString ()
|
|
|
- {
|
|
|
- return $"{GetType ().Name}({Id})({Frame})";
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc cref="OnMouseEnter(Gui.MouseEvent)"/>
|
|
|
- public override bool OnMouseEnter (MouseEvent mouseEvent)
|
|
|
- {
|
|
|
- if (!base.OnMouseEnter (mouseEvent)) {
|
|
|
- MouseEnter?.Invoke (this, mouseEvent);
|
|
|
- return false;
|
|
|
- }
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- /// <inheritdoc cref="OnMouseLeave(Gui.MouseEvent)"/>
|
|
|
- public override bool OnMouseLeave (MouseEvent mouseEvent)
|
|
|
- {
|
|
|
- if (!base.OnMouseLeave (mouseEvent)) {
|
|
|
- MouseLeave?.Invoke (this, mouseEvent);
|
|
|
- return false;
|
|
|
- }
|
|
|
- return true;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// The application driver for Terminal.Gui.
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// <para>
|
|
|
- /// You can hook up to the Iteration event to have your method
|
|
|
- /// invoked on each iteration of the mainloop.
|
|
|
- /// </para>
|
|
|
- /// <para>
|
|
|
- /// Creates a mainloop to process input events, handle timers and
|
|
|
- /// other sources of data. It is accessible via the MainLoop property.
|
|
|
- /// </para>
|
|
|
- /// <para>
|
|
|
- /// When invoked sets the SynchronizationContext to one that is tied
|
|
|
- /// to the mainloop, allowing user code to use async/await.
|
|
|
- /// </para>
|
|
|
- /// </remarks>
|
|
|
- public static class Application {
|
|
|
- /// <summary>
|
|
|
- /// The current <see cref="ConsoleDriver"/> in use.
|
|
|
- /// </summary>
|
|
|
- public static ConsoleDriver Driver;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)
|
|
|
- /// </summary>
|
|
|
- /// <value>The top.</value>
|
|
|
- public static Toplevel Top { get; private set; }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// The current <see cref="Toplevel"/> object. This is updated when <see cref="Application.Run()"/> enters and leaves to point to the current <see cref="Toplevel"/> .
|
|
|
- /// </summary>
|
|
|
- /// <value>The current.</value>
|
|
|
- public static Toplevel Current { get; private set; }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// TThe current <see cref="View"/> object being redrawn.
|
|
|
- /// </summary>
|
|
|
- /// /// <value>The current.</value>
|
|
|
- public static View CurrentView { get; set; }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// The <see cref="MainLoop"/> driver for the applicaiton
|
|
|
- /// </summary>
|
|
|
- /// <value>The main loop.</value>
|
|
|
- public static Mono.Terminal.MainLoop MainLoop { get; private set; }
|
|
|
-
|
|
|
- static Stack<Toplevel> toplevels = new Stack<Toplevel> ();
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// This event is raised on each iteration of the <see cref="MainLoop"/>
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// See also <see cref="Timeout"/>
|
|
|
- /// </remarks>
|
|
|
- public static event EventHandler Iteration;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Returns a rectangle that is centered in the screen for the provided size.
|
|
|
- /// </summary>
|
|
|
- /// <returns>The centered rect.</returns>
|
|
|
- /// <param name="size">Size for the rectangle.</param>
|
|
|
- public static Rect MakeCenteredRect (Size size)
|
|
|
- {
|
|
|
- return new Rect (new Point ((Driver.Cols - size.Width) / 2, (Driver.Rows - size.Height) / 2), size);
|
|
|
- }
|
|
|
-
|
|
|
- //
|
|
|
- // provides the sync context set while executing code in Terminal.Gui, to let
|
|
|
- // users use async/await on their code
|
|
|
- //
|
|
|
- class MainLoopSyncContext : SynchronizationContext {
|
|
|
- Mono.Terminal.MainLoop mainLoop;
|
|
|
-
|
|
|
- public MainLoopSyncContext (Mono.Terminal.MainLoop mainLoop)
|
|
|
- {
|
|
|
- this.mainLoop = mainLoop;
|
|
|
- }
|
|
|
-
|
|
|
- public override SynchronizationContext CreateCopy ()
|
|
|
- {
|
|
|
- return new MainLoopSyncContext (MainLoop);
|
|
|
- }
|
|
|
-
|
|
|
- public override void Post (SendOrPostCallback d, object state)
|
|
|
- {
|
|
|
- mainLoop.AddIdle (() => {
|
|
|
- d (state);
|
|
|
- return false;
|
|
|
- });
|
|
|
- mainLoop.Driver.Wakeup ();
|
|
|
- }
|
|
|
-
|
|
|
- public override void Send (SendOrPostCallback d, object state)
|
|
|
- {
|
|
|
- mainLoop.Invoke (() => {
|
|
|
- d (state);
|
|
|
- });
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// If set, it forces the use of the System.Console-based driver.
|
|
|
- /// </summary>
|
|
|
- public static bool UseSystemConsole;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Initializes a new instance of <see cref="Terminal.Gui"/> Application.
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// <para>
|
|
|
- /// Call this method once per instance (or after <see cref="Shutdown"/> has been called).
|
|
|
- /// </para>
|
|
|
- /// <para>
|
|
|
- /// Loads the right <see cref="ConsoleDriver"/> for the platform.
|
|
|
- /// </para>
|
|
|
- /// <para>
|
|
|
- /// Creates a <see cref="Toplevel"/> and assigns it to <see cref="Top"/> and <see cref="CurrentView"/>
|
|
|
- /// </para>
|
|
|
- /// </remarks>
|
|
|
- public static void Init () => Init (() => Toplevel.Create ());
|
|
|
-
|
|
|
- internal static bool _initialized = false;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Initializes the Terminal.Gui application
|
|
|
- /// </summary>
|
|
|
- static void Init (Func<Toplevel> topLevelFactory)
|
|
|
- {
|
|
|
- if (_initialized) return;
|
|
|
-
|
|
|
- var p = Environment.OSVersion.Platform;
|
|
|
- Mono.Terminal.IMainLoopDriver mainLoopDriver;
|
|
|
-
|
|
|
- if (UseSystemConsole) {
|
|
|
- mainLoopDriver = new Mono.Terminal.NetMainLoop ();
|
|
|
- Driver = new NetDriver ();
|
|
|
- } else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows) {
|
|
|
- var windowsDriver = new WindowsDriver ();
|
|
|
- mainLoopDriver = windowsDriver;
|
|
|
- Driver = windowsDriver;
|
|
|
- } else {
|
|
|
- mainLoopDriver = new Mono.Terminal.UnixMainLoop ();
|
|
|
- Driver = new CursesDriver ();
|
|
|
- }
|
|
|
- Driver.Init (TerminalResized);
|
|
|
- MainLoop = new Mono.Terminal.MainLoop (mainLoopDriver);
|
|
|
- SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
|
|
|
- Top = topLevelFactory ();
|
|
|
- Current = Top;
|
|
|
- CurrentView = Top;
|
|
|
- _initialized = true;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Captures the execution state for the provided <see cref="Toplevel"/> view.
|
|
|
- /// </summary>
|
|
|
- public class RunState : IDisposable {
|
|
|
- internal RunState (Toplevel view)
|
|
|
- {
|
|
|
- Toplevel = view;
|
|
|
- }
|
|
|
- internal Toplevel Toplevel;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Releases alTop = l resource used by the <see cref="Application.RunState"/> object.
|
|
|
- /// </summary>
|
|
|
- /// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="Application.RunState"/>. The
|
|
|
- /// <see cref="Dispose()"/> method leaves the <see cref="Application.RunState"/> in an unusable state. After
|
|
|
- /// calling <see cref="Dispose()"/>, you must release all references to the
|
|
|
- /// <see cref="Application.RunState"/> so the garbage collector can reclaim the memory that the
|
|
|
- /// <see cref="Application.RunState"/> was occupying.</remarks>
|
|
|
- public void Dispose ()
|
|
|
- {
|
|
|
- Dispose (true);
|
|
|
- GC.SuppressFinalize (this);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Dispose the specified disposing.
|
|
|
- /// </summary>
|
|
|
- /// <returns>The dispose.</returns>
|
|
|
- /// <param name="disposing">If set to <c>true</c> disposing.</param>
|
|
|
- protected virtual void Dispose (bool disposing)
|
|
|
- {
|
|
|
- if (Toplevel != null) {
|
|
|
- End (Toplevel);
|
|
|
- Toplevel = null;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- static void ProcessKeyEvent (KeyEvent ke)
|
|
|
- {
|
|
|
-
|
|
|
- var chain = toplevels.ToList ();
|
|
|
- foreach (var topLevel in chain) {
|
|
|
- if (topLevel.ProcessHotKey (ke))
|
|
|
- return;
|
|
|
- if (topLevel.Modal)
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- foreach (var topLevel in chain) {
|
|
|
- if (topLevel.ProcessKey (ke))
|
|
|
- return;
|
|
|
- if (topLevel.Modal)
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- foreach (var topLevel in chain) {
|
|
|
- // Process the key normally
|
|
|
- if (topLevel.ProcessColdKey (ke))
|
|
|
- return;
|
|
|
- if (topLevel.Modal)
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- static void ProcessKeyDownEvent (KeyEvent ke)
|
|
|
- {
|
|
|
- var chain = toplevels.ToList ();
|
|
|
- foreach (var topLevel in chain) {
|
|
|
- if (topLevel.OnKeyDown (ke))
|
|
|
- return;
|
|
|
- if (topLevel.Modal)
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- static void ProcessKeyUpEvent (KeyEvent ke)
|
|
|
- {
|
|
|
- var chain = toplevels.ToList ();
|
|
|
- foreach (var topLevel in chain) {
|
|
|
- if (topLevel.OnKeyUp (ke))
|
|
|
- return;
|
|
|
- if (topLevel.Modal)
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- static View FindDeepestView (View start, int x, int y, out int resx, out int resy)
|
|
|
- {
|
|
|
- var startFrame = start.Frame;
|
|
|
-
|
|
|
- if (!startFrame.Contains (x, y)) {
|
|
|
- resx = 0;
|
|
|
- resy = 0;
|
|
|
- return null;
|
|
|
- }
|
|
|
-
|
|
|
- if (start.InternalSubviews != null) {
|
|
|
- int count = start.InternalSubviews.Count;
|
|
|
- if (count > 0) {
|
|
|
- var rx = x - startFrame.X;
|
|
|
- var ry = y - startFrame.Y;
|
|
|
- for (int i = count - 1; i >= 0; i--) {
|
|
|
- View v = start.InternalSubviews [i];
|
|
|
- if (v.Frame.Contains (rx, ry)) {
|
|
|
- var deep = FindDeepestView (v, rx, ry, out resx, out resy);
|
|
|
- if (deep == null)
|
|
|
- return v;
|
|
|
- return deep;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- resx = x - startFrame.X;
|
|
|
- resy = y - startFrame.Y;
|
|
|
- return start;
|
|
|
- }
|
|
|
-
|
|
|
- internal static View mouseGrabView;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Grabs the mouse, forcing all mouse events to be routed to the specified view until UngrabMouse is called.
|
|
|
- /// </summary>
|
|
|
- /// <returns>The grab.</returns>
|
|
|
- /// <param name="view">View that will receive all mouse events until UngrabMouse is invoked.</param>
|
|
|
- public static void GrabMouse (View view)
|
|
|
- {
|
|
|
- if (view == null)
|
|
|
- return;
|
|
|
- mouseGrabView = view;
|
|
|
- Driver.UncookMouse ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.
|
|
|
- /// </summary>
|
|
|
- public static void UngrabMouse ()
|
|
|
- {
|
|
|
- mouseGrabView = null;
|
|
|
- Driver.CookMouse ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Merely a debugging aid to see the raw mouse events
|
|
|
- /// </summary>
|
|
|
- public static Action<MouseEvent> RootMouseEvent;
|
|
|
-
|
|
|
- internal static View wantContinuousButtonPressedView;
|
|
|
- static View lastMouseOwnerView;
|
|
|
-
|
|
|
- static void ProcessMouseEvent (MouseEvent me)
|
|
|
- {
|
|
|
- var view = FindDeepestView (Current, me.X, me.Y, out int rx, out int ry);
|
|
|
-
|
|
|
- if (view != null && view.WantContinuousButtonPressed)
|
|
|
- wantContinuousButtonPressedView = view;
|
|
|
- else
|
|
|
- wantContinuousButtonPressedView = null;
|
|
|
-
|
|
|
- RootMouseEvent?.Invoke (me);
|
|
|
- if (mouseGrabView != null) {
|
|
|
- var newxy = mouseGrabView.ScreenToView (me.X, me.Y);
|
|
|
- var nme = new MouseEvent () {
|
|
|
- X = newxy.X,
|
|
|
- Y = newxy.Y,
|
|
|
- Flags = me.Flags,
|
|
|
- OfX = me.X - newxy.X,
|
|
|
- OfY = me.Y - newxy.Y,
|
|
|
- View = view
|
|
|
- };
|
|
|
- if (OutsideFrame (new Point (nme.X, nme.Y), mouseGrabView.Frame))
|
|
|
- lastMouseOwnerView.OnMouseLeave (me);
|
|
|
- if (mouseGrabView != null) {
|
|
|
- mouseGrabView.MouseEvent (nme);
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (view != null) {
|
|
|
- var nme = new MouseEvent () {
|
|
|
- X = rx,
|
|
|
- Y = ry,
|
|
|
- Flags = me.Flags,
|
|
|
- OfX = rx,
|
|
|
- OfY = ry,
|
|
|
- View = view
|
|
|
- };
|
|
|
-
|
|
|
- if (lastMouseOwnerView == null) {
|
|
|
- lastMouseOwnerView = view;
|
|
|
- view.OnMouseEnter (nme);
|
|
|
- } else if (lastMouseOwnerView != view) {
|
|
|
- lastMouseOwnerView.OnMouseLeave (nme);
|
|
|
- view.OnMouseEnter (nme);
|
|
|
- lastMouseOwnerView = view;
|
|
|
- }
|
|
|
-
|
|
|
- if (!view.WantMousePositionReports && me.Flags == MouseFlags.ReportMousePosition)
|
|
|
- return;
|
|
|
-
|
|
|
- if (view.WantContinuousButtonPressed)
|
|
|
- wantContinuousButtonPressedView = view;
|
|
|
- else
|
|
|
- wantContinuousButtonPressedView = null;
|
|
|
-
|
|
|
- // Should we bubbled up the event, if it is not handled?
|
|
|
- view.MouseEvent (nme);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- static bool OutsideFrame (Point p, Rect r)
|
|
|
- {
|
|
|
- return p.X < 0 || p.X > r.Width - 1 || p.Y < 0 || p.Y > r.Height - 1;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// This event is fired once when the application is first loaded. The dimensions of the
|
|
|
- /// terminal are provided.
|
|
|
- /// </summary>
|
|
|
- public static event EventHandler<ResizedEventArgs> Loaded;
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Building block API: Prepares the provided <see cref="Toplevel"/> for execution.
|
|
|
- /// </summary>
|
|
|
- /// <returns>The runstate handle that needs to be passed to the <see cref="End(RunState)"/> method upon completion.</returns>
|
|
|
- /// <param name="toplevel">Toplevel to prepare execution for.</param>
|
|
|
- /// <remarks>
|
|
|
- /// This method prepares the provided toplevel for running with the focus,
|
|
|
- /// it adds this to the list of toplevels, sets up the mainloop to process the
|
|
|
- /// event, lays out the subviews, focuses the first element, and draws the
|
|
|
- /// toplevel in the screen. This is usually followed by executing
|
|
|
- /// the <see cref="RunLoop"/> method, and then the <see cref="End(RunState)"/> method upon termination which will
|
|
|
- /// undo these changes.
|
|
|
- /// </remarks>
|
|
|
- public static RunState Begin (Toplevel toplevel)
|
|
|
- {
|
|
|
- if (toplevel == null)
|
|
|
- throw new ArgumentNullException (nameof (toplevel));
|
|
|
- var rs = new RunState (toplevel);
|
|
|
-
|
|
|
- Init ();
|
|
|
- if (toplevel is ISupportInitializeNotification initializableNotification &&
|
|
|
- !initializableNotification.IsInitialized) {
|
|
|
- initializableNotification.BeginInit ();
|
|
|
- initializableNotification.EndInit ();
|
|
|
- } else if (toplevel is ISupportInitialize initializable) {
|
|
|
- initializable.BeginInit ();
|
|
|
- initializable.EndInit ();
|
|
|
- }
|
|
|
- toplevels.Push (toplevel);
|
|
|
- Current = toplevel;
|
|
|
- Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessKeyDownEvent, ProcessKeyUpEvent, ProcessMouseEvent);
|
|
|
- if (toplevel.LayoutStyle == LayoutStyle.Computed)
|
|
|
- toplevel.RelativeLayout (new Rect (0, 0, Driver.Cols, Driver.Rows));
|
|
|
- toplevel.LayoutSubviews ();
|
|
|
- Loaded?.Invoke (null, new ResizedEventArgs () { Rows = Driver.Rows, Cols = Driver.Cols } );
|
|
|
- toplevel.WillPresent ();
|
|
|
- Redraw (toplevel);
|
|
|
- toplevel.PositionCursor ();
|
|
|
- Driver.Refresh ();
|
|
|
-
|
|
|
- return rs;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with <see cref="Begin(Toplevel)"/> .
|
|
|
- /// </summary>
|
|
|
- /// <param name="runState">The runstate returned by the <see cref="Begin(Toplevel)"/> method.</param>
|
|
|
- public static void End (RunState runState)
|
|
|
- {
|
|
|
- if (runState == null)
|
|
|
- throw new ArgumentNullException (nameof (runState));
|
|
|
-
|
|
|
- runState.Dispose ();
|
|
|
- runState = null;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Shutdown an application initalized with <see cref="Init()"/>
|
|
|
- /// </summary>
|
|
|
- public static void Shutdown ()
|
|
|
- {
|
|
|
- foreach (var t in toplevels) {
|
|
|
- t.Running = false;
|
|
|
- }
|
|
|
- toplevels.Clear ();
|
|
|
- Current = null;
|
|
|
- CurrentView = null;
|
|
|
- Top = null;
|
|
|
- MainLoop = null;
|
|
|
-
|
|
|
- Driver.End ();
|
|
|
- _initialized = false;
|
|
|
- }
|
|
|
-
|
|
|
- static void Redraw (View view)
|
|
|
- {
|
|
|
- Application.CurrentView = view;
|
|
|
-
|
|
|
- view.Redraw (view.Bounds);
|
|
|
- Driver.Refresh ();
|
|
|
- }
|
|
|
-
|
|
|
- static void Refresh (View view)
|
|
|
- {
|
|
|
- view.Redraw (view.Bounds);
|
|
|
- Driver.Refresh ();
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Triggers a refresh of the entire display.
|
|
|
- /// </summary>
|
|
|
- public static void Refresh ()
|
|
|
- {
|
|
|
- Driver.UpdateScreen ();
|
|
|
- View last = null;
|
|
|
- foreach (var v in toplevels.Reverse ()) {
|
|
|
- v.SetNeedsDisplay ();
|
|
|
- v.Redraw (v.Bounds);
|
|
|
- last = v;
|
|
|
- }
|
|
|
- last?.PositionCursor ();
|
|
|
- Driver.Refresh ();
|
|
|
- }
|
|
|
-
|
|
|
- internal static void End (View view)
|
|
|
- {
|
|
|
- if (toplevels.Peek () != view)
|
|
|
- throw new ArgumentException ("The view that you end with must be balanced");
|
|
|
- toplevels.Pop ();
|
|
|
- if (toplevels.Count == 0)
|
|
|
- Shutdown ();
|
|
|
- else {
|
|
|
- Current = toplevels.Peek ();
|
|
|
- Refresh ();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Building block API: Runs the main loop for the created dialog
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// Use the wait parameter to control whether this is a
|
|
|
- /// blocking or non-blocking call.
|
|
|
- /// </remarks>
|
|
|
- /// <param name="state">The state returned by the Begin method.</param>
|
|
|
- /// <param name="wait">By default this is true which will execute the runloop waiting for events, if you pass false, you can use this method to run a single iteration of the events.</param>
|
|
|
- public static void RunLoop (RunState state, bool wait = true)
|
|
|
- {
|
|
|
- if (state == null)
|
|
|
- throw new ArgumentNullException (nameof (state));
|
|
|
- if (state.Toplevel == null)
|
|
|
- throw new ObjectDisposedException ("state");
|
|
|
-
|
|
|
- bool firstIteration = true;
|
|
|
- for (state.Toplevel.Running = true; state.Toplevel.Running;) {
|
|
|
- if (MainLoop.EventsPending (wait)) {
|
|
|
- // Notify Toplevel it's ready
|
|
|
- if (firstIteration) {
|
|
|
- state.Toplevel.OnReady ();
|
|
|
- }
|
|
|
- firstIteration = false;
|
|
|
-
|
|
|
- MainLoop.MainIteration ();
|
|
|
- Iteration?.Invoke (null, EventArgs.Empty);
|
|
|
- } else if (wait == false)
|
|
|
- return;
|
|
|
- if (state.Toplevel.NeedDisplay != null && (!state.Toplevel.NeedDisplay.IsEmpty || state.Toplevel.childNeedsDisplay)) {
|
|
|
- state.Toplevel.Redraw (state.Toplevel.Bounds);
|
|
|
- if (DebugDrawBounds)
|
|
|
- DrawBounds (state.Toplevel);
|
|
|
- state.Toplevel.PositionCursor ();
|
|
|
- Driver.Refresh ();
|
|
|
- } else
|
|
|
- Driver.UpdateCursor ();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- internal static bool DebugDrawBounds = false;
|
|
|
-
|
|
|
- // Need to look into why this does not work properly.
|
|
|
- static void DrawBounds (View v)
|
|
|
- {
|
|
|
- v.DrawFrame (v.Frame, padding: 0, fill: false);
|
|
|
- if (v.InternalSubviews != null && v.InternalSubviews.Count > 0)
|
|
|
- foreach (var sub in v.InternalSubviews)
|
|
|
- DrawBounds (sub);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Runs the application by calling <see cref="Run(Toplevel)"/> with the value of <see cref="Top"/>
|
|
|
- /// </summary>
|
|
|
- public static void Run ()
|
|
|
- {
|
|
|
- Run (Top);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Runs the application by calling <see cref="Run(Toplevel)"/> with a new instance of the specified <see cref="Toplevel"/>-derived class
|
|
|
- /// </summary>
|
|
|
- public static void Run<T> () where T : Toplevel, new()
|
|
|
- {
|
|
|
- Init (() => new T ());
|
|
|
- Run (Top);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Runs the main loop on the given <see cref="Toplevel"/> container.
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// <para>
|
|
|
- /// This method is used to start processing events
|
|
|
- /// for the main application, but it is also used to
|
|
|
- /// run other modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
|
|
|
- /// </para>
|
|
|
- /// <para>
|
|
|
- /// To make a <see cref="Run(Toplevel)"/> stop execution, call <see cref="Application.RequestStop"/>.
|
|
|
- /// </para>
|
|
|
- /// <para>
|
|
|
- /// Calling <see cref="Run(Toplevel)"/> is equivalent to calling <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState, bool)"/>,
|
|
|
- /// and then calling <see cref="End(RunState)"/>.
|
|
|
- /// </para>
|
|
|
- /// <para>
|
|
|
- /// Alternatively, to have a program control the main loop and
|
|
|
- /// process events manually, call <see cref="Begin(Toplevel)"/> to set things up manually and then
|
|
|
- /// repeatedly call <see cref="RunLoop(RunState, bool)"/> with the wait parameter set to false. By doing this
|
|
|
- /// the <see cref="RunLoop(RunState, bool)"/> method will only process any pending events, timers, idle handlers and
|
|
|
- /// then return control immediately.
|
|
|
- /// </para>
|
|
|
- /// </remarks>
|
|
|
- public static void Run (Toplevel view)
|
|
|
- {
|
|
|
- var runToken = Begin (view);
|
|
|
- RunLoop (runToken);
|
|
|
- End (runToken);
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Stops running the most recent <see cref="Toplevel"/>.
|
|
|
- /// </summary>
|
|
|
- /// <remarks>
|
|
|
- /// <para>
|
|
|
- /// This will cause <see cref="Application.Run()"/> to return.
|
|
|
- /// </para>
|
|
|
- /// <para>
|
|
|
- /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/> property on the curently running <see cref="Toplevel"/> to false.
|
|
|
- /// </para>
|
|
|
- /// </remarks>
|
|
|
- public static void RequestStop ()
|
|
|
- {
|
|
|
- Current.Running = false;
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Event arguments for the <see cref="Application.Resized"/> event.
|
|
|
- /// </summary>
|
|
|
- public class ResizedEventArgs : EventArgs {
|
|
|
- /// <summary>
|
|
|
- /// The number of rows in the resized terminal.
|
|
|
- /// </summary>
|
|
|
- public int Rows { get; set; }
|
|
|
- /// <summary>
|
|
|
- /// The number of columns in the resized terminal.
|
|
|
- /// </summary>
|
|
|
- public int Cols { get; set; }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Invoked when the terminal was resized. The new size of the terminal is provided.
|
|
|
- /// </summary>
|
|
|
- public static event EventHandler<ResizedEventArgs> Resized;
|
|
|
-
|
|
|
- static void TerminalResized ()
|
|
|
- {
|
|
|
- var full = new Rect (0, 0, Driver.Cols, Driver.Rows);
|
|
|
- Resized?.Invoke (null, new ResizedEventArgs () { Cols = full.Width, Rows = full.Height });
|
|
|
- Driver.Clip = full;
|
|
|
- foreach (var t in toplevels) {
|
|
|
- t.PositionToplevels ();
|
|
|
- t.RelativeLayout (full);
|
|
|
- t.LayoutSubviews ();
|
|
|
- }
|
|
|
- Refresh ();
|
|
|
- }
|
|
|
- }
|
|
|
-}
|