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@@ -651,9 +651,13 @@ namespace Terminal.Gui {
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// Draw the upper BorderThickness
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for (int r = frame.Y - drawMarginFrame - sumThickness.Top;
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- r > 0 && r < frame.Y - drawMarginFrame - padding.Top; r++) {
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+ r < frame.Y - drawMarginFrame - padding.Top; r++) {
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+
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+ if (r < 0) {
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+ continue;
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+ }
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for (int c = frame.X - drawMarginFrame - sumThickness.Left;
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- c > 0 && c < Math.Min (frame.Right + drawMarginFrame + sumThickness.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right + drawMarginFrame + sumThickness.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -661,9 +665,13 @@ namespace Terminal.Gui {
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// Draw the left BorderThickness
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for (int r = frame.Y - drawMarginFrame - padding.Top;
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- r > 0 && r < Math.Min (frame.Bottom + drawMarginFrame + padding.Bottom, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom + drawMarginFrame + padding.Bottom, driver.Rows); r++) {
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+
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+ if (r < 0) {
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+ continue;
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+ }
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for (int c = frame.X - drawMarginFrame - sumThickness.Left;
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- c > 0 && c < frame.X - drawMarginFrame - padding.Left; c++) {
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+ c < frame.X - drawMarginFrame - padding.Left; c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -671,9 +679,13 @@ namespace Terminal.Gui {
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// Draw the right BorderThickness
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for (int r = frame.Y - drawMarginFrame - padding.Top;
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- r > 0 && r < Math.Min (frame.Bottom + drawMarginFrame + padding.Bottom, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom + drawMarginFrame + padding.Bottom, driver.Rows); r++) {
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+
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+ if (r < 0) {
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+ continue;
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+ }
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for (int c = frame.Right + drawMarginFrame + padding.Right;
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- c > 0 && c < Math.Min (frame.Right + drawMarginFrame + sumThickness.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right + drawMarginFrame + sumThickness.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -681,9 +693,9 @@ namespace Terminal.Gui {
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// Draw the lower BorderThickness
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for (int r = frame.Bottom + drawMarginFrame + padding.Bottom;
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- r > 0 && r > 0 && r < Math.Min (frame.Bottom + drawMarginFrame + sumThickness.Bottom, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom + drawMarginFrame + sumThickness.Bottom, driver.Rows); r++) {
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for (int c = frame.X - drawMarginFrame - sumThickness.Left;
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- c > 0 && c > 0 && c < Math.Min (frame.Right + drawMarginFrame + sumThickness.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right + drawMarginFrame + sumThickness.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -693,9 +705,13 @@ namespace Terminal.Gui {
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// Draw the upper Padding
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for (int r = frame.Y - drawMarginFrame - padding.Top;
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- r > 0 && r < frame.Y - drawMarginFrame; r++) {
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+ r < frame.Y - drawMarginFrame; r++) {
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+
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+ if (r < 0) {
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+ continue;
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+ }
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for (int c = frame.X - drawMarginFrame - padding.Left;
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- c > 0 && c < Math.Min (frame.Right + drawMarginFrame + padding.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right + drawMarginFrame + padding.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -703,9 +719,9 @@ namespace Terminal.Gui {
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// Draw the left Padding
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for (int r = frame.Y - drawMarginFrame;
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- r > 0 && r < Math.Min (frame.Bottom + drawMarginFrame, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom + drawMarginFrame, driver.Rows); r++) {
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for (int c = frame.X - drawMarginFrame - padding.Left;
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- c > 0 && c < frame.X - drawMarginFrame; c++) {
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+ c < frame.X - drawMarginFrame; c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -713,9 +729,9 @@ namespace Terminal.Gui {
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// Draw the right Padding
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for (int r = frame.Y - drawMarginFrame;
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- r > 0 && r < Math.Min (frame.Bottom + drawMarginFrame, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom + drawMarginFrame, driver.Rows); r++) {
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for (int c = frame.Right + drawMarginFrame;
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- c > 0 && c < Math.Min (frame.Right + drawMarginFrame + padding.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right + drawMarginFrame + padding.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -723,9 +739,9 @@ namespace Terminal.Gui {
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// Draw the lower Padding
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for (int r = frame.Bottom + drawMarginFrame;
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- r > 0 && r < Math.Min (frame.Bottom + drawMarginFrame + padding.Bottom, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom + drawMarginFrame + padding.Bottom, driver.Rows); r++) {
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for (int c = frame.X - drawMarginFrame - padding.Left;
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- c > 0 && c < Math.Min (frame.Right + drawMarginFrame + padding.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right + drawMarginFrame + padding.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -825,9 +841,12 @@ namespace Terminal.Gui {
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// Draw the upper BorderThickness
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for (int r = frame.Y;
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- r > 0 && r < Math.Min (frame.Y + borderThickness.Top, frame.Bottom); r++) {
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+ r < Math.Min (frame.Y + borderThickness.Top, frame.Bottom); r++) {
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+ if (r < 0) {
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+ continue;
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+ }
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for (int c = frame.X;
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- c > 0 && c < Math.Min (frame.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -835,9 +854,13 @@ namespace Terminal.Gui {
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// Draw the left BorderThickness
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for (int r = Math.Min (frame.Y + borderThickness.Top, frame.Bottom);
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- r > 0 && r < Math.Min (frame.Bottom - borderThickness.Bottom, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom - borderThickness.Bottom, driver.Rows); r++) {
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+
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+ if (r < 0) {
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+ continue;
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+ }
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for (int c = frame.X;
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- c > 0 && c < Math.Min (frame.X + borderThickness.Left, frame.Right); c++) {
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+ c < Math.Min (frame.X + borderThickness.Left, frame.Right); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -845,9 +868,13 @@ namespace Terminal.Gui {
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// Draw the right BorderThickness
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for (int r = Math.Min (frame.Y + borderThickness.Top, frame.Bottom);
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- r > 0 && r < Math.Min (frame.Bottom - borderThickness.Bottom, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom - borderThickness.Bottom, driver.Rows); r++) {
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+
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+ if (r < 0) {
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+ continue;
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+ }
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for (int c = Math.Max (frame.Right - borderThickness.Right, frame.X);
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- c > 0 && c < Math.Min (frame.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -855,9 +882,9 @@ namespace Terminal.Gui {
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// Draw the lower BorderThickness
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for (int r = Math.Max (frame.Bottom - borderThickness.Bottom, frame.Y);
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- r > 0 && r < Math.Min (frame.Bottom, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom, driver.Rows); r++) {
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for (int c = frame.X;
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- c > 0 && c < Math.Min (frame.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -867,9 +894,13 @@ namespace Terminal.Gui {
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// Draw the upper Padding
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for (int r = frame.Y + borderThickness.Top;
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- r > 0 && r < Math.Min (frame.Y + sumThickness.Top, frame.Bottom - borderThickness.Bottom); r++) {
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+ r < Math.Min (frame.Y + sumThickness.Top, frame.Bottom - borderThickness.Bottom); r++) {
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+
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+ if (r < 0) {
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+ continue;
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+ }
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for (int c = frame.X + borderThickness.Left;
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- c > 0 && c < Math.Min (frame.Right - borderThickness.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right - borderThickness.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -877,9 +908,13 @@ namespace Terminal.Gui {
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// Draw the left Padding
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for (int r = frame.Y + sumThickness.Top;
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- r > 0 && r < Math.Min (frame.Bottom - sumThickness.Bottom, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom - sumThickness.Bottom, driver.Rows); r++) {
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+
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+ if (r < 0) {
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+ continue;
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+ }
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for (int c = frame.X + borderThickness.Left;
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- c > 0 && c < Math.Min (frame.X + sumThickness.Left, frame.Right - borderThickness.Right); c++) {
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+ c < Math.Min (frame.X + sumThickness.Left, frame.Right - borderThickness.Right); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -887,9 +922,13 @@ namespace Terminal.Gui {
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// Draw the right Padding
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for (int r = frame.Y + sumThickness.Top;
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- r > 0 && r < Math.Min (frame.Bottom - sumThickness.Bottom, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom - sumThickness.Bottom, driver.Rows); r++) {
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+
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+ if (r < 0) {
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+ continue;
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+ }
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for (int c = Math.Max (frame.Right - sumThickness.Right, frame.X + sumThickness.Left);
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- c > 0 && c < Math.Max (frame.Right - borderThickness.Right, frame.X + sumThickness.Left); c++) {
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+ c < Math.Max (frame.Right - borderThickness.Right, frame.X + sumThickness.Left); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -897,9 +936,9 @@ namespace Terminal.Gui {
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// Draw the lower Padding
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for (int r = Math.Max (frame.Bottom - sumThickness.Bottom, frame.Y + borderThickness.Top);
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- r > 0 && r < Math.Min (frame.Bottom - borderThickness.Bottom, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom - borderThickness.Bottom, driver.Rows); r++) {
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for (int c = frame.X + borderThickness.Left;
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- c > 0 && c < Math.Min (frame.Right - borderThickness.Right, driver.Cols); c++) {
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+ c < Math.Min (frame.Right - borderThickness.Right, driver.Cols); c++) {
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AddRuneAt (driver, c, r, ' ');
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}
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@@ -926,9 +965,9 @@ namespace Terminal.Gui {
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// Draw the upper Effect3D
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for (int r = Math.Max (frame.Y + effect3DOffset.Y, 0);
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- r > 0 && r < frame.Y; r++) {
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+ r < frame.Y; r++) {
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for (int c = Math.Max (frame.X + effect3DOffset.X, 0);
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- c > 0 && c < Math.Min (frame.Right + effect3DOffset.X, driver.Cols); c++) {
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+ c < Math.Min (frame.Right + effect3DOffset.X, driver.Cols); c++) {
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AddRuneAt (driver, c, r, (Rune)driver.Contents [r, c, 0]);
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}
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@@ -936,9 +975,9 @@ namespace Terminal.Gui {
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// Draw the left Effect3D
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for (int r = Math.Max (frame.Y + effect3DOffset.Y, 0);
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- r > 0 && r < Math.Min (frame.Bottom + effect3DOffset.Y, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom + effect3DOffset.Y, driver.Rows); r++) {
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for (int c = Math.Max (frame.X + effect3DOffset.X, 0);
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- c > 0 && c < frame.X; c++) {
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+ c < frame.X; c++) {
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AddRuneAt (driver, c, r, (Rune)driver.Contents [r, c, 0]);
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}
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@@ -946,9 +985,9 @@ namespace Terminal.Gui {
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// Draw the right Effect3D
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for (int r = Math.Max (frame.Y + effect3DOffset.Y, 0);
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- r > 0 && r < Math.Min (frame.Bottom + effect3DOffset.Y, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom + effect3DOffset.Y, driver.Rows); r++) {
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for (int c = frame.Right;
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- c > 0 && c < Math.Min (frame.Right + effect3DOffset.X, driver.Cols); c++) {
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+ c < Math.Min (frame.Right + effect3DOffset.X, driver.Cols); c++) {
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AddRuneAt (driver, c, r, (Rune)driver.Contents [r, c, 0]);
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}
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@@ -956,9 +995,9 @@ namespace Terminal.Gui {
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// Draw the lower Effect3D
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for (int r = frame.Bottom;
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- r > 0 && r < Math.Min (frame.Bottom + effect3DOffset.Y, driver.Rows); r++) {
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+ r < Math.Min (frame.Bottom + effect3DOffset.Y, driver.Rows); r++) {
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for (int c = Math.Max (frame.X + effect3DOffset.X, 0);
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- c > 0 && c < Math.Min (frame.Right + effect3DOffset.X, driver.Cols); c++) {
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+ c < Math.Min (frame.Right + effect3DOffset.X, driver.Cols); c++) {
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AddRuneAt (driver, c, r, (Rune)driver.Contents [r, c, 0]);
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}
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@@ -1034,4 +1073,4 @@ namespace Terminal.Gui {
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BorderChanged?.Invoke (this);
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}
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}
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-}
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+}
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