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@@ -1,4 +1,5 @@
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-using System.Threading;
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+using System;
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+using System.Threading;
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using Xunit;
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namespace Terminal.Gui.Core {
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@@ -256,6 +257,51 @@ namespace Terminal.Gui.Core {
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Assert.Equal ("2", n.SearchString);
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}
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+ [Fact]
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+ public void MutliKeySearchPlusWrongKeyStays ()
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+ {
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+ var strings = new string []{
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+ "a",
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+ "c",
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+ "can",
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+ "candle",
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+ "candy",
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+ "yellow"
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+ };
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+ int current = 0;
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+ var n = new CollectionNavigator (strings);
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+
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+ // https://github.com/gui-cs/Terminal.Gui/pull/2132#issuecomment-1298425573
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+ // One thing that it currently does that is different from Explorer is that as soon as you hit a wrong key then it jumps to that index.
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+ // So if you type cand then z it jumps you to something beginning with z. In the same situation Windows Explorer beeps (not the best!)
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+ // but remains on candle.
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+ // We might be able to update the behaviour so that a 'wrong' keypress (z) within 500ms of a 'right' keypress ("can" + 'd') is
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+ // simply ignored (possibly ending the search process though). That would give a short delay for user to realise the thing
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+ // they typed doesn't exist and then start a new search (which would be possible 500ms after the last 'good' keypress).
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+ // This would only apply for 2+ character searches where theres been a successful 2+ character match right before.
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+
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+ Assert.Equal (strings.IndexOf ("a"), current = n.GetNextMatchingItem (current, 'a'));
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+ Assert.Equal (strings.IndexOf ("c"), current = n.GetNextMatchingItem (current, 'c'));
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+ Assert.Equal ("c", n.SearchString);
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+ Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'a'));
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+ Assert.Equal ("ca", n.SearchString);
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+ Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'n'));
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+ Assert.Equal ("can", n.SearchString);
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+ Assert.Equal (strings.IndexOf ("candle"), current = n.GetNextMatchingItem (current, 'd'));
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+ Assert.Equal ("cand", n.SearchString);
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+
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+ // Same as above, but with a 'wrong' key (z)
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+ Assert.Equal (strings.IndexOf ("a"), current = n.GetNextMatchingItem (current, 'a'));
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+ Assert.Equal (strings.IndexOf ("c"), current = n.GetNextMatchingItem (current, 'c'));
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+ Assert.Equal ("c", n.SearchString);
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+ Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'a'));
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+ Assert.Equal ("ca", n.SearchString);
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+ Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'n'));
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+ Assert.Equal ("can", n.SearchString);
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+ Assert.Equal (strings.IndexOf ("candle"), current = n.GetNextMatchingItem (current, 'z'));
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+ Assert.Equal ("cand", n.SearchString);
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+ }
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+
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[Fact]
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public void MinimizeMovement_False_ShouldMoveIfMultipleMatches ()
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{
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