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@@ -9,14 +9,22 @@ namespace UICatalog {
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[ScenarioCategory ("Controls")]
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class Progress : Scenario {
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- private ProgressBar _progressBar;
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+ private ProgressBar _activityProgressBar;
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+ private ProgressBar _pulseProgressBar;
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public override void Setup ()
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{
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Win.Add (new Button ("Start") {
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X = Pos.Center () - 20,
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Y = Pos.Center () - 5,
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Clicked = () => Start ()
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- }); ;
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+ });
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+
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+ Win.Add (new Button ("Pulse") {
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+ X = Pos.Center () - 5,
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+ Y = Pos.Center () - 5,
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+ Clicked = () => Pulse ()
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+ });
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+
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Win.Add (new Button ("Stop") {
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X = Pos.Center () + 10,
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@@ -24,24 +32,44 @@ namespace UICatalog {
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Clicked = () => Stop()
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});
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- _progressBar = new ProgressBar () {
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+ _activityProgressBar = new ProgressBar () {
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X = Pos.Center (),
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// BUGBUG: If you remove the +1 below the control is drawn at top?!?!
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Y = Pos.Center ()+1,
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Width = 30,
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Fraction = 0.25F,
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};
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- Win.Add (_progressBar);
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+ Win.Add (_activityProgressBar);
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+
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+ _pulseProgressBar = new ProgressBar () {
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+ X = Pos.Center (),
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+ // BUGBUG: If you remove the +1 below the control is drawn at top?!?!
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+ Y = Pos.Center () + 3,
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+ Width = 30,
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+ };
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+ Win.Add (_pulseProgressBar);
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+ }
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+
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+ private void Pulse ()
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+ {
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+ if (_activityProgressBar.Fraction + 0.1F >= 1) {
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+ _activityProgressBar.Fraction = 0F;
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+ } else {
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+ _activityProgressBar.Fraction += 0.1F;
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+ }
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+ _pulseProgressBar.Pulse ();
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}
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private void Start ()
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{
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- _progressBar.Fraction = 0F;
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+ _activityProgressBar.Fraction = 0F;
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+ _pulseProgressBar.Fraction = 0F;
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}
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private void Stop ()
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{
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- _progressBar.Fraction = 1F;
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+ _activityProgressBar.Fraction = 1F;
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+ _pulseProgressBar.Fraction = 1F;
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}
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}
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}
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