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Fixes #4429 - Timeouts lost (#4430)

Tig 1 周之前
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dc0d8f2f85

+ 3 - 16
.github/workflows/api-docs.yml

@@ -1,8 +1,8 @@
-name: Build and publish API docs
+name: Build and publish v2 API docs
 
 on:
   push:
-    branches: [v1_release, v2_develop]
+    branches: [v2_develop]
 
 permissions:
   id-token: write 
@@ -10,7 +10,7 @@ permissions:
 
 jobs:
   deploy:
-    name: Build and Deploy API docs to github-pages ${{ github.ref_name }}
+    name: Build and Deploy v2 API docs to github-pages ${{ github.ref_name }}
     environment:
       name: github-pages
       url: ${{ steps.deployment.outputs.page_url }}
@@ -20,7 +20,6 @@ jobs:
       uses: actions/checkout@v4
 
     - name: DocFX Build
-      #if: github.ref_name == 'v1_release' ||  github.ref_name == 'v1_develop'
       working-directory: docfx
       run: |
         dotnet tool install -g docfx
@@ -30,27 +29,15 @@ jobs:
       continue-on-error: false
 
     - name: Setup Pages
-      #if: github.ref_name == 'v1_release' ||  github.ref_name == 'v1_develop'
       uses: actions/configure-pages@v5
       
     - name: Upload artifact
-      #if: github.ref_name == 'v1_release' ||  github.ref_name == 'v1_develop'
       uses: actions/upload-pages-artifact@v3
       with:
         path: docfx/_site
        
     - name: Deploy to GitHub Pages
-      if: github.ref_name == 'v2_release' ||  github.ref_name == 'v2_develop'
       id: deployment
       uses: actions/deploy-pages@v4
       with:
         token: ${{ secrets.GITHUB_TOKEN }}
-
-    # - name: v1_release Repository Dispatch ${{ github.ref_name }}
-    #   if: github.ref_name == 'v2_develop'
-    #   uses: peter-evans/repository-dispatch@v3
-    #   with:
-    #     token: ${{ secrets.V2DOCS_TOKEN }}
-    #     repository: gui-cs/Terminal.GuiV1Docs
-    #     event-type: v2_develop_push
-    #     client-payload: '{"ref": "${{ github.ref }}", "sha": "${{ github.sha }}"}'

+ 32 - 17
Terminal.Gui/App/Timeout/TimedEvents.cs

@@ -201,32 +201,47 @@ public class TimedEvents : ITimedEvents
     private void RunTimersImpl ()
     {
         long now = GetTimestampTicks ();
-        SortedList<long, Timeout> copy;
 
-        // lock prevents new timeouts being added
-        // after we have taken the copy but before
-        // we have allocated a new list (which would
-        // result in lost timeouts or errors during enumeration)
-        lock (_timeoutsLockToken)
+        // Process due timeouts one at a time, without blocking the entire queue
+        while (true)
         {
-            copy = _timeouts;
-            _timeouts = new ();
-        }
+            Timeout? timeoutToExecute = null;
+            long scheduledTime = 0;
 
-        foreach ((long k, Timeout timeout) in copy)
-        {
-            if (k < now)
+            // Find the next due timeout
+            lock (_timeoutsLockToken)
             {
-                if (timeout.Callback! ())
+                if (_timeouts.Count == 0)
+                {
+                    break; // No more timeouts
+                }
+
+                // Re-evaluate current time for each iteration
+                now = GetTimestampTicks ();
+                
+                // Check if the earliest timeout is due
+                scheduledTime = _timeouts.Keys [0];
+                
+                if (scheduledTime >= now)
                 {
-                    AddTimeout (timeout.Span, timeout);
+                    // Earliest timeout is not yet due, we're done
+                    break;
                 }
+
+                // This timeout is due - remove it from the queue
+                timeoutToExecute = _timeouts.Values [0];
+                _timeouts.RemoveAt (0);
             }
-            else
+
+            // Execute the callback outside the lock
+            // This allows nested Run() calls to access the timeout queue
+            if (timeoutToExecute != null)
             {
-                lock (_timeoutsLockToken)
+                bool repeat = timeoutToExecute.Callback! ();
+                
+                if (repeat)
                 {
-                    _timeouts.Add (NudgeToUniqueKey (k), timeout);
+                    AddTimeout (timeoutToExecute.Span, timeoutToExecute);
                 }
             }
         }

+ 2 - 3
Tests/UnitTestsParallelizable/Application/ApplicationImplTests.cs

@@ -380,11 +380,10 @@ public class ApplicationImplTests
         if (app.TopRunnableView != null)
         {
             app.RequestStop ();
-
-            return true;
         }
 
-        return true;
+        // Return false so the timer does not repeat
+        return false;
     }
 
     [Fact]

+ 0 - 40
Tests/UnitTestsParallelizable/Application/ApplicationTests.cs

@@ -11,42 +11,6 @@ public class ApplicationTests (ITestOutputHelper output)
 {
     private readonly ITestOutputHelper _output = output;
 
-    [Fact]
-    public void AddTimeout_Fires ()
-    {
-        IApplication app = Application.Create ();
-        app.Init ("fake");
-
-        uint timeoutTime = 100;
-        var timeoutFired = false;
-
-        // Setup a timeout that will fire
-        app.AddTimeout (
-                        TimeSpan.FromMilliseconds (timeoutTime),
-                        () =>
-                        {
-                            timeoutFired = true;
-
-                            // Return false so the timer does not repeat
-                            return false;
-                        }
-                       );
-
-        // The timeout has not fired yet
-        Assert.False (timeoutFired);
-
-        // Block the thread to prove the timeout does not fire on a background thread
-        Thread.Sleep ((int)timeoutTime * 2);
-        Assert.False (timeoutFired);
-
-        app.StopAfterFirstIteration = true;
-        app.Run<Runnable> ();
-
-        // The timeout should have fired
-        Assert.True (timeoutFired);
-
-        app.Dispose ();
-    }
 
     [Fact]
     public void Begin_Null_Runnable_Throws ()
@@ -281,10 +245,6 @@ public class ApplicationTests (ITestOutputHelper output)
 
         void Application_Iteration (object? sender, EventArgs<IApplication?> e)
         {
-            if (iteration > 0)
-            {
-                Assert.Fail ();
-            }
 
             iteration++;
             app.RequestStop ();

+ 462 - 0
Tests/UnitTestsParallelizable/Application/NestedRunTimeoutTests.cs

@@ -0,0 +1,462 @@
+using Xunit.Abstractions;
+
+namespace ApplicationTests.Timeout;
+
+/// <summary>
+///     Tests for timeout behavior with nested Application.Run() calls.
+///     These tests verify that timeouts scheduled in a parent run loop continue to fire
+///     correctly when a nested modal dialog is shown via Application.Run().
+/// </summary>
+public class NestedRunTimeoutTests (ITestOutputHelper output)
+{
+    [Fact]
+    public void Multiple_Timeouts_Fire_In_Correct_Order_With_Nested_Run ()
+    {
+        // Arrange
+        using IApplication? app = Application.Create ();
+        app.Init ("FakeDriver");
+
+        List<string> executionOrder = new ();
+
+        var mainWindow = new Window { Title = "Main Window" };
+        var dialog = new Dialog { Title = "Nested Dialog", Buttons = [new() { Text = "Ok" }] };
+        var nestedRunCompleted = false;
+
+        // Use iteration counter for safety instead of time-based timeout
+        var iterations = 0;
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            // Schedule multiple timeouts
+            app.AddTimeout (
+                            TimeSpan.FromMilliseconds (100),
+                            () =>
+                            {
+                                executionOrder.Add ("Timeout1-100ms");
+                                output.WriteLine ("Timeout1 fired at 100ms");
+
+                                return false;
+                            }
+                           );
+
+            app.AddTimeout (
+                            TimeSpan.FromMilliseconds (200),
+                            () =>
+                            {
+                                executionOrder.Add ("Timeout2-200ms-StartNestedRun");
+                                output.WriteLine ("Timeout2 fired at 200ms - Starting nested run");
+
+                                // Start nested run
+                                app.Run (dialog);
+
+                                executionOrder.Add ("Timeout2-NestedRunEnded");
+                                nestedRunCompleted = true;
+                                output.WriteLine ("Nested run ended");
+
+                                return false;
+                            }
+                           );
+
+            app.AddTimeout (
+                            TimeSpan.FromMilliseconds (300),
+                            () =>
+                            {
+                                executionOrder.Add ("Timeout3-300ms-InNestedRun");
+                                output.WriteLine ($"Timeout3 fired at 300ms - TopRunnable: {app.TopRunnableView?.Title}");
+
+                                // This should fire while dialog is running
+                                Assert.Equal (dialog, app.TopRunnableView);
+
+                                return false;
+                            }
+                           );
+
+            app.AddTimeout (
+                            TimeSpan.FromMilliseconds (400),
+                            () =>
+                            {
+                                executionOrder.Add ("Timeout4-400ms-CloseDialog");
+                                output.WriteLine ("Timeout4 fired at 400ms - Closing dialog");
+
+                                // Close the dialog
+                                app.RequestStop (dialog);
+
+                                return false;
+                            }
+                           );
+
+            // Event-driven: Only stop main window AFTER nested run completes
+            // Use a repeating timeout that checks the condition
+            app.AddTimeout (
+                            TimeSpan.FromMilliseconds (50),
+                            () =>
+                            {
+                                // Keep checking until nested run completes
+                                if (nestedRunCompleted)
+                                {
+                                    executionOrder.Add ("Timeout5-AfterNestedRun-StopMain");
+                                    output.WriteLine ("Timeout5 fired after nested run completed - Stopping main window");
+                                    app.RequestStop (mainWindow);
+
+                                    return false; // Don't repeat
+                                }
+
+                                return true; // Keep checking
+                            }
+                           );
+
+            // Act
+            app.Run (mainWindow);
+
+            // Assert - Verify all timeouts fired in the correct order
+            output.WriteLine ($"Execution order: {string.Join (", ", executionOrder)}");
+
+            Assert.Equal (6, executionOrder.Count); // 5 timeout events + 1 nested run end marker
+            Assert.Equal ("Timeout1-100ms", executionOrder [0]);
+            Assert.Equal ("Timeout2-200ms-StartNestedRun", executionOrder [1]);
+            Assert.Equal ("Timeout3-300ms-InNestedRun", executionOrder [2]);
+            Assert.Equal ("Timeout4-400ms-CloseDialog", executionOrder [3]);
+            Assert.Equal ("Timeout2-NestedRunEnded", executionOrder [4]);
+            Assert.Equal ("Timeout5-AfterNestedRun-StopMain", executionOrder [5]);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+            dialog.Dispose ();
+            mainWindow.Dispose ();
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Safety limit - should never be hit with event-driven logic
+            if (iterations > 2000)
+            {
+                output.WriteLine ($"SAFETY: Hit iteration limit. Execution order: {string.Join (", ", executionOrder)}");
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void Timeout_Fires_In_Nested_Run ()
+    {
+        // Arrange
+        using IApplication? app = Application.Create ();
+
+        app.Init ("FakeDriver");
+
+        var timeoutFired = false;
+        var nestedRunStarted = false;
+        var nestedRunEnded = false;
+
+        // Create a simple window for the main run loop
+        var mainWindow = new Window { Title = "Main Window" };
+
+        // Create a dialog for the nested run loop
+        var dialog = new Dialog { Title = "Nested Dialog", Buttons = [new() { Text = "Ok" }] };
+
+        // Schedule a safety timeout that will ensure the app quits if test hangs
+        var requestStopTimeoutFired = false;
+
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (5000),
+                        () =>
+                        {
+                            output.WriteLine ("SAFETY: RequestStop Timeout fired - test took too long!");
+                            requestStopTimeoutFired = true;
+                            app.RequestStop ();
+
+                            return false;
+                        }
+                       );
+
+        // Schedule a timeout that will fire AFTER the nested run starts and stop the dialog
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (200),
+                        () =>
+                        {
+                            output.WriteLine ($"DialogRequestStop Timeout fired! TopRunnable: {app.TopRunnableView?.Title ?? "null"}");
+                            timeoutFired = true;
+
+                            // Close the dialog when timeout fires
+                            if (app.TopRunnableView == dialog)
+                            {
+                                app.RequestStop (dialog);
+                            }
+
+                            return false;
+                        }
+                       );
+
+        // After 100ms, start the nested run loop
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (100),
+                        () =>
+                        {
+                            output.WriteLine ("Starting nested run...");
+                            nestedRunStarted = true;
+
+                            // This blocks until the dialog is closed (by the timeout at 200ms)
+                            app.Run (dialog);
+
+                            output.WriteLine ("Nested run ended");
+                            nestedRunEnded = true;
+
+                            // Stop the main window after nested run completes
+                            app.RequestStop ();
+
+                            return false;
+                        }
+                       );
+
+        // Act - Start the main run loop
+        app.Run (mainWindow);
+
+        // Assert
+        Assert.True (nestedRunStarted, "Nested run should have started");
+        Assert.True (timeoutFired, "Timeout should have fired during nested run");
+        Assert.True (nestedRunEnded, "Nested run should have ended");
+
+        Assert.False (requestStopTimeoutFired, "Safety timeout should NOT have fired");
+
+        dialog.Dispose ();
+        mainWindow.Dispose ();
+    }
+
+    [Fact]
+    public void Timeout_Fires_With_Single_Session ()
+    {
+        // Arrange
+        using IApplication? app = Application.Create ();
+
+        app.Init ("FakeDriver");
+
+        // Create a simple window for the main run loop
+        var mainWindow = new Window { Title = "Main Window" };
+
+        // Schedule a timeout that will ensure the app quits
+        var requestStopTimeoutFired = false;
+
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (100),
+                        () =>
+                        {
+                            output.WriteLine ("RequestStop Timeout fired!");
+                            requestStopTimeoutFired = true;
+                            app.RequestStop ();
+
+                            return false;
+                        }
+                       );
+
+        // Act - Start the main run loop
+        app.Run (mainWindow);
+
+        // Assert
+        Assert.True (requestStopTimeoutFired, "RequestStop Timeout should have fired");
+
+        mainWindow.Dispose ();
+    }
+
+    [Fact]
+    public void Timeout_Queue_Persists_Across_Nested_Runs ()
+    {
+        // Verify that the timeout queue is not cleared when nested runs start/end
+
+        // Arrange
+        using IApplication? app = Application.Create ();
+        app.Init ("FakeDriver");
+
+        // Schedule a safety timeout that will ensure the app quits if test hangs
+        var requestStopTimeoutFired = false;
+
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (10000),
+                        () =>
+                        {
+                            output.WriteLine ("SAFETY: RequestStop Timeout fired - test took too long!");
+                            requestStopTimeoutFired = true;
+                            app.RequestStop ();
+
+                            return false;
+                        }
+                       );
+
+        var mainWindow = new Window { Title = "Main Window" };
+        var dialog = new Dialog { Title = "Dialog", Buttons = [new() { Text = "Ok" }] };
+
+        var initialTimeoutCount = 0;
+        var timeoutCountDuringNestedRun = 0;
+        var timeoutCountAfterNestedRun = 0;
+
+        // Schedule 5 timeouts at different times with wider spacing
+        for (var i = 0; i < 5; i++)
+        {
+            int capturedI = i;
+
+            app.AddTimeout (
+                            TimeSpan.FromMilliseconds (150 * (i + 1)), // Increased spacing from 100ms to 150ms
+                            () =>
+                            {
+                                output.WriteLine ($"Timeout {capturedI} fired at {150 * (capturedI + 1)}ms");
+
+                                if (capturedI == 0)
+                                {
+                                    initialTimeoutCount = app.TimedEvents!.Timeouts.Count;
+                                    output.WriteLine ($"Initial timeout count: {initialTimeoutCount}");
+                                }
+
+                                if (capturedI == 1)
+                                {
+                                    // Start nested run
+                                    output.WriteLine ("Starting nested run");
+                                    app.Run (dialog);
+                                    output.WriteLine ("Nested run ended");
+
+                                    timeoutCountAfterNestedRun = app.TimedEvents!.Timeouts.Count;
+                                    output.WriteLine ($"Timeout count after nested run: {timeoutCountAfterNestedRun}");
+                                }
+
+                                if (capturedI == 2)
+                                {
+                                    // This fires during nested run
+                                    timeoutCountDuringNestedRun = app.TimedEvents!.Timeouts.Count;
+                                    output.WriteLine ($"Timeout count during nested run: {timeoutCountDuringNestedRun}");
+
+                                    // Close dialog
+                                    app.RequestStop (dialog);
+                                }
+
+                                if (capturedI == 4)
+                                {
+                                    // Stop main window
+                                    app.RequestStop (mainWindow);
+                                }
+
+                                return false;
+                            }
+                           );
+        }
+
+        // Act
+        app.Run (mainWindow);
+
+        // Assert
+        output.WriteLine ($"Final counts - Initial: {initialTimeoutCount}, During: {timeoutCountDuringNestedRun}, After: {timeoutCountAfterNestedRun}");
+
+        // The timeout queue should have pending timeouts throughout
+        Assert.True (initialTimeoutCount >= 0, "Should have timeouts in queue initially");
+        Assert.True (timeoutCountDuringNestedRun >= 0, "Should have timeouts in queue during nested run");
+        Assert.True (timeoutCountAfterNestedRun >= 0, "Should have timeouts in queue after nested run");
+
+        Assert.False (requestStopTimeoutFired, "Safety timeout should NOT have fired");
+
+        dialog.Dispose ();
+        mainWindow.Dispose ();
+    }
+
+    [Fact]
+    public void Timeout_Scheduled_Before_Nested_Run_Fires_During_Nested_Run ()
+    {
+        // This test specifically reproduces the ESC key issue scenario:
+        // - Timeouts are scheduled upfront (like demo keys)
+        // - A timeout fires and triggers a nested run (like Enter opening MessageBox)
+        // - A subsequent timeout should still fire during the nested run (like ESC closing MessageBox)
+
+        // Arrange
+        using IApplication? app = Application.Create ();
+        app.Init ("FakeDriver");
+
+        var enterFired = false;
+        var escFired = false;
+        var messageBoxShown = false;
+        var messageBoxClosed = false;
+
+        var mainWindow = new Window { Title = "Login Window" };
+        var messageBox = new Dialog { Title = "Success", Buttons = [new() { Text = "Ok" }] };
+
+        // Schedule a safety timeout that will ensure the app quits if test hangs
+        var requestStopTimeoutFired = false;
+
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (10000),
+                        () =>
+                        {
+                            output.WriteLine ("SAFETY: RequestStop Timeout fired - test took too long!");
+                            requestStopTimeoutFired = true;
+                            app.RequestStop ();
+
+                            return false;
+                        }
+                       );
+
+        // Schedule "Enter" timeout at 100ms
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (100),
+                        () =>
+                        {
+                            output.WriteLine ("Enter timeout fired - showing MessageBox");
+                            enterFired = true;
+
+                            // Simulate Enter key opening MessageBox
+                            messageBoxShown = true;
+                            app.Run (messageBox);
+                            messageBoxClosed = true;
+
+                            output.WriteLine ("MessageBox closed");
+
+                            return false;
+                        }
+                       );
+
+        // Schedule "ESC" timeout at 200ms (should fire while MessageBox is running)
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (200),
+                        () =>
+                        {
+                            output.WriteLine ($"ESC timeout fired - TopRunnable: {app.TopRunnableView?.Title}");
+                            escFired = true;
+
+                            // Simulate ESC key closing MessageBox
+                            if (app.TopRunnableView == messageBox)
+                            {
+                                output.WriteLine ("Closing MessageBox with ESC");
+                                app.RequestStop (messageBox);
+                            }
+
+                            return false;
+                        }
+                       );
+
+        // Increased delay from 300ms to 500ms to ensure nested run completes before stopping main
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (500),
+                        () =>
+                        {
+                            output.WriteLine ("Stopping main window");
+                            app.RequestStop (mainWindow);
+
+                            return false;
+                        }
+                       );
+
+        // Act
+        app.Run (mainWindow);
+
+        // Assert
+        Assert.True (enterFired, "Enter timeout should have fired");
+        Assert.True (messageBoxShown, "MessageBox should have been shown");
+        Assert.True (escFired, "ESC timeout should have fired during MessageBox"); // THIS WAS THE BUG - NOW FIXED!
+        Assert.True (messageBoxClosed, "MessageBox should have been closed");
+
+        Assert.False (requestStopTimeoutFired, "Safety timeout should NOT have fired");
+
+        messageBox.Dispose ();
+        mainWindow.Dispose ();
+    }
+}

+ 856 - 0
Tests/UnitTestsParallelizable/Application/TimeoutTests.cs

@@ -0,0 +1,856 @@
+using Xunit.Abstractions;
+// ReSharper disable AccessToDisposedClosure
+#pragma warning disable xUnit1031
+
+namespace ApplicationTests.Timeout;
+
+/// <summary>
+///     Tests for timeout behavior and functionality.
+///     These tests verify that timeouts fire correctly, can be added/removed,
+///     handle exceptions properly, and work with Application.Run() calls.
+/// </summary>
+public class TimeoutTests (ITestOutputHelper output)
+{
+    [Fact]
+    public void AddTimeout_Callback_Can_Add_New_Timeout ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var firstFired = false;
+        var secondFired = false;
+
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (50),
+                        () =>
+                        {
+                            firstFired = true;
+
+                            // Add another timeout from within callback
+                            app.AddTimeout (
+                                            TimeSpan.FromMilliseconds (50),
+                                            () =>
+                                            {
+                                                secondFired = true;
+                                                app.RequestStop ();
+
+                                                return false;
+                                            }
+                                           );
+
+                            return false;
+                        }
+                       );
+
+        // Defensive: use iteration counter instead of time-based safety timeout
+        var iterations = 0;
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            Assert.True (firstFired);
+            Assert.True (secondFired);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Stop if test objectives met or safety limit reached
+            if ((firstFired && secondFired) || iterations > 1000)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void AddTimeout_Exception_In_Callback_Propagates ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var exceptionThrown = false;
+
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (50),
+                        () =>
+                        {
+                            exceptionThrown = true;
+                            throw new InvalidOperationException ("Test exception");
+                        });
+
+        // Defensive: use iteration counter
+        var iterations = 0;
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            Assert.Throws<InvalidOperationException> (() => app.Run<Runnable> ());
+            Assert.True (exceptionThrown, "Exception callback should have been invoked");
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Safety stop if exception not thrown after many iterations
+            if (iterations > 1000 && !exceptionThrown)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void AddTimeout_Fires ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        uint timeoutTime = 100;
+        var timeoutFired = false;
+
+        // Setup a timeout that will fire
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (timeoutTime),
+                        () =>
+                        {
+                            timeoutFired = true;
+
+                            // Return false so the timer does not repeat
+                            return false;
+                        }
+                       );
+
+        // The timeout has not fired yet
+        Assert.False (timeoutFired);
+
+        // Block the thread to prove the timeout does not fire on a background thread
+        Thread.Sleep ((int)timeoutTime * 2);
+        Assert.False (timeoutFired);
+
+        app.StopAfterFirstIteration = true;
+        app.Run<Runnable> ();
+
+        // The timeout should have fired
+        Assert.True (timeoutFired);
+    }
+
+    [Fact]
+    public void AddTimeout_From_Background_Thread_Fires ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var timeoutFired = false;
+        using var taskCompleted = new ManualResetEventSlim (false);
+
+        Task.Run (() =>
+                  {
+                      Thread.Sleep (50); // Ensure we're on background thread
+
+                      app.Invoke (() =>
+                                  {
+                                      app.AddTimeout (
+                                                      TimeSpan.FromMilliseconds (100),
+                                                      () =>
+                                                      {
+                                                          timeoutFired = true;
+                                                          taskCompleted.Set ();
+                                                          app.RequestStop ();
+
+                                                          return false;
+                                                      }
+                                                     );
+                                  }
+                                 );
+                  }
+                 );
+
+        // Use iteration counter for safety instead of time
+        var iterations = 0;
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            // Defensive: wait with timeout
+            Assert.True (taskCompleted.Wait (TimeSpan.FromSeconds (5)), "Timeout from background thread should have completed");
+            Assert.True (timeoutFired);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Safety stop
+            if (iterations > 1000)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void AddTimeout_High_Frequency_All_Fire ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        const int TIMEOUT_COUNT = 50; // Reduced from 100 for performance
+        var firedCount = 0;
+
+        for (var i = 0; i < TIMEOUT_COUNT; i++)
+        {
+            app.AddTimeout (
+                            TimeSpan.FromMilliseconds (10 + i * 5),
+                            () =>
+                            {
+                                Interlocked.Increment (ref firedCount);
+
+                                return false;
+                            }
+                           );
+        }
+
+        // Use iteration counter and event completion instead of time-based safety
+        var iterations = 0;
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            Assert.Equal (TIMEOUT_COUNT, firedCount);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Stop when all timeouts fired or safety limit reached
+            if (firedCount >= TIMEOUT_COUNT || iterations > 2000)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void Long_Running_Callback_Delays_Subsequent_Timeouts ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var firstStarted = false;
+        var secondFired = false;
+        var firstCompleted = false;
+
+        // Long-running timeout
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (50),
+                        () =>
+                        {
+                            firstStarted = true;
+                            Thread.Sleep (200); // Simulate long operation
+                            firstCompleted = true;
+
+                            return false;
+                        }
+                       );
+
+        // This should fire even though first is still running
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (100),
+                        () =>
+                        {
+                            secondFired = true;
+
+                            return false;
+                        }
+                       );
+
+        // Use iteration counter instead of time-based timeout
+        var iterations = 0;
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            Assert.True (firstStarted);
+            Assert.True (secondFired);
+            Assert.True (firstCompleted);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Stop when both complete or safety limit
+            if ((firstCompleted && secondFired) || iterations > 2000)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void AddTimeout_Multiple_Fire_In_Order ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        List<int> executionOrder = new ();
+
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (300),
+                        () =>
+                        {
+                            executionOrder.Add (3);
+
+                            return false;
+                        });
+
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (100),
+                        () =>
+                        {
+                            executionOrder.Add (1);
+
+                            return false;
+                        });
+
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (200),
+                        () =>
+                        {
+                            executionOrder.Add (2);
+
+                            return false;
+                        });
+
+        var iterations = 0;
+
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            Assert.Equal (new [] { 1, 2, 3 }, executionOrder);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Stop after timeouts fire or max iterations (defensive)
+            if (executionOrder.Count == 3 || iterations > 1000)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void AddTimeout_Multiple_TimeSpan_Zero_All_Fire ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        const int TIMEOUT_COUNT = 10;
+        var firedCount = 0;
+
+        for (var i = 0; i < TIMEOUT_COUNT; i++)
+        {
+            app.AddTimeout (
+                            TimeSpan.Zero,
+                            () =>
+                            {
+                                Interlocked.Increment (ref firedCount);
+
+                                return false;
+                            }
+                           );
+        }
+
+        var iterations = 0;
+
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            Assert.Equal (TIMEOUT_COUNT, firedCount);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Defensive: stop after timeouts fire or max iterations
+            if (firedCount == TIMEOUT_COUNT || iterations > 100)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void AddTimeout_Nested_Run_Parent_Timeout_Fires ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var parentTimeoutFired = false;
+        var childTimeoutFired = false;
+        var nestedRunCompleted = false;
+
+        // Parent timeout - fires after child modal opens
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (200),
+                        () =>
+                        {
+                            parentTimeoutFired = true;
+
+                            return false;
+                        }
+                       );
+
+        // After 100ms, open nested modal
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (100),
+                        () =>
+                        {
+                            var childRunnable = new Runnable ();
+
+                            // Child timeout
+                            app.AddTimeout (
+                                            TimeSpan.FromMilliseconds (50),
+                                            () =>
+                                            {
+                                                childTimeoutFired = true;
+                                                app.RequestStop (childRunnable);
+
+                                                return false;
+                                            }
+                                           );
+
+                            app.Run (childRunnable);
+                            nestedRunCompleted = true;
+                            childRunnable.Dispose ();
+
+                            return false;
+                        }
+                       );
+
+        // Use iteration counter instead of time-based safety
+        var iterations = 0;
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            Assert.True (childTimeoutFired, "Child timeout should fire during nested Run");
+            Assert.True (parentTimeoutFired, "Parent timeout should continue firing during nested Run");
+            Assert.True (nestedRunCompleted, "Nested run should have completed");
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Stop when objectives met or safety limit
+            if ((parentTimeoutFired && nestedRunCompleted) || iterations > 2000)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void AddTimeout_Repeating_Fires_Multiple_Times ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var fireCount = 0;
+
+        app.AddTimeout (
+                        TimeSpan.FromMilliseconds (50),
+                        () =>
+                        {
+                            fireCount++;
+
+                            return fireCount < 3; // Repeat 3 times
+                        }
+                       );
+
+        var iterations = 0;
+
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            Assert.Equal (3, fireCount);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Stop after 3 fires or max iterations (defensive)
+            if (fireCount >= 3 || iterations > 1000)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void AddTimeout_StopAfterFirstIteration_Immediate_Fires ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var timeoutFired = false;
+
+        app.AddTimeout (
+                        TimeSpan.Zero,
+                        () =>
+                        {
+                            timeoutFired = true;
+
+                            return false;
+                        }
+                       );
+
+        app.StopAfterFirstIteration = true;
+        app.Run<Runnable> ();
+
+        Assert.True (timeoutFired);
+    }
+
+    [Fact]
+    public void AddTimeout_TimeSpan_Zero_Fires ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+        var timeoutFired = false;
+
+        app.AddTimeout (
+                        TimeSpan.Zero,
+                        () =>
+                        {
+                            timeoutFired = true;
+
+                            return false;
+                        });
+
+        app.StopAfterFirstIteration = true;
+        app.Run<Runnable> ();
+
+        Assert.True (timeoutFired);
+    }
+
+    [Fact]
+    public void RemoveTimeout_Already_Removed_Returns_False ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        object? token = app.AddTimeout (TimeSpan.FromMilliseconds (100), () => false);
+
+        // Remove once
+        bool removed1 = app.RemoveTimeout (token!);
+        Assert.True (removed1);
+
+        // Try to remove again
+        bool removed2 = app.RemoveTimeout (token!);
+        Assert.False (removed2);
+    }
+
+    [Fact]
+    public void RemoveTimeout_Cancels_Timeout ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var timeoutFired = false;
+
+        object? token = app.AddTimeout (
+                                        TimeSpan.FromMilliseconds (100),
+                                        () =>
+                                        {
+                                            timeoutFired = true;
+
+                                            return false;
+                                        }
+                                       );
+
+        // Remove timeout before it fires
+        bool removed = app.RemoveTimeout (token!);
+        Assert.True (removed);
+
+        // Use iteration counter instead of time-based timeout
+        var iterations = 0;
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            Assert.False (timeoutFired);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Since timeout was removed, just need enough iterations to prove it won't fire
+            // With 100ms timeout, give ~50 iterations which is more than enough
+            if (iterations > 50)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void RemoveTimeout_Invalid_Token_Returns_False ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var fakeToken = new object ();
+        bool removed = app.RemoveTimeout (fakeToken);
+
+        Assert.False (removed);
+    }
+
+    [Fact]
+    public void TimedEvents_GetTimeout_Invalid_Token_Returns_Null ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var fakeToken = new object ();
+        TimeSpan? actualTimeSpan = app.TimedEvents?.GetTimeout (fakeToken);
+
+        Assert.Null (actualTimeSpan);
+    }
+
+    [Fact]
+    public void TimedEvents_GetTimeout_Returns_Correct_TimeSpan ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        TimeSpan expectedTimeSpan = TimeSpan.FromMilliseconds (500);
+        object? token = app.AddTimeout (expectedTimeSpan, () => false);
+
+        TimeSpan? actualTimeSpan = app.TimedEvents?.GetTimeout (token!);
+
+        Assert.NotNull (actualTimeSpan);
+        Assert.Equal (expectedTimeSpan, actualTimeSpan.Value);
+    }
+
+    [Fact]
+    public void TimedEvents_StopAll_Clears_Timeouts ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        var firedCount = 0;
+
+        for (var i = 0; i < 10; i++)
+        {
+            app.AddTimeout (
+                            TimeSpan.FromMilliseconds (100),
+                            () =>
+                            {
+                                Interlocked.Increment (ref firedCount);
+
+                                return false;
+                            }
+                           );
+        }
+
+        Assert.NotEmpty (app.TimedEvents!.Timeouts);
+
+        app.TimedEvents.StopAll ();
+
+        Assert.Empty (app.TimedEvents.Timeouts);
+
+        // Use iteration counter for safety
+        var iterations = 0;
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            Assert.Equal (0, firedCount);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Since all timeouts were cleared, just need enough iterations to prove they won't fire
+            // With 100ms timeouts, give ~50 iterations which is more than enough
+            if (iterations > 50)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+
+    [Fact]
+    public void TimedEvents_Timeouts_Property_Is_Thread_Safe ()
+    {
+        using IApplication app = Application.Create ();
+        app.Init ("fake");
+
+        const int THREAD_COUNT = 10;
+        var addedCount = 0;
+        var tasksCompleted = new CountdownEvent (THREAD_COUNT);
+
+        // Add timeouts from multiple threads using Invoke
+        for (var i = 0; i < THREAD_COUNT; i++)
+        {
+            Task.Run (() =>
+                      {
+                          app.Invoke (() =>
+                                      {
+                                          // Add timeout with immediate execution
+                                          app.AddTimeout (
+                                                          TimeSpan.Zero,
+                                                          () =>
+                                                          {
+                                                              Interlocked.Increment (ref addedCount);
+
+                                                              return false;
+                                                          }
+                                                         );
+
+                                          tasksCompleted.Signal ();
+                                      }
+                                     );
+                      }
+                     );
+        }
+
+        // Use iteration counter to stop when all tasks complete
+        var iterations = 0;
+        app.Iteration += IterationHandler;
+
+        try
+        {
+            app.Run<Runnable> ();
+
+            // Verify we can safely access the Timeouts property from main thread
+            int timeoutCount = app.TimedEvents?.Timeouts.Count ?? 0;
+
+            // Verify no exceptions occurred
+            Assert.True (timeoutCount >= 0, "Should be able to access Timeouts property without exception");
+
+            // Verify all tasks completed and all timeouts fired
+            Assert.True (tasksCompleted.IsSet, "All background tasks should have completed");
+            Assert.Equal (THREAD_COUNT, addedCount);
+        }
+        finally
+        {
+            app.Iteration -= IterationHandler;
+            tasksCompleted.Dispose ();
+        }
+
+        return;
+
+        void IterationHandler (object? s, EventArgs<IApplication?> e)
+        {
+            iterations++;
+
+            // Stop when all tasks completed and all timeouts fired, or safety limit
+            if ((tasksCompleted.IsSet && addedCount >= THREAD_COUNT) || iterations > 200)
+            {
+                app.RequestStop ();
+            }
+        }
+    }
+}

+ 1 - 1
Tests/UnitTestsParallelizable/runsettings.coverage.xml

@@ -21,7 +21,7 @@
 		<ParallelizeAssembly>true</ParallelizeAssembly>
 		<ParallelizeTestCollections>true</ParallelizeTestCollections>
 		<!-- Enable collection parallelism -->
-		<MaxParallelThreads>unlimited</MaxParallelThreads>
+		<MaxParallelThreads>2x</MaxParallelThreads>
 		<!-- Or 'unlimited' / '2x' for CPU multiplier -->
 		<StopOnFail>true</StopOnFail>
 		<!-- Still stop on first failure -->

+ 1 - 1
Tests/UnitTestsParallelizable/runsettings.xml

@@ -6,7 +6,7 @@
 		<ParallelizeAssembly>true</ParallelizeAssembly>
 		<ParallelizeTestCollections>true</ParallelizeTestCollections>
 		<!-- Enable collection parallelism -->
-		<MaxParallelThreads>unlimited</MaxParallelThreads>
+		<MaxParallelThreads>2x</MaxParallelThreads>
 		<!-- Or 'unlimited' / '2x' for CPU multiplier -->
 		<StopOnFail>true</StopOnFail>
 		<!-- Still stop on first failure -->

+ 1 - 1
Tests/UnitTestsParallelizable/xunit.runner.json

@@ -3,5 +3,5 @@
   "parallelizeTestCollections": true,
   "parallelizeAssembly": true,
   "stopOnFail": false,
-  "maxParallelThreads": "default"
+  "maxParallelThreads": "4x"
 }