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Move IConsoleDriver to its own file

tznind пре 8 месеци
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комит
e19bffbc01
2 измењених фајлова са 295 додато и 287 уклоњено
  1. 0 287
      Terminal.Gui/ConsoleDrivers/ConsoleDriver.cs
  2. 295 0
      Terminal.Gui/ConsoleDrivers/IConsoleDriver.cs

+ 0 - 287
Terminal.Gui/ConsoleDrivers/ConsoleDriver.cs

@@ -4,293 +4,6 @@ using System.Diagnostics;
 
 namespace Terminal.Gui;
 
-public interface IConsoleDriver
-{
-    /// <summary>Get the operating system clipboard.</summary>
-    IClipboard? Clipboard { get; }
-
-    /// <summary>Gets the location and size of the terminal screen.</summary>
-    Rectangle Screen { get; }
-
-    /// <summary>
-    ///     Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
-    ///     to.
-    /// </summary>
-    /// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
-    Region? Clip { get; set; }
-
-    /// <summary>
-    ///     Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
-    ///     <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
-    /// </summary>
-    int Col { get; }
-
-    /// <summary>The number of columns visible in the terminal.</summary>
-    int Cols { get; set; }
-
-    /// <summary>
-    ///     The contents of the application output. The driver outputs this buffer to the terminal when
-    ///     <see cref="UpdateScreen"/> is called.
-    ///     <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
-    /// </summary>
-    Cell [,]? Contents { get; set; }
-
-    /// <summary>The leftmost column in the terminal.</summary>
-    int Left { get; set; }
-
-    /// <summary>
-    ///     Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
-    ///     <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
-    /// </summary>
-    int Row { get; }
-
-    /// <summary>The number of rows visible in the terminal.</summary>
-    int Rows { get; set; }
-
-    /// <summary>The topmost row in the terminal.</summary>
-    int Top { get; set; }
-
-    /// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
-    bool SupportsTrueColor { get; }
-
-    /// <summary>
-    ///     Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
-    ///     See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
-    /// </summary>
-    /// <remarks>
-    ///     <para>
-    ///         Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
-    ///         <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
-    ///     </para>
-    /// </remarks>
-    bool Force16Colors { get; set; }
-
-    /// <summary>
-    ///     The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
-    ///     call.
-    /// </summary>
-    Attribute CurrentAttribute { get; set; }
-
-    /// <summary>Returns the name of the driver and relevant library version information.</summary>
-    /// <returns></returns>
-    string GetVersionInfo ();
-
-    /// <summary>
-    ///     Provide proper writing to send escape sequence recognized by the <see cref="ConsoleDriver"/>.
-    /// </summary>
-    /// <param name="ansi"></param>
-    void WriteRaw (string ansi);
-
-    /// <summary>Tests if the specified rune is supported by the driver.</summary>
-    /// <param name="rune"></param>
-    /// <returns>
-    ///     <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
-    ///     support displaying this rune.
-    /// </returns>
-    bool IsRuneSupported (Rune rune);
-
-    /// <summary>Tests whether the specified coordinate are valid for drawing.</summary>
-    /// <param name="col">The column.</param>
-    /// <param name="row">The row.</param>
-    /// <returns>
-    ///     <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="ConsoleDriver.Clip"/>.
-    ///     <see langword="true"/> otherwise.
-    /// </returns>
-    bool IsValidLocation (int col, int row);
-
-    /// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
-    /// <param name="rune">Used to determine if one or two columns are required.</param>
-    /// <param name="col">The column.</param>
-    /// <param name="row">The row.</param>
-    /// <returns>
-    ///     <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="ConsoleDriver.Clip"/>.
-    ///     <see langword="true"/> otherwise.
-    /// </returns>
-    bool IsValidLocation (Rune rune, int col, int row);
-
-    /// <summary>
-    ///     Updates <see cref="ConsoleDriver.Col"/> and <see cref="ConsoleDriver.Row"/> to the specified column and row in <see cref="ConsoleDriver.Contents"/>.
-    ///     Used by <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> and <see cref="ConsoleDriver.AddStr"/> to determine where to add content.
-    /// </summary>
-    /// <remarks>
-    ///     <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
-    ///     <para>
-    ///         If <paramref name="col"/> or <paramref name="row"/> are negative or beyond  <see cref="ConsoleDriver.Cols"/> and
-    ///         <see cref="ConsoleDriver.Rows"/>, the method still sets those properties.
-    ///     </para>
-    /// </remarks>
-    /// <param name="col">Column to move to.</param>
-    /// <param name="row">Row to move to.</param>
-    void Move (int col, int row);
-
-    /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
-    /// <remarks>
-    ///     <para>
-    ///         When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
-    ///         <paramref name="rune"/> required, even if the new column value is outside of the <see cref="ConsoleDriver.Clip"/> or screen
-    ///         dimensions defined by <see cref="ConsoleDriver.Cols"/>.
-    ///     </para>
-    ///     <para>
-    ///         If <paramref name="rune"/> requires more than one column, and <see cref="ConsoleDriver.Col"/> plus the number of columns
-    ///         needed exceeds the <see cref="ConsoleDriver.Clip"/> or screen dimensions, the default Unicode replacement character (U+FFFD)
-    ///         will be added instead.
-    ///     </para>
-    /// </remarks>
-    /// <param name="rune">Rune to add.</param>
-    void AddRune (Rune rune);
-
-    /// <summary>
-    ///     Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
-    ///     convenience method that calls <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> with the <see cref="Rune"/> constructor.
-    /// </summary>
-    /// <param name="c">Character to add.</param>
-    void AddRune (char c);
-
-    /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
-    /// <remarks>
-    ///     <para>
-    ///         When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
-    ///         <paramref name="str"/> required, unless the new column value is outside of the <see cref="ConsoleDriver.Clip"/> or screen
-    ///         dimensions defined by <see cref="ConsoleDriver.Cols"/>.
-    ///     </para>
-    ///     <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
-    /// </remarks>
-    /// <param name="str">String.</param>
-    void AddStr (string str);
-
-    /// <summary>Fills the specified rectangle with the specified rune, using <see cref="ConsoleDriver.CurrentAttribute"/></summary>
-    /// <remarks>
-    ///     The value of <see cref="ConsoleDriver.Clip"/> is honored. Any parts of the rectangle not in the clip will not be drawn.
-    /// </remarks>
-    /// <param name="rect">The Screen-relative rectangle.</param>
-    /// <param name="rune">The Rune used to fill the rectangle</param>
-    void FillRect (Rectangle rect, Rune rune = default);
-
-    /// <summary>
-    ///     Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
-    ///     that calls <see cref="ConsoleDriver.FillRect(System.Drawing.Rectangle,System.Text.Rune)"/>.
-    /// </summary>
-    /// <param name="rect"></param>
-    /// <param name="c"></param>
-    void FillRect (Rectangle rect, char c);
-
-    /// <summary>Clears the <see cref="ConsoleDriver.Contents"/> of the driver.</summary>
-    void ClearContents ();
-
-    /// <summary>
-    ///     Raised each time <see cref="ConsoleDriver.ClearContents"/> is called. For benchmarking.
-    /// </summary>
-    event EventHandler<EventArgs>? ClearedContents;
-
-    /// <summary>
-    /// Sets <see cref="ConsoleDriver.Contents"/> as dirty for situations where views
-    /// don't need layout and redrawing, but just refresh the screen.
-    /// </summary>
-    void SetContentsAsDirty ();
-
-    /// <summary>Determines if the terminal cursor should be visible or not and sets it accordingly.</summary>
-    /// <returns><see langword="true"/> upon success</returns>
-    bool EnsureCursorVisibility ();
-
-    /// <summary>Gets the terminal cursor visibility.</summary>
-    /// <param name="visibility">The current <see cref="CursorVisibility"/></param>
-    /// <returns><see langword="true"/> upon success</returns>
-    bool GetCursorVisibility (out CursorVisibility visibility);
-
-    /// <summary>Called when the terminal size changes. Fires the <see cref="ConsoleDriver.SizeChanged"/> event.</summary>
-    /// <param name="args"></param>
-    void OnSizeChanged (SizeChangedEventArgs args);
-
-    /// <summary>Updates the screen to reflect all the changes that have been done to the display buffer</summary>
-    void Refresh ();
-
-    /// <summary>
-    ///     Raised each time <see cref="ConsoleDriver.Refresh"/> is called. For benchmarking.
-    /// </summary>
-    event EventHandler<EventArgs<bool>>? Refreshed;
-
-    /// <summary>Sets the terminal cursor visibility.</summary>
-    /// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
-    /// <returns><see langword="true"/> upon success</returns>
-    bool SetCursorVisibility (CursorVisibility visibility);
-
-    /// <summary>The event fired when the terminal is resized.</summary>
-    event EventHandler<SizeChangedEventArgs>? SizeChanged;
-
-    /// <summary>Suspends the application (e.g. on Linux via SIGTSTP) and upon resume, resets the console driver.</summary>
-    /// <remarks>This is only implemented in <see cref="CursesDriver"/>.</remarks>
-    void Suspend ();
-
-    /// <summary>Sets the position of the terminal cursor to <see cref="ConsoleDriver.Col"/> and <see cref="ConsoleDriver.Row"/>.</summary>
-    void UpdateCursor ();
-
-    /// <summary>Redraws the physical screen with the contents that have been queued up via any of the printing commands.</summary>
-    /// <returns><see langword="true"/> if any updates to the screen were made.</returns>
-    bool UpdateScreen ();
-
-    /// <summary>Initializes the driver</summary>
-    /// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
-    MainLoop Init ();
-
-    /// <summary>Ends the execution of the console driver.</summary>
-    void End ();
-
-    /// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
-    /// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
-    /// <param name="c">C.</param>
-    Attribute SetAttribute (Attribute c);
-
-    /// <summary>Gets the current <see cref="Attribute"/>.</summary>
-    /// <returns>The current attribute.</returns>
-    Attribute GetAttribute ();
-
-    /// <summary>Makes an <see cref="Attribute"/>.</summary>
-    /// <param name="foreground">The foreground color.</param>
-    /// <param name="background">The background color.</param>
-    /// <returns>The attribute for the foreground and background colors.</returns>
-    Attribute MakeColor (in Color foreground, in Color background);
-
-    /// <summary>Event fired when a mouse event occurs.</summary>
-    event EventHandler<MouseEventArgs>? MouseEvent;
-
-    /// <summary>Called when a mouse event occurs. Fires the <see cref="ConsoleDriver.MouseEvent"/> event.</summary>
-    /// <param name="a"></param>
-    void OnMouseEvent (MouseEventArgs a);
-
-    /// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="ConsoleDriver.KeyUp"/>.</summary>
-    event EventHandler<Key>? KeyDown;
-
-    /// <summary>
-    ///     Called when a key is pressed down. Fires the <see cref="ConsoleDriver.KeyDown"/> event. This is a precursor to
-    ///     <see cref="ConsoleDriver.OnKeyUp"/>.
-    /// </summary>
-    /// <param name="a"></param>
-    void OnKeyDown (Key a);
-
-    /// <summary>Event fired when a key is released.</summary>
-    /// <remarks>
-    ///     Drivers that do not support key release events will fire this event after <see cref="ConsoleDriver.KeyDown"/> processing is
-    ///     complete.
-    /// </remarks>
-    event EventHandler<Key>? KeyUp;
-
-    /// <summary>Called when a key is released. Fires the <see cref="ConsoleDriver.KeyUp"/> event.</summary>
-    /// <remarks>
-    ///     Drivers that do not support key release events will call this method after <see cref="ConsoleDriver.OnKeyDown"/> processing
-    ///     is complete.
-    /// </remarks>
-    /// <param name="a"></param>
-    void OnKeyUp (Key a);
-
-    /// <summary>Simulates a key press.</summary>
-    /// <param name="keyChar">The key character.</param>
-    /// <param name="key">The key.</param>
-    /// <param name="shift">If <see langword="true"/> simulates the Shift key being pressed.</param>
-    /// <param name="alt">If <see langword="true"/> simulates the Alt key being pressed.</param>
-    /// <param name="ctrl">If <see langword="true"/> simulates the Ctrl key being pressed.</param>
-    void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl);
-}
-
 /// <summary>Base class for Terminal.Gui ConsoleDriver implementations.</summary>
 /// <remarks>
 ///     There are currently four implementations: - <see cref="CursesDriver"/> (for Unix and Mac) -

+ 295 - 0
Terminal.Gui/ConsoleDrivers/IConsoleDriver.cs

@@ -0,0 +1,295 @@
+#nullable enable
+namespace Terminal.Gui;
+
+/// <summary>Base interface for Terminal.Gui ConsoleDriver implementations.</summary>
+/// <remarks>
+///     There are currently four implementations: - <see cref="CursesDriver"/> (for Unix and Mac) -
+///     <see cref="WindowsDriver"/> - <see cref="NetDriver"/> that uses the .NET Console API - <see cref="FakeConsole"/>
+///     for unit testing.
+/// </remarks>
+public interface IConsoleDriver
+{
+    /// <summary>Get the operating system clipboard.</summary>
+    IClipboard? Clipboard { get; }
+
+    /// <summary>Gets the location and size of the terminal screen.</summary>
+    Rectangle Screen { get; }
+
+    /// <summary>
+    ///     Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
+    ///     to.
+    /// </summary>
+    /// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
+    Region? Clip { get; set; }
+
+    /// <summary>
+    ///     Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
+    ///     <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
+    /// </summary>
+    int Col { get; }
+
+    /// <summary>The number of columns visible in the terminal.</summary>
+    int Cols { get; set; }
+
+    /// <summary>
+    ///     The contents of the application output. The driver outputs this buffer to the terminal when
+    ///     <see cref="UpdateScreen"/> is called.
+    ///     <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
+    /// </summary>
+    Cell [,]? Contents { get; set; }
+
+    /// <summary>The leftmost column in the terminal.</summary>
+    int Left { get; set; }
+
+    /// <summary>
+    ///     Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
+    ///     <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
+    /// </summary>
+    int Row { get; }
+
+    /// <summary>The number of rows visible in the terminal.</summary>
+    int Rows { get; set; }
+
+    /// <summary>The topmost row in the terminal.</summary>
+    int Top { get; set; }
+
+    /// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
+    bool SupportsTrueColor { get; }
+
+    /// <summary>
+    ///     Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
+    ///     See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
+    /// </summary>
+    /// <remarks>
+    ///     <para>
+    ///         Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
+    ///         <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
+    ///     </para>
+    /// </remarks>
+    bool Force16Colors { get; set; }
+
+    /// <summary>
+    ///     The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
+    ///     call.
+    /// </summary>
+    Attribute CurrentAttribute { get; set; }
+
+    /// <summary>Returns the name of the driver and relevant library version information.</summary>
+    /// <returns></returns>
+    string GetVersionInfo ();
+
+    /// <summary>
+    ///     Provide proper writing to send escape sequence recognized by the <see cref="ConsoleDriver"/>.
+    /// </summary>
+    /// <param name="ansi"></param>
+    void WriteRaw (string ansi);
+
+    /// <summary>Tests if the specified rune is supported by the driver.</summary>
+    /// <param name="rune"></param>
+    /// <returns>
+    ///     <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
+    ///     support displaying this rune.
+    /// </returns>
+    bool IsRuneSupported (Rune rune);
+
+    /// <summary>Tests whether the specified coordinate are valid for drawing.</summary>
+    /// <param name="col">The column.</param>
+    /// <param name="row">The row.</param>
+    /// <returns>
+    ///     <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="ConsoleDriver.Clip"/>.
+    ///     <see langword="true"/> otherwise.
+    /// </returns>
+    bool IsValidLocation (int col, int row);
+
+    /// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
+    /// <param name="rune">Used to determine if one or two columns are required.</param>
+    /// <param name="col">The column.</param>
+    /// <param name="row">The row.</param>
+    /// <returns>
+    ///     <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="ConsoleDriver.Clip"/>.
+    ///     <see langword="true"/> otherwise.
+    /// </returns>
+    bool IsValidLocation (Rune rune, int col, int row);
+
+    /// <summary>
+    ///     Updates <see cref="ConsoleDriver.Col"/> and <see cref="ConsoleDriver.Row"/> to the specified column and row in <see cref="ConsoleDriver.Contents"/>.
+    ///     Used by <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> and <see cref="ConsoleDriver.AddStr"/> to determine where to add content.
+    /// </summary>
+    /// <remarks>
+    ///     <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
+    ///     <para>
+    ///         If <paramref name="col"/> or <paramref name="row"/> are negative or beyond  <see cref="ConsoleDriver.Cols"/> and
+    ///         <see cref="ConsoleDriver.Rows"/>, the method still sets those properties.
+    ///     </para>
+    /// </remarks>
+    /// <param name="col">Column to move to.</param>
+    /// <param name="row">Row to move to.</param>
+    void Move (int col, int row);
+
+    /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
+    /// <remarks>
+    ///     <para>
+    ///         When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
+    ///         <paramref name="rune"/> required, even if the new column value is outside of the <see cref="ConsoleDriver.Clip"/> or screen
+    ///         dimensions defined by <see cref="ConsoleDriver.Cols"/>.
+    ///     </para>
+    ///     <para>
+    ///         If <paramref name="rune"/> requires more than one column, and <see cref="ConsoleDriver.Col"/> plus the number of columns
+    ///         needed exceeds the <see cref="ConsoleDriver.Clip"/> or screen dimensions, the default Unicode replacement character (U+FFFD)
+    ///         will be added instead.
+    ///     </para>
+    /// </remarks>
+    /// <param name="rune">Rune to add.</param>
+    void AddRune (Rune rune);
+
+    /// <summary>
+    ///     Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
+    ///     convenience method that calls <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> with the <see cref="Rune"/> constructor.
+    /// </summary>
+    /// <param name="c">Character to add.</param>
+    void AddRune (char c);
+
+    /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
+    /// <remarks>
+    ///     <para>
+    ///         When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
+    ///         <paramref name="str"/> required, unless the new column value is outside of the <see cref="ConsoleDriver.Clip"/> or screen
+    ///         dimensions defined by <see cref="ConsoleDriver.Cols"/>.
+    ///     </para>
+    ///     <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
+    /// </remarks>
+    /// <param name="str">String.</param>
+    void AddStr (string str);
+
+    /// <summary>Fills the specified rectangle with the specified rune, using <see cref="ConsoleDriver.CurrentAttribute"/></summary>
+    /// <remarks>
+    ///     The value of <see cref="ConsoleDriver.Clip"/> is honored. Any parts of the rectangle not in the clip will not be drawn.
+    /// </remarks>
+    /// <param name="rect">The Screen-relative rectangle.</param>
+    /// <param name="rune">The Rune used to fill the rectangle</param>
+    void FillRect (Rectangle rect, Rune rune = default);
+
+    /// <summary>
+    ///     Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
+    ///     that calls <see cref="ConsoleDriver.FillRect(System.Drawing.Rectangle,System.Text.Rune)"/>.
+    /// </summary>
+    /// <param name="rect"></param>
+    /// <param name="c"></param>
+    void FillRect (Rectangle rect, char c);
+
+    /// <summary>Clears the <see cref="ConsoleDriver.Contents"/> of the driver.</summary>
+    void ClearContents ();
+
+    /// <summary>
+    ///     Raised each time <see cref="ConsoleDriver.ClearContents"/> is called. For benchmarking.
+    /// </summary>
+    event EventHandler<EventArgs>? ClearedContents;
+
+    /// <summary>
+    /// Sets <see cref="ConsoleDriver.Contents"/> as dirty for situations where views
+    /// don't need layout and redrawing, but just refresh the screen.
+    /// </summary>
+    void SetContentsAsDirty ();
+
+    /// <summary>Determines if the terminal cursor should be visible or not and sets it accordingly.</summary>
+    /// <returns><see langword="true"/> upon success</returns>
+    bool EnsureCursorVisibility ();
+
+    /// <summary>Gets the terminal cursor visibility.</summary>
+    /// <param name="visibility">The current <see cref="CursorVisibility"/></param>
+    /// <returns><see langword="true"/> upon success</returns>
+    bool GetCursorVisibility (out CursorVisibility visibility);
+
+    /// <summary>Called when the terminal size changes. Fires the <see cref="ConsoleDriver.SizeChanged"/> event.</summary>
+    /// <param name="args"></param>
+    void OnSizeChanged (SizeChangedEventArgs args);
+
+    /// <summary>Updates the screen to reflect all the changes that have been done to the display buffer</summary>
+    void Refresh ();
+
+    /// <summary>
+    ///     Raised each time <see cref="ConsoleDriver.Refresh"/> is called. For benchmarking.
+    /// </summary>
+    event EventHandler<EventArgs<bool>>? Refreshed;
+
+    /// <summary>Sets the terminal cursor visibility.</summary>
+    /// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
+    /// <returns><see langword="true"/> upon success</returns>
+    bool SetCursorVisibility (CursorVisibility visibility);
+
+    /// <summary>The event fired when the terminal is resized.</summary>
+    event EventHandler<SizeChangedEventArgs>? SizeChanged;
+
+    /// <summary>Suspends the application (e.g. on Linux via SIGTSTP) and upon resume, resets the console driver.</summary>
+    /// <remarks>This is only implemented in <see cref="CursesDriver"/>.</remarks>
+    void Suspend ();
+
+    /// <summary>Sets the position of the terminal cursor to <see cref="ConsoleDriver.Col"/> and <see cref="ConsoleDriver.Row"/>.</summary>
+    void UpdateCursor ();
+
+    /// <summary>Redraws the physical screen with the contents that have been queued up via any of the printing commands.</summary>
+    /// <returns><see langword="true"/> if any updates to the screen were made.</returns>
+    bool UpdateScreen ();
+
+    /// <summary>Initializes the driver</summary>
+    /// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
+    MainLoop Init ();
+
+    /// <summary>Ends the execution of the console driver.</summary>
+    void End ();
+
+    /// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
+    /// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
+    /// <param name="c">C.</param>
+    Attribute SetAttribute (Attribute c);
+
+    /// <summary>Gets the current <see cref="Attribute"/>.</summary>
+    /// <returns>The current attribute.</returns>
+    Attribute GetAttribute ();
+
+    /// <summary>Makes an <see cref="Attribute"/>.</summary>
+    /// <param name="foreground">The foreground color.</param>
+    /// <param name="background">The background color.</param>
+    /// <returns>The attribute for the foreground and background colors.</returns>
+    Attribute MakeColor (in Color foreground, in Color background);
+
+    /// <summary>Event fired when a mouse event occurs.</summary>
+    event EventHandler<MouseEventArgs>? MouseEvent;
+
+    /// <summary>Called when a mouse event occurs. Fires the <see cref="ConsoleDriver.MouseEvent"/> event.</summary>
+    /// <param name="a"></param>
+    void OnMouseEvent (MouseEventArgs a);
+
+    /// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="ConsoleDriver.KeyUp"/>.</summary>
+    event EventHandler<Key>? KeyDown;
+
+    /// <summary>
+    ///     Called when a key is pressed down. Fires the <see cref="ConsoleDriver.KeyDown"/> event. This is a precursor to
+    ///     <see cref="ConsoleDriver.OnKeyUp"/>.
+    /// </summary>
+    /// <param name="a"></param>
+    void OnKeyDown (Key a);
+
+    /// <summary>Event fired when a key is released.</summary>
+    /// <remarks>
+    ///     Drivers that do not support key release events will fire this event after <see cref="ConsoleDriver.KeyDown"/> processing is
+    ///     complete.
+    /// </remarks>
+    event EventHandler<Key>? KeyUp;
+
+    /// <summary>Called when a key is released. Fires the <see cref="ConsoleDriver.KeyUp"/> event.</summary>
+    /// <remarks>
+    ///     Drivers that do not support key release events will call this method after <see cref="ConsoleDriver.OnKeyDown"/> processing
+    ///     is complete.
+    /// </remarks>
+    /// <param name="a"></param>
+    void OnKeyUp (Key a);
+
+    /// <summary>Simulates a key press.</summary>
+    /// <param name="keyChar">The key character.</param>
+    /// <param name="key">The key.</param>
+    /// <param name="shift">If <see langword="true"/> simulates the Shift key being pressed.</param>
+    /// <param name="alt">If <see langword="true"/> simulates the Alt key being pressed.</param>
+    /// <param name="ctrl">If <see langword="true"/> simulates the Ctrl key being pressed.</param>
+    void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl);
+}