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+using System.Text;
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+using Xunit.Abstractions;
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+
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+namespace DriverTests;
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+
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+/// <summary>
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+/// Tests for https://github.com/gui-cs/Terminal.Gui/issues/4466.
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+/// These tests validate that FillRect properly handles wide characters when overlapping existing content.
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+/// Specifically, they ensure that wide characters are properly invalidated and replaced when a MessageBox border or similar UI element is drawn over them, preventing visual corruption.
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+/// </summary>
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+public class OutputBufferWideCharTests (ITestOutputHelper output)
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+{
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+ /// <summary>
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+ /// Tests that FillRect properly invalidates wide characters when overwriting them.
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+ /// This is the core issue in #4466 - when a MessageBox border is drawn over Chinese text,
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+ /// the wide characters need to be properly invalidated.
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+ /// </summary>
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+ [Fact]
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+ [Trait ("Category", "Output")]
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+ public void FillRect_OverwritesWideChar_InvalidatesProperly ()
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+ {
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+ // Arrange - Create a buffer and draw a wide character
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+ OutputBufferImpl buffer = new ()
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+ {
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+ Rows = 5, Cols = 10,
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+ CurrentAttribute = new (Color.White, Color.Black)
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+ };
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+
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+ // Draw a Chinese character (2 columns wide) at position 2,1
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+ buffer.Move (2, 1);
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+ buffer.AddStr ("你"); // Chinese character "you", 2 columns wide
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+
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+ // Verify the wide character was drawn
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+ Assert.Equal ("你", buffer.Contents! [1, 2].Grapheme);
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+ Assert.True (buffer.Contents [1, 2].IsDirty);
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+
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+ // With the fix, the second column should NOT be modified by AddStr
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+ // The wide glyph naturally renders across both columns
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+ Assert.NotEqual ("你", buffer.Contents [1, 3].Grapheme);
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+
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+ // Clear dirty flags to test FillRect behavior
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+ for (var r = 0; r < buffer.Rows; r++)
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+ {
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+ for (var c = 0; c < buffer.Cols; c++)
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+ {
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+ buffer.Contents [r, c].IsDirty = false;
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+ }
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+ }
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+
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+ // Act - Fill a rectangle that overlaps the first column of the wide character
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+ // This simulates drawing a MessageBox border over Chinese text
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+ buffer.FillRect (new (2, 1, 1, 1), new Rune ('│'));
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+
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+ // Assert
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+
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+ // With FIXES_4466: FillRect calls AddStr, which properly invalidates the wide character
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+ // The wide character at [1,2] should be replaced with replacement char or the new content
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+ Assert.Equal ("│", buffer.Contents [1, 2].Grapheme);
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+ Assert.True (buffer.Contents [1, 2].IsDirty, "Cell [1,2] should be marked dirty after FillRect");
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+
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+ // The adjacent cell should also be marked dirty for proper rendering
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+ Assert.True (buffer.Contents [1, 3].IsDirty, "Adjacent cell [1,3] should be marked dirty to ensure proper rendering");
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+ }
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+
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+ /// <summary>
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+ /// Tests that FillRect handles overwriting the second column of a wide character.
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+ /// When drawing at an odd column that's the second half of a wide glyph, the
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+ /// wide glyph should be invalidated.
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+ /// </summary>
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+ [Fact]
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+ [Trait ("Category", "Output")]
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+ public void FillRect_OverwritesSecondColumnOfWideChar_InvalidatesWideChar ()
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+ {
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+ // Arrange
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+ OutputBufferImpl buffer = new ()
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+ {
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+ Rows = 5, Cols = 10,
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+ CurrentAttribute = new (Color.White, Color.Black)
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+ };
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+
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+ // Draw a wide character at position 2,1
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+ buffer.Move (2, 1);
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+ buffer.AddStr ("好"); // Chinese character, 2 columns wide
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+
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+ Assert.Equal ("好", buffer.Contents! [1, 2].Grapheme);
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+
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+ // Clear dirty flags
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+ for (var r = 0; r < buffer.Rows; r++)
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+ {
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+ for (var c = 0; c < buffer.Cols; c++)
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+ {
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+ buffer.Contents [r, c].IsDirty = false;
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+ }
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+ }
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+
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+ // Act - Fill at the second column of the wide character (position 3)
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+ buffer.FillRect (new (3, 1, 1, 1), new Rune ('│'));
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+
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+ // Assert
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+ // With the fix: The original wide character at col 2 should be invalidated
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+ // because we're overwriting its second column
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+ Assert.True (buffer.Contents [1, 2].IsDirty, "Wide char at col 2 should be invalidated when its second column is overwritten");
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+ Assert.Equal (buffer.Contents [1, 2].Grapheme, Rune.ReplacementChar.ToString ());
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+
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+ Assert.Equal ("│", buffer.Contents [1, 3].Grapheme);
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+ Assert.True (buffer.Contents [1, 3].IsDirty);
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+ }
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+
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+ /// <summary>
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+ /// Tests the ChineseUI scenario: Drawing a MessageBox with borders over Chinese button text.
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+ /// This simulates the specific repro case from the issue. See: https://github.com/gui-cs/Terminal.Gui/issues/4466
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+ /// </summary>
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+ [Fact]
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+ [Trait ("Category", "Output")]
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+ public void ChineseUI_MessageBox_Over_WideChars ()
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+ {
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+ // Arrange - Simulate the ChineseUI scenario
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+ OutputBufferImpl buffer = new ()
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+ {
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+ Rows = 10, Cols = 30,
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+ CurrentAttribute = new (Color.White, Color.Black)
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+ };
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+
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+ // Draw Chinese button text (like "你好呀")
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+ buffer.Move (5, 3);
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+ buffer.AddStr ("你好呀"); // 3 Chinese characters, 6 columns total
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+
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+ // Verify initial state
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+ Assert.Equal ("你", buffer.Contents! [3, 5].Grapheme);
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+ Assert.Equal ("好", buffer.Contents [3, 7].Grapheme);
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+ Assert.Equal ("呀", buffer.Contents [3, 9].Grapheme);
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+
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+ // Clear dirty flags to simulate the state before MessageBox draws
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+ for (var r = 0; r < buffer.Rows; r++)
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+ {
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+ for (var c = 0; c < buffer.Cols; c++)
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+ {
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+ buffer.Contents [r, c].IsDirty = false;
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+ }
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+ }
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+
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+ // Act - Draw a MessageBox border that partially overlaps the Chinese text
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+ // This simulates the mouse moving over the border, causing HighlightState changes
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+ // Draw vertical line at column 8 (overlaps second char "好")
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+ for (var row = 2; row < 6; row++)
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+ {
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+ buffer.FillRect (new (8, row, 1, 1), new Rune ('│'));
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+ }
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+
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+ // Assert - The wide characters should be properly handled
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+ // With the fix: Wide characters are properly invalidated
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+ // The first character "你" at col 5 should be unaffected
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+ Assert.Equal ("你", buffer.Contents [3, 5].Grapheme);
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+
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+ // The second character "好" at col 7 had its second column overwritten
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+ // so it should be replaced with replacement char
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+ Assert.Equal (buffer.Contents [3, 7].Grapheme, Rune.ReplacementChar.ToString ());
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+ Assert.True (buffer.Contents [3, 7].IsDirty, "Invalidated wide char should be marked dirty");
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+
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+ // The border should be drawn at col 8
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+ Assert.Equal ("│", buffer.Contents [3, 8].Grapheme);
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+ Assert.True (buffer.Contents [3, 8].IsDirty);
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+
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+ // The third character "呀" at col 9 should be unaffected
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+ Assert.Equal ("呀", buffer.Contents [3, 9].Grapheme);
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+ }
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+
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+ /// <summary>
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+ /// Tests that FillRect works correctly with single-width characters (baseline behavior).
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+ /// This should work the same with or without FIXES_4466.
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+ /// </summary>
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+ [Fact]
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+ [Trait ("Category", "Output")]
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+ public void FillRect_SingleWidthChars_WorksCorrectly ()
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+ {
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+ // Arrange
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+ OutputBufferImpl buffer = new ()
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+ {
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+ Rows = 5, Cols = 10,
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+ CurrentAttribute = new (Color.White, Color.Black)
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+ };
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+
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+ // Draw some ASCII text
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+ buffer.Move (2, 1);
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+ buffer.AddStr ("ABC");
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+
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+ Assert.Equal ("A", buffer.Contents! [1, 2].Grapheme);
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+ Assert.Equal ("B", buffer.Contents [1, 3].Grapheme);
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+ Assert.Equal ("C", buffer.Contents [1, 4].Grapheme);
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+
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+ // Clear dirty flags
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+ for (var r = 0; r < buffer.Rows; r++)
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+ {
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+ for (var c = 0; c < buffer.Cols; c++)
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+ {
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+ buffer.Contents [r, c].IsDirty = false;
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+ }
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+ }
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+
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+ // Act - Overwrite with FillRect
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+ buffer.FillRect (new (3, 1, 1, 1), new Rune ('X'));
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+
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+ // Assert - This should work the same regardless of FIXES_4466
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+ Assert.Equal ("A", buffer.Contents [1, 2].Grapheme);
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+ Assert.Equal ("X", buffer.Contents [1, 3].Grapheme);
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+ Assert.True (buffer.Contents [1, 3].IsDirty);
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+ Assert.Equal ("C", buffer.Contents [1, 4].Grapheme);
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+ }
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+
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+ /// <summary>
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+ /// Tests FillRect with wide characters at buffer boundaries.
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+ /// </summary>
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+ [Fact]
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+ [Trait ("Category", "Output")]
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+ public void FillRect_WideChar_AtBufferBoundary ()
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+ {
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+ // Arrange
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+ OutputBufferImpl buffer = new ()
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+ {
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+ Rows = 5, Cols = 10,
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+ CurrentAttribute = new (Color.White, Color.Black)
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+ };
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+
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+ // Draw a wide character at the right edge (col 8, which would extend to col 9)
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+ buffer.Move (8, 1);
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+ buffer.AddStr ("山"); // Chinese character "mountain", 2 columns wide
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+
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+ Assert.Equal ("山", buffer.Contents! [1, 8].Grapheme);
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+
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+ // Clear dirty flags
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+ for (var r = 0; r < buffer.Rows; r++)
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+ {
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+ for (var c = 0; c < buffer.Cols; c++)
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+ {
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+ buffer.Contents [r, c].IsDirty = false;
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+ }
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+ }
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+
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+ // Act - FillRect at the wide character position
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+ buffer.FillRect (new (8, 1, 1, 1), new Rune ('│'));
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+
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+ // Assert
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+ Assert.Equal ("│", buffer.Contents [1, 8].Grapheme);
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+ Assert.True (buffer.Contents [1, 8].IsDirty);
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+
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+ // Adjacent cell should be marked dirty
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+ Assert.True (
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+ buffer.Contents [1, 9].IsDirty,
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+ "Cell after wide char replacement should be marked dirty");
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+ }
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+
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+ /// <summary>
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+ /// Tests OutputBase.Write method marks cells dirty correctly for wide characters.
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+ /// This tests the other half of the fix in OutputBase.cs.
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+ /// </summary>
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+ [Fact]
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+ [Trait ("Category", "Output")]
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+ public void OutputBase_Write_WideChar_MarksCellsDirty ()
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+ {
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+ // Arrange
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+ OutputBufferImpl buffer = new ()
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+ {
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+ Rows = 5, Cols = 20,
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+ CurrentAttribute = new (Color.White, Color.Black)
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+ };
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+
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+ // Draw a line with wide characters
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+ buffer.Move (0, 1);
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+ buffer.AddStr ("你好"); // Two wide characters
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+
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+ // Mark all as not dirty to simulate post-Write state
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+ for (var r = 0; r < buffer.Rows; r++)
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+ {
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+ for (var c = 0; c < buffer.Cols; c++)
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+ {
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+ buffer.Contents! [r, c].IsDirty = false;
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+ }
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+ }
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+
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+ // Verify initial state
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+ Assert.Equal ("你", buffer.Contents! [1, 0].Grapheme);
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+ Assert.Equal ("好", buffer.Contents [1, 2].Grapheme);
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+
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+ // Act - Now overwrite the first wide char by writing at its position
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+ buffer.Move (0, 1);
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+ buffer.AddStr ("A"); // Single width char
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+
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+ // Assert
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+ // With the fix: The first cell is replaced with 'A' and marked dirty
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+ Assert.Equal ("A", buffer.Contents [1, 0].Grapheme);
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+ Assert.True (buffer.Contents [1, 0].IsDirty);
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+
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+ // The adjacent cell (col 1) should be marked dirty for proper rendering
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+ Assert.True (
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+ buffer.Contents [1, 1].IsDirty,
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+ "Adjacent cell should be marked dirty after writing single-width char over wide char");
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+
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+ // The second wide char should remain
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+ Assert.Equal ("好", buffer.Contents [1, 2].Grapheme);
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+ }
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+
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+ /// <summary>
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+ /// Tests that filling a rectangle with spaces properly handles wide character cleanup.
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+ /// This simulates clearing a region that contains wide characters.
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+ /// </summary>
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+ [Fact]
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+ [Trait ("Category", "Output")]
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+ public void FillRect_WithSpaces_OverWideChars ()
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+ {
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+ // Arrange
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+ OutputBufferImpl buffer = new ()
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+ {
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+ Rows = 5, Cols = 15,
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+ CurrentAttribute = new (Color.White, Color.Black)
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+ };
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+
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+ // Draw a line of mixed content
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+ buffer.Move (2, 2);
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+ buffer.AddStr ("A你B好C");
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+
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+ // Verify setup
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+ Assert.Equal ("A", buffer.Contents! [2, 2].Grapheme);
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+ Assert.Equal ("你", buffer.Contents [2, 3].Grapheme);
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+ Assert.Equal ("B", buffer.Contents [2, 5].Grapheme);
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+ Assert.Equal ("好", buffer.Contents [2, 6].Grapheme);
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+ Assert.Equal ("C", buffer.Contents [2, 8].Grapheme);
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+
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+ // Clear dirty flags
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+ for (var r = 0; r < buffer.Rows; r++)
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+ {
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+ for (var c = 0; c < buffer.Cols; c++)
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+ {
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+ buffer.Contents [r, c].IsDirty = false;
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+ }
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+ }
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+
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+ // Act - Fill the region with spaces (simulating clearing)
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+ buffer.FillRect (new (3, 2, 4, 1), new Rune (' '));
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+
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+ // Assert
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+ // With the fix: Wide characters are properly handled
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+ Assert.Equal (" ", buffer.Contents [2, 3].Grapheme);
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+ Assert.True (buffer.Contents [2, 3].IsDirty);
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+
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+ // Wide character '你' at col 3 was replaced, so col 4 should be marked dirty
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+ Assert.True (
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+ buffer.Contents [2, 4].IsDirty,
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+ "Cell after replaced wide char should be dirty");
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+
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+ Assert.Equal (" ", buffer.Contents [2, 4].Grapheme);
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+ Assert.Equal (" ", buffer.Contents [2, 5].Grapheme);
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+ Assert.Equal (" ", buffer.Contents [2, 6].Grapheme);
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+
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+ // Cell 7 should be dirty because '好' was partially overwritten
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+ Assert.True (
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+ buffer.Contents [2, 7].IsDirty,
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+ "Adjacent cell should be dirty after wide char replacement");
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+ }
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+}
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