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Merge pull request #533 from tig/del_program

forgot to delete Program.cs after rename
Charlie Kindel 5 år sedan
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e84c589b0e
1 ändrade filer med 0 tillägg och 280 borttagningar
  1. 0 280
      UICatalog/Program.cs

+ 0 - 280
UICatalog/Program.cs

@@ -1,280 +0,0 @@
-using NStack;
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Globalization;
-using System.Linq;
-using Terminal.Gui;
-
-namespace UICatalog {
-	/// <summary>
-	/// Main program for the Terminal.gui UI Catalog app. This app provides a chooser that allows
-	/// for a calalog of UI demos, examples, and tests.
-	/// </summary>
-	internal class Program {
-		private static Toplevel _top;
-		private static MenuBar _menu;
-		private static int _nameColumnWidth;
-		private static Window _leftPane;
-		private static List<string> _categories;
-		private static ListView _categoryListView;
-		private static Window _rightPane;
-		private static List<Type> _scenarios;
-		private static ListView _scenarioListView;
-		private static StatusBar _statusBar;
-
-		private static Scenario _selectedScenario = null;
-
-		static void Main (string [] args)
-		{
-			if (Debugger.IsAttached)
-				CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
-
-			_scenarios = Scenario.GetDerivedClassesCollection ().OrderBy (t => Scenario.ScenarioMetadata.GetName (t)).ToList();
-
-			if (args.Length > 0) {
-				var item = _scenarios.FindIndex (t => Scenario.ScenarioMetadata.GetName (t).Equals (args [0], StringComparison.OrdinalIgnoreCase));
-				_selectedScenario = (Scenario)Activator.CreateInstance (_scenarios [item]);
-				_selectedScenario.Init (Application.Top);
-				_selectedScenario.Setup ();
-				_selectedScenario.Run ();
-				_selectedScenario = null;
-				return;
-			}
-
-			Scenario scenario = GetScenarioToRun ();
-			while (scenario != null) {
-				scenario.Init (Application.Top);
-				scenario.Setup ();
-				scenario.Run ();
-				scenario = GetScenarioToRun ();
-			}
-
-		}
-
-		/// <summary>
-		/// Create all controls. This gets called once and the controls remain with their state between Sceanrio runs.
-		/// </summary>
-		private static void Setup ()
-		{
-			_menu = new MenuBar (new MenuBarItem [] {
-				new MenuBarItem ("_File", new MenuItem [] {
-					new MenuItem ("_Quit", "", () => Application.RequestStop() )
-				}),
-				new MenuBarItem ("_About...", "About this app", () =>  MessageBox.Query (0, 10, "About UI Catalog", "UI Catalog is a comprehensive sample library for Terminal.Gui", "Ok")),
-			});
-
-			_leftPane = new Window ("Categories") {
-				X = 0,
-				Y = 1, // for menu
-				Width = 25,
-				Height = Dim.Fill (),
-				CanFocus = false,
-			};
-
-
-			_categories = Scenario.GetAllCategories ().OrderBy(c => c).ToList();
-			_categoryListView = new ListView (_categories) {
-				X = 1,
-				Y = 0,
-				Width = Dim.Fill (0),
-				Height = Dim.Fill (2),
-				AllowsMarking = false,
-				CanFocus = true,
-			};
-			_categoryListView.OpenSelectedItem += (o, a) => {
-				_top.SetFocus (_rightPane);
-			};
-			_categoryListView.SelectedChanged += CategoryListView_SelectedChanged;
-			_leftPane.Add (_categoryListView);
-
-			_rightPane = new Window ("Scenarios") {
-				X = 25,
-				Y = 1, // for menu
-				Width = Dim.Fill (),
-				Height = Dim.Fill (),
-				CanFocus = false,
-
-			};
-
-			_nameColumnWidth = Scenario.ScenarioMetadata.GetName (_scenarios.OrderByDescending (t => Scenario.ScenarioMetadata.GetName (t).Length).FirstOrDefault ()).Length;
-
-			_scenarioListView = new ListView () {
-				X = 0,
-				Y = 0,
-				Width = Dim.Fill (0),
-				Height = Dim.Fill (0),
-				AllowsMarking = false,
-				CanFocus = true,
-			};
-
-			//_scenarioListView.OnKeyPress += (KeyEvent ke) => {
-			//	if (_top.MostFocused == _scenarioListView && ke.Key == Key.Enter) {
-			//		_scenarioListView_OpenSelectedItem (null, null);
-			//	}
-			//};
-
-			_scenarioListView.OpenSelectedItem += _scenarioListView_OpenSelectedItem;
-			_rightPane.Add (_scenarioListView);
-
-			_categoryListView.SelectedItem = 0;
-			_categoryListView.OnSelectedChanged ();
-
-			_statusBar = new StatusBar (new StatusItem [] {
-				//new StatusItem(Key.F1, "~F1~ Help", () => Help()),
-				new StatusItem(Key.ControlQ, "~CTRL-Q~ Quit", () => {
-					if (_selectedScenario is null){
-						// This causes GetScenarioToRun to return null
-						_selectedScenario = null;
-						Application.RequestStop();
-					} else {
-						_selectedScenario.RequestStop();
-					}
-				}),
-			});
-		}
-
-		/// <summary>
-		/// This shows the selection UI. Each time it is run, it calls Application.Init to reset everything.
-		/// </summary>
-		/// <returns></returns>
-		private static Scenario GetScenarioToRun ()
-		{
-			Application.Init ();
-
-			if (_menu == null) {
-				Setup ();
-			}
-
-			_top = Application.Top;
-
-			_top.KeyUp += KeyUpHandler;
-
-			_top.Add (_menu);
-			_top.Add (_leftPane);
-			_top.Add (_rightPane);
-			_top.Add (_statusBar);
-
-			// HACK: There is no other way to SetFocus before Application.Run. See Issue #445
-#if false
-			if (_runningScenario != null)
-				Application.Iteration += Application_Iteration;
-#else
-			_top.Ready += (o, a) => {
-				if (_selectedScenario != null) {
-					_top.SetFocus (_rightPane);
-					_selectedScenario = null;
-				}
-			};
-#endif
-			
-			Application.Run (_top);
-			Application.Shutdown ();
-			return _selectedScenario;
-		}
-
-#if false
-		private static void Application_Iteration (object sender, EventArgs e)
-		{
-			Application.Iteration -= Application_Iteration;
-			_top.SetFocus (_rightPane);
-		}
-#endif
-		private static void _scenarioListView_OpenSelectedItem (object sender, EventArgs e)
-		{
-			if (_selectedScenario is null) {
-				var source = _scenarioListView.Source as ScenarioListDataSource;
-				_selectedScenario = (Scenario)Activator.CreateInstance (source.Scenarios [_scenarioListView.SelectedItem]);
-				Application.RequestStop ();
-			}
-		}
-
-		internal class ScenarioListDataSource : IListDataSource {
-			public List<Type> Scenarios { get; set; }
-
-			public bool IsMarked (int item) => false;//  Scenarios [item].IsMarked;
-
-			public int Count => Scenarios.Count;
-
-			public ScenarioListDataSource (List<Type> itemList) => Scenarios = itemList;
-
-			public void Render (ListView container, ConsoleDriver driver, bool selected, int item, int col, int line, int width)
-			{
-				container.Move (col, line);
-				// Equivalent to an interpolated string like $"{Scenarios[item].Name, -widtestname}"; if such a thing were possible
-				var s = String.Format (String.Format ("{{0,{0}}}", -_nameColumnWidth), Scenario.ScenarioMetadata.GetName (Scenarios [item]));
-				RenderUstr (driver, $"{s}  {Scenario.ScenarioMetadata.GetDescription (Scenarios [item])}", col, line, width);
-			}
-
-			public void SetMark (int item, bool value)
-			{
-			}
-
-			// A slightly adapted method from: https://github.com/migueldeicaza/gui.cs/blob/fc1faba7452ccbdf49028ac49f0c9f0f42bbae91/Terminal.Gui/Views/ListView.cs#L433-L461
-			private void RenderUstr (ConsoleDriver driver, ustring ustr, int col, int line, int width)
-			{
-				int used = 0;
-				int index = 0;
-				while (index < ustr.Length) {
-					(var rune, var size) = Utf8.DecodeRune (ustr, index, index - ustr.Length);
-					var count = Rune.ColumnWidth (rune);
-					if (used + count >= width) break;
-					driver.AddRune (rune);
-					used += count;
-					index += size;
-				}
-
-				while (used < width) {
-					driver.AddRune (' ');
-					used++;
-				}
-			}
-
-			public IList ToList ()
-			{
-				return Scenarios;
-			}
-
-		}
-
-		/// <summary>
-		/// When Scenarios are running we need to override the behavior of the Menu 
-		/// and Statusbar to enable Scenarios that use those (or related key input)
-		/// to not be impacted. Same as for tabs.
-		/// </summary>
-		/// <param name="ke"></param>
-		private static void KeyUpHandler (object sender, View.KeyEventEventArgs a)
-		{
-			if (_selectedScenario != null) {
-				//switch (ke.Key) {
-				//case Key.Esc:
-				//	//_runningScenario.RequestStop ();
-				//	break;
-				//case Key.Enter:
-				//	break;
-				//}<
-			} else if (a.KeyEvent.Key == Key.Tab || a.KeyEvent.Key == Key.BackTab) {
-				// BUGBUG: Work around Issue #434 by implementing our own TAB navigation
-				if (_top.MostFocused == _categoryListView)
-					_top.SetFocus (_rightPane);
-				else
-					_top.SetFocus (_leftPane);
-			}
-		}
-
-		private static void CategoryListView_SelectedChanged (object sender, ListViewItemEventArgs e)
-		{
-			var item = _categories [_categoryListView.SelectedItem];
-			List<Type> newlist;
-			if (item.Equals ("All")) {
-				newlist = _scenarios;
-
-			} else {
-				newlist = _scenarios.Where (t => Scenario.ScenarioCategory.GetCategories (t).Contains (item)).ToList ();
-			}
-			_scenarioListView.Source = new ScenarioListDataSource (newlist);
-			_scenarioListView.SelectedItem = 0;
-		}
-	}
-}