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@@ -1,280 +0,0 @@
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-using NStack;
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-using System;
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-using System.Collections;
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-using System.Collections.Generic;
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-using System.Diagnostics;
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-using System.Globalization;
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-using System.Linq;
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-using Terminal.Gui;
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-
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-namespace UICatalog {
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- /// <summary>
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- /// Main program for the Terminal.gui UI Catalog app. This app provides a chooser that allows
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- /// for a calalog of UI demos, examples, and tests.
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- /// </summary>
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- internal class Program {
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- private static Toplevel _top;
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- private static MenuBar _menu;
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- private static int _nameColumnWidth;
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- private static Window _leftPane;
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- private static List<string> _categories;
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- private static ListView _categoryListView;
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- private static Window _rightPane;
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- private static List<Type> _scenarios;
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- private static ListView _scenarioListView;
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- private static StatusBar _statusBar;
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-
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- private static Scenario _selectedScenario = null;
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-
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- static void Main (string [] args)
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- {
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- if (Debugger.IsAttached)
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- CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
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-
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- _scenarios = Scenario.GetDerivedClassesCollection ().OrderBy (t => Scenario.ScenarioMetadata.GetName (t)).ToList();
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-
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- if (args.Length > 0) {
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- var item = _scenarios.FindIndex (t => Scenario.ScenarioMetadata.GetName (t).Equals (args [0], StringComparison.OrdinalIgnoreCase));
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- _selectedScenario = (Scenario)Activator.CreateInstance (_scenarios [item]);
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- _selectedScenario.Init (Application.Top);
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- _selectedScenario.Setup ();
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- _selectedScenario.Run ();
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- _selectedScenario = null;
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- return;
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- }
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-
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- Scenario scenario = GetScenarioToRun ();
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- while (scenario != null) {
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- scenario.Init (Application.Top);
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- scenario.Setup ();
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- scenario.Run ();
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- scenario = GetScenarioToRun ();
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- }
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-
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- }
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-
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- /// <summary>
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- /// Create all controls. This gets called once and the controls remain with their state between Sceanrio runs.
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- /// </summary>
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- private static void Setup ()
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- {
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- _menu = new MenuBar (new MenuBarItem [] {
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- new MenuBarItem ("_File", new MenuItem [] {
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- new MenuItem ("_Quit", "", () => Application.RequestStop() )
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- }),
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- new MenuBarItem ("_About...", "About this app", () => MessageBox.Query (0, 10, "About UI Catalog", "UI Catalog is a comprehensive sample library for Terminal.Gui", "Ok")),
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- });
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-
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- _leftPane = new Window ("Categories") {
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- X = 0,
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- Y = 1, // for menu
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- Width = 25,
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- Height = Dim.Fill (),
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- CanFocus = false,
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- };
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-
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-
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- _categories = Scenario.GetAllCategories ().OrderBy(c => c).ToList();
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- _categoryListView = new ListView (_categories) {
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- X = 1,
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- Y = 0,
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- Width = Dim.Fill (0),
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- Height = Dim.Fill (2),
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- AllowsMarking = false,
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- CanFocus = true,
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- };
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- _categoryListView.OpenSelectedItem += (o, a) => {
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- _top.SetFocus (_rightPane);
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- };
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- _categoryListView.SelectedChanged += CategoryListView_SelectedChanged;
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- _leftPane.Add (_categoryListView);
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-
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- _rightPane = new Window ("Scenarios") {
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- X = 25,
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- Y = 1, // for menu
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- Width = Dim.Fill (),
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- Height = Dim.Fill (),
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- CanFocus = false,
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-
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- };
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-
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- _nameColumnWidth = Scenario.ScenarioMetadata.GetName (_scenarios.OrderByDescending (t => Scenario.ScenarioMetadata.GetName (t).Length).FirstOrDefault ()).Length;
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-
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- _scenarioListView = new ListView () {
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- X = 0,
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- Y = 0,
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- Width = Dim.Fill (0),
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- Height = Dim.Fill (0),
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- AllowsMarking = false,
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- CanFocus = true,
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- };
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-
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- //_scenarioListView.OnKeyPress += (KeyEvent ke) => {
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- // if (_top.MostFocused == _scenarioListView && ke.Key == Key.Enter) {
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- // _scenarioListView_OpenSelectedItem (null, null);
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- // }
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- //};
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-
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- _scenarioListView.OpenSelectedItem += _scenarioListView_OpenSelectedItem;
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- _rightPane.Add (_scenarioListView);
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-
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- _categoryListView.SelectedItem = 0;
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- _categoryListView.OnSelectedChanged ();
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-
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- _statusBar = new StatusBar (new StatusItem [] {
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- //new StatusItem(Key.F1, "~F1~ Help", () => Help()),
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- new StatusItem(Key.ControlQ, "~CTRL-Q~ Quit", () => {
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- if (_selectedScenario is null){
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- // This causes GetScenarioToRun to return null
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- _selectedScenario = null;
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- Application.RequestStop();
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- } else {
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- _selectedScenario.RequestStop();
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- }
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- }),
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- });
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- }
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-
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- /// <summary>
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- /// This shows the selection UI. Each time it is run, it calls Application.Init to reset everything.
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- /// </summary>
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- /// <returns></returns>
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- private static Scenario GetScenarioToRun ()
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- {
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- Application.Init ();
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-
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- if (_menu == null) {
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- Setup ();
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- }
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-
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- _top = Application.Top;
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-
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- _top.KeyUp += KeyUpHandler;
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-
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- _top.Add (_menu);
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- _top.Add (_leftPane);
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- _top.Add (_rightPane);
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- _top.Add (_statusBar);
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-
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- // HACK: There is no other way to SetFocus before Application.Run. See Issue #445
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-#if false
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- if (_runningScenario != null)
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- Application.Iteration += Application_Iteration;
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-#else
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- _top.Ready += (o, a) => {
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- if (_selectedScenario != null) {
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- _top.SetFocus (_rightPane);
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- _selectedScenario = null;
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- }
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- };
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-#endif
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-
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- Application.Run (_top);
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- Application.Shutdown ();
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- return _selectedScenario;
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- }
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-
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-#if false
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- private static void Application_Iteration (object sender, EventArgs e)
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- {
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- Application.Iteration -= Application_Iteration;
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- _top.SetFocus (_rightPane);
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- }
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-#endif
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- private static void _scenarioListView_OpenSelectedItem (object sender, EventArgs e)
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- {
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- if (_selectedScenario is null) {
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- var source = _scenarioListView.Source as ScenarioListDataSource;
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- _selectedScenario = (Scenario)Activator.CreateInstance (source.Scenarios [_scenarioListView.SelectedItem]);
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- Application.RequestStop ();
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- }
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- }
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-
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- internal class ScenarioListDataSource : IListDataSource {
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- public List<Type> Scenarios { get; set; }
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-
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- public bool IsMarked (int item) => false;// Scenarios [item].IsMarked;
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-
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- public int Count => Scenarios.Count;
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-
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- public ScenarioListDataSource (List<Type> itemList) => Scenarios = itemList;
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-
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- public void Render (ListView container, ConsoleDriver driver, bool selected, int item, int col, int line, int width)
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- {
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- container.Move (col, line);
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- // Equivalent to an interpolated string like $"{Scenarios[item].Name, -widtestname}"; if such a thing were possible
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- var s = String.Format (String.Format ("{{0,{0}}}", -_nameColumnWidth), Scenario.ScenarioMetadata.GetName (Scenarios [item]));
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- RenderUstr (driver, $"{s} {Scenario.ScenarioMetadata.GetDescription (Scenarios [item])}", col, line, width);
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- }
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-
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- public void SetMark (int item, bool value)
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- {
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- }
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-
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- // A slightly adapted method from: https://github.com/migueldeicaza/gui.cs/blob/fc1faba7452ccbdf49028ac49f0c9f0f42bbae91/Terminal.Gui/Views/ListView.cs#L433-L461
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- private void RenderUstr (ConsoleDriver driver, ustring ustr, int col, int line, int width)
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- {
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- int used = 0;
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- int index = 0;
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- while (index < ustr.Length) {
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- (var rune, var size) = Utf8.DecodeRune (ustr, index, index - ustr.Length);
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- var count = Rune.ColumnWidth (rune);
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- if (used + count >= width) break;
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- driver.AddRune (rune);
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- used += count;
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- index += size;
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- }
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-
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- while (used < width) {
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- driver.AddRune (' ');
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- used++;
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- }
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- }
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-
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- public IList ToList ()
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- {
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- return Scenarios;
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- }
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-
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- }
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-
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- /// <summary>
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- /// When Scenarios are running we need to override the behavior of the Menu
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- /// and Statusbar to enable Scenarios that use those (or related key input)
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- /// to not be impacted. Same as for tabs.
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- /// </summary>
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- /// <param name="ke"></param>
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- private static void KeyUpHandler (object sender, View.KeyEventEventArgs a)
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- {
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- if (_selectedScenario != null) {
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- //switch (ke.Key) {
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- //case Key.Esc:
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- // //_runningScenario.RequestStop ();
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- // break;
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- //case Key.Enter:
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- // break;
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- //}<
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- } else if (a.KeyEvent.Key == Key.Tab || a.KeyEvent.Key == Key.BackTab) {
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- // BUGBUG: Work around Issue #434 by implementing our own TAB navigation
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- if (_top.MostFocused == _categoryListView)
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- _top.SetFocus (_rightPane);
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- else
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- _top.SetFocus (_leftPane);
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- }
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- }
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-
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- private static void CategoryListView_SelectedChanged (object sender, ListViewItemEventArgs e)
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- {
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- var item = _categories [_categoryListView.SelectedItem];
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- List<Type> newlist;
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- if (item.Equals ("All")) {
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- newlist = _scenarios;
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-
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- } else {
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- newlist = _scenarios.Where (t => Scenario.ScenarioCategory.GetCategories (t).Contains (item)).ToList ();
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- }
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- _scenarioListView.Source = new ScenarioListDataSource (newlist);
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- _scenarioListView.SelectedItem = 0;
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- }
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- }
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-}
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