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      docfx/docs/keyboard.md

+ 1 - 1
docfx/docs/keyboard.md

@@ -40,7 +40,7 @@ The `Character Map` Scenario includes a View called `CharMap` that is a good exa
 
 
 The [Command](~/api/Terminal.Gui.Command.yml) enum lists generic operations that are implemented by views. For example `Command.Accept` in a `Button` results in the `Accepting` event 
 The [Command](~/api/Terminal.Gui.Command.yml) enum lists generic operations that are implemented by views. For example `Command.Accept` in a `Button` results in the `Accepting` event 
 firing while in `TableView` it is bound to `CellActivated`. Not all commands
 firing while in `TableView` it is bound to `CellActivated`. Not all commands
-are implemented by all views (e.g. you cannot scroll in a `Button`). Use the @Terminal.Gui.View.GetSupportedCommands() method to determine which commands are implemented by a `View`. 
+are implemented by all views (e.g. you cannot scroll in a `Button`). Use the @Terminal.Gui.View.GetSupportedCommands method to determine which commands are implemented by a `View`. 
 
 
 The default key for activating a button is `Space`. You can change this using 
 The default key for activating a button is `Space`. You can change this using 
 `KeyBindings.ReplaceKey()`:
 `KeyBindings.ReplaceKey()`: