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+//------------------------------------------------------------------------------
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+// SpinnerStyles below are derived from
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+// <https://github.com/sindresorhus/cli-spinners/blob/master/spinners.json>
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+// MIT License
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+// Copyright (c) Sindre Sorhus <[email protected]>
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+// (https://sindresorhus.com)
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+// SOFTWARE.
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+//------------------------------------------------------------------------------
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+// Windows Terminal supports Unicode and Emoji characters, but by default
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+// conhost shells (e.g., PowerShell and cmd.exe) do not. See
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+// <https://spectreconsole.net/best-practices>.
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+//------------------------------------------------------------------------------
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+
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+using System;
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+
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+namespace Terminal.Gui {
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+ /// <summary>
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+ /// SpinnerStyles used in a <see cref="SpinnerView"/>.
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+ /// </summary>
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+ public abstract class SpinnerStyle {
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+ const int DEFAULT_DELAY = 80;
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+ const bool DEFAULT_BOUNCE = false;
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+ const bool DEFAULT_SPECIAL = false;
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+
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+ /// <summary>
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+ /// Gets or sets the number of milliseconds to wait between characters
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+ /// in the spin. Defaults to the SpinnerStyle's Interval value.
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+ /// </summary>
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+ /// <remarks>This is the maximum speed the spinner will rotate at. You still need to
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+ /// call <see cref="View.SetNeedsDisplay()"/> or <see cref="SpinnerView.AutoSpin"/> to
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+ /// advance/start animation.</remarks>
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+ public abstract int SpinDelay { get; }
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+
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+ /// <summary>
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+ /// Gets or sets whether spinner should go back and forth through the Sequence rather than
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+ /// going to the end and starting again at the beginning.
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+ /// </summary>
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+ public abstract bool SpinBounce { get; }
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+
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+ /// <summary>
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+ /// Gets whether the current spinner style contains emoji or other special characters.
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+ /// </summary>
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+ public abstract bool HasSpecialCharacters { get; }
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+
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+ /// <summary>
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+ /// Gets or sets the frames used to animate the spinner.
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+ /// </summary>
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+ public abstract string [] Sequence { get; }
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+
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+#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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+
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+ // Placeholder when user has specified Delay and Sequence manually
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+ public class Custom : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => Array.Empty<string> ();
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+ }
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+ public class Dots : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⠋",
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+ "⠙",
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+ "⠹",
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+ "⠸",
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+ "⠼",
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+ "⠴",
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+ "⠦",
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+ "⠧",
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+ "⠇",
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+ "⠏",
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+ };
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+ }
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+ public class Dots2 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⣾",
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+ "⣽",
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+ "⣻",
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+ "⢿",
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+ "⡿",
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+ "⣟",
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+ "⣯",
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+ "⣷",
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+ };
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+ }
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+ public class Dots3 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⠋",
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+ "⠙",
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+ "⠚",
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+ "⠞",
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+ "⠖",
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+ "⠦",
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+ "⠴",
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+ "⠲",
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+ "⠳",
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+ "⠓",
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+ };
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+ }
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+ public class Dots4 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => true;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⠄",
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+ "⠆",
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+ "⠇",
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+ "⠋",
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+ "⠙",
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+ "⠸",
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+ "⠰",
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+ "⠠",
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+ };
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+ }
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+ public class Dots5 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⠋",
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+ "⠙",
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+ "⠚",
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+ "⠒",
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+ "⠂",
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+ "⠂",
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+ "⠒",
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+ "⠲",
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+ "⠴",
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+ "⠦",
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+ "⠖",
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+ "⠒",
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+ "⠐",
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+ "⠐",
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+ "⠒",
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+ "⠓",
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+ "⠋",
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+ };
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+ }
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+ public class Dots6 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => true;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⠁",
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+ "⠁",
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+ "⠉",
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+ "⠙",
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+ "⠚",
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+ "⠒",
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+ "⠂",
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+ "⠂",
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+ "⠒",
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+ "⠲",
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+ "⠴",
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+ "⠤",
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+ "⠄",
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+ "⠄",
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+ };
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+ }
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+ public class Dots7 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => true;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⠈",
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+ "⠈",
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+ "⠉",
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+ "⠋",
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+ "⠓",
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+ "⠒",
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+ "⠐",
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+ "⠐",
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+ "⠒",
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+ "⠖",
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+ "⠦",
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+ "⠤",
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+ "⠠",
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+ "⠠",
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+ };
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+ }
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+ public class Dots8 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⠁",
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+ "⠁",
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+ "⠉",
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+ "⠙",
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+ "⠚",
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+ "⠒",
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+ "⠂",
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+ "⠂",
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+ "⠒",
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+ "⠲",
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+ "⠴",
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+ "⠤",
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+ "⠄",
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+ "⠄",
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+ "⠤",
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+ "⠠",
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+ "⠠",
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+ "⠤",
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+ "⠦",
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+ "⠖",
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+ "⠒",
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+ "⠐",
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+ "⠐",
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+ "⠒",
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+ "⠓",
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+ "⠋",
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+ "⠉",
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+ "⠈",
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+ "⠈",
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+ };
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+ }
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+ public class Dots9 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⢹",
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+ "⢺",
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+ "⢼",
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+ "⣸",
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+ "⣇",
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+ "⡧",
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+ "⡗",
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+ "⡏",
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+ };
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+ }
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+ public class Dots10 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⢄",
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+ "⢂",
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+ "⢁",
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+ "⡁",
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+ "⡈",
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+ "⡐",
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+ "⡠",
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+ };
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+ }
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+ public class Dots11 : SpinnerStyle {
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+ public override int SpinDelay => 100;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⠁",
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+ "⠂",
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+ "⠄",
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+ "⡀",
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+ "⢀",
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+ "⠠",
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+ "⠐",
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+ "⠈",
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+ };
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+ }
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+ public class Dots12 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⢀⠀",
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+ "⡀⠀",
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+ "⠄⠀",
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+ "⢂⠀",
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+ "⡂⠀",
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+ "⠅⠀",
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+ "⢃⠀",
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+ "⡃⠀",
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+ "⠍⠀",
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+ "⢋⠀",
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+ "⡋⠀",
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+ "⠍⠁",
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+ "⢋⠁",
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+ "⡋⠁",
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+ "⠍⠉",
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+ "⠋⠉",
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+ "⠋⠉",
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+ "⠉⠙",
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+ "⠉⠙",
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+ "⠉⠩",
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+ "⠈⢙",
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+ "⠈⡙",
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+ "⢈⠩",
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+ "⡀⢙",
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+ "⠄⡙",
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+ "⢂⠩",
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+ "⡂⢘",
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+ "⠅⡘",
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+ "⢃⠨",
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+ "⡃⢐",
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+ "⠍⡐",
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+ "⢋⠠",
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+ "⡋⢀",
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+ "⠍⡁",
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+ "⢋⠁",
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+ "⡋⠁",
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+ "⠍⠉",
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+ "⠋⠉",
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+ "⠋⠉",
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+ "⠉⠙",
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+ "⠉⠙",
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+ "⠉⠩",
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+ "⠈⢙",
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+ "⠈⡙",
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+ "⠈⠩",
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+ "⠀⢙",
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+ "⠀⡙",
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+ "⠀⠩",
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+ "⠀⢘",
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+ "⠀⡘",
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+ "⠀⠨",
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+ "⠀⢐",
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+ "⠀⡐",
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+ "⠀⠠",
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+ "⠀⢀",
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+ "⠀⡀",
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+ };
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+ }
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+ public class Dots8Bit : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "⠀",
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+ "⠁",
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+ "⠂",
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+ "⠃",
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+ "⠄",
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+ "⠅",
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+ "⠆",
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+ "⠇",
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+ "⡀",
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+ "⡁",
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+ "⡂",
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+ "⡃",
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+ "⡄",
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+ "⡅",
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+ "⡆",
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+ "⡇",
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+ "⠈",
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+ "⠉",
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+ "⠊",
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+ "⠋",
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+ "⠌",
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+ "⠍",
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+ "⠎",
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+ "⠏",
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+ "⡈",
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+ "⡉",
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+ "⡊",
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+ "⡋",
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+ "⡌",
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+ "⡍",
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+ "⡎",
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+ "⡏",
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+ "⠐",
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+ "⠑",
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+ "⠒",
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+ "⠓",
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+ "⠔",
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+ "⠕",
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+ "⠖",
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+ "⠗",
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+ "⡐",
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+ "⡑",
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+ "⡒",
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+ "⡓",
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+ "⡔",
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+ "⡕",
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+ "⡖",
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+ "⡗",
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+ "⠘",
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+ "⠙",
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+ "⠚",
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+ "⠛",
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+ "⠜",
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+ "⠝",
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+ "⠞",
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+ "⠟",
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+ "⡘",
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+ "⡙",
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+ "⡚",
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+ "⡛",
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+ "⡜",
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+ "⡝",
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+ "⡞",
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+ "⡟",
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+ "⠠",
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+ "⠡",
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+ "⠢",
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+ "⠣",
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+ "⠤",
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+ "⠥",
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+ "⠦",
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+ "⠧",
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+ "⡠",
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|
|
+ "⡡",
|
|
|
+ "⡢",
|
|
|
+ "⡣",
|
|
|
+ "⡤",
|
|
|
+ "⡥",
|
|
|
+ "⡦",
|
|
|
+ "⡧",
|
|
|
+ "⠨",
|
|
|
+ "⠩",
|
|
|
+ "⠪",
|
|
|
+ "⠫",
|
|
|
+ "⠬",
|
|
|
+ "⠭",
|
|
|
+ "⠮",
|
|
|
+ "⠯",
|
|
|
+ "⡨",
|
|
|
+ "⡩",
|
|
|
+ "⡪",
|
|
|
+ "⡫",
|
|
|
+ "⡬",
|
|
|
+ "⡭",
|
|
|
+ "⡮",
|
|
|
+ "⡯",
|
|
|
+ "⠰",
|
|
|
+ "⠱",
|
|
|
+ "⠲",
|
|
|
+ "⠳",
|
|
|
+ "⠴",
|
|
|
+ "⠵",
|
|
|
+ "⠶",
|
|
|
+ "⠷",
|
|
|
+ "⡰",
|
|
|
+ "⡱",
|
|
|
+ "⡲",
|
|
|
+ "⡳",
|
|
|
+ "⡴",
|
|
|
+ "⡵",
|
|
|
+ "⡶",
|
|
|
+ "⡷",
|
|
|
+ "⠸",
|
|
|
+ "⠹",
|
|
|
+ "⠺",
|
|
|
+ "⠻",
|
|
|
+ "⠼",
|
|
|
+ "⠽",
|
|
|
+ "⠾",
|
|
|
+ "⠿",
|
|
|
+ "⡸",
|
|
|
+ "⡹",
|
|
|
+ "⡺",
|
|
|
+ "⡻",
|
|
|
+ "⡼",
|
|
|
+ "⡽",
|
|
|
+ "⡾",
|
|
|
+ "⡿",
|
|
|
+ "⢀",
|
|
|
+ "⢁",
|
|
|
+ "⢂",
|
|
|
+ "⢃",
|
|
|
+ "⢄",
|
|
|
+ "⢅",
|
|
|
+ "⢆",
|
|
|
+ "⢇",
|
|
|
+ "⣀",
|
|
|
+ "⣁",
|
|
|
+ "⣂",
|
|
|
+ "⣃",
|
|
|
+ "⣄",
|
|
|
+ "⣅",
|
|
|
+ "⣆",
|
|
|
+ "⣇",
|
|
|
+ "⢈",
|
|
|
+ "⢉",
|
|
|
+ "⢊",
|
|
|
+ "⢋",
|
|
|
+ "⢌",
|
|
|
+ "⢍",
|
|
|
+ "⢎",
|
|
|
+ "⢏",
|
|
|
+ "⣈",
|
|
|
+ "⣉",
|
|
|
+ "⣊",
|
|
|
+ "⣋",
|
|
|
+ "⣌",
|
|
|
+ "⣍",
|
|
|
+ "⣎",
|
|
|
+ "⣏",
|
|
|
+ "⢐",
|
|
|
+ "⢑",
|
|
|
+ "⢒",
|
|
|
+ "⢓",
|
|
|
+ "⢔",
|
|
|
+ "⢕",
|
|
|
+ "⢖",
|
|
|
+ "⢗",
|
|
|
+ "⣐",
|
|
|
+ "⣑",
|
|
|
+ "⣒",
|
|
|
+ "⣓",
|
|
|
+ "⣔",
|
|
|
+ "⣕",
|
|
|
+ "⣖",
|
|
|
+ "⣗",
|
|
|
+ "⢘",
|
|
|
+ "⢙",
|
|
|
+ "⢚",
|
|
|
+ "⢛",
|
|
|
+ "⢜",
|
|
|
+ "⢝",
|
|
|
+ "⢞",
|
|
|
+ "⢟",
|
|
|
+ "⣘",
|
|
|
+ "⣙",
|
|
|
+ "⣚",
|
|
|
+ "⣛",
|
|
|
+ "⣜",
|
|
|
+ "⣝",
|
|
|
+ "⣞",
|
|
|
+ "⣟",
|
|
|
+ "⢠",
|
|
|
+ "⢡",
|
|
|
+ "⢢",
|
|
|
+ "⢣",
|
|
|
+ "⢤",
|
|
|
+ "⢥",
|
|
|
+ "⢦",
|
|
|
+ "⢧",
|
|
|
+ "⣠",
|
|
|
+ "⣡",
|
|
|
+ "⣢",
|
|
|
+ "⣣",
|
|
|
+ "⣤",
|
|
|
+ "⣥",
|
|
|
+ "⣦",
|
|
|
+ "⣧",
|
|
|
+ "⢨",
|
|
|
+ "⢩",
|
|
|
+ "⢪",
|
|
|
+ "⢫",
|
|
|
+ "⢬",
|
|
|
+ "⢭",
|
|
|
+ "⢮",
|
|
|
+ "⢯",
|
|
|
+ "⣨",
|
|
|
+ "⣩",
|
|
|
+ "⣪",
|
|
|
+ "⣫",
|
|
|
+ "⣬",
|
|
|
+ "⣭",
|
|
|
+ "⣮",
|
|
|
+ "⣯",
|
|
|
+ "⢰",
|
|
|
+ "⢱",
|
|
|
+ "⢲",
|
|
|
+ "⢳",
|
|
|
+ "⢴",
|
|
|
+ "⢵",
|
|
|
+ "⢶",
|
|
|
+ "⢷",
|
|
|
+ "⣰",
|
|
|
+ "⣱",
|
|
|
+ "⣲",
|
|
|
+ "⣳",
|
|
|
+ "⣴",
|
|
|
+ "⣵",
|
|
|
+ "⣶",
|
|
|
+ "⣷",
|
|
|
+ "⢸",
|
|
|
+ "⢹",
|
|
|
+ "⢺",
|
|
|
+ "⢻",
|
|
|
+ "⢼",
|
|
|
+ "⢽",
|
|
|
+ "⢾",
|
|
|
+ "⢿",
|
|
|
+ "⣸",
|
|
|
+ "⣹",
|
|
|
+ "⣺",
|
|
|
+ "⣻",
|
|
|
+ "⣼",
|
|
|
+ "⣽",
|
|
|
+ "⣾",
|
|
|
+ "⣿",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Line : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 130;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "-",
|
|
|
+ @"\",
|
|
|
+ "|",
|
|
|
+ "/",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Line2 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => true;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "⠂",
|
|
|
+ "-",
|
|
|
+ "–",
|
|
|
+ "—",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Pipe : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "┤",
|
|
|
+ "┘",
|
|
|
+ "┴",
|
|
|
+ "└",
|
|
|
+ "├",
|
|
|
+ "┌",
|
|
|
+ "┬",
|
|
|
+ "┐",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class SimpleDots : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 400;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ ". ",
|
|
|
+ ".. ",
|
|
|
+ "...",
|
|
|
+ " ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class SimpleDotsScrolling : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 200;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ ". ",
|
|
|
+ ".. ",
|
|
|
+ "...",
|
|
|
+ " ..",
|
|
|
+ " .",
|
|
|
+ " ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Star : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 70;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "✶",
|
|
|
+ "✸",
|
|
|
+ "✹",
|
|
|
+ "✺",
|
|
|
+ "✹",
|
|
|
+ "✷",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Star2 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "+",
|
|
|
+ "x",
|
|
|
+ "*",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Flip : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 70;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "_",
|
|
|
+ "_",
|
|
|
+ "_",
|
|
|
+ "-",
|
|
|
+ "`",
|
|
|
+ "`",
|
|
|
+ "'",
|
|
|
+ "´",
|
|
|
+ "-",
|
|
|
+ "_",
|
|
|
+ "_",
|
|
|
+ "_",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Hamburger : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "☱",
|
|
|
+ "☲",
|
|
|
+ "☴",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class GrowVertical : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => true;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "▁",
|
|
|
+ "▃",
|
|
|
+ "▄",
|
|
|
+ "▅",
|
|
|
+ "▆",
|
|
|
+ "▇",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class GrowHorizontal : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => true;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "▏",
|
|
|
+ "▎",
|
|
|
+ "▍",
|
|
|
+ "▌",
|
|
|
+ "▋",
|
|
|
+ "▊",
|
|
|
+ "▉",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Balloon : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 140;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ " ",
|
|
|
+ ".",
|
|
|
+ "o",
|
|
|
+ "O",
|
|
|
+ "@",
|
|
|
+ "*",
|
|
|
+ " ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Balloon2 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => true;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ ".",
|
|
|
+ ".",
|
|
|
+ "o",
|
|
|
+ "O",
|
|
|
+ "°",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Noise : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "▓",
|
|
|
+ "▒",
|
|
|
+ "░",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Bounce : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => true;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "⠁",
|
|
|
+ "⠂",
|
|
|
+ "⠄",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class BoxBounce : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "▖",
|
|
|
+ "▘",
|
|
|
+ "▝",
|
|
|
+ "▗",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class BoxBounce2 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "▌",
|
|
|
+ "▀",
|
|
|
+ "▐",
|
|
|
+ "▄",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Triangle : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 50;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "◢",
|
|
|
+ "◣",
|
|
|
+ "◤",
|
|
|
+ "◥",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Arc : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "◜",
|
|
|
+ "◠",
|
|
|
+ "◝",
|
|
|
+ "◞",
|
|
|
+ "◡",
|
|
|
+ "◟",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Circle : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "◡",
|
|
|
+ "⊙",
|
|
|
+ "◠",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class SquareCorners : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 180;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "◰",
|
|
|
+ "◳",
|
|
|
+ "◲",
|
|
|
+ "◱",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class CircleQuarters : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "◴",
|
|
|
+ "◷",
|
|
|
+ "◶",
|
|
|
+ "◵",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class CircleHalves : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 50;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "◐",
|
|
|
+ "◓",
|
|
|
+ "◑",
|
|
|
+ "◒",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Squish : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "╫",
|
|
|
+ "╪",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 250;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "⊶",
|
|
|
+ "⊷",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle2 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "▫",
|
|
|
+ "▪",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle3 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "□",
|
|
|
+ "■",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle4 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "■",
|
|
|
+ "□",
|
|
|
+ "▪",
|
|
|
+ "▫",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle5 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "▮",
|
|
|
+ "▯",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle6 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 300;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "ဝ",
|
|
|
+ "၀",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle7 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "⦾",
|
|
|
+ "⦿",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle8 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "◍",
|
|
|
+ "◌",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle9 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "◉",
|
|
|
+ "◎",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle10 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "㊂",
|
|
|
+ "㊀",
|
|
|
+ "㊁",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle11 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 50;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "⧇",
|
|
|
+ "⧆",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle12 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "☗",
|
|
|
+ "☖",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Toggle13 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "=",
|
|
|
+ "*",
|
|
|
+ "-",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Arrow : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "←",
|
|
|
+ "↖",
|
|
|
+ "↑",
|
|
|
+ "↗",
|
|
|
+ "→",
|
|
|
+ "↘",
|
|
|
+ "↓",
|
|
|
+ "↙",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Arrow2 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "⬆️ ",
|
|
|
+ "↗️ ",
|
|
|
+ "➡️ ",
|
|
|
+ "↘️ ",
|
|
|
+ "⬇️ ",
|
|
|
+ "↙️ ",
|
|
|
+ "⬅️ ",
|
|
|
+ "↖️ ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Arrow3 : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "▹▹▹▹▹",
|
|
|
+ "▸▹▹▹▹",
|
|
|
+ "▹▸▹▹▹",
|
|
|
+ "▹▹▸▹▹",
|
|
|
+ "▹▹▹▸▹",
|
|
|
+ "▹▹▹▹▸",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class BouncingBar : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => true;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "[ ]",
|
|
|
+ "[= ]",
|
|
|
+ "[== ]",
|
|
|
+ "[=== ]",
|
|
|
+ "[ ===]",
|
|
|
+ "[ ==]",
|
|
|
+ "[ =]",
|
|
|
+ "[ ]",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class BouncingBall : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => true;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "(● )",
|
|
|
+ "( ● )",
|
|
|
+ "( ● )",
|
|
|
+ "( ● )",
|
|
|
+ "( ● )",
|
|
|
+ "( ●)",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Smiley : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 200;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "😄 ",
|
|
|
+ "😝 ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Monkey : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 300;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🙈 ",
|
|
|
+ "🙈 ",
|
|
|
+ "🙉 ",
|
|
|
+ "🙊 ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Hearts : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "💛 ",
|
|
|
+ "💙 ",
|
|
|
+ "💜 ",
|
|
|
+ "💚 ",
|
|
|
+ "❤️ ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Clock : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🕛 ",
|
|
|
+ "🕐 ",
|
|
|
+ "🕑 ",
|
|
|
+ "🕒 ",
|
|
|
+ "🕓 ",
|
|
|
+ "🕔 ",
|
|
|
+ "🕕 ",
|
|
|
+ "🕖 ",
|
|
|
+ "🕗 ",
|
|
|
+ "🕘 ",
|
|
|
+ "🕙 ",
|
|
|
+ "🕚 ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Earth : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 180;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🌍 ",
|
|
|
+ "🌎 ",
|
|
|
+ "🌏 ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Material : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 17;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "█▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "██▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "███▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "████▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "██████▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "██████▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "███████▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "████████▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "█████████▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "█████████▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "██████████▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "███████████▁▁▁▁▁▁▁▁▁",
|
|
|
+ "█████████████▁▁▁▁▁▁▁",
|
|
|
+ "██████████████▁▁▁▁▁▁",
|
|
|
+ "██████████████▁▁▁▁▁▁",
|
|
|
+ "▁██████████████▁▁▁▁▁",
|
|
|
+ "▁██████████████▁▁▁▁▁",
|
|
|
+ "▁██████████████▁▁▁▁▁",
|
|
|
+ "▁▁██████████████▁▁▁▁",
|
|
|
+ "▁▁▁██████████████▁▁▁",
|
|
|
+ "▁▁▁▁█████████████▁▁▁",
|
|
|
+ "▁▁▁▁██████████████▁▁",
|
|
|
+ "▁▁▁▁██████████████▁▁",
|
|
|
+ "▁▁▁▁▁██████████████▁",
|
|
|
+ "▁▁▁▁▁██████████████▁",
|
|
|
+ "▁▁▁▁▁██████████████▁",
|
|
|
+ "▁▁▁▁▁▁██████████████",
|
|
|
+ "▁▁▁▁▁▁██████████████",
|
|
|
+ "▁▁▁▁▁▁▁█████████████",
|
|
|
+ "▁▁▁▁▁▁▁█████████████",
|
|
|
+ "▁▁▁▁▁▁▁▁████████████",
|
|
|
+ "▁▁▁▁▁▁▁▁████████████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁███████████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁███████████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁██████████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁██████████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁████████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁███████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁██████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█████",
|
|
|
+ "█▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████",
|
|
|
+ "██▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███",
|
|
|
+ "██▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███",
|
|
|
+ "███▁▁▁▁▁▁▁▁▁▁▁▁▁▁███",
|
|
|
+ "████▁▁▁▁▁▁▁▁▁▁▁▁▁▁██",
|
|
|
+ "█████▁▁▁▁▁▁▁▁▁▁▁▁▁▁█",
|
|
|
+ "█████▁▁▁▁▁▁▁▁▁▁▁▁▁▁█",
|
|
|
+ "██████▁▁▁▁▁▁▁▁▁▁▁▁▁█",
|
|
|
+ "████████▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "█████████▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "█████████▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "█████████▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "█████████▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "███████████▁▁▁▁▁▁▁▁▁",
|
|
|
+ "████████████▁▁▁▁▁▁▁▁",
|
|
|
+ "████████████▁▁▁▁▁▁▁▁",
|
|
|
+ "██████████████▁▁▁▁▁▁",
|
|
|
+ "██████████████▁▁▁▁▁▁",
|
|
|
+ "▁██████████████▁▁▁▁▁",
|
|
|
+ "▁██████████████▁▁▁▁▁",
|
|
|
+ "▁▁▁█████████████▁▁▁▁",
|
|
|
+ "▁▁▁▁▁████████████▁▁▁",
|
|
|
+ "▁▁▁▁▁████████████▁▁▁",
|
|
|
+ "▁▁▁▁▁▁███████████▁▁▁",
|
|
|
+ "▁▁▁▁▁▁▁▁█████████▁▁▁",
|
|
|
+ "▁▁▁▁▁▁▁▁█████████▁▁▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁█████████▁▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁█████████▁▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁█████████▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁████████▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁████████▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁███████▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁███████▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁███████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁███████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁██",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁██",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁██",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Moon : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🌑 ",
|
|
|
+ "🌒 ",
|
|
|
+ "🌓 ",
|
|
|
+ "🌔 ",
|
|
|
+ "🌕 ",
|
|
|
+ "🌖 ",
|
|
|
+ "🌗 ",
|
|
|
+ "🌘 ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Runner : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 140;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🚶 ",
|
|
|
+ "🏃 ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Pong : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => true;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "▐⠂ ▌",
|
|
|
+ "▐⠈ ▌",
|
|
|
+ "▐ ⠂ ▌",
|
|
|
+ "▐ ⠠ ▌",
|
|
|
+ "▐ ⡀ ▌",
|
|
|
+ "▐ ⠠ ▌",
|
|
|
+ "▐ ⠂ ▌",
|
|
|
+ "▐ ⠈ ▌",
|
|
|
+ "▐ ⠂ ▌",
|
|
|
+ "▐ ⠠ ▌",
|
|
|
+ "▐ ⡀ ▌",
|
|
|
+ "▐ ⠠ ▌",
|
|
|
+ "▐ ⠂ ▌",
|
|
|
+ "▐ ⠈ ▌",
|
|
|
+ "▐ ⠂▌",
|
|
|
+ "▐ ⠠▌",
|
|
|
+ "▐ ⡀▌",
|
|
|
+ "▐ ⠠ ▌",
|
|
|
+ "▐ ⠂ ▌",
|
|
|
+ "▐ ⠈ ▌",
|
|
|
+ "▐ ⠂ ▌",
|
|
|
+ "▐ ⠠ ▌",
|
|
|
+ "▐ ⡀ ▌",
|
|
|
+ "▐ ⠠ ▌",
|
|
|
+ "▐ ⠂ ▌",
|
|
|
+ "▐ ⠈ ▌",
|
|
|
+ "▐ ⠂ ▌",
|
|
|
+ "▐ ⠠ ▌",
|
|
|
+ "▐ ⡀ ▌",
|
|
|
+ "▐⠠ ▌",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Shark : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 120;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ @"▐|\____________▌",
|
|
|
+ @"▐_|\___________▌",
|
|
|
+ @"▐__|\__________▌",
|
|
|
+ @"▐___|\_________▌",
|
|
|
+ @"▐____|\________▌",
|
|
|
+ @"▐_____|\_______▌",
|
|
|
+ @"▐______|\______▌",
|
|
|
+ @"▐_______|\_____▌",
|
|
|
+ @"▐________|\____▌",
|
|
|
+ @"▐_________|\___▌",
|
|
|
+ @"▐__________|\__▌",
|
|
|
+ @"▐___________|\_▌",
|
|
|
+ @"▐____________|\▌",
|
|
|
+ "▐____________/|▌",
|
|
|
+ "▐___________/|_▌",
|
|
|
+ "▐__________/|__▌",
|
|
|
+ "▐_________/|___▌",
|
|
|
+ "▐________/|____▌",
|
|
|
+ "▐_______/|_____▌",
|
|
|
+ "▐______/|______▌",
|
|
|
+ "▐_____/|_______▌",
|
|
|
+ "▐____/|________▌",
|
|
|
+ "▐___/|_________▌",
|
|
|
+ "▐__/|__________▌",
|
|
|
+ "▐_/|___________▌",
|
|
|
+ "▐/|____________▌",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Dqpb : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "d",
|
|
|
+ "q",
|
|
|
+ "p",
|
|
|
+ "b",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Weather : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "☀️ ",
|
|
|
+ "☀️ ",
|
|
|
+ "☀️ ",
|
|
|
+ "🌤 ",
|
|
|
+ "⛅️ ",
|
|
|
+ "🌥 ",
|
|
|
+ "☁️ ",
|
|
|
+ "🌧 ",
|
|
|
+ "🌨 ",
|
|
|
+ "🌧 ",
|
|
|
+ "🌨 ",
|
|
|
+ "🌧 ",
|
|
|
+ "🌨 ",
|
|
|
+ "⛈ ",
|
|
|
+ "🌨 ",
|
|
|
+ "🌧 ",
|
|
|
+ "🌨 ",
|
|
|
+ "☁️ ",
|
|
|
+ "🌥 ",
|
|
|
+ "⛅️ ",
|
|
|
+ "🌤 ",
|
|
|
+ "☀️ ",
|
|
|
+ "☀️ ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Christmas : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 400;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🌲",
|
|
|
+ "🎄",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Grenade : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "، ",
|
|
|
+ "′ ",
|
|
|
+ " ´ ",
|
|
|
+ " ‾ ",
|
|
|
+ " ⸌",
|
|
|
+ " ⸊",
|
|
|
+ " |",
|
|
|
+ " ⁎",
|
|
|
+ " ⁕",
|
|
|
+ " ෴ ",
|
|
|
+ " ⁓",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ " ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Points : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 125;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "∙∙∙",
|
|
|
+ "●∙∙",
|
|
|
+ "∙●∙",
|
|
|
+ "∙∙●",
|
|
|
+ "∙∙∙",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Layer : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 150;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "-",
|
|
|
+ "=",
|
|
|
+ "≡",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class BetaWave : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "ρββββββ",
|
|
|
+ "βρβββββ",
|
|
|
+ "ββρββββ",
|
|
|
+ "βββρβββ",
|
|
|
+ "ββββρββ",
|
|
|
+ "βββββρβ",
|
|
|
+ "ββββββρ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class FingerDance : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 160;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🤘 ",
|
|
|
+ "🤟 ",
|
|
|
+ "🖖 ",
|
|
|
+ "✋ ",
|
|
|
+ "🤚 ",
|
|
|
+ "👆 "
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class FistBump : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🤜\u3000\u3000\u3000\u3000🤛 ",
|
|
|
+ "🤜\u3000\u3000\u3000\u3000🤛 ",
|
|
|
+ "🤜\u3000\u3000\u3000\u3000🤛 ",
|
|
|
+ "\u3000🤜\u3000\u3000🤛\u3000 ",
|
|
|
+ "\u3000\u3000🤜🤛\u3000\u3000 ",
|
|
|
+ "\u3000🤜✨🤛\u3000\u3000 ",
|
|
|
+ "🤜\u3000✨\u3000🤛\u3000 "
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class SoccerHeader : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => true;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ " 🧑⚽️ 🧑 ",
|
|
|
+ "🧑 ⚽️ 🧑 ",
|
|
|
+ "🧑 ⚽️ 🧑 ",
|
|
|
+ "🧑 ⚽️ 🧑 ",
|
|
|
+ "🧑 ⚽️ 🧑 ",
|
|
|
+ "🧑 ⚽️ 🧑 ",
|
|
|
+ "🧑 ⚽️🧑 ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class MindBlown : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 160;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "😐 ",
|
|
|
+ "😐 ",
|
|
|
+ "😮 ",
|
|
|
+ "😮 ",
|
|
|
+ "😦 ",
|
|
|
+ "😦 ",
|
|
|
+ "😧 ",
|
|
|
+ "😧 ",
|
|
|
+ "🤯 ",
|
|
|
+ "💥 ",
|
|
|
+ "✨ ",
|
|
|
+ "\u3000 ",
|
|
|
+ "\u3000 ",
|
|
|
+ "\u3000 "
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Speaker : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 160;
|
|
|
+ public override bool SpinBounce => true;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🔈 ",
|
|
|
+ "🔉 ",
|
|
|
+ "🔊 ",
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class OrangePulse : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🔸 ",
|
|
|
+ "🔶 ",
|
|
|
+ "🟠 ",
|
|
|
+ "🟠 ",
|
|
|
+ "🔶 "
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class BluePulse : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🔹 ",
|
|
|
+ "🔷 ",
|
|
|
+ "🔵 ",
|
|
|
+ "🔵 ",
|
|
|
+ "🔷 "
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class OrangeBluePulse : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🔸 ",
|
|
|
+ "🔶 ",
|
|
|
+ "🟠 ",
|
|
|
+ "🟠 ",
|
|
|
+ "🔶 ",
|
|
|
+ "🔹 ",
|
|
|
+ "🔷 ",
|
|
|
+ "🔵 ",
|
|
|
+ "🔵 ",
|
|
|
+ "🔷 "
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class TimeTravelClock : SpinnerStyle {
|
|
|
+ public override int SpinDelay => 100;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => true;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "🕛 ",
|
|
|
+ "🕚 ",
|
|
|
+ "🕙 ",
|
|
|
+ "🕘 ",
|
|
|
+ "🕗 ",
|
|
|
+ "🕖 ",
|
|
|
+ "🕕 ",
|
|
|
+ "🕔 ",
|
|
|
+ "🕓 ",
|
|
|
+ "🕒 ",
|
|
|
+ "🕑 ",
|
|
|
+ "🕐 "
|
|
|
+ };
|
|
|
+ }
|
|
|
+ public class Aesthetic : SpinnerStyle {
|
|
|
+ public override int SpinDelay => DEFAULT_DELAY;
|
|
|
+ public override bool SpinBounce => DEFAULT_BOUNCE;
|
|
|
+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
|
|
|
+ public override string [] Sequence => new string []
|
|
|
+ {
|
|
|
+ "▰▱▱▱▱▱▱",
|
|
|
+ "▰▰▱▱▱▱▱",
|
|
|
+ "▰▰▰▱▱▱▱",
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+ "▰▰▰▰▱▱▱",
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+ "▰▰▰▰▰▱▱",
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+ "▰▰▰▰▰▰▱",
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+ "▰▰▰▰▰▰▰",
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+ "▰▱▱▱▱▱▱",
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+ };
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+ }
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+ public class Aesthetic2 : SpinnerStyle {
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+ public override int SpinDelay => DEFAULT_DELAY;
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+ public override bool SpinBounce => DEFAULT_BOUNCE;
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+ public override bool HasSpecialCharacters => DEFAULT_SPECIAL;
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+ public override string [] Sequence => new string []
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+ {
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+ "▰▱▱▱▱▱▱",
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+ "▰▰▱▱▱▱▱",
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+ "▰▰▰▱▱▱▱",
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|
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+ "▰▰▰▰▱▱▱",
|
|
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+ "▰▰▰▰▰▱▱",
|
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+ "▰▰▰▰▰▰▱",
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|
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+ "▰▰▰▰▰▰▰",
|
|
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+ "▱▰▰▰▰▰▰",
|
|
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+ "▱▱▰▰▰▰▰",
|
|
|
+ "▱▱▱▰▰▰▰",
|
|
|
+ "▱▱▱▱▰▰▰",
|
|
|
+ "▱▱▱▱▱▰▰",
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+ "▱▱▱▱▱▱▰",
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+ "▱▱▱▱▱▱▱",
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|
|
+ };
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|
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+ }
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+#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
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|
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+ }
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+}
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