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@@ -10,34 +10,55 @@ namespace UICatalog {
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//
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[ScenarioMetadata (Name: "Progress", Description: "Shows off ProgressBar and Threading")]
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[ScenarioCategory ("Controls")]
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+ [ScenarioCategory ("MainLoop")]
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[ScenarioCategory ("Threading")]
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class Progress : Scenario {
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class ProgressDemo : FrameView {
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const int _verticalSpace = 1;
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+ internal FrameView LeftFrame { get; private set; }
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+ internal TextField Speed { get; private set; }
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internal ProgressBar ActivityProgressBar { get; private set; }
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internal ProgressBar PulseProgressBar { get; private set; }
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internal Action StartBtnClick;
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internal Action StopBtnClick;
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internal Action PulseBtnClick;
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+ private Label _startedLabel;
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+ internal bool Started {
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+ get {
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+ return _startedLabel.Text == "Started";
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+ }
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+ private set {
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+ _startedLabel.Text = value ? "Started" : "Stopped";
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+ }
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+ }
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internal ProgressDemo (ustring title) : base (title)
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{
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ColorScheme = Colors.Dialog;
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- var leftFrame = new FrameView ("Settings") {
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+ LeftFrame = new FrameView ("Settings") {
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X = 0,
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Y = 0,
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- Height = Dim.Percent (100),
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- Width = Dim.Percent (30)
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+ Height = Dim.Percent (100) + 1, // BUGBUG: This +1 should not be needed
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+ Width = Dim.Percent (25)
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+ };
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+ var lbl = new Label (1, 1, "Tick every (ms):");
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+ LeftFrame.Add (lbl);
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+ Speed = new TextField ("") {
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+ X = Pos.Right (lbl) + 1,
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+ Y = Pos.Y (lbl),
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+ Width = 7,
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};
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- Add (leftFrame);
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+ LeftFrame.Add (Speed);
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+
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+ Add (LeftFrame);
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var startButton = new Button ("Start Timer") {
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- X = Pos.Right (leftFrame) + 1,
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+ X = Pos.Right (LeftFrame) + 1,
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Y = 0,
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- Clicked = () => StartBtnClick?.Invoke ()
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+ Clicked = () => Start()
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};
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var pulseButton = new Button ("Pulse") {
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X = Pos.Right (startButton) + 2,
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@@ -47,7 +68,7 @@ namespace UICatalog {
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var stopbutton = new Button ("Stop Timer") {
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X = Pos.Right (pulseButton) + 2,
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Y = Pos.Top (pulseButton),
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- Clicked = () => StopBtnClick.Invoke ()
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+ Clicked = () => Stop()
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};
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Add (startButton);
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@@ -55,7 +76,7 @@ namespace UICatalog {
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Add (stopbutton);
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ActivityProgressBar = new ProgressBar () {
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- X = Pos.Right (leftFrame) + 1,
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+ X = Pos.Right (LeftFrame) + 1,
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Y = Pos.Bottom (startButton) + 1,
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Width = Dim.Fill (),
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Height = 1,
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@@ -65,7 +86,7 @@ namespace UICatalog {
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Add (ActivityProgressBar);
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PulseProgressBar = new ProgressBar () {
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- X = Pos.Right (leftFrame) + 1,
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+ X = Pos.Right (LeftFrame) + 1,
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Y = Pos.Bottom (ActivityProgressBar) + 1,
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Width = Dim.Fill (),
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Height = 1,
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@@ -73,16 +94,49 @@ namespace UICatalog {
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};
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Add (PulseProgressBar);
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+ _startedLabel = new Label ("Stopped") {
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+ X = Pos.Right (LeftFrame) + 1,
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+ Y = Pos.Bottom (PulseProgressBar),
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+ };
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+ Add (_startedLabel);
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+
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+
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// Set height to height of controls + spacing + frame
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Height = 2 + _verticalSpace + Dim.Height (startButton) + _verticalSpace + Dim.Height (ActivityProgressBar) + _verticalSpace + Dim.Height (PulseProgressBar) + _verticalSpace;
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+ }
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+ internal void Start ()
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+ {
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+ Started = true;
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+ StartBtnClick?.Invoke ();
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+ }
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+
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+ internal void Stop ()
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+ {
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+ Started = false;
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+ StopBtnClick?.Invoke ();
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+ }
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+
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+ internal void Pulse ()
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+ {
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+ if (PulseBtnClick != null) {
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+ PulseBtnClick?.Invoke ();
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+
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+ } else {
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+ if (ActivityProgressBar.Fraction + 0.01F >= 1) {
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+ ActivityProgressBar.Fraction = 0F;
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+ } else {
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+ ActivityProgressBar.Fraction += 0.01F;
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+ }
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+ PulseProgressBar.Pulse ();
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+ }
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}
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}
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private Timer _systemTimer = null;
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- private int _systemTimerTick = 100; // ms
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+ private uint _systemTimerTick = 1000; // ms
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private object _mainLoopTimeout = null;
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- private int _mainLooopTimeoutTick = 1000; // ms
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+ private uint _mainLooopTimeoutTick = 1000; // ms
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public override void Setup ()
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{
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// Demo #1 - Use System.Timer (and threading)
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@@ -101,18 +155,10 @@ namespace UICatalog {
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_systemTimer = new Timer ((o) => {
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// Note the check for Mainloop being valid. System.Timers can run after they are Disposed.
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// This code must be defensive for that.
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- Application.MainLoop?.Invoke (() => systemTimerDemo.PulseBtnClick ());
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+ Application.MainLoop?.Invoke (() => systemTimerDemo.Pulse ());
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}, null, 0, _systemTimerTick);
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};
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- systemTimerDemo.PulseBtnClick = () => {
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- if (systemTimerDemo.ActivityProgressBar.Fraction + 0.01F >= 1) {
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- systemTimerDemo.ActivityProgressBar.Fraction = 0F;
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- } else {
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- systemTimerDemo.ActivityProgressBar.Fraction += 0.01F;
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- }
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- systemTimerDemo.PulseProgressBar.Pulse ();
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- };
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systemTimerDemo.StopBtnClick = () => {
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_systemTimer?.Dispose ();
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_systemTimer = null;
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@@ -120,8 +166,20 @@ namespace UICatalog {
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systemTimerDemo.ActivityProgressBar.Fraction = 1F;
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systemTimerDemo.PulseProgressBar.Fraction = 1F;
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};
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+ systemTimerDemo.Speed.Text = $"{_systemTimerTick}";
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+ systemTimerDemo.Speed.Changed += (sender, a) => {
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+ uint result;
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+ if (uint.TryParse (systemTimerDemo.Speed.Text.ToString(), out result)) {
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+ _systemTimerTick = result;
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+ System.Diagnostics.Debug.WriteLine ($"{_systemTimerTick}");
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+ if (systemTimerDemo.Started) {
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+ systemTimerDemo.Start ();
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+ }
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-
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+ } else {
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+ System.Diagnostics.Debug.WriteLine ("bad entry");
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+ }
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+ };
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Win.Add (systemTimerDemo);
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// Demo #2 - Use Application.MainLoop.AddTimeout (no threads)
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@@ -137,18 +195,10 @@ namespace UICatalog {
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mainLoopTimeoutDemo.PulseProgressBar.Fraction = 0F;
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_mainLoopTimeout = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (_mainLooopTimeoutTick), (loop) => {
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- mainLoopTimeoutDemo?.PulseBtnClick ();
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+ mainLoopTimeoutDemo.Pulse ();
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return true;
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});
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};
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- mainLoopTimeoutDemo.PulseBtnClick = () => {
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- if (mainLoopTimeoutDemo.ActivityProgressBar.Fraction + 0.01F >= 1) {
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- mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 0F;
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- } else {
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- mainLoopTimeoutDemo.ActivityProgressBar.Fraction += 0.01F;
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- }
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- mainLoopTimeoutDemo.PulseProgressBar.Pulse ();
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- };
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mainLoopTimeoutDemo.StopBtnClick = () => {
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if (_mainLoopTimeout != null) {
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Application.MainLoop.RemoveTimeout (_mainLoopTimeout);
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@@ -158,8 +208,29 @@ namespace UICatalog {
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mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 1F;
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mainLoopTimeoutDemo.PulseProgressBar.Fraction = 1F;
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};
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+
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+ mainLoopTimeoutDemo.Speed.Text = $"{_mainLooopTimeoutTick}";
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+ mainLoopTimeoutDemo.Speed.Changed += (sender, a) => {
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+ uint result;
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+ if (uint.TryParse (mainLoopTimeoutDemo.Speed.Text.ToString (), out result)) {
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+ _mainLooopTimeoutTick = result;
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+ if (mainLoopTimeoutDemo.Started) {
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+ mainLoopTimeoutDemo.Start ();
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+ }
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+ }
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+ };
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Win.Add (mainLoopTimeoutDemo);
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+ var startBoth = new Button ("Start Both") {
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+ X = Pos.Center (),
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+ Y = Pos.AnchorEnd () - 1,
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+ };
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+ startBoth.Clicked = () => {
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+ systemTimerDemo.Start ();
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+ mainLoopTimeoutDemo.Start ();
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+ };
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+ Win.Add (startBoth);
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+
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}
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protected override void Dispose (bool disposing)
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