namespace Terminal.Gui; /// /// ContextMenu provides a pop-up menu that can be positioned anywhere within a . ContextMenu is /// analogous to and, once activated, works like a sub-menu of a (but /// can be positioned anywhere). /// /// By default, a ContextMenu with sub-menus is displayed in a cascading manner, where each sub-menu pops out of /// the ContextMenu frame (either to the right or left, depending on where the ContextMenu is relative to the edge /// of the screen). By setting to , this behavior can be /// changed such that all sub-menus are drawn within the ContextMenu frame. /// /// /// ContextMenus can be activated using the Shift-F10 key (by default; use the to change to /// another key). /// /// /// Callers can cause the ContextMenu to be activated on a right-mouse click (or other interaction) by calling /// . /// /// ContextMenus are located using screen coordinates and appear above all other Views. /// public sealed class ContextMenu : IDisposable { private static MenuBar _menuBar; private Toplevel _container; private Key _key = DefaultKey; private MouseFlags _mouseFlags = MouseFlags.Button3Clicked; /// Initializes a context menu with no menu items. public ContextMenu () { if (IsShow) { if (_menuBar.SuperView is { }) { Hide (); } IsShow = false; } MenuItems = new MenuBarItem (); } /// The default shortcut key for activating the context menu. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))] public static Key DefaultKey { get; set; } = Key.F10.WithShift; /// /// Sets or gets whether the context menu be forced to the right, ensuring it is not clipped, if the x position is /// less than zero. The default is which means the context menu will be forced to the right. If /// set to , the context menu will be clipped on the left if x is less than zero. /// public bool ForceMinimumPosToZero { get; set; } = true; /// The host which position will be used, otherwise if it's null the container will be used. public View Host { get; set; } /// Gets whether the ContextMenu is showing or not. public static bool IsShow { get; private set; } /// Specifies the key that will activate the context menu. public Key Key { get => _key; set { Key oldKey = _key; _key = value; KeyChanged?.Invoke (this, new KeyChangedEventArgs (oldKey, _key)); } } /// Gets the that is hosting this context menu. public MenuBar MenuBar => _menuBar; /// Gets or sets the menu items for this context menu. public MenuBarItem MenuItems { get; set; } /// specifies the mouse action used to activate the context menu by mouse. public MouseFlags MouseFlags { get => _mouseFlags; set { MouseFlags oldFlags = _mouseFlags; _mouseFlags = value; MouseFlagsChanged?.Invoke (this, new MouseFlagsChangedEventArgs (oldFlags, value)); } } /// Gets or sets the menu position. public Point Position { get; set; } /// /// Gets or sets if sub-menus will be displayed using a "single frame" menu style. If , the /// ContextMenu and any sub-menus that would normally cascade will be displayed within a single frame. If /// (the default), sub-menus will cascade using separate frames for each level of the menu /// hierarchy. /// public bool UseSubMenusSingleFrame { get; set; } /// Disposes the context menu object. public void Dispose () { if (IsShow) { _menuBar.MenuAllClosed -= MenuBar_MenuAllClosed; _menuBar.Dispose (); _menuBar = null; IsShow = false; } if (_container is { }) { _container.Closing -= Container_Closing; _container.Deactivate -= Container_Deactivate; } } /// Hides (closes) the ContextMenu. public void Hide () { _menuBar?.CleanUp (); Dispose (); } /// Event invoked when the is changed. public event EventHandler KeyChanged; /// Event invoked when the is changed. public event EventHandler MouseFlagsChanged; /// Shows (opens) the ContextMenu, displaying the s it contains. public void Show () { if (_menuBar is { }) { Hide (); } _container = Application.Current; _container.Closing += Container_Closing; _container.Deactivate += Container_Deactivate; Rectangle frame = Application.Screen; Point position = Position; if (Host is { }) { Point pos = Host.ViewportToScreen (frame).Location; pos.Y += Host.Frame.Height - 1; if (position != pos) { Position = position = pos; } } Rectangle rect = Menu.MakeFrame (position.X, position.Y, MenuItems.Children); if (rect.Right >= frame.Right) { if (frame.Right - rect.Width >= 0 || !ForceMinimumPosToZero) { position.X = frame.Right - rect.Width; } else if (ForceMinimumPosToZero) { position.X = 0; } } else if (ForceMinimumPosToZero && position.X < 0) { position.X = 0; } if (rect.Bottom >= frame.Bottom) { if (frame.Bottom - rect.Height - 1 >= 0 || !ForceMinimumPosToZero) { if (Host is null) { position.Y = frame.Bottom - rect.Height - 1; } else { Point pos = Host.ViewportToScreen (frame).Location; position.Y = pos.Y - rect.Height - 1; } } else if (ForceMinimumPosToZero) { position.Y = 0; } } else if (ForceMinimumPosToZero && position.Y < 0) { position.Y = 0; } _menuBar = new MenuBar { X = position.X, Y = position.Y, Width = 0, Height = 0, UseSubMenusSingleFrame = UseSubMenusSingleFrame, Key = Key, Menus = [MenuItems] }; _menuBar._isContextMenuLoading = true; _menuBar.MenuAllClosed += MenuBar_MenuAllClosed; _menuBar.BeginInit (); _menuBar.EndInit (); IsShow = true; _menuBar.OpenMenu (); } private void Container_Deactivate (object sender, ToplevelEventArgs e) { Hide (); } private void Container_Closing (object sender, ToplevelClosingEventArgs obj) { Hide (); } private void MenuBar_MenuAllClosed (object sender, EventArgs e) { Dispose (); } }